_10CBaseDelay_m_SaveData	float   m_flDelay;              // offset 38 (152) - size 1
_10CBaseDelay_m_SaveData	char*   m_iszKillTarget;                // offset 39 (156) - size 1
_10CBreakable_m_SaveData	int     m_Material;             // offset 40 (160) - size 1
_10CBreakable_m_SaveData	int     m_Explosion;            // offset 41 (164) - size 1
_10CBreakable_m_SaveData	float   m_angle;                // offset 43 (172) - size 1
_10CBreakable_m_SaveData	char*   m_iszGibModel;          // offset 44 (176) - size 1
_10CBreakable_m_SaveData	char*   m_iszSpawnObject;               // offset 45 (180) - size 1
_10CEnvGlobal_m_SaveData	char*   m_globalstate;          // offset 38 (152) - size 1
_10CEnvGlobal_m_SaveData	int     m_triggermode;          // offset 39 (156) - size 1
_10CEnvGlobal_m_SaveData	int     m_initialstate;         // offset 40 (160) - size 1
_10CFuncTrain_m_SaveData	entvars_t*      m_pevCurrentTarget;             // offset 84 (336) - size 1
_10CFuncTrain_m_SaveData	int     m_sounds;               // offset 85 (340) - size 1
_10CFuncTrain_m_SaveData	bool    m_activated;            // offset 86 (344) - size 1
_10CGunTarget_m_SaveData	bool    m_on;           // offset 101 (404) - size 1
_10CLightning_m_SaveData	int     m_active;               // offset 38 (152) - size 1
_10CLightning_m_SaveData	char*   m_iszStartEntity;               // offset 39 (156) - size 1
_10CLightning_m_SaveData	char*   m_iszEndEntity;         // offset 40 (160) - size 1
_10CLightning_m_SaveData	float   m_life;         // offset 41 (164) - size 1
_10CLightning_m_SaveData	int     m_boltWidth;            // offset 42 (168) - size 1
_10CLightning_m_SaveData	int     m_noiseAmplitude;               // offset 43 (172) - size 1
_10CLightning_m_SaveData	int     m_brightness;           // offset 44 (176) - size 1
_10CLightning_m_SaveData	int     m_speed;                // offset 45 (180) - size 1
_10CLightning_m_SaveData	float   m_restrike;             // offset 46 (184) - size 1
_10CLightning_m_SaveData	int     m_spriteTexture;                // offset 47 (188) - size 1
_10CLightning_m_SaveData	char*   m_iszSpriteName;                // offset 48 (192) - size 1
_10CLightning_m_SaveData	int     m_frameStart;           // offset 49 (196) - size 1
_10CLightning_m_SaveData	float   m_radius;               // offset 50 (200) - size 1
_10CPathTrack_m_SaveData	float   m_length;               // offset 38 (152) - size 1
_10CPathTrack_m_SaveData	char*   m_altName;              // offset 39 (156) - size 1
_10CPathTrack_m_SaveData	CBaseEntity*    m_pnext;                // offset 40 (160) - size 1
_10CPathTrack_m_SaveData	CBaseEntity*    m_pprevious;            // offset 41 (164) - size 1
_10CPathTrack_m_SaveData	CBaseEntity*    m_paltpath;             // offset 42 (168) - size 1
_10CWeaponBox_m_SaveData	CBaseEntity*    m_rgpPlayerItems[6];            // offset 38 (152) - size 6
_10CWeaponBox_m_SaveData	char*   m_rgiszAmmo[32];                // offset 44 (176) - size 32
_10CWeaponBox_m_SaveData	int     m_rgAmmo[32];           // offset 76 (304) - size 32
_10CWeaponBox_m_SaveData	int     m_cAmmoTypes;           // offset 108 (432) - size 1
_11CBaseButton_m_SaveData	bool    m_fStayPushed;          // offset 78 (312) - size 1
_11CBaseButton_m_SaveData	bool    m_fRotating;            // offset 79 (316) - size 1
_11CBaseButton_m_SaveData	char*   m_strChangeTarget;              // offset 80 (320) - size 1
_11CBaseButton_m_SaveData	byte    m_bLockedSentence;              // offset 90 (361) - size 1
_11CBaseButton_m_SaveData	byte    m_bLockedSound;         // offset 90 (360) - size 1
_11CBaseButton_m_SaveData	byte    m_bUnlockedSentence;            // offset 90 (363) - size 1
_11CBaseButton_m_SaveData	byte    m_bUnlockedSound;               // offset 90 (362) - size 1
_11CBaseButton_m_SaveData	int     m_sounds;               // offset 91 (364) - size 1
_11CBaseEntity_m_SaveData	CBaseEntity*    m_pGoalEnt;             // offset 1 (4) - size 1
_11CBaseEntity_m_SaveData	void*   m_pfnThink;             // offset 3 (12) - size 1
_11CBaseEntity_m_SaveData	void*   m_pfnTouch;             // offset 5 (20) - size 1
_11CBaseEntity_m_SaveData	void*   m_pfnUse;               // offset 7 (28) - size 1
_11CBaseEntity_m_SaveData	void*   m_pfnBlocked;           // offset 9 (36) - size 1
_11CBasePlayer_m_playerSaveData	int     m_iJoiningState;                // offset 126 (504) - size 1
_11CBasePlayer_m_playerSaveData	int     m_flDisplayHistory;             // offset 209 (836) - size 1
_11CBasePlayer_m_playerSaveData	int     m_iTargetVolume;                // offset 243 (972) - size 1
_11CBasePlayer_m_playerSaveData	int     m_iWeaponVolume;                // offset 244 (976) - size 1
_11CBasePlayer_m_playerSaveData	int     m_iExtraSoundTypes;             // offset 245 (980) - size 1
_11CBasePlayer_m_playerSaveData	int     m_iWeaponFlash;         // offset 246 (984) - size 1
_11CBasePlayer_m_playerSaveData	float   m_flFlashLightTime;             // offset 248 (992) - size 1
_11CBasePlayer_m_playerSaveData	int     m_iFlashBattery;                // offset 249 (996) - size 1
_11CBasePlayer_m_playerSaveData	int     m_afButtonLast;         // offset 250 (1000) - size 1
_11CBasePlayer_m_playerSaveData	int     m_afButtonPressed;              // offset 251 (1004) - size 1
_11CBasePlayer_m_playerSaveData	int     m_afButtonReleased;             // offset 252 (1008) - size 1
_11CBasePlayer_m_playerSaveData	float   m_flFallVelocity;               // offset 256 (1024) - size 1
_11CBasePlayer_m_playerSaveData	int     m_rgItems[4];           // offset 257 (1028) - size 4
_11CBasePlayer_m_playerSaveData	int     m_afPhysicsFlags;               // offset 262 (1048) - size 1
_11CBasePlayer_m_playerSaveData	float   m_flTimeStepSound;              // offset 264 (1056) - size 1
_11CBasePlayer_m_playerSaveData	float   m_flTimeWeaponIdle;             // offset 265 (1060) - size 1
_11CBasePlayer_m_playerSaveData	float   m_flSwimTime;           // offset 266 (1064) - size 1
_11CBasePlayer_m_playerSaveData	float   m_flDuckTime;           // offset 267 (1068) - size 1
_11CBasePlayer_m_playerSaveData	float   m_flWallJumpTime;               // offset 268 (1072) - size 1
_11CBasePlayer_m_playerSaveData	float   m_flSuitUpdate;         // offset 269 (1076) - size 1
_11CBasePlayer_m_playerSaveData	int     m_rgSuitPlayList[4];            // offset 270 (1080) - size 4
_11CBasePlayer_m_playerSaveData	int     m_iSuitPlayNext;                // offset 274 (1096) - size 1
_11CBasePlayer_m_playerSaveData	int     m_rgiSuitNoRepeat[32];          // offset 275 (1100) - size 32
_11CBasePlayer_m_playerSaveData	float   m_rgflSuitNoRepeatTime[32];             // offset 307 (1228) - size 32
_11CBasePlayer_m_playerSaveData	int     m_lastDamageAmount;             // offset 339 (1356) - size 1
_11CBasePlayer_m_playerSaveData	float   m_tbdPrev;              // offset 340 (1360) - size 1
_11CBasePlayer_m_playerSaveData	int     m_idrowndmg;            // offset 350 (1400) - size 1
_11CBasePlayer_m_playerSaveData	int     m_idrownrestored;               // offset 351 (1404) - size 1
_11CBasePlayer_m_playerSaveData	int     m_bitsHUDDamage;                // offset 352 (1408) - size 1
_11CBasePlayer_m_playerSaveData	bool    m_fInitHUD;             // offset 353 (1412) - size 1
_11CBasePlayer_m_playerSaveData	int     m_iTrain;               // offset 355 (1420) - size 1
_11CBasePlayer_m_playerSaveData	_EHANDLE*       m_pTank;                // offset 357 (1428) - size 1
_11CBasePlayer_m_playerSaveData	bool    m_fLongJump;            // offset 361 (1444) - size 1
_11CBasePlayer_m_playerSaveData	float   m_tSneaking;            // offset 362 (1448) - size 1
_11CBasePlayer_m_playerSaveData	int     m_iHideHUD;             // offset 366 (1464) - size 1
_11CBasePlayer_m_playerSaveData	int     m_iFOV;         // offset 368 (1472) - size 1
_11CBasePlayer_m_playerSaveData	CBaseEntity*    m_rgpPlayerItems[6];            // offset 372 (1488) - size 6
_11CBasePlayer_m_playerSaveData	CBaseEntity*    m_pActiveItem;          // offset 378 (1512) - size 1
_11CBasePlayer_m_playerSaveData	CBaseEntity*    m_pLastItem;            // offset 380 (1520) - size 1
_11CBasePlayer_m_playerSaveData	int     m_rgAmmo[32];           // offset 381 (1524) - size 32
_11CBaseToggle_m_SaveData	int     m_toggle_state;         // offset 45 (180) - size 1
_11CBaseToggle_m_SaveData	float   m_flActivateFinished;           // offset 46 (184) - size 1
_11CBaseToggle_m_SaveData	float   m_flMoveDistance;               // offset 47 (188) - size 1
_11CBaseToggle_m_SaveData	float   m_flWait;               // offset 48 (192) - size 1
_11CBaseToggle_m_SaveData	float   m_flLip;                // offset 49 (196) - size 1
_11CBaseToggle_m_SaveData	float   m_flTWidth;             // offset 50 (200) - size 1
_11CBaseToggle_m_SaveData	float   m_flTLength;            // offset 51 (204) - size 1
_11CBaseToggle_m_SaveData	Vector  m_vecPosition1;         // offset 52 (208) - size 1
_11CBaseToggle_m_SaveData	Vector  m_vecPosition2;         // offset 55 (220) - size 1
_11CBaseToggle_m_SaveData	Vector  m_vecAngle1;            // offset 58 (232) - size 1
_11CBaseToggle_m_SaveData	Vector  m_vecAngle2;            // offset 61 (244) - size 1
_11CBaseToggle_m_SaveData	int     m_cTriggersLeft;                // offset 64 (256) - size 1
_11CBaseToggle_m_SaveData	float   m_flHeight;             // offset 65 (260) - size 1
_11CBaseToggle_m_SaveData	_EHANDLE*       m_hActivator;           // offset 66 (264) - size 1
_11CBaseToggle_m_SaveData	void*   m_pfnCallWhenMoveDone;          // offset 68 (272) - size 1
_11CBaseToggle_m_SaveData	Vector  m_vecFinalDest;         // offset 70 (280) - size 1
_11CBaseToggle_m_SaveData	Vector  m_vecFinalAngle;                // offset 73 (292) - size 1
_11CBaseToggle_m_SaveData	int     m_bitsDamageInflict;            // offset 76 (304) - size 1
_11CBaseToggle_m_SaveData	char*   m_sMaster;              // offset 77 (308) - size 1
_11CGibShooter_m_SaveData	int     m_iGibs;                // offset 40 (160) - size 1
_11CGibShooter_m_SaveData	int     m_iGibCapacity;         // offset 41 (164) - size 1
_11CGibShooter_m_SaveData	int     m_iGibMaterial;         // offset 42 (168) - size 1
_11CGibShooter_m_SaveData	int     m_iGibModelIndex;               // offset 43 (172) - size 1
_11CGibShooter_m_SaveData	float   m_flGibVelocity;                // offset 44 (176) - size 1
_11CGibShooter_m_SaveData	float   m_flVariance;           // offset 45 (180) - size 1
_11CGibShooter_m_SaveData	float   m_flGibLife;            // offset 46 (184) - size 1
_11CPathCorner_m_SaveData	float   m_flWait;               // offset 38 (152) - size 1
_11CRuleEntity_m_SaveData	char*   m_iszMaster;            // offset 38 (152) - size 1
_11CWallHealth_m_SaveData	float   m_flNextCharge;         // offset 78 (312) - size 1
_11CWallHealth_m_SaveData	int     m_iReactivate;          // offset 79 (316) - size 1
_11CWallHealth_m_SaveData	int     m_iJuice;               // offset 80 (320) - size 1
_11CWallHealth_m_SaveData	int     m_iOn;          // offset 81 (324) - size 1
_11CWallHealth_m_SaveData	float   m_flSoundTime;          // offset 82 (328) - size 1
_12CAutoTrigger_m_SaveData	char*   m_globalstate;          // offset 40 (160) - size 1
_12CAutoTrigger_m_SaveData	int     triggerType;            // offset 41 (164) - size 1
_12CChangeLevel_m_SaveData	byte    m_szMapName[32];                // offset 78 (312) - size 32
_12CChangeLevel_m_SaveData	byte    m_szLandmarkName[32];           // offset 86 (344) - size 32
_12CChangeLevel_m_SaveData	char*   m_changeTarget;         // offset 94 (376) - size 1
_12CChangeLevel_m_SaveData	float   m_changeTargetDelay;            // offset 95 (380) - size 1
_12CFuncPlatRot_m_SaveData	Vector  m_end;          // offset 80 (320) - size 1
_12CFuncPlatRot_m_SaveData	Vector  m_start;                // offset 83 (332) - size 1
_12CFuncVehicle_m_SaveData	CBaseEntity*    m_ppath;                // offset 38 (152) - size 1
_12CFuncVehicle_m_SaveData	float   m_length;               // offset 39 (156) - size 1
_12CFuncVehicle_m_SaveData	float   m_height;               // offset 41 (164) - size 1
_12CFuncVehicle_m_SaveData	float   m_speed;                // offset 42 (168) - size 1
_12CFuncVehicle_m_SaveData	float   m_dir;          // offset 43 (172) - size 1
_12CFuncVehicle_m_SaveData	float   m_startSpeed;           // offset 44 (176) - size 1
_12CFuncVehicle_m_SaveData	Vector  m_controlMins;          // offset 45 (180) - size 1
_12CFuncVehicle_m_SaveData	Vector  m_controlMaxs;          // offset 48 (192) - size 1
_12CFuncVehicle_m_SaveData	int     m_sounds;               // offset 52 (208) - size 1
_12CFuncVehicle_m_SaveData	float   m_flVolume;             // offset 54 (216) - size 1
_12CFuncVehicle_m_SaveData	float   m_flBank;               // offset 55 (220) - size 1
_12CFuncVehicle_m_SaveData	float   m_oldSpeed;             // offset 56 (224) - size 1
_12CGlobalState_m_SaveData	int     m_listCount;            // offset 1 (4) - size 1
_12CMultiSource_m_SaveData	_EHANDLE*       m_rgEntities[32];               // offset 38 (152) - size 32
_12CMultiSource_m_SaveData	int     m_rgTriggered[32];              // offset 102 (408) - size 32
_12CMultiSource_m_SaveData	int     m_iTotal;               // offset 134 (536) - size 1
_12CMultiSource_m_SaveData	char*   m_globalstate;          // offset 135 (540) - size 1
_12CRevertSaved_m_SaveData	float   m_messageTime;          // offset 38 (152) - size 1
_12CRevertSaved_m_SaveData	float   m_loadTime;             // offset 39 (156) - size 1
_13CCyclerSprite_m_SaveData	int     m_animate;              // offset 38 (152) - size 1
_13CCyclerSprite_m_SaveData	float   m_lastTime;             // offset 39 (156) - size 1
_13CCyclerSprite_m_SaveData	float   m_maxFrame;             // offset 40 (160) - size 1
_13CEnvExplosion_m_SaveData	int     m_iMagnitude;           // offset 101 (404) - size 1
_13CEnvExplosion_m_SaveData	int     m_spriteScale;          // offset 102 (408) - size 1
_13CFuncRotating_m_SaveData	float   m_flFanFriction;                // offset 38 (152) - size 1
_13CFuncRotating_m_SaveData	float   m_flAttenuation;                // offset 39 (156) - size 1
_13CFuncRotating_m_SaveData	float   m_flVolume;             // offset 40 (160) - size 1
_13CFuncRotating_m_SaveData	float   m_pitch;                // offset 41 (164) - size 1
_13CFuncRotating_m_SaveData	int     m_sounds;               // offset 42 (168) - size 1
_13CMultiManager_m_SaveData	int     m_cTargets;             // offset 78 (312) - size 1
_13CMultiManager_m_SaveData	int     m_index;                // offset 79 (316) - size 1
_13CMultiManager_m_SaveData	float   m_startTime;            // offset 80 (320) - size 1
_13CMultiManager_m_SaveData	char*   m_iTargetName[16];              // offset 81 (324) - size 16
_13CMultiManager_m_SaveData	float   m_flTargetDelay[16];            // offset 97 (388) - size 16
_13CTriggerRelay_m_SaveData	int     triggerType;            // offset 40 (160) - size 1
_14CBaseAnimating_m_SaveData	float   m_flFrameRate;          // offset 40 (160) - size 1
_14CBaseAnimating_m_SaveData	float   m_flGroundSpeed;                // offset 41 (164) - size 1
_14CBaseAnimating_m_SaveData	float   m_flLastEventCheck;             // offset 42 (168) - size 1
_14CBaseAnimating_m_SaveData	bool    m_fSequenceFinished;            // offset 43 (172) - size 1
_14CBaseAnimating_m_SaveData	bool    m_fSequenceLoops;               // offset 44 (176) - size 1
_14CBaseGrenCatch_m_SaveData	int     m_NeedGrenadeType;              // offset 38 (152) - size 1
_14CBaseGrenCatch_m_SaveData	char*   sTriggerOnGrenade;              // offset 39 (156) - size 1
_14CBaseGrenCatch_m_SaveData	char*   sDisableOnGrenade;              // offset 40 (160) - size 1
_14CBaseGrenCatch_m_SaveData	bool    m_fFlashTouched;                // offset 41 (165) - size 1
_14CBaseGrenCatch_m_SaveData	bool    m_fSmokeTouching;               // offset 41 (164) - size 1
_14CBasePlatTrain_m_SaveData	byte    m_bMoveSnd;             // offset 78 (312) - size 1
_14CBasePlatTrain_m_SaveData	byte    m_bStopSnd;             // offset 78 (313) - size 1
_14CBasePlatTrain_m_SaveData	float   m_volume;               // offset 79 (316) - size 1
_14CFuncTankLaser_m_SaveData	CBaseEntity*    m_pLaser;               // offset 70 (280) - size 1
_14CFuncTankLaser_m_SaveData	float   m_laserTime;            // offset 71 (284) - size 1
_14CMomentaryDoor_m_SaveData	byte    m_bMoveSnd;             // offset 78 (312) - size 1
_14CTriggerCamera_m_SaveData	_EHANDLE*       m_hPlayer;              // offset 40 (160) - size 1
_14CTriggerCamera_m_SaveData	_EHANDLE*       m_hTarget;              // offset 42 (168) - size 1
_14CTriggerCamera_m_SaveData	CBaseEntity*    m_pentPath;             // offset 44 (176) - size 1
_14CTriggerCamera_m_SaveData	char*   m_sPath;                // offset 45 (180) - size 1
_14CTriggerCamera_m_SaveData	float   m_flWait;               // offset 46 (184) - size 1
_14CTriggerCamera_m_SaveData	float   m_flReturnTime;         // offset 47 (188) - size 1
_14CTriggerCamera_m_SaveData	float   m_flStopTime;           // offset 48 (192) - size 1
_14CTriggerCamera_m_SaveData	float   m_moveDistance;         // offset 49 (196) - size 1
_14CTriggerCamera_m_SaveData	float   m_targetSpeed;          // offset 50 (200) - size 1
_14CTriggerCamera_m_SaveData	float   m_initialSpeed;         // offset 51 (204) - size 1
_14CTriggerCamera_m_SaveData	float   m_acceleration;         // offset 52 (208) - size 1
_14CTriggerCamera_m_SaveData	float   m_deceleration;         // offset 53 (212) - size 1
_14CTriggerCamera_m_SaveData	int     m_state;                // offset 54 (216) - size 1
_15CAmbientGeneric_m_SaveData	float   m_flAttenuation;                // offset 38 (152) - size 1
_15CAmbientGeneric_m_SaveData	byte    m_dpv[100];             // offset 39 (156) - size 100
_15CAmbientGeneric_m_SaveData	bool    m_fActive;              // offset 64 (256) - size 1
_15CAmbientGeneric_m_SaveData	bool    m_fLooping;             // offset 65 (260) - size 1
_15CBasePlayerItem_m_SaveData	CBaseEntity*    m_pPlayer;              // offset 45 (180) - size 1
_15CBasePlayerItem_m_SaveData	CBaseEntity*    m_pNext;                // offset 46 (184) - size 1
_15CBasePlayerItem_m_SaveData	int     m_iId;          // offset 47 (188) - size 1
_15CFuncTrackTrain_m_SaveData	CBaseEntity*    m_ppath;                // offset 38 (152) - size 1
_15CFuncTrackTrain_m_SaveData	float   m_length;               // offset 39 (156) - size 1
_15CFuncTrackTrain_m_SaveData	float   m_height;               // offset 40 (160) - size 1
_15CFuncTrackTrain_m_SaveData	float   m_speed;                // offset 41 (164) - size 1
_15CFuncTrackTrain_m_SaveData	float   m_dir;          // offset 42 (168) - size 1
_15CFuncTrackTrain_m_SaveData	float   m_startSpeed;           // offset 43 (172) - size 1
_15CFuncTrackTrain_m_SaveData	Vector  m_controlMins;          // offset 44 (176) - size 1
_15CFuncTrackTrain_m_SaveData	Vector  m_controlMaxs;          // offset 47 (188) - size 1
_15CFuncTrackTrain_m_SaveData	int     m_sounds;               // offset 51 (204) - size 1
_15CFuncTrackTrain_m_SaveData	float   m_flVolume;             // offset 52 (208) - size 1
_15CFuncTrackTrain_m_SaveData	float   m_flBank;               // offset 53 (212) - size 1
_15CFuncTrackTrain_m_SaveData	float   m_oldSpeed;             // offset 54 (216) - size 1
_15CGamePlayerZone_m_SaveData	char*   m_iszInTarget;          // offset 39 (156) - size 1
_15CGamePlayerZone_m_SaveData	char*   m_iszOutTarget;         // offset 40 (160) - size 1
_15CGamePlayerZone_m_SaveData	char*   m_iszInCount;           // offset 41 (164) - size 1
_15CGamePlayerZone_m_SaveData	char*   m_iszOutCount;          // offset 42 (168) - size 1
_16CFuncMortarField_m_SaveData	char*   m_iszXController;               // offset 78 (312) - size 1
_16CFuncMortarField_m_SaveData	char*   m_iszYController;               // offset 79 (316) - size 1
_16CFuncMortarField_m_SaveData	float   m_flSpread;             // offset 80 (320) - size 1
_16CFuncMortarField_m_SaveData	float   m_flDelay;              // offset 81 (324) - size 1
_16CFuncMortarField_m_SaveData	int     m_iCount;               // offset 82 (328) - size 1
_16CFuncMortarField_m_SaveData	int     m_fControl;             // offset 83 (332) - size 1
_16CFuncTrackChange_m_SaveData	CBaseEntity*    m_trackTop;             // offset 86 (344) - size 1
_16CFuncTrackChange_m_SaveData	CBaseEntity*    m_trackBottom;          // offset 87 (348) - size 1
_16CFuncTrackChange_m_SaveData	CBaseEntity*    m_train;                // offset 88 (352) - size 1
_16CFuncTrackChange_m_SaveData	char*   m_trackTopName;         // offset 89 (356) - size 1
_16CFuncTrackChange_m_SaveData	char*   m_trackBottomName;              // offset 90 (360) - size 1
_16CFuncTrackChange_m_SaveData	char*   m_trainName;            // offset 91 (364) - size 1
_16CFuncTrackChange_m_SaveData	int     m_code;         // offset 92 (368) - size 1
_16CFuncTrackChange_m_SaveData	int     m_targetState;          // offset 93 (372) - size 1
_16CFuncTrackChange_m_SaveData	int     m_use;          // offset 94 (376) - size 1
_16CFuncWeaponCheck_m_SaveData	char*   sTriggerWithItems;              // offset 38 (152) - size 1
_16CFuncWeaponCheck_m_SaveData	char*   sTriggerNoItems;                // offset 39 (156) - size 1
_16CFuncWeaponCheck_m_SaveData	char*   sMaster;                // offset 40 (160) - size 1
_16CFuncWeaponCheck_m_SaveData	char*   sItemName[32];          // offset 41 (164) - size 32
_16CFuncWeaponCheck_m_SaveData	int     iItemCount;             // offset 73 (292) - size 1
_16CFuncWeaponCheck_m_SaveData	int     iAnyWeapon;             // offset 74 (296) - size 1
_17CBasePlayerWeapon_m_SaveData	float   m_flNextPrimaryAttack;          // offset 50 (200) - size 1
_17CBasePlayerWeapon_m_SaveData	float   m_flNextSecondaryAttack;                // offset 51 (204) - size 1
_17CBasePlayerWeapon_m_SaveData	float   m_flTimeWeaponIdle;             // offset 52 (208) - size 1
_17CBasePlayerWeapon_m_SaveData	int     m_iPrimaryAmmoType;             // offset 53 (212) - size 1
_17CBasePlayerWeapon_m_SaveData	int     m_iSecondaryAmmoType;           // offset 54 (216) - size 1
_17CBasePlayerWeapon_m_SaveData	int     m_iClip;                // offset 55 (220) - size 1
_17CBasePlayerWeapon_m_SaveData	int     m_iDefaultAmmo;         // offset 60 (240) - size 1
_17CFrictionModifier_m_SaveData	float   m_frictionFraction;             // offset 38 (152) - size 1
_17CFuncTankControls_m_SaveData	CBaseEntity*    m_pTank;                // offset 38 (152) - size 1
_19CMomentaryRotButton_m_SaveData	int     m_lastUsed;             // offset 78 (312) - size 1
_19CMomentaryRotButton_m_SaveData	int     m_direction;            // offset 79 (316) - size 1
_19CMomentaryRotButton_m_SaveData	float   m_returnSpeed;          // offset 80 (320) - size 1
_19CMomentaryRotButton_m_SaveData	Vector  m_start;                // offset 81 (324) - size 1
_19CMomentaryRotButton_m_SaveData	Vector  m_end;          // offset 84 (336) - size 1
_19CMomentaryRotButton_m_SaveData	int     m_sounds;               // offset 87 (348) - size 1
_20CTriggerChangeTarget_m_SaveData	char*   m_iszNewTarget;         // offset 40 (160) - size 1
_5CGlow_m_SaveData	float   m_lastTime;             // offset 38 (152) - size 1
_5CGlow_m_SaveData	float   m_maxFrame;             // offset 39 (156) - size 1
_6CLaser_m_SaveData	CBaseEntity*    m_pSprite;              // offset 38 (152) - size 1
_6CLaser_m_SaveData	char*   m_iszSpriteName;                // offset 39 (156) - size 1
_6CLaser_m_SaveData	Vector  m_firePosition;         // offset 40 (160) - size 1
_6CLight_m_SaveData	int     m_iStyle;               // offset 38 (152) - size 1
_6CLight_m_SaveData	char*   m_iszPattern;           // offset 39 (156) - size 1
_7CCycler_m_SaveData	int     m_animate;              // offset 101 (404) - size 1
_7CSprite_m_SaveData	float   m_lastTime;             // offset 38 (152) - size 1
_7CSprite_m_SaveData	float   m_maxFrame;             // offset 39 (156) - size 1
_8CGrenade_m_SaveData	bool    m_bIsC4;                // offset 101 (405) - size 1
_8CGrenade_m_SaveData	bool    m_bStartDefuse;         // offset 101 (404) - size 1
_8CGrenade_m_SaveData	float   m_flDefuseCountDown;            // offset 104 (416) - size 1
_8CGrenade_m_SaveData	float   m_flC4Blow;             // offset 105 (420) - size 1
_8CGrenade_m_SaveData	float   m_flNextFreqInterval;           // offset 106 (424) - size 1
_8CGrenade_m_SaveData	float   m_flNextBeep;           // offset 107 (428) - size 1
_8CGrenade_m_SaveData	float   m_flNextFreq;           // offset 108 (432) - size 1
_8CGrenade_m_SaveData	void*   m_sBeepName;            // offset 109 (436) - size 1
_8CGrenade_m_SaveData	float   m_fAttenu;              // offset 110 (440) - size 1
_8CGrenade_m_SaveData	float   m_flNextBlink;          // offset 111 (444) - size 1
_8CGrenade_m_SaveData	bool    m_bJustBlew;            // offset 113 (452) - size 1
_8CGrenade_m_SaveData	edict_t*        m_pentCurBombTarget;            // offset 116 (464) - size 1
_8CGrenade_m_SaveData	int     m_SGSmoke;              // offset 117 (468) - size 1
_8CGrenade_m_SaveData	bool    m_bLightSmoke;          // offset 119 (478) - size 1
_8CGrenade_m_SaveData	int     m_usEvent;              // offset 119 (476) - size 1
_8CSpeaker_m_SaveData	int     m_preset;               // offset 38 (152) - size 1
_9CBaseDoor_m_SaveData	byte    m_bHealthValue;         // offset 78 (312) - size 1
_9CBaseDoor_m_SaveData	byte    m_bMoveSnd;             // offset 78 (313) - size 1
_9CBaseDoor_m_SaveData	byte    m_bStopSnd;             // offset 78 (314) - size 1
_9CBaseDoor_m_SaveData	byte    m_bLockedSentence;              // offset 88 (353) - size 1
_9CBaseDoor_m_SaveData	byte    m_bLockedSound;         // offset 88 (352) - size 1
_9CBaseDoor_m_SaveData	byte    m_bUnlockedSentence;            // offset 88 (355) - size 1
_9CBaseDoor_m_SaveData	byte    m_bUnlockedSound;               // offset 88 (354) - size 1
_9CBubbling_m_SaveData	int     m_density;              // offset 38 (152) - size 1
_9CBubbling_m_SaveData	int     m_frequency;            // offset 39 (156) - size 1
_9CBubbling_m_SaveData	int     m_state;                // offset 41 (164) - size 1
_9CEnvSound_m_SaveData	float   m_flRadius;             // offset 38 (152) - size 1
_9CEnvSound_m_SaveData	float   m_flRoomtype;           // offset 39 (156) - size 1
_9CEnvSpark_m_SaveData	float   m_flDelay;              // offset 38 (152) - size 1
_9CFuncTank_m_SaveData	CBaseEntity*    m_pController;          // offset 38 (152) - size 1
_9CFuncTank_m_SaveData	float   m_flNextAttack;         // offset 39 (156) - size 1
_9CFuncTank_m_SaveData	Vector  m_vecControllerUsePos;          // offset 40 (160) - size 1
_9CFuncTank_m_SaveData	float   m_yawCenter;            // offset 43 (172) - size 1
_9CFuncTank_m_SaveData	float   m_yawRate;              // offset 44 (176) - size 1
_9CFuncTank_m_SaveData	float   m_yawRange;             // offset 45 (180) - size 1
_9CFuncTank_m_SaveData	float   m_yawTolerance;         // offset 46 (184) - size 1
_9CFuncTank_m_SaveData	float   m_pitchCenter;          // offset 47 (188) - size 1
_9CFuncTank_m_SaveData	float   m_pitchRate;            // offset 48 (192) - size 1
_9CFuncTank_m_SaveData	float   m_pitchRange;           // offset 49 (196) - size 1
_9CFuncTank_m_SaveData	float   m_pitchTolerance;               // offset 50 (200) - size 1
_9CFuncTank_m_SaveData	float   m_fireLast;             // offset 51 (204) - size 1
_9CFuncTank_m_SaveData	float   m_fireRate;             // offset 52 (208) - size 1
_9CFuncTank_m_SaveData	float   m_lastSightTime;                // offset 53 (212) - size 1
_9CFuncTank_m_SaveData	float   m_persist;              // offset 54 (216) - size 1
_9CFuncTank_m_SaveData	float   m_minRange;             // offset 55 (220) - size 1
_9CFuncTank_m_SaveData	float   m_maxRange;             // offset 56 (224) - size 1
_9CFuncTank_m_SaveData	Vector  m_barrelPos;            // offset 57 (228) - size 1
_9CFuncTank_m_SaveData	float   m_spriteScale;          // offset 60 (240) - size 1
_9CFuncTank_m_SaveData	char*   m_iszSpriteSmoke;               // offset 61 (244) - size 1
_9CFuncTank_m_SaveData	char*   m_iszSpriteFlash;               // offset 62 (248) - size 1
_9CFuncTank_m_SaveData	int     m_bulletType;           // offset 63 (252) - size 1
_9CFuncTank_m_SaveData	int     m_iBulletDamage;                // offset 64 (256) - size 1
_9CFuncTank_m_SaveData	Vector  m_sightOrigin;          // offset 65 (260) - size 1
_9CFuncTank_m_SaveData	int     m_spread;               // offset 68 (272) - size 1
_9CFuncTank_m_SaveData	char*   m_iszMaster;            // offset 69 (276) - size 1
_9CGameText_m_SaveData	byte    m_textParms[40];                // offset 39 (156) - size 40
_9CPendulum_m_SaveData	float   m_accel;                // offset 38 (152) - size 1
_9CPendulum_m_SaveData	float   m_distance;             // offset 39 (156) - size 1
_9CPendulum_m_SaveData	float   m_time;         // offset 40 (160) - size 1
_9CPendulum_m_SaveData	float   m_damp;         // offset 41 (164) - size 1
_9CPendulum_m_SaveData	float   m_maxSpeed;             // offset 42 (168) - size 1
_9CPendulum_m_SaveData	float   m_dampSpeed;            // offset 43 (172) - size 1
_9CPendulum_m_SaveData	Vector  m_center;               // offset 44 (176) - size 1
_9CPendulum_m_SaveData	Vector  m_start;                // offset 47 (188) - size 1
_9CPushable_m_SaveData	float   m_maxSpeed;             // offset 48 (192) - size 1
_9CPushable_m_SaveData	float   m_soundTime;            // offset 49 (196) - size 1
_9CRecharge_m_SaveData	float   m_flNextCharge;         // offset 78 (312) - size 1
_9CRecharge_m_SaveData	int     m_iReactivate;          // offset 79 (316) - size 1
_9CRecharge_m_SaveData	int     m_iJuice;               // offset 80 (320) - size 1
_9CRecharge_m_SaveData	int     m_iOn;          // offset 81 (324) - size 1
_9CRecharge_m_SaveData	float   m_flSoundTime;          // offset 82 (328) - size 1
_9CWreckage_m_SaveData	float   m_flStartTime;          // offset 101 (404) - size 1
