__11CBasePlayer|o|CBasePlayer* __11CBasePlayer(CBasePlayer* this)
AK47Fire__5CAK47ffi|o|void __cdecl AK47Fire__5CAK47ffi(CAK47* this, float, float, int)
AUGFire__4CAUGffi|o|void __cdecl AUGFire__4CAUGffi(CAUG* this, float, float, int)
AWPFire__4CAWPffi|o|void __cdecl AWPFire__4CAWPffi(CAWP* this, float, float, int)
ActivateMultiTrigger__12CBaseTriggerP11CBaseEntity|o|void __cdecl ActivateMultiTrigger__12CBaseTriggerP11CBaseEntity(CBaseTrigger* this, CBaseEntity* )
Activate__10CFuncTrain|o|void __cdecl Activate__10CFuncTrain(CFuncTrain* this)
Activate__10CGunTarget|o|void __cdecl Activate__10CGunTarget(CGunTarget* this)
Activate__10CLightning|o|void __cdecl Activate__10CLightning(CLightning* this)
Activate__10CPathTrack|o|void __cdecl Activate__10CPathTrack(CPathTrack* this)
Activate__11CBaseEntity|o|void __cdecl Activate__11CBaseEntity(CBaseEntity* this)
Activate__14CFuncTankLaser|o|void __cdecl Activate__14CFuncTankLaser(CFuncTankLaser* this)
ActiveList__9CSoundEnt|o|int __cdecl ActiveList__9CSoundEnt(CSoundEnt* this)
AddAccount__11CBasePlayerib|o|int __cdecl AddAccount__11CBasePlayerib(CBasePlayer* this, int, bool)
AddAmmoNameToAmmoRegistry__FPCc|o|void __cdecl AddAmmoNameToAmmoRegistry__FPCc(const char* )
AddAmmo__10C45ACPAmmoP11CBaseEntity|o|int __cdecl AddAmmo__10C45ACPAmmoP11CBaseEntity(C45ACPAmmo* this, CBaseEntity* )
AddAmmo__11C357SIGAmmoP11CBaseEntity|o|int __cdecl AddAmmo__11C357SIGAmmoP11CBaseEntity(C357SIGAmmo* this, CBaseEntity* )
AddAmmo__12C556NatoAmmoP11CBaseEntity|o|int __cdecl AddAmmo__12C556NatoAmmoP11CBaseEntity(C556NatoAmmo* this, CBaseEntity* )
AddAmmo__12C762NatoAmmoP11CBaseEntity|o|int __cdecl AddAmmo__12C762NatoAmmoP11CBaseEntity(C762NatoAmmo* this, CBaseEntity* )
AddAmmo__13CBuckShotAmmoP11CBaseEntity|o|int __cdecl AddAmmo__13CBuckShotAmmoP11CBaseEntity(CBuckShotAmmo* this, CBaseEntity* )
AddAmmo__14C338MagnumAmmoP11CBaseEntity|o|int __cdecl AddAmmo__14C338MagnumAmmoP11CBaseEntity(C338MagnumAmmo* this, CBaseEntity* )
AddAmmo__15C556NatoBoxAmmoP11CBaseEntity|o|int __cdecl AddAmmo__15C556NatoBoxAmmoP11CBaseEntity(C556NatoBoxAmmo* this, CBaseEntity* )
AddAmmo__15CBasePlayerAmmoP11CBaseEntity|o|int __cdecl AddAmmo__15CBasePlayerAmmoP11CBaseEntity(CBasePlayerAmmo* this, CBaseEntity* )
AddAmmo__8C9MMAmmoP11CBaseEntity|o|int __cdecl AddAmmo__8C9MMAmmoP11CBaseEntity(C9MMAmmo* this, CBaseEntity* )
AddAmmo__9C50AEAmmoP11CBaseEntity|o|int __cdecl AddAmmo__9C50AEAmmoP11CBaseEntity(C50AEAmmo* this, CBaseEntity* )
AddAmmo__9C57MMAmmoP11CBaseEntity|o|int __cdecl AddAmmo__9C57MMAmmoP11CBaseEntity(C57MMAmmo* this, CBaseEntity* )
AddAutoBuyData__11CBasePlayerPCc|o|int __cdecl AddAutoBuyData__11CBasePlayerPCc(CBasePlayer* this, const char* )
AddDuplicate__15CBasePlayerItemP15CBasePlayerItem|o|int __cdecl AddDuplicate__15CBasePlayerItemP15CBasePlayerItem(CBasePlayerItem* this, CBasePlayerItem* )
AddDuplicate__17CBasePlayerWeaponP15CBasePlayerItem|o|int __cdecl AddDuplicate__17CBasePlayerWeaponP15CBasePlayerItem(CBasePlayerWeapon* this, CBasePlayerItem* )
AddMessage__17CHintMessageQueuePCcfbPt10CUtlVector1ZPCc|o|int __cdecl AddMessage__17CHintMessageQueuePCcfbPt10CUtlVector1ZPCc(int, int, float, char, int)
AddMultiDamage__FP9entvars_sP11CBaseEntityfi|o|void __cdecl AddMultiDamage__FP9entvars_sP11CBaseEntityfi(entvars_s*, CBaseEntity*, float, int)
AddParameter__17TutorMessageEventPc|o|int __cdecl AddParameter__17TutorMessageEventPc(int, char* src)
AddPlayerItem__11CBaseEntityP15CBasePlayerItem|o|BOOL __cdecl AddPlayerItem__11CBaseEntityP15CBasePlayerItem(CBaseEntity* this, CBasePlayerItem* )
AddPlayerItem__11CBasePlayerP15CBasePlayerItem|o|BOOL __cdecl AddPlayerItem__11CBasePlayerP15CBasePlayerItem(CBasePlayer* this, CBasePlayerItem* )
AddPointsToTeam__11CBaseEntityii|o|void __cdecl AddPointsToTeam__11CBaseEntityii(CBaseEntity* this, int, int)
AddPointsToTeam__11CBasePlayerii|o|void __cdecl AddPointsToTeam__11CBasePlayerii(CBasePlayer* this, int, int)
AddPoints__11CBaseEntityii|o|void __cdecl AddPoints__11CBaseEntityii(CBaseEntity* this, int, int)
AddPoints__11CBasePlayerii|o|void __cdecl AddPoints__11CBasePlayerii(CBasePlayer* this, int, int)
AddPrimaryAmmo__17CBasePlayerWeaponiPcii|o|BOOL __cdecl AddPrimaryAmmo__17CBasePlayerWeaponiPcii(CBasePlayerWeapon* this, int, char*, int, int)
AddSecondaryAmmo__17CBasePlayerWeaponiPci|o|BOOL __cdecl AddSecondaryAmmo__17CBasePlayerWeaponiPci(CBasePlayerWeapon* this, int, char*, int)
AddSequence__19HostageAnimateStateP14CHostageImprovPCcff|o|int __cdecl AddSequence__19HostageAnimateStateP14CHostageImprovPCcff(int, int, int, float, float)
AddSequence__19HostageAnimateStateP14CHostageImproviff|o|int __cdecl AddSequence__19HostageAnimateStateP14CHostageImproviff(int, int, int, float, float)
AddSound__13SimpleChatter18HostageChatterTypePc|o|int __cdecl AddSound__13SimpleChatter18HostageChatterTypePc(int, int, char* src)
AddTask__18CCareerTaskManagerPCcT1ibN24|o|int __cdecl AddTask__18CCareerTaskManagerPCcT1ibN24(int, char* s2, int, int, char, char, char)
AddToFullPack__FP14entity_state_siP7edict_sT2iiPUc|o|int __cdecl AddToFullPack__FP14entity_state_siP7edict_sT2iiPUc(entity_state_s*, int, edict_s*, edict_s*, int, int, unsigned __int8* )
AddToPlayer__15CBasePlayerItemP11CBasePlayer|o|int __cdecl AddToPlayer__15CBasePlayerItemP11CBasePlayer(CBasePlayerItem* this, CBasePlayer* )
AddToPlayer__17CBasePlayerWeaponP11CBasePlayer|o|int __cdecl AddToPlayer__17CBasePlayerWeaponP11CBasePlayer(CBasePlayerWeapon* this, CBasePlayer* )
AddToVIPQueue__18CHalfLifeMultiplayP11CBasePlayer|o|int __cdecl AddToVIPQueue__18CHalfLifeMultiplayP11CBasePlayer(CHalfLifeMultiplay* this, CBasePlayer* )
AddTransitionToList__12CChangeLevelP9LEVELLISTiPCcT3P7edict_s|o|int __cdecl AddTransitionToList__12CChangeLevelP9LEVELLISTiPCcT3P7edict_s(CChangeLevel* this, LEVELLIST*, int, const char*, const char*, edict_s* )
AddWeapon__17CBasePlayerWeapon|o|int __cdecl AddWeapon__17CBasePlayerWeapon(CBasePlayerWeapon* this)
AdjustAnglesForBarrel__9CFuncTankR6Vectorf|o|void __cdecl AdjustAnglesForBarrel__9CFuncTankR6Vectorf(CFuncTank* this, Vector*, float)
AdjustZoom__6CCSBotf|o|int __cdecl AdjustZoom__6CCSBotf(int, float)
AliasToWeaponClass__FPCc|o|int __cdecl AliasToWeaponClass__FPCc(const char* )
AliasToWeaponID__FPCc|o|int __cdecl AliasToWeaponID__FPCc(const char* )
AllowAutoFollow__11CBasePlayer|o|int __cdecl AllowAutoFollow__11CBasePlayer(CBasePlayer* this)
AllowAutoTargetCrosshair__10CGameRules|o|BOOL __cdecl AllowAutoTargetCrosshair__10CGameRules(CGameRules* this)
AllowAutoTargetCrosshair__14CHalfLifeRules|o|BOOL __cdecl AllowAutoTargetCrosshair__14CHalfLifeRules(CHalfLifeRules* this)
AllowAutoTargetCrosshair__18CHalfLifeMultiplay|o|BOOL __cdecl AllowAutoTargetCrosshair__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
AllowNegativeScore__10CGameScore|o|int __cdecl AllowNegativeScore__10CGameScore(CGameScore* this)
AmmoInventory__11CBasePlayeri|o|int __cdecl AmmoInventory__11CBasePlayeri(CBasePlayer* this, int)
AmmoShouldRespawn__14CHalfLifeRulesP15CBasePlayerAmmo|o|int __cdecl AmmoShouldRespawn__14CHalfLifeRulesP15CBasePlayerAmmo(CHalfLifeRules* this, CBasePlayerAmmo* )
AmmoShouldRespawn__18CHalfLifeMultiplayP15CBasePlayerAmmo|o|int __cdecl AmmoShouldRespawn__18CHalfLifeMultiplayP15CBasePlayerAmmo(CHalfLifeMultiplay* this, CBasePlayerAmmo* )
Amplitude__6CShake|o|int __cdecl Amplitude__6CShake(CShake* this)
AngleQuaternion__FPfT0|o|int __cdecl AngleQuaternion__FPfT0(float*, float* )
AngularMoveDone__11CBaseToggle|o|void __cdecl AngularMoveDone__11CBaseToggle(CBaseToggle* this)
AngularMove__11CBaseToggleG6Vectorf|o|void __cdecl AngularMove__11CBaseToggleG6Vectorf(CBaseToggle* this, Vector&, float)
AnimateAndDie__7CSpritef|o|int __cdecl AnimateAndDie__7CSpritef(CSprite* this, float)
AnimateThink__7CSprite|o|void __cdecl AnimateThink__7CSprite(CSprite* this)
AnimateUntilDead__7CSprite|o|void __cdecl AnimateUntilDead__7CSprite(CSprite* this)
Animate__13CCyclerSpritef|o|void __cdecl Animate__13CCyclerSpritef(CCyclerSprite* this, float)
Animate__5CGlowf|o|void __cdecl Animate__5CGlowf(CGlow* this, float)
Animate__7CSpritef|o|void __cdecl Animate__7CSpritef(CSprite* this, float)
AnnounceDeath__8CHostageP11CBasePlayer|o|int __cdecl AnnounceDeath__8CHostageP11CBasePlayer(CHostage* this, CBasePlayer* )
AnnouncePlan__19BotChatterInterfacePCcUi|o|int __cdecl AnnouncePlan__19BotChatterInterfacePCcUi(int, char* s2, int)
AnyTeam__15CGameTeamMaster|o|int __cdecl AnyTeam__15CGameTeamMaster(CGameTeamMaster* this)
ApplyHostagePenalty__8CHostageP11CBasePlayer|o|int __cdecl ApplyHostagePenalty__8CHostageP11CBasePlayer(CHostage* this, CBasePlayer* )
ApplyMultiDamage__FP9entvars_sT0|o|void __cdecl ApplyMultiDamage__FP9entvars_sT0(entvars_s*, entvars_s* )
ArmouryTouch__8CArmouryP11CBaseEntity|o|int __cdecl ArmouryTouch__8CArmouryP11CBaseEntity(CArmoury* this, CBaseEntity* )
AttachToPlayer__15CBasePlayerItemP11CBasePlayer|o|void __cdecl AttachToPlayer__15CBasePlayerItemP11CBasePlayer(CBasePlayerItem* this, CBasePlayer* )
AttemptToMaterialize__15CBasePlayerItem|o|void __cdecl AttemptToMaterialize__15CBasePlayerItem(CBasePlayerItem* this)
AutoBuy__11CBasePlayer|o|int __cdecl AutoBuy__11CBasePlayer(CBasePlayer* this)
AutoaimDeflection__11CBasePlayerR6Vectorff|o|Vector* __cdecl AutoaimDeflection__11CBasePlayerR6Vectorff(CBasePlayer* this, Vector*, float, float)
AwardToTeam__10CGameScore|o|int __cdecl AwardToTeam__10CGameScore(CGameScore* this)
AxisDelta__11CBaseToggleiRC6VectorT2|o|float __cdecl AxisDelta__11CBaseToggleiRC6VectorT2(CBaseToggle* this, int, const Vector*, const Vector* )
AxisDir__11CBaseToggleP9entvars_s|o|void __cdecl AxisDir__11CBaseToggleP9entvars_s(CBaseToggle* this, entvars_s* )
AxisValue__11CBaseToggleiRC6Vector|o|float __cdecl AxisValue__11CBaseToggleiRC6Vector(CBaseToggle* this, int, const Vector* )
BalanceTeams__18CHalfLifeMultiplay|o|int __cdecl BalanceTeams__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
BarnacleVictimBitten__11CBasePlayerP9entvars_s|o|void __cdecl BarnacleVictimBitten__11CBasePlayerP9entvars_s(CBasePlayer* this, entvars_s* )
BarnacleVictimReleased__11CBasePlayer|o|void __cdecl BarnacleVictimReleased__11CBasePlayer(CBasePlayer* this)
BarrelPosition__9CFuncTank|o|int __cdecl BarrelPosition__9CFuncTank(CFuncTank* this)
BeamCreate__5CBeamPCci|o|CBeam* __cdecl BeamCreate__5CBeamPCci(CBeam* this, const char*, int)
BeamDamageInstant__5CBeamP11TraceResultf|o|int __cdecl BeamDamageInstant__5CBeamP11TraceResultf(CBeam* this, TraceResult*, float)
BeamDamage__5CBeamP11TraceResult|o|void __cdecl BeamDamage__5CBeamP11TraceResult(CBeam* this, TraceResult* )
BeamInit__5CBeamPCci|o|void __cdecl BeamInit__5CBeamPCci(CBeam* this, const char*, int)
BeamUpdateVars__10CLightning|o|void __cdecl BeamUpdateVars__10CLightning(CLightning* this)
BecomeDead__12CBaseMonster|o|void __cdecl BecomeDead__12CBaseMonster(CBaseMonster* this)
BestVisibleEnemy__12CBaseMonster|o|CBaseEntity* __cdecl BestVisibleEnemy__12CBaseMonster(CBaseMonster* this)
Blind__11CBasePlayerfffi|o|int __cdecl Blind__11CBasePlayerfffi(CBasePlayer* this, float, float, float, int)
Blind__6CCSBotfffi|o|int __cdecl Blind__6CCSBotfffi(int, float, float, float, int)
Blocked__10CFuncTrainP11CBaseEntity|o|void __cdecl Blocked__10CFuncTrainP11CBaseEntity(CFuncTrain* this, CBaseEntity* )
Blocked__11CBaseEntityP11CBaseEntity|o|void __cdecl Blocked__11CBaseEntityP11CBaseEntity(CBaseEntity* this, CBaseEntity* )
Blocked__12CFuncVehicleP11CBaseEntity|o|void __cdecl Blocked__12CFuncVehicleP11CBaseEntity(CFuncVehicle* this, CBaseEntity* )
Blocked__13CFuncRotatingP11CBaseEntity|o|void __cdecl Blocked__13CFuncRotatingP11CBaseEntity(CFuncRotating* this, CBaseEntity* )
Blocked__15CFuncTrackTrainP11CBaseEntity|o|void __cdecl Blocked__15CFuncTrackTrainP11CBaseEntity(CFuncTrackTrain* this, CBaseEntity* )
Blocked__9CBaseDoorP11CBaseEntity|o|void __cdecl Blocked__9CBaseDoorP11CBaseEntity(CBaseDoor* this, CBaseEntity* )
Blocked__9CFuncPlatP11CBaseEntity|o|void __cdecl Blocked__9CFuncPlatP11CBaseEntity(CFuncPlat* this, CBaseEntity* )
Blocked__9CPendulumP11CBaseEntity|o|void __cdecl Blocked__9CPendulumP11CBaseEntity(CPendulum* this, CBaseEntity* )
BloodAmount__6CBlood|o|int __cdecl BloodAmount__6CBlood(CBlood* this)
BloodColor__10CGunTarget|o|int __cdecl BloodColor__10CGunTarget(CGunTarget* this)
BloodColor__11CBaseEntity|o|int __cdecl BloodColor__11CBaseEntity(CBaseEntity* this)
BloodColor__12CBaseMonster|o|int __cdecl BloodColor__12CBaseMonster(CBaseMonster* this)
BloodColor__8CAirtank|o|int __cdecl BloodColor__8CAirtank(CAirtank* this)
BloodColor__8CGrenade|o|int __cdecl BloodColor__8CGrenade(CGrenade* this)
BloodColor__8CHostage|o|int __cdecl BloodColor__8CHostage(CHostage* this)
BloodPosition__6CBloodP11CBaseEntity|o|Vector* __cdecl BloodPosition__6CBloodP11CBaseEntity(CBlood* this, CBaseEntity* )
BloodSplat__12CBaseMonsterR6VectorT1ii|o|int __cdecl BloodSplat__12CBaseMonsterR6VectorT1ii(CBaseMonster* this, Vector*, Vector*, int, int)
BodyTarget__10CGunTargetRC6Vector|o|int __cdecl BodyTarget__10CGunTargetRC6Vector(CGunTarget* this, const Vector* )
BodyTarget__11CBaseEntityRC6Vector|o|int __cdecl BodyTarget__11CBaseEntityRC6Vector(CBaseEntity* this, const Vector* )
BodyTarget__11CBasePlayerRC6Vector|o|int __cdecl BodyTarget__11CBasePlayerRC6Vector(CBasePlayer* this, const Vector* )
BombTargetTouch__11CBombTargetP11CBaseEntity|o|int __cdecl BombTargetTouch__11CBombTargetP11CBaseEntity(CBombTarget* this, CBaseEntity* )
BombTargetUse__11CBombTargetP11CBaseEntityT18USE_TYPEf|o|int __cdecl BombTargetUse__11CBombTargetP11CBaseEntityT18USE_TYPEf(CBombTarget* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
BotCOS__Ff|o|int __cdecl BotCOS__Ff(float)
BotSIN__Ff|o|int __cdecl BotSIN__Ff(float)
BounceGibTouch__4CGibP11CBaseEntity|o|void __cdecl BounceGibTouch__4CGibP11CBaseEntity(CGib* this, CBaseEntity* )
BounceSound__8CGrenade|o|void __cdecl BounceSound__8CGrenade(CGrenade* this)
BounceTouch__8CGrenadeP11CBaseEntity|o|void __cdecl BounceTouch__8CGrenadeP11CBaseEntity(CGrenade* this, CBaseEntity* )
BreakTouch__10CBreakableP11CBaseEntity|o|void __cdecl BreakTouch__10CBreakableP11CBaseEntity(CBreakable* this, CBaseEntity* )
Broadcast__FPCc|o|int __cdecl Broadcast__FPCc(const char* )
BufferCheckZString__8CRestorePCc|o|int __cdecl BufferCheckZString__8CRestorePCc(CRestore* this, const char* )
BufferData__5CSavePCci|o|void __cdecl BufferData__5CSavePCci(CSave* this, const char*, int)
BufferField__5CSavePCciT1|o|void __cdecl BufferField__5CSavePCciT1(CSave* this, const char*, int, const char* )
BufferHeader__5CSavePCci|o|void __cdecl BufferHeader__5CSavePCci(CSave* this, const char*, int)
BufferPointer__8CRestore|o|char* __cdecl BufferPointer__8CRestore(CRestore* this)
BufferReadBytes__8CRestorePci|o|void __cdecl BufferReadBytes__8CRestorePci(CRestore* this, char*, int)
BufferReadHeader__8CRestoreP6HEADER|o|void __cdecl BufferReadHeader__8CRestoreP6HEADER(CRestore* this, HEADER* )
BufferRewind__18CSaveRestoreBufferi|o|void __cdecl BufferRewind__18CSaveRestoreBufferi(int)
BufferSkipBytes__8CRestorei|o|void __cdecl BufferSkipBytes__8CRestorei(CRestore* this, int)
BufferSkipZString__8CRestore|o|int __cdecl BufferSkipZString__8CRestore(CRestore* this)
BufferString__5CSavePci|o|void __cdecl BufferString__5CSavePci(CSave* this, char*, int)
BuildChangeList__FP9LEVELLISTi|o|int __cdecl BuildChangeList__FP9LEVELLISTi(LEVELLIST*, int)
BuildRebuyStruct__11CBasePlayer|o|int __cdecl BuildRebuyStruct__11CBasePlayer(CBasePlayer* this)
ButtonActivate__11CBaseButton|o|void __cdecl ButtonActivate__11CBaseButton(CBaseButton* this)
ButtonBackHome__11CBaseButton|o|void __cdecl ButtonBackHome__11CBaseButton(CBaseButton* this)
ButtonResponseToTouch__11CBaseButton|o|int __cdecl ButtonResponseToTouch__11CBaseButton(CBaseButton* this)
ButtonReturn__11CBaseButton|o|void __cdecl ButtonReturn__11CBaseButton(CBaseButton* this)
ButtonSound__Fi|o|char* __cdecl ButtonSound__Fi(int)
ButtonSpark__11CBaseButton|o|void __cdecl ButtonSpark__11CBaseButton(CBaseButton* this)
ButtonTouch__11CBaseButtonP11CBaseEntity|o|void __cdecl ButtonTouch__11CBaseButtonP11CBaseEntity(CBaseButton* this, CBaseEntity* )
ButtonUse__11CBaseButtonP11CBaseEntityT18USE_TYPEf|o|void __cdecl ButtonUse__11CBaseButtonP11CBaseEntityT18USE_TYPEf(CBaseButton* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
BuyAliasToWeaponID__FPCcR12WeaponIdType|o|int __cdecl BuyAliasToWeaponID__FPCcR12WeaponIdType(char* s2, int)
BuyAmmo__FP11CBasePlayerib|o|int __cdecl BuyAmmo__FP11CBasePlayerib(CBasePlayer*, int, bool)
BuyGunAmmo__FR11CBasePlayerR15CBasePlayerItemb|o|int __cdecl BuyGunAmmo__FR11CBasePlayerR15CBasePlayerItemb(CBasePlayer*, CBasePlayerItem*, bool)
BuyItem__FP11CBasePlayeri|o|int __cdecl BuyItem__FP11CBasePlayeri(CBasePlayer*, int)
BuyMachineGun__FP11CBasePlayeri|o|int __cdecl BuyMachineGun__FP11CBasePlayeri(CBasePlayer*, int)
BuyPistol__FP11CBasePlayeri|o|int __cdecl BuyPistol__FP11CBasePlayeri(CBasePlayer*, int)
BuyRifle__FP11CBasePlayeri|o|int __cdecl BuyRifle__FP11CBasePlayeri(CBasePlayer*, int)
BuyShotgun__FP11CBasePlayeri|o|int __cdecl BuyShotgun__FP11CBasePlayeri(CBasePlayer*, int)
BuySubMachineGun__FP11CBasePlayeri|o|int __cdecl BuySubMachineGun__FP11CBasePlayeri(CBasePlayer*, int)
BuyTouch__8CBuyZoneP11CBaseEntity|o|int __cdecl BuyTouch__8CBuyZoneP11CBaseEntity(CBuyZone* this, CBaseEntity* )
C4Think__8CGrenade|o|int __cdecl C4Think__8CGrenade(CGrenade* this)
C4Touch__8CGrenadeP11CBaseEntity|o|int __cdecl C4Touch__8CGrenadeP11CBaseEntity(CGrenade* this, CBaseEntity* )
CREATE_NAMED_ENTITY__FUi|o|edict_t* __cdecl CREATE_NAMED_ENTITY__FUi(unsigned int)
CalculatePitchBlend__11CBasePlayer|o|int __cdecl CalculatePitchBlend__11CBasePlayer(CBasePlayer* this)
CalculateYawBlend__11CBasePlayer|o|int __cdecl CalculateYawBlend__11CBasePlayer(CBasePlayer* this)
CallGibMonster__12CBaseMonster|o|void __cdecl CallGibMonster__12CBaseMonster(CBaseMonster* this)
CallGoDown__9CFuncPlat|o|int __cdecl CallGoDown__9CFuncPlat(CFuncPlat* this)
CallHitBottom__9CFuncPlat|o|int __cdecl CallHitBottom__9CFuncPlat(CFuncPlat* this)
CallHitTop__9CFuncPlat|o|int __cdecl CallHitTop__9CFuncPlat(CFuncPlat* this)
CanAffordArmor__11CBasePlayer|o|int __cdecl CanAffordArmor__11CBasePlayer(CBasePlayer* this)
CanAffordDefuseKit__11CBasePlayer|o|int __cdecl CanAffordDefuseKit__11CBasePlayer(CBasePlayer* this)
CanAffordGrenade__11CBasePlayer|o|int __cdecl CanAffordGrenade__11CBasePlayer(CBasePlayer* this)
CanAffordPrimaryAmmo__11CBasePlayer|o|int __cdecl CanAffordPrimaryAmmo__11CBasePlayer(CBasePlayer* this)
CanAffordPrimary__11CBasePlayer|o|int __cdecl CanAffordPrimary__11CBasePlayer(CBasePlayer* this)
CanAffordSecondaryAmmo__11CBasePlayer|o|int __cdecl CanAffordSecondaryAmmo__11CBasePlayer(CBasePlayer* this)
CanAttack__Fffi|o|BOOL __cdecl CanAttack__Fffi(float, float, int)
CanBuyThis__FP11CBasePlayeri|o|int __cdecl CanBuyThis__FP11CBasePlayeri(CBasePlayer*, int)
CanDeploy__10CFlashbang|o|BOOL __cdecl CanDeploy__10CFlashbang(CFlashbang* this)
CanDeploy__10CHEGrenade|o|BOOL __cdecl CanDeploy__10CHEGrenade(CHEGrenade* this)
CanDeploy__13CSmokeGrenade|o|BOOL __cdecl CanDeploy__13CSmokeGrenade(CSmokeGrenade* this)
CanDeploy__15CBasePlayerItem|o|BOOL __cdecl CanDeploy__15CBasePlayerItem(CBasePlayerItem* this)
CanDeploy__17CBasePlayerWeapon|o|BOOL __cdecl CanDeploy__17CBasePlayerWeapon(CBasePlayerWeapon* this)
CanDrop__10CFlashbang|o|BOOL __cdecl CanDrop__10CFlashbang(CFlashbang* this)
CanDrop__10CHEGrenade|o|BOOL __cdecl CanDrop__10CHEGrenade(CHEGrenade* this)
CanDrop__13CSmokeGrenade|o|BOOL __cdecl CanDrop__13CSmokeGrenade(CSmokeGrenade* this)
CanDrop__15CBasePlayerItem|o|BOOL __cdecl CanDrop__15CBasePlayerItem(CBasePlayerItem* this)
CanDrop__6CKnife|o|BOOL __cdecl CanDrop__6CKnife(CKnife* this)
CanFireForActivator__11CRuleEntityP11CBaseEntity|o|BOOL __cdecl CanFireForActivator__11CRuleEntityP11CBaseEntity(CRuleEntity* this, CBaseEntity* )
CanFire__9CFuncTank|o|BOOL __cdecl CanFire__9CFuncTank(CFuncTank* this)
CanHaveAmmo__10CGameRulesP11CBasePlayerPCci|o|BOOL __cdecl CanHaveAmmo__10CGameRulesP11CBasePlayerPCci(CGameRules* this, CBasePlayer*, const char*, int)
CanHaveItem__14CHalfLifeRulesP11CBasePlayerP5CItem|o|BOOL __cdecl CanHaveItem__14CHalfLifeRulesP11CBasePlayerP5CItem(CHalfLifeRules* this, CBasePlayer*, CItem* )
CanHaveItem__18CHalfLifeMultiplayP11CBasePlayerP5CItem|o|BOOL __cdecl CanHaveItem__18CHalfLifeMultiplayP11CBasePlayerP5CItem(CHalfLifeMultiplay* this, CBasePlayer*, CItem* )
CanHavePlayerItem__10CGameRulesP11CBasePlayerP15CBasePlayerItem|o|BOOL __cdecl CanHavePlayerItem__10CGameRulesP11CBasePlayerP15CBasePlayerItem(CGameRules* this, CBasePlayer*, CBasePlayerItem* )
CanHavePlayerItem__18CHalfLifeMultiplayP11CBasePlayerP15CBasePlayerItem|o|BOOL __cdecl CanHavePlayerItem__18CHalfLifeMultiplayP11CBasePlayerP15CBasePlayerItem(CHalfLifeMultiplay* this, CBasePlayer*, CBasePlayerItem* )
CanHearNearbyEnemyGunfire__C6CCSBotf|o|BOOL __cdecl CanHearNearbyEnemyGunfire__C6CCSBotf(int, float)
CanHolster__15CBasePlayerItem|o|BOOL __cdecl CanHolster__15CBasePlayerItem(CBasePlayerItem* this)
CanPlayerBuy__11CBasePlayerb|o|BOOL __cdecl CanPlayerBuy__11CBasePlayerb(CBasePlayer* this, bool)
CanSeeUseable__FP11CBasePlayerP11CBaseEntity|o|BOOL __cdecl CanSeeUseable__FP11CBasePlayerP11CBaseEntity(CBasePlayer*, CBaseEntity* )
CanSwitchObserverModes__C11CBasePlayer|o|BOOL __cdecl CanSwitchObserverModes__C11CBasePlayer(CBasePlayer* this)
CanThink__9CItemSoda|o|void __cdecl CanThink__9CItemSoda(CItemSoda* this)
CanTouch__9CItemSodaP11CBaseEntity|o|void __cdecl CanTouch__9CItemSodaP11CBaseEntity(CItemSoda* this, CBaseEntity* )
CareerRestart__18CHalfLifeMultiplay|o|int __cdecl CareerRestart__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
CaseInsensitiveHash__FPCci|o|int __cdecl CaseInsensitiveHash__FPCci(const char*, int)
Center__11CBaseEntity|o|int __cdecl Center__11CBaseEntity(CBaseEntity* this)
Center__5CBeam|o|int __cdecl Center__5CBeam(CBeam* this)
ChangeFriction__17CFrictionModifierP11CBaseEntity|o|void __cdecl ChangeFriction__17CFrictionModifierP11CBaseEntity(CFrictionModifier* this, CBaseEntity* )
ChangeLevelNow__12CChangeLevelP11CBaseEntity|o|void __cdecl ChangeLevelNow__12CChangeLevelP11CBaseEntity(CChangeLevel* this, CBaseEntity* )
ChangeLevel__18CHalfLifeMultiplay|o|void __cdecl ChangeLevel__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
ChangeList__12CChangeLevelP9LEVELLISTi|o|int __cdecl ChangeList__12CChangeLevelP9LEVELLISTi(CChangeLevel* this, LEVELLIST*, int)
ChangePlayerTeam__10CGameRulesP11CBasePlayerPCcii|o|void __cdecl ChangePlayerTeam__10CGameRulesP11CBasePlayerPCcii(CGameRules* this, CBasePlayer*, const char*, int, int)
ChangeYaw__12CBaseMonsteri|o|float __cdecl ChangeYaw__12CBaseMonsteri(CBaseMonster* this, int)
CheatImpulseCommands__11CBasePlayeri|o|void __cdecl CheatImpulseCommands__11CBasePlayeri(CBasePlayer* this, int)
CheckEntityRecentlyInPVS__Fiif|o|int __cdecl CheckEntityRecentlyInPVS__Fiif(int, int, float)
CheckExamineMessages__8CCSTutorf|o|int __cdecl CheckExamineMessages__8CCSTutorf(int, float)
CheckForWindowClose__8CCSTutorf|o|int __cdecl CheckForWindowClose__8CCSTutorf(int, float)
CheckHintMessages__8CCSTutorf|o|int __cdecl CheckHintMessages__8CCSTutorf(int, float)
CheckInGameHintMessages__8CCSTutorf|o|int __cdecl CheckInGameHintMessages__8CCSTutorf(int, float)
CheckMapConditions__10CGameRules|o|int __cdecl CheckMapConditions__10CGameRules(CGameRules* this)
CheckMapConditions__17CHalfLifeTraining|o|int __cdecl CheckMapConditions__17CHalfLifeTraining(CHalfLifeTraining* this)
CheckMapConditions__18CHalfLifeMultiplay|o|int __cdecl CheckMapConditions__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
CheckNODFile__6CGraphPc|o|int __cdecl CheckNODFile__6CGraphPc(char* )
CheckPlayerPVSLeafChanged__FP7edict_si|o|int __cdecl CheckPlayerPVSLeafChanged__FP7edict_si(edict_s*, int)
CheckPowerups__11CBasePlayerP9entvars_s|o|int __cdecl CheckPowerups__11CBasePlayerP9entvars_s(CBasePlayer* this, entvars_s* )
CheckRespawn__15CBasePlayerItem|o|void __cdecl CheckRespawn__15CBasePlayerItem(CBasePlayerItem* this)
CheckSuitUpdate__11CBasePlayer|o|void __cdecl CheckSuitUpdate__11CBasePlayer(CBasePlayer* this)
CheckTimeBasedDamage__11CBasePlayer|o|void __cdecl CheckTimeBasedDamage__11CBasePlayer(CBasePlayer* this)
CheckTraceHullAttack__12CBaseMonsterfii|o|CBaseEntity* __cdecl CheckTraceHullAttack__12CBaseMonsterfii(CBaseMonster* this, float, int, int)
CheckTurning__12CFuncVehicle|o|int __cdecl CheckTurning__12CFuncVehicle(CFuncVehicle* this)
CheckWinConditions__17CHalfLifeTraining|o|int __cdecl CheckWinConditions__17CHalfLifeTraining(CHalfLifeTraining* this)
CheckWinConditions__18CHalfLifeMultiplay|o|int __cdecl CheckWinConditions__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
Classify__10CGunTarget|o|int __cdecl Classify__10CGunTarget(CGunTarget* this)
Classify__11CBaseEntity|o|int __cdecl Classify__11CBaseEntity(CBaseEntity* this)
Classify__11CBasePlayer|o|int __cdecl Classify__11CBasePlayer(CBasePlayer* this)
Classify__12CFuncVehicle|o|int __cdecl Classify__12CFuncVehicle(CFuncVehicle* this)
Classify__8CDeadHEV|o|int __cdecl Classify__8CDeadHEV(CDeadHEV* this)
Classify__8CHostage|o|int __cdecl Classify__8CHostage(CHostage* this)
CleanUpMap__18CHalfLifeMultiplay|o|int __cdecl CleanUpMap__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
ClearAutoBuyData__11CBasePlayer|o|int __cdecl ClearAutoBuyData__11CBasePlayer(CBasePlayer* this)
ClearConditions__12CBaseMonsteri|o|int __cdecl ClearConditions__12CBaseMonsteri(CBaseMonster* this, int)
Clear__6CSound|o|void __cdecl Clear__6CSound(CSound* this)
ClientCommand_DeadOrAlive__10CGameRulesP11CBasePlayerPCc|o|int __cdecl ClientCommand_DeadOrAlive__10CGameRulesP11CBasePlayerPCc(CGameRules* this, CBasePlayer*, const char* )
ClientCommand_DeadOrAlive__18CHalfLifeMultiplayP11CBasePlayerPCc|o|BOOL __cdecl ClientCommand_DeadOrAlive__18CHalfLifeMultiplayP11CBasePlayerPCc(CHalfLifeMultiplay* this, CBasePlayer*, const char* )
ClientCommand__10CGameRulesP11CBasePlayerPCc|o|BOOL __cdecl ClientCommand__10CGameRulesP11CBasePlayerPCc(CGameRules* this, CBasePlayer*, const char* )
ClientCommand__11CBasePlayerPCcN31|o|BOOL __cdecl ClientCommand__11CBasePlayerPCcN31(CBasePlayer* this, const char*, const char*, const char*, const char* )
ClientCommand__13CVoiceGameMgrP11CBasePlayerPCc|o|BOOL __cdecl ClientCommand__13CVoiceGameMgrP11CBasePlayerPCc(CVoiceGameMgr* this, CBasePlayer*, const char* )
ClientCommand__18CHalfLifeMultiplayP11CBasePlayerPCc|o|BOOL __cdecl ClientCommand__18CHalfLifeMultiplayP11CBasePlayerPCc(CHalfLifeMultiplay* this, CBasePlayer*, const char* )
ClientCommand__FP7edict_s|o|void __cdecl ClientCommand__FP7edict_s(edict_s* )
ClientConnect__FP7edict_sPCcT1Pc|o|BOOL __cdecl ClientConnect__FP7edict_sPCcT1Pc(edict_s*, const char*, const char*, char* )
ClientConnected__13CVoiceGameMgrP7edict_s|o|BOOL __cdecl ClientConnected__13CVoiceGameMgrP7edict_s(CVoiceGameMgr* this, edict_s* )
ClientConnected__14CHalfLifeRulesP7edict_sPCcT2Pc|o|BOOL __cdecl ClientConnected__14CHalfLifeRulesP7edict_sPCcT2Pc(CHalfLifeRules* this, edict_s*, const char*, const char*, char* )
ClientConnected__18CHalfLifeMultiplayP7edict_sPCcT2Pc|o|BOOL __cdecl ClientConnected__18CHalfLifeMultiplayP7edict_sPCcT2Pc(CHalfLifeMultiplay* this, edict_s*, const char*, const char*, char* )
ClientDisconnect__FP7edict_s|o|void __cdecl ClientDisconnect__FP7edict_s(edict_s* )
ClientDisconnected__14CHalfLifeRulesP7edict_s|o|void __cdecl ClientDisconnected__14CHalfLifeRulesP7edict_s(CHalfLifeRules* this, edict_s* )
ClientDisconnected__18CHalfLifeMultiplayP7edict_s|o|void __cdecl ClientDisconnected__18CHalfLifeMultiplayP7edict_s(CHalfLifeMultiplay* this, edict_s* )
ClientKill__FP7edict_s|o|void __cdecl ClientKill__FP7edict_s(edict_s* )
ClientPrint__FP9entvars_siPCcN42|o|void __cdecl ClientPrint__FP9entvars_siPCcN42(entvars_s*, int, const char*, const char*, const char*, const char*, const char* )
ClientPutInServer__FP7edict_s|o|void __cdecl ClientPutInServer__FP7edict_s(edict_s* )
ClientSoundIndex__9CSoundEntP7edict_s|o|int __cdecl ClientSoundIndex__9CSoundEntP7edict_s(edict_t* pClient)
ClientUserInfoChanged__10CGameRulesP11CBasePlayerPc|o|void __cdecl ClientUserInfoChanged__10CGameRulesP11CBasePlayerPc(CGameRules* this, CBasePlayer*, char* )
ClientUserInfoChanged__18CHalfLifeMultiplayP11CBasePlayerPc|o|void __cdecl ClientUserInfoChanged__18CHalfLifeMultiplayP11CBasePlayerPc(CHalfLifeMultiplay* this, CBasePlayer*, char* )
ClientUserInfoChanged__FP7edict_sPc|o|void __cdecl ClientUserInfoChanged__FP7edict_sPc(edict_s*, char* )
Clone__13CMultiManager|o|CMultiManager* __cdecl Clone__13CMultiManager(CMultiManager* this)
CmdEnd__FPC7edict_s|o|void __cdecl CmdEnd__FPC7edict_s(const edict_s* )
CmdStart__FPC7edict_sPC9usercmd_sUi|o|void __cdecl CmdStart__FPC7edict_sPC9usercmd_sUi(const edict_s*, const usercmd_s*, unsigned int)
CollisionDetection__12CFuncVehicle|o|int __cdecl CollisionDetection__12CFuncVehicle(CFuncVehicle* this)
Color__6CBlood|o|int __cdecl Color__6CBlood(CBlood* this)
ComputeLeaderMotionState__11FollowStatef|o|int __cdecl ComputeLeaderMotionState__11FollowStatef(int, float)
ConcatTransforms__FPA3_fN20|o|int __cdecl ConcatTransforms__FPA3_fN20(float**, float* *, float* *)
ConnectionlessPacket__FPC8netadr_sPCcPcPi|o|int __cdecl ConnectionlessPacket__FPC8netadr_sPCcPcPi(const netadr_s*, const char*, char*, int* )
ConstructRecentDeathsList__8CCSTutor8TeamNamePciP17TutorMessageEvent|o|int __cdecl ConstructRecentDeathsList__8CCSTutor8TeamNamePciP17TutorMessageEvent(int, int, char* dest, int, int)
ControllerPostFrame__9CFuncTank|o|void __cdecl ControllerPostFrame__9CFuncTank(CFuncTank* this)
CopyToBodyQue__FP9entvars_s|o|void __cdecl CopyToBodyQue__FP9entvars_s(entvars_s* )
CorpseFallThink__12CBaseMonster|o|void __cdecl CorpseFallThink__12CBaseMonster(CBaseMonster* this)
CountDown__12CGameCounter|o|int __cdecl CountDown__12CGameCounter(CGameCounter* this)
CountUp__12CGameCounter|o|int __cdecl CountUp__12CGameCounter(CGameCounter* this)
CountValue__12CGameCounter|o|int __cdecl CountValue__12CGameCounter(CGameCounter* this)
CounterUse__12CBaseTriggerP11CBaseEntityT18USE_TYPEf|o|void __cdecl CounterUse__12CBaseTriggerP11CBaseEntityT18USE_TYPEf(CBaseTrigger* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
CreateBaseline__FiiP14entity_state_sP7edict_siG6VectorT5|o|void __cdecl CreateBaseline__FiiP14entity_state_sP7edict_siG6VectorT5(int, int, entity_state_s*, edict_s*, int, Vector&, Vector)
CreateGib__11CEnvShooter|o|CGib* __cdecl CreateGib__11CEnvShooter(CEnvShooter* this)
CreateGib__11CGibShooter|o|CGib* __cdecl CreateGib__11CGibShooter(CGibShooter* this)
Create__11CBaseEntityPcRC6VectorT2P7edict_s|o|CBaseEntity* __cdecl Create__11CBaseEntityPcRC6VectorT2P7edict_s(char* szName, const Vector* vecOrigin, const Vector* vecAngles, edict_t* pentOwner)
CurrentWeaponSatisfies__FP17CBasePlayerWeaponii|o|int __cdecl CurrentWeaponSatisfies__FP17CBasePlayerWeaponii(CBasePlayerWeapon*, int, int)
Custom_Encode__FP7delta_sPCUcT1|o|void __cdecl Custom_Encode__FP7delta_sPCUcT1(delta_s*, const unsigned __int8*, const unsigned __int8* )
Custom_Entity_FieldInit__FP7delta_s|o|void __cdecl Custom_Entity_FieldInit__FP7delta_s(delta_s* )
DEAGLEFire__7CDEAGLEffi|o|void __cdecl DEAGLEFire__7CDEAGLEffi(CDEAGLE* this, float, float, int)
DamageDecal__10CBreakablei|o|int __cdecl DamageDecal__10CBreakablei(CBreakable* this, int)
DamageDecal__11CBaseEntityi|o|int __cdecl DamageDecal__11CBaseEntityi(CBaseEntity* this, int)
DamageDecal__FP11CBaseEntityi|o|int __cdecl DamageDecal__FP11CBaseEntityi(CBaseEntity*, int)
DamageForce__12CBaseMonsterf|o|float __cdecl DamageForce__12CBaseMonsterf(CBaseMonster* this, float)
DamageSound__10CBreakable|o|void __cdecl DamageSound__10CBreakable(CBreakable* this)
DamageThink__10CLightning|o|void __cdecl DamageThink__10CLightning(CLightning* this)
DangerSoundThink__8CGrenade|o|void __cdecl DangerSoundThink__8CGrenade(CGrenade* this)
DataEmpty__5CSavePCci|o|int __cdecl DataEmpty__5CSavePCci(CSave* this, const char*, int)
DeadEnd__12CFuncVehicle|o|void __cdecl DeadEnd__12CFuncVehicle(CFuncVehicle* this)
DeadEnd__15CFuncTrackTrain|o|void __cdecl DeadEnd__15CFuncTrackTrain(CFuncTrackTrain* this)
DeadPlayerAmmo__14CHalfLifeRulesP11CBasePlayer|o|int __cdecl DeadPlayerAmmo__14CHalfLifeRulesP11CBasePlayer(CHalfLifeRules* this, CBasePlayer* )
DeadPlayerAmmo__18CHalfLifeMultiplayP11CBasePlayer|o|int __cdecl DeadPlayerAmmo__18CHalfLifeMultiplayP11CBasePlayer(CHalfLifeMultiplay* this, CBasePlayer* )
DeadPlayerWeapons__14CHalfLifeRulesP11CBasePlayer|o|int __cdecl DeadPlayerWeapons__14CHalfLifeRulesP11CBasePlayer(CHalfLifeRules* this, CBasePlayer* )
DeadPlayerWeapons__18CHalfLifeMultiplayP11CBasePlayer|o|int __cdecl DeadPlayerWeapons__18CHalfLifeMultiplayP11CBasePlayer(CHalfLifeMultiplay* this, CBasePlayer* )
DeadTakeDamage__12CBaseMonsterP9entvars_sT1fi|o|int __cdecl DeadTakeDamage__12CBaseMonsterP9entvars_sT1fi(CBaseMonster* this, entvars_s*, entvars_s*, float, int)
DeathNotice__11CBaseEntityP9entvars_s|o|void __cdecl DeathNotice__11CBaseEntityP9entvars_s(CBaseEntity* this, entvars_s* )
DeathNotice__14CHalfLifeRulesP11CBasePlayerP9entvars_sT2|o|void __cdecl DeathNotice__14CHalfLifeRulesP11CBasePlayerP9entvars_sT2(CHalfLifeRules* this, CBasePlayer*, entvars_s*, entvars_s* )
DeathNotice__18CHalfLifeMultiplayP11CBasePlayerP9entvars_sT2|o|void __cdecl DeathNotice__18CHalfLifeMultiplayP11CBasePlayerP9entvars_sT2(CHalfLifeMultiplay* this, CBasePlayer*, entvars_s*, entvars_s* )
DeathSound__11CBasePlayer|o|void __cdecl DeathSound__11CBasePlayer(CBasePlayer* this)
DecalGunshot__FP11TraceResultibP9entvars_sT2|o|void __cdecl DecalGunshot__FP11TraceResultibP9entvars_sT2(TraceResult*, int, bool, entvars_s*, bool)
DefaultDeploy__17CBasePlayerWeaponPcT1iT1i|o|BOOL __cdecl DefaultDeploy__17CBasePlayerWeaponPcT1iT1i(CBasePlayerWeapon* this, char*, char*, int, char*, int)
DefaultReload__17CBasePlayerWeaponiif|o|BOOL __cdecl DefaultReload__17CBasePlayerWeaponiif(CBasePlayerWeapon* this, int, int, float)
DefaultTouch__15CBasePlayerAmmoP11CBaseEntity|o|void __cdecl DefaultTouch__15CBasePlayerAmmoP11CBaseEntity(CBasePlayerAmmo* this, CBaseEntity* )
DefaultTouch__15CBasePlayerItemP11CBaseEntity|o|void __cdecl DefaultTouch__15CBasePlayerItemP11CBaseEntity(CBasePlayerItem* this, CBaseEntity* )
DelayThink__10CBaseDelay|o|void __cdecl DelayThink__10CBaseDelay(CBaseDelay* this)
DelayedChatter__14CHostageImprovf18HostageChatterTypeb|o|int __cdecl DelayedChatter__14CHostageImprovf18HostageChatterTypeb(int, float, int, char)
Deploy__10CFiveSeven|o|BOOL __cdecl Deploy__10CFiveSeven(CFiveSeven* this)
Deploy__10CFlashbang|o|BOOL __cdecl Deploy__10CFlashbang(CFlashbang* this)
Deploy__10CHEGrenade|o|BOOL __cdecl Deploy__10CHEGrenade(CHEGrenade* this)
Deploy__13CSmokeGrenade|o|BOOL __cdecl Deploy__13CSmokeGrenade(CSmokeGrenade* this)
Deploy__13CWeaponCycler|o|BOOL __cdecl Deploy__13CWeaponCycler(CWeaponCycler* this)
Deploy__15CBasePlayerItem|o|BOOL __cdecl Deploy__15CBasePlayerItem(CBasePlayerItem* this)
Deploy__3CC4|o|BOOL __cdecl Deploy__3CC4(CC4* this)
Deploy__3CM3|o|BOOL __cdecl Deploy__3CM3(CM3* this)
Deploy__4CAUG|o|BOOL __cdecl Deploy__4CAUG(CAUG* this)
Deploy__4CAWP|o|BOOL __cdecl Deploy__4CAWP(CAWP* this)
Deploy__4CP90|o|BOOL __cdecl Deploy__4CP90(CP90* this)
Deploy__4CTMP|o|BOOL __cdecl Deploy__4CTMP(CTMP* this)
Deploy__4CUSP|o|BOOL __cdecl Deploy__4CUSP(CUSP* this)
Deploy__5CAK47|o|BOOL __cdecl Deploy__5CAK47(CAK47* this)
Deploy__5CM249|o|BOOL __cdecl Deploy__5CM249(CM249* this)
Deploy__5CM4A1|o|BOOL __cdecl Deploy__5CM4A1(CM4A1* this)
Deploy__5CMP5N|o|BOOL __cdecl Deploy__5CMP5N(CMP5N* this)
Deploy__5CP228|o|BOOL __cdecl Deploy__5CP228(CP228* this)
Deploy__6CELITE|o|BOOL __cdecl Deploy__6CELITE(CELITE* this)
Deploy__6CFamas|o|BOOL __cdecl Deploy__6CFamas(CFamas* this)
Deploy__6CG3SG1|o|BOOL __cdecl Deploy__6CG3SG1(CG3SG1* this)
Deploy__6CGalil|o|BOOL __cdecl Deploy__6CGalil(CGalil* this)
Deploy__6CKnife|o|BOOL __cdecl Deploy__6CKnife(CKnife* this)
Deploy__6CMAC10|o|BOOL __cdecl Deploy__6CMAC10(CMAC10* this)
Deploy__6CSCOUT|o|BOOL __cdecl Deploy__6CSCOUT(CSCOUT* this)
Deploy__6CSG550|o|BOOL __cdecl Deploy__6CSG550(CSG550* this)
Deploy__6CSG552|o|BOOL __cdecl Deploy__6CSG552(CSG552* this)
Deploy__6CUMP45|o|BOOL __cdecl Deploy__6CUMP45(CUMP45* this)
Deploy__7CDEAGLE|o|BOOL __cdecl Deploy__7CDEAGLE(CDEAGLE* this)
Deploy__7CXM1014|o|BOOL __cdecl Deploy__7CXM1014(CXM1014* this)
Deploy__8CGLOCK18|o|BOOL __cdecl Deploy__8CGLOCK18(CGLOCK18* this)
DestroyItem__15CBasePlayerItem|o|void __cdecl DestroyItem__15CBasePlayerItem(CBasePlayerItem* this)
DestroyMapCycle__FP10mapcycle_s|o|void __cdecl DestroyMapCycle__FP10mapcycle_s(mapcycle_s* )
Detonate2__8CGrenade|o|void __cdecl Detonate2__8CGrenade(CGrenade* this)
Detonate3__8CGrenade|o|void __cdecl Detonate3__8CGrenade(CGrenade* this)
DetonateUse__8CGrenadeP11CBaseEntityT18USE_TYPEf|o|void __cdecl DetonateUse__8CGrenadeP11CBaseEntityT18USE_TYPEf(CGrenade* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Detonate__8CGrenade|o|void __cdecl Detonate__8CGrenade(CGrenade* this)
Die__10CBreakable|o|void __cdecl Die__10CBreakable(CBreakable* this)
Direction__6CBlood|o|Vector* __cdecl Direction__6CBlood(CBlood* this)
DisableUse__16CFuncTrackChange|o|int __cdecl DisableUse__16CFuncTrackChange(CFuncTrackChange* this)
Disappear__11CBasePlayer|o|int __cdecl Disappear__11CBasePlayer(CBasePlayer* this)
DiscontinuityJump__14CHostageImprovfbT2|o|int __cdecl DiscontinuityJump__14CHostageImprovfbT2(int, float, char)
DiscontinuityJump__6CCSBotfbT2|o|int __cdecl DiscontinuityJump__6CCSBotfbT2(int, float, char, char)
DispatchAnimEvents__14CBaseAnimatingf|o|void __cdecl DispatchAnimEvents__14CBaseAnimatingf(CBaseAnimating* this, float)
DispatchBlocked__FP7edict_sT0|o|void __cdecl DispatchBlocked__FP7edict_sT0(edict_s*, edict_s* )
DispatchKeyValue__FP7edict_sP14KeyValueData_s|o|void __cdecl DispatchKeyValue__FP7edict_sP14KeyValueData_s(edict_s*, KeyValueData_s* )
DispatchObjectCollsionBox__FP7edict_s|o|void __cdecl DispatchObjectCollsionBox__FP7edict_s(edict_s* )
DispatchRestore__FP7edict_sP13saverestore_si|o|int __cdecl DispatchRestore__FP7edict_sP13saverestore_si(edict_s*, saverestore_s*, int)
DispatchSave__FP7edict_sP13saverestore_s|o|void __cdecl DispatchSave__FP7edict_sP13saverestore_s(edict_s*, saverestore_s* )
DispatchSpawn__FP7edict_s|o|int __cdecl DispatchSpawn__FP7edict_s(edict_s* )
DispatchThink__FP7edict_s|o|void __cdecl DispatchThink__FP7edict_s(edict_s* )
DispatchTouch__FP7edict_sT0|o|void __cdecl DispatchTouch__FP7edict_sT0(edict_s*, edict_s* )
DispatchUse__FP7edict_sT0|o|void __cdecl DispatchUse__FP7edict_sT0(edict_s*, edict_s* )
DisplayMaps__18CHalfLifeMultiplayP11CBasePlayeri|o|int __cdecl DisplayMaps__18CHalfLifeMultiplayP11CBasePlayeri(CHalfLifeMultiplay* this, CBasePlayer*, int)
DoFollow__8CHostage|o|int __cdecl DoFollow__8CHostage(CHostage* this)
DoSpark__FP9entvars_sRC6Vector|o|void __cdecl DoSpark__FP9entvars_sRC6Vector(entvars_s*, const Vector* )
DoSparks__5CBeamRC6VectorT1|o|void __cdecl DoSparks__5CBeamRC6VectorT1(CBeam* this, const Vector*, const Vector* )
DoorActivate__9CBaseDoor|o|int __cdecl DoorActivate__9CBaseDoor(CBaseDoor* this)
DoorGoDown__9CBaseDoor|o|void __cdecl DoorGoDown__9CBaseDoor(CBaseDoor* this)
DoorGoUp__9CBaseDoor|o|void __cdecl DoorGoUp__9CBaseDoor(CBaseDoor* this)
DoorHitBottom__9CBaseDoor|o|void __cdecl DoorHitBottom__9CBaseDoor(CBaseDoor* this)
DoorHitTop__9CBaseDoor|o|void __cdecl DoorHitTop__9CBaseDoor(CBaseDoor* this)
DoorTouch__9CBaseDoorP11CBaseEntity|o|void __cdecl DoorTouch__9CBaseDoorP11CBaseEntity(CBaseDoor* this, CBaseEntity* )
DropPlayerItem__11CBasePlayerPCc|o|void __cdecl DropPlayerItem__11CBasePlayerPCc(CBasePlayer* this, const char* )
DropPrimary__FP11CBasePlayer|o|int __cdecl DropPrimary__FP11CBasePlayer(CBasePlayer* )
DropShield__11CBasePlayerb|o|int __cdecl DropShield__11CBasePlayerb(CBasePlayer* this, bool)
Drop__15CBasePlayerItem|o|void __cdecl Drop__15CBasePlayerItem(CBasePlayerItem* this)
Duck__11CBasePlayer|o|void __cdecl Duck__11CBasePlayer(CBasePlayer* this)
Duration__12CRevertSaved|o|int __cdecl Duration__12CRevertSaved(CRevertSaved* this)
Duration__5CFade|o|int __cdecl Duration__5CFade(CFade* this)
Duration__6CShake|o|int __cdecl Duration__6CShake(CShake* this)
ELITEFire__6CELITEffi|o|void __cdecl ELITEFire__6CELITEffi(CELITE* this, float, float, int)
EMIT_GROUPID_SUIT__FP7edict_si|o|void __cdecl EMIT_GROUPID_SUIT__FP7edict_si(edict_s*, int)
EMIT_GROUPNAME_SUIT__FP7edict_sPCc|o|void __cdecl EMIT_GROUPNAME_SUIT__FP7edict_sPCc(edict_s*, const char* )
EMIT_SOUND_DYN__FP7edict_siPCcffii|o|void __cdecl EMIT_SOUND_DYN__FP7edict_siPCcffii(edict_s*, int, const char*, float, float, int, int)
EMIT_SOUND_SUIT__FP7edict_sPCc|o|void __cdecl EMIT_SOUND_SUIT__FP7edict_sPCc(edict_s*, const char* )
EarPosition__11CBaseEntity|o|int __cdecl EarPosition__11CBaseEntity(CBaseEntity* this)
EjectBrass2__FRC6VectorT0fiiP9entvars_s|o|void __cdecl EjectBrass2__FRC6VectorT0fiiP9entvars_s(const Vector*, const Vector*, float, int, int, entvars_s* )
EjectBrassLate__17CBasePlayerWeapon|o|void __cdecl EjectBrassLate__17CBasePlayerWeapon(CBasePlayerWeapon* this)
EjectBrass__FRC6VectorN20fiii|o|void __cdecl EjectBrass__FRC6VectorN20fiii(const Vector*, const Vector*, const Vector*, float, int, int, int)
EnableControl__11CBasePlayeri|o|void __cdecl EnableControl__11CBasePlayeri(CBasePlayer* this, int)
EnableUse__16CFuncTrackChange|o|int __cdecl EnableUse__16CFuncTrackChange(CFuncTrackChange* this)
Encourage__19BotChatterInterfacePCcff|o|int __cdecl Encourage__19BotChatterInterfacePCcff(int, int, float, float)
EndMultiplayerGame__10CGameRules|o|int __cdecl EndMultiplayerGame__10CGameRules(CGameRules* this)
EndMultiplayerGame__18CHalfLifeMultiplay|o|int __cdecl EndMultiplayerGame__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
EndRoundMessage__FPCci|o|int __cdecl EndRoundMessage__FPCci(const char*, int)
EndSectionTouch__18CTriggerEndSectionP11CBaseEntity|o|void __cdecl EndSectionTouch__18CTriggerEndSectionP11CBaseEntity(CTriggerEndSection* this, CBaseEntity* )
EndSectionUse__18CTriggerEndSectionP11CBaseEntityT18USE_TYPEf|o|void __cdecl EndSectionUse__18CTriggerEndSectionP11CBaseEntityT18USE_TYPEf(CTriggerEndSection* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
EntSelectSpawnPoint__FP11CBaseEntity|o|edict_t* __cdecl EntSelectSpawnPoint__FP11CBaseEntity(CBasePlayer* )
EntityAdd__12CGlobalStateUiUi12GLOBALESTATE|o|void __cdecl EntityAdd__12CGlobalStateUiUi12GLOBALESTATE(int, char* src, int, int)
EntityFlagsSet__18CSaveRestoreBufferii|o|int __cdecl EntityFlagsSet__18CSaveRestoreBufferii(int, int)
EntityFromIndex__18CSaveRestoreBufferi|o|edict_t* __cdecl EntityFromIndex__18CSaveRestoreBufferi(int)
EntityFromTable__12CGlobalStateUi|o|const int __cdecl EntityFromTable__12CGlobalStateUi(unsigned int)
EntityFromUserID__Fi|o|CBaseEntity* __cdecl EntityFromUserID__Fi(int)
EntityGetState__12CGlobalStateUi|o|GLOBALESTATE __cdecl EntityGetState__12CGlobalStateUi(unsigned int)
EntityIndex__18CSaveRestoreBufferP11CBaseEntity|o|int __cdecl EntityIndex__18CSaveRestoreBufferP11CBaseEntity(CBaseEntity* )
EntityIndex__18CSaveRestoreBufferP7edict_s|o|int __cdecl EntityIndex__18CSaveRestoreBufferP7edict_s(edict_s* )
EntityIndex__18CSaveRestoreBufferP9entvars_s|o|int __cdecl EntityIndex__18CSaveRestoreBufferP9entvars_s(entvars_s* )
EntityIndex__18CSaveRestoreBufferi|o|int __cdecl EntityIndex__18CSaveRestoreBufferi(int)
EntitySetState__12CGlobalStateUi12GLOBALESTATE|o|void __cdecl EntitySetState__12CGlobalStateUi12GLOBALESTATE(unsigned int, GLOBALESTATE)
EntityUpdate__12CGlobalStateUiUi|o|void __cdecl EntityUpdate__12CGlobalStateUiUi(unsigned int, unsigned int)
Entity_Encode__FP7delta_sPCUcT1|o|void __cdecl Entity_Encode__FP7delta_sPCUcT1(delta_s*, const unsigned __int8*, const unsigned __int8* )
Entity_FieldInit__FP7delta_s|o|void __cdecl Entity_FieldInit__FP7delta_s(delta_s* )
EntsInit__5CBeamii|o|void __cdecl EntsInit__5CBeamii(CBeam* this, int, int)
EntvarsKeyvalue__FP9entvars_sP14KeyValueData_s|o|void __cdecl EntvarsKeyvalue__FP9entvars_sP14KeyValueData_s(entvars_s*, KeyValueData_s* )
EquipPlayer__16CGamePlayerEquipP11CBaseEntity|o|void __cdecl EquipPlayer__16CGamePlayerEquipP11CBaseEntity(CGamePlayerEquip* this, CBaseEntity* )
EscapeTouch__11CEscapeZoneP11CBaseEntity|o|int __cdecl EscapeTouch__11CEscapeZoneP11CBaseEntity(CEscapeZone* this, CBaseEntity* )
EvaluateTrain__16CFuncTrackChangeP10CPathTrack|o|int __cdecl EvaluateTrain__16CFuncTrackChangeP10CPathTrack(CFuncTrackChange* this, CPathTrack* )
ExecuteChangeLevel__12CChangeLevel|o|void __cdecl ExecuteChangeLevel__12CChangeLevel(CChangeLevel* this)
ExpandThink__7CSprite|o|void __cdecl ExpandThink__7CSprite(CSprite* this)
Expand__7CSpriteff|o|void __cdecl Expand__7CSpriteff(CSprite* this, float, float)
Explodable__10CBreakable|o|int __cdecl Explodable__10CBreakable(CBreakable* this)
Explode2__8CGrenadeP11TraceResulti|o|int __cdecl Explode2__8CGrenadeP11TraceResulti(CGrenade* this, TraceResult*, int)
Explode3__8CGrenadeP11TraceResulti|o|int __cdecl Explode3__8CGrenadeP11TraceResulti(CGrenade* this, TraceResult*, int)
ExplodeTouch__8CGrenadeP11CBaseEntity|o|void __cdecl ExplodeTouch__8CGrenadeP11CBaseEntity(CGrenade* this, CBaseEntity* )
Explode__8CGrenadeG6VectorT1|o|void __cdecl Explode__8CGrenadeG6VectorT1(CGrenade* this, Vector&, Vector)
Explode__8CGrenadeP11TraceResulti|o|void __cdecl Explode__8CGrenadeP11TraceResulti(CGrenade* this, TraceResult*, int)
ExplosionCreate__FRC6VectorT0P7edict_sii|o|void __cdecl ExplosionCreate__FRC6VectorT0P7edict_sii(const Vector*, const Vector*, edict_s*, int, int)
ExplosionMagnitude__10CBreakable|o|int __cdecl ExplosionMagnitude__10CBreakable(CBreakable* this)
ExplosionSetMagnitude__10CBreakablei|o|int __cdecl ExplosionSetMagnitude__10CBreakablei(CBreakable* this, int)
ExtractAmmo__17CBasePlayerWeaponP17CBasePlayerWeapon|o|int __cdecl ExtractAmmo__17CBasePlayerWeaponP17CBasePlayerWeapon(CBasePlayerWeapon* this, CBasePlayerWeapon* )
ExtractBbox__14CBaseAnimatingiPfT2|o|int __cdecl ExtractBbox__14CBaseAnimatingiPfT2(CBaseAnimating* this, int, float*, float* )
ExtractBbox__FPviPfT2|o|int __cdecl ExtractBbox__FPviPfT2(void*, int, float*, float* )
ExtractClipAmmo__17CBasePlayerWeaponP17CBasePlayerWeapon|o|int __cdecl ExtractClipAmmo__17CBasePlayerWeaponP17CBasePlayerWeapon(CBasePlayerWeapon* this, CBasePlayerWeapon* )
ExtractCommandString__FPcT0|o|void __cdecl ExtractCommandString__FPcT0(char*, char* )
EyePosition__11CBaseEntity|o|int __cdecl EyePosition__11CBaseEntity(CBaseEntity* this)
FAllowFlashlight__14CHalfLifeRules|o|int __cdecl FAllowFlashlight__14CHalfLifeRules(CHalfLifeRules* this)
FAllowFlashlight__18CHalfLifeMultiplay|o|BOOL __cdecl FAllowFlashlight__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
FAllowMonsters__14CHalfLifeRules|o|BOOL __cdecl FAllowMonsters__14CHalfLifeRules(CHalfLifeRules* this)
FAllowMonsters__18CHalfLifeMultiplay|o|BOOL __cdecl FAllowMonsters__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
FBecomeProne__11CBaseEntity|o|int __cdecl FBecomeProne__11CBaseEntity(CBaseEntity* this)
FBecomeProne__11CBasePlayer|o|BOOL __cdecl FBecomeProne__11CBasePlayer(CBasePlayer* this)
FBoxVisible__FP9entvars_sT0R6Vectorf|o|BOOL __cdecl FBoxVisible__FP9entvars_sT0R6Vectorf(entvars_s*, entvars_s*, Vector*, float)
FCheckAITrigger__12CBaseMonster|o|BOOL __cdecl FCheckAITrigger__12CBaseMonster(CBaseMonster* this)
FEntIsVisible__FP9entvars_sT0|o|BOOL __cdecl FEntIsVisible__FP9entvars_sT0(entvars_s*, entvars_s* )
FEnvSoundInRange__FP9entvars_sT0Pf|o|BOOL __cdecl FEnvSoundInRange__FP9entvars_sT0Pf(entvars_s*, entvars_s*, float* )
FInViewCone__12CBaseMonsterP11CBaseEntity|o|BOOL __cdecl FInViewCone__12CBaseMonsterP11CBaseEntity(CBaseMonster* this, CBaseEntity* )
FInViewCone__12CBaseMonsterP6Vector|o|BOOL __cdecl FInViewCone__12CBaseMonsterP6Vector(CBaseMonster* this, Vector* )
FIsScent__6CSound|o|BOOL __cdecl FIsScent__6CSound(CSound* this)
FIsSound__6CSound|o|BOOL __cdecl FIsSound__6CSound(CSound* this)
FLoadGraph__6CGraphPc|o|int __cdecl FLoadGraph__6CGraphPc(char* )
FPlayerCanRespawn__14CHalfLifeRulesP11CBasePlayer|o|BOOL __cdecl FPlayerCanRespawn__14CHalfLifeRulesP11CBasePlayer(CHalfLifeRules* this, CBasePlayer* )
FPlayerCanRespawn__17CHalfLifeTrainingP11CBasePlayer|o|int __cdecl FPlayerCanRespawn__17CHalfLifeTrainingP11CBasePlayer(CHalfLifeTraining* this, CBasePlayer* )
FPlayerCanRespawn__18CHalfLifeMultiplayP11CBasePlayer|o|BOOL __cdecl FPlayerCanRespawn__18CHalfLifeMultiplayP11CBasePlayer(CHalfLifeMultiplay* this, CBasePlayer* )
FPlayerCanTakeDamage__10CGameRulesP11CBasePlayerP11CBaseEntity|o|int __cdecl FPlayerCanTakeDamage__10CGameRulesP11CBasePlayerP11CBaseEntity(CGameRules* this, CBasePlayer*, CBaseEntity* )
FPlayerCanTakeDamage__18CHalfLifeMultiplayP11CBasePlayerP11CBaseEntity|o|BOOL __cdecl FPlayerCanTakeDamage__18CHalfLifeMultiplayP11CBasePlayerP11CBaseEntity(CHalfLifeMultiplay* this, CBasePlayer*, CBaseEntity* )
FShouldSwitchWeapon__14CHalfLifeRulesP11CBasePlayerP15CBasePlayerItem|o|BOOL __cdecl FShouldSwitchWeapon__14CHalfLifeRulesP11CBasePlayerP15CBasePlayerItem(CHalfLifeRules* this, CBasePlayer*, CBasePlayerItem* )
FShouldSwitchWeapon__18CHalfLifeMultiplayP11CBasePlayerP15CBasePlayerItem|o|BOOL __cdecl FShouldSwitchWeapon__18CHalfLifeMultiplayP11CBasePlayerP15CBasePlayerItem(CHalfLifeMultiplay* this, CBasePlayer*, CBasePlayerItem* )
FVisible__11CBaseEntityP11CBaseEntity|o|BOOL __cdecl FVisible__11CBaseEntityP11CBaseEntity(CBaseEntity* this, CBaseEntity* )
FVisible__11CBaseEntityRC6Vector|o|BOOL __cdecl FVisible__11CBaseEntityRC6Vector(CBaseEntity* this, const Vector* )
FaceTowards__14CHostageImprovRC6Vectorf|o|int __cdecl FaceTowards__14CHostageImprovRC6Vectorf(int, int, float)
FadeMonster__12CBaseMonster|o|void __cdecl FadeMonster__12CBaseMonster(CBaseMonster* this)
FallInit__15CBasePlayerItem|o|void __cdecl FallInit__15CBasePlayerItem(CBasePlayerItem* this)
FallThink__15CBasePlayerItem|o|void __cdecl FallThink__15CBasePlayerItem(CBasePlayerItem* this)
FamasFire__6CFamasffii|o|void __cdecl FamasFire__6CFamasffii(CFamas* this, float, float, int, int)
FeelerReflexAdjustment__16CNavPathFollowerP6Vectorf|o|int __cdecl FeelerReflexAdjustment__16CNavPathFollowerP6Vectorf(int, int, float)
FieldUse__16CFuncMortarFieldP11CBaseEntityT18USE_TYPEf|o|void __cdecl FieldUse__16CFuncMortarFieldP11CBaseEntityT18USE_TYPEf(CFuncMortarField* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
FindDirectPath__9CLocalNavR6VectorT1fi|o|int __cdecl FindDirectPath__9CLocalNavR6VectorT1fi(int, int, int, float, int)
FindEntityForward__FP11CBaseEntity|o|CBaseEntity* __cdecl FindEntityForward__FP11CBaseEntity(CBaseEntity* )
FindGlobalEntity__FUiUi|o|CBaseEntity* __cdecl FindGlobalEntity__FUiUi(unsigned int, unsigned int)
FindHullIntersection__FRC6VectorR11TraceResultPfT2P7edict_s|o|void __cdecl FindHullIntersection__FRC6VectorR11TraceResultPfT2P7edict_s(const Vector*, TraceResult*, float*, float*, edict_s* )
FindLandmark__12CChangeLevelPCc|o|edict_t* __cdecl FindLandmark__12CChangeLevelPCc(CChangeLevel* this, const char* )
FindNearbyHidingSpot__FP11CBaseEntityPC6VectorP8CNavAreafbT4|o|int __cdecl FindNearbyHidingSpot__FP11CBaseEntityPC6VectorP8CNavAreafbT4(int, int, int, float, char, char)
FindNearbyRetreatSpot__FP11CBaseEntityPC6VectorP8CNavAreafib|o|int __cdecl FindNearbyRetreatSpot__FP11CBaseEntityPC6VectorP8CNavAreafib(int, int, int, float, int, char)
FindNearbyRetreatSpot__FP6CCSBotf|o|int __cdecl FindNearbyRetreatSpot__FP6CCSBotf(int, float)
FindNearestNode__6CGraphRC6Vectori|o|int __cdecl FindNearestNode__6CGraphRC6Vectori(const Vector*, int)
FindPathPoint__16CNavPathFollowerfP6VectorPi|o|int __cdecl FindPathPoint__16CNavPathFollowerfP6VectorPi(int, float, int, int)
FindPathPoint__6CCSBotfP6VectorPi|o|int __cdecl FindPathPoint__6CCSBotfP6VectorPi(int, float, int, int)
FindPlayerByName__FPCc|o|int __cdecl FindPlayerByName__FPCc(const char* )
FindRandomHidingSpot__FP11CBaseEntityUib|o|int __cdecl FindRandomHidingSpot__FP11CBaseEntityUib(CBaseEntity*, unsigned int, bool)
FindTarget__9CFuncTankP7edict_s|o|edict_t* __cdecl FindTarget__9CFuncTankP7edict_s(CFuncTank* this, edict_s* )
FindTransition__14CBaseAnimatingiiPi|o|int __cdecl FindTransition__14CBaseAnimatingiiPi(CBaseAnimating* this, int, int, int* )
FindTransition__FPviiPi|o|int __cdecl FindTransition__FPviiPi(void*, int, int, int* )
FindVoiceBankIndex__17BotProfileManagerPCc|o|int __cdecl FindVoiceBankIndex__17BotProfileManagerPCc(int, char* src)
FindZombieSpawn__FP11CBaseEntityb|o|int __cdecl FindZombieSpawn__FP11CBaseEntityb(CBaseEntity*, bool)
Find__12CFuncVehicle|o|int __cdecl Find__12CFuncVehicle(CFuncVehicle* this)
Find__12CGlobalStateUi|o|globalentity_t* __cdecl Find__12CGlobalStateUi(unsigned int)
Find__15CFuncTrackTrain|o|void __cdecl Find__15CFuncTrackTrain(CFuncTrackTrain* this)
Find__16CFuncTrackChange|o|void __cdecl Find__16CFuncTrackChange(CFuncTrackChange* this)
Find__18CFuncTrainControls|o|void __cdecl Find__18CFuncTrainControls(CFuncTrainControls* this)
Find__20CFuncVehicleControls|o|int __cdecl Find__20CFuncVehicleControls(CFuncVehicleControls* this)
FireAtPoint__6CLaserR11TraceResult|o|void __cdecl FireAtPoint__6CLaserR11TraceResult(CLaser* this, TraceResult* )
FireBullets3__11CBaseEntityG6VectorT1ffiiifP9entvars_sbi|o|int __cdecl FireBullets3__11CBaseEntityG6VectorT1ffiiifP9entvars_sbi(CBaseEntity* this, Vector&, Vector&, float, float, int, int, int, float, entvars_s*, bool, int)
FireBullets__11CBaseEntityUlG6VectorN22fiiiP9entvars_s|o|void __cdecl FireBullets__11CBaseEntityUlG6VectorN22fiiiP9entvars_s(CBaseEntity* this, unsigned __int32, Vector&, Vector&, Vector&, float, int, int, int, entvars_s* )
FireRemaining__17CBasePlayerWeaponRiRfi|o|int __cdecl FireRemaining__17CBasePlayerWeaponRiRfi(CBasePlayerWeapon* this, int*, float*, int)
FireTargets__FPCcP11CBaseEntityT18USE_TYPEf|o|void __cdecl FireTargets__FPCcP11CBaseEntityT18USE_TYPEf(const char*, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Fire__12CFuncTankGunRC6VectorT1P9entvars_s|o|void __cdecl Fire__12CFuncTankGunRC6VectorT1P9entvars_s(CFuncTankGun* this, const Vector*, const Vector*, entvars_s* )
Fire__14CFuncTankLaserRC6VectorT1P9entvars_s|o|void __cdecl Fire__14CFuncTankLaserRC6VectorT1P9entvars_s(CFuncTankLaser* this, const Vector*, const Vector*, entvars_s* )
Fire__15CFuncTankMortarRC6VectorT1P9entvars_s|o|void __cdecl Fire__15CFuncTankMortarRC6VectorT1P9entvars_s(CFuncTankMortar* this, const Vector*, const Vector*, entvars_s* )
Fire__15CFuncTankRocketRC6VectorT1P9entvars_s|o|void __cdecl Fire__15CFuncTankRocketRC6VectorT1P9entvars_s(CFuncTankRocket* this, const Vector*, const Vector*, entvars_s* )
Fire__9CFuncTankRC6VectorT1P9entvars_s|o|void __cdecl Fire__9CFuncTankRC6VectorT1P9entvars_s(CFuncTank* this, const Vector*, const Vector*, entvars_s* )
FiveSevenFire__10CFiveSevenffi|o|int __cdecl FiveSevenFire__10CFiveSevenffi(CFiveSeven* this, float, float, int)
FixPlayerCrouchStuck__FP7edict_s|o|void __cdecl FixPlayerCrouchStuck__FP7edict_s(edict_s* )
FixupAngles2__FR6Vector|o|int __cdecl FixupAngles2__FR6Vector(Vector* )
FixupAngles__FR6Vector|o|void __cdecl FixupAngles__FR6Vector(Vector* )
FizzThink__9CBubbling|o|void __cdecl FizzThink__9CBubbling(CBubbling* this)
FlAmmoRespawnTime__14CHalfLifeRulesP15CBasePlayerAmmo|o|float __cdecl FlAmmoRespawnTime__14CHalfLifeRulesP15CBasePlayerAmmo(CHalfLifeRules* this, CBasePlayerAmmo* )
FlAmmoRespawnTime__18CHalfLifeMultiplayP15CBasePlayerAmmo|o|float __cdecl FlAmmoRespawnTime__18CHalfLifeMultiplayP15CBasePlayerAmmo(CHalfLifeMultiplay* this, CBasePlayerAmmo* )
FlHEVChargerRechargeTime__10CGameRules|o|int __cdecl FlHEVChargerRechargeTime__10CGameRules(CGameRules* this)
FlHEVChargerRechargeTime__18CHalfLifeMultiplay|o|float __cdecl FlHEVChargerRechargeTime__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
FlHealthChargerRechargeTime__14CHalfLifeRules|o|float __cdecl FlHealthChargerRechargeTime__14CHalfLifeRules(CHalfLifeRules* this)
FlHealthChargerRechargeTime__18CHalfLifeMultiplay|o|float __cdecl FlHealthChargerRechargeTime__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
FlItemRespawnTime__14CHalfLifeRulesP5CItem|o|float __cdecl FlItemRespawnTime__14CHalfLifeRulesP5CItem(CHalfLifeRules* this, CItem* )
FlItemRespawnTime__18CHalfLifeMultiplayP5CItem|o|float __cdecl FlItemRespawnTime__18CHalfLifeMultiplayP5CItem(CHalfLifeMultiplay* this, CItem* )
FlPlayerFallDamage__14CHalfLifeRulesP11CBasePlayer|o|float __cdecl FlPlayerFallDamage__14CHalfLifeRulesP11CBasePlayer(CHalfLifeRules* this, CBasePlayer* )
FlPlayerFallDamage__18CHalfLifeMultiplayP11CBasePlayer|o|float __cdecl FlPlayerFallDamage__18CHalfLifeMultiplayP11CBasePlayer(CHalfLifeMultiplay* this, CBasePlayer* )
FlPlayerSpawnTime__14CHalfLifeRulesP11CBasePlayer|o|float __cdecl FlPlayerSpawnTime__14CHalfLifeRulesP11CBasePlayer(CHalfLifeRules* this, CBasePlayer* )
FlPlayerSpawnTime__18CHalfLifeMultiplayP11CBasePlayer|o|float __cdecl FlPlayerSpawnTime__18CHalfLifeMultiplayP11CBasePlayer(CHalfLifeMultiplay* this, CBasePlayer* )
FlWeaponRespawnTime__14CHalfLifeRulesP15CBasePlayerItem|o|float __cdecl FlWeaponRespawnTime__14CHalfLifeRulesP15CBasePlayerItem(CHalfLifeRules* this, CBasePlayerItem* )
FlWeaponRespawnTime__18CHalfLifeMultiplayP15CBasePlayerItem|o|float __cdecl FlWeaponRespawnTime__18CHalfLifeMultiplayP15CBasePlayerItem(CHalfLifeMultiplay* this, CBasePlayerItem* )
FlWeaponTryRespawn__14CHalfLifeRulesP15CBasePlayerItem|o|float __cdecl FlWeaponTryRespawn__14CHalfLifeRulesP15CBasePlayerItem(CHalfLifeRules* this, CBasePlayerItem* )
FlWeaponTryRespawn__18CHalfLifeMultiplayP15CBasePlayerItem|o|float __cdecl FlWeaponTryRespawn__18CHalfLifeMultiplayP15CBasePlayerItem(CHalfLifeMultiplay* this, CBasePlayerItem* )
FlashlightIsOn__11CBasePlayer|o|BOOL __cdecl FlashlightIsOn__11CBasePlayer(CBasePlayer* this)
FlashlightTurnOff__11CBasePlayer|o|void __cdecl FlashlightTurnOff__11CBasePlayer(CBasePlayer* this)
FlashlightTurnOn__11CBasePlayer|o|void __cdecl FlashlightTurnOn__11CBasePlayer(CBasePlayer* this)
FollowTarget__14CTriggerCamera|o|void __cdecl FollowTarget__14CTriggerCamera(CTriggerCamera* this)
ForceClientDllUpdate__11CBasePlayer|o|void __cdecl ForceClientDllUpdate__11CBasePlayer(CBasePlayer* this)
ForceRun__6CCSBotf|o|int __cdecl ForceRun__6CCSBotf(int, float)
Forget__12CBaseMonsteri|o|int __cdecl Forget__12CBaseMonsteri(CBaseMonster* this, int)
Frames__7CSprite|o|int __cdecl Frames__7CSprite(CSprite* this)
FreeList__9CSoundEnt|o|int __cdecl FreeList__9CSoundEnt(CSoundEnt* this)
FreeSound__9CSoundEntii|o|void __cdecl FreeSound__9CSoundEntii(int iSound, int iPrevious)
Frequency__6CShake|o|int __cdecl Frequency__6CShake(CShake* this)
G3SG1Fire__6CG3SG1ffi|o|int __cdecl G3SG1Fire__6CG3SG1ffi(CG3SG1* this, float, float, int)
GLOCK18Fire__8CGLOCK18ffi|o|int __cdecl GLOCK18Fire__8CGLOCK18ffi(CGLOCK18* this, float, float, int)
GalilFire__6CGalilffi|o|int __cdecl GalilFire__6CGalilffi(CGalil* this, float, float, int)
GenericCyclerSpawn__7CCyclerPcG6VectorT2|o|void __cdecl GenericCyclerSpawn__7CCyclerPcG6VectorT2(CCycler* this, char*, Vector&, Vector)
GetActivity__8CHostage|o|int __cdecl GetActivity__8CHostage(CHostage* this)
GetAmmoIndex__11CBasePlayerPCc|o|int __cdecl GetAmmoIndex__11CBasePlayerPCc(CBasePlayer* this, const char* )
GetAmountOfPlayerVisible__FG6VectorP11CBaseEntity|o|int __cdecl GetAmountOfPlayerVisible__FG6VectorP11CBaseEntity(Vector&, CBaseEntity* )
GetAnimationEvent__FPvP9entvars_sP14MonsterEvent_tffi|o|int __cdecl GetAnimationEvent__FPvP9entvars_sP14MonsterEvent_tffi(void*, entvars_s*, MonsterEvent_t*, float, float, int)
GetApproximateFallDamage__C6CCSBotf|o|int __cdecl GetApproximateFallDamage__C6CCSBotf(int, float)
GetAttachment__14CBaseAnimatingiR6VectorT2|o|void __cdecl GetAttachment__14CBaseAnimatingiR6VectorT2(CBaseAnimating* this, int, Vector*, Vector* )
GetAutoBuyCommandInfo__11CBasePlayerPCc|o|int __cdecl GetAutoBuyCommandInfo__11CBasePlayerPCc(CBasePlayer* this, const char* )
GetAutoaimVector__11CBasePlayerf|o|Vector* __cdecl GetAutoaimVector__11CBasePlayerf(CBasePlayer* this, float)
GetAutomovement__14CBaseAnimatingR6VectorT1f|o|void __cdecl GetAutomovement__14CBaseAnimatingR6VectorT1f(CBaseAnimating* this, Vector*, Vector*, float)
GetBodygroup__14CBaseAnimatingi|o|int __cdecl GetBodygroup__14CBaseAnimatingi(CBaseAnimating* this, int)
GetBodygroup__FPvP9entvars_si|o|int __cdecl GetBodygroup__FPvP9entvars_si(void*, entvars_s*, int)
GetBonePosition__14CBaseAnimatingiR6VectorT2|o|void __cdecl GetBonePosition__14CBaseAnimatingiR6VectorT2(CBaseAnimating* this, int, Vector*, Vector* )
GetBotFollowCount__FP11CBasePlayer|o|int __cdecl GetBotFollowCount__FP11CBasePlayer(CBasePlayer* )
GetBrightness__5CBeam|o|int __cdecl GetBrightness__5CBeam(CBeam* this)
GetBspFilename__FPCc|o|int __cdecl GetBspFilename__FPCc(const char* )
GetBuyStringForWeaponClass__Fi|o|int __cdecl GetBuyStringForWeaponClass__Fi(int)
GetCSModelName__Fi|o|int __cdecl GetCSModelName__Fi(int)
GetCustomDecalFrames__11CBasePlayer|o|int __cdecl GetCustomDecalFrames__11CBasePlayer(CBasePlayer* this)
GetCustomSkinIndex__17BotProfileManagerPCcT1|o|int __cdecl GetCustomSkinIndex__17BotProfileManagerPCcT1(int, char* s1, int)
GetDeathActivity__12CBaseMonster|o|Activity __cdecl GetDeathActivity__12CBaseMonster(CBaseMonster* this)
GetDelay__11CBaseEntity|o|int __cdecl GetDelay__11CBaseEntity(CBaseEntity* this)
GetDelay__11CBaseToggle|o|int __cdecl GetDelay__11CBaseToggle(CBaseToggle* this)
GetDelay__11CPathCorner|o|int __cdecl GetDelay__11CPathCorner(CPathCorner* this)
GetEndEntity__5CBeam|o|int __cdecl GetEndEntity__5CBeam(CBeam* this)
GetEndPos__5CBeam|o|const int __cdecl GetEndPos__5CBeam(CBeam* this)
GetEntityAPI2__FP13DLL_FUNCTIONSPi|o|int __cdecl GetEntityAPI2__FP13DLL_FUNCTIONSPi(DLL_FUNCTIONS*, int* )
GetEyePosition__FPvPf|o|void __cdecl GetEyePosition__FPvPf(void*, float* )
GetFlags__5CBeam|o|int __cdecl GetFlags__5CBeam(CBeam* this)
GetFrame__5CBeam|o|int __cdecl GetFrame__5CBeam(CBeam* this)
GetGameDescription__10CGameRules|o|const char* __cdecl GetGameDescription__10CGameRules(CGameRules* this)
GetGroundHeight__FPC6VectorPfP6Vector|o|int __cdecl GetGroundHeight__FPC6VectorPfP6Vector(const Vector*, float*, Vector* )
GetGunPosition__11CBasePlayer|o|Vector* __cdecl GetGunPosition__11CBasePlayer(CBasePlayer* this)
GetHidingSpotByID__FUi|o|int __cdecl GetHidingSpotByID__FUi(unsigned int)
GetHomePosition__C8CHostage|o|int __cdecl GetHomePosition__C8CHostage(CHostage* this)
GetHullBounds__FiPfT1|o|int __cdecl GetHullBounds__FiPfT1(int, float*, float* )
GetIndexedTeamName__10CGameRulesi|o|const char* __cdecl GetIndexedTeamName__10CGameRulesi(CGameRules* this, int)
GetItemInfo__10CFiveSevenP8ItemInfo|o|int __cdecl GetItemInfo__10CFiveSevenP8ItemInfo(CFiveSeven* this, ItemInfo* )
GetItemInfo__10CFlashbangP8ItemInfo|o|int __cdecl GetItemInfo__10CFlashbangP8ItemInfo(CFlashbang* this, ItemInfo* )
GetItemInfo__10CHEGrenadeP8ItemInfo|o|int __cdecl GetItemInfo__10CHEGrenadeP8ItemInfo(CHEGrenade* this, ItemInfo* )
GetItemInfo__13CSmokeGrenadeP8ItemInfo|o|int __cdecl GetItemInfo__13CSmokeGrenadeP8ItemInfo(CSmokeGrenade* this, ItemInfo* )
GetItemInfo__13CWeaponCyclerP8ItemInfo|o|int __cdecl GetItemInfo__13CWeaponCyclerP8ItemInfo(CWeaponCycler* this, ItemInfo* )
GetItemInfo__15CBasePlayerItemP8ItemInfo|o|int __cdecl GetItemInfo__15CBasePlayerItemP8ItemInfo(CBasePlayerItem* this, ItemInfo* )
GetItemInfo__3CC4P8ItemInfo|o|int __cdecl GetItemInfo__3CC4P8ItemInfo(CC4* this, ItemInfo* )
GetItemInfo__3CM3P8ItemInfo|o|int __cdecl GetItemInfo__3CM3P8ItemInfo(CM3* this, ItemInfo* )
GetItemInfo__4CAUGP8ItemInfo|o|int __cdecl GetItemInfo__4CAUGP8ItemInfo(CAUG* this, ItemInfo* )
GetItemInfo__4CAWPP8ItemInfo|o|int __cdecl GetItemInfo__4CAWPP8ItemInfo(CAWP* this, ItemInfo* )
GetItemInfo__4CP90P8ItemInfo|o|int __cdecl GetItemInfo__4CP90P8ItemInfo(CP90* this, ItemInfo* )
GetItemInfo__4CTMPP8ItemInfo|o|int __cdecl GetItemInfo__4CTMPP8ItemInfo(CTMP* this, ItemInfo* )
GetItemInfo__4CUSPP8ItemInfo|o|int __cdecl GetItemInfo__4CUSPP8ItemInfo(CUSP* this, ItemInfo* )
GetItemInfo__5CAK47P8ItemInfo|o|int __cdecl GetItemInfo__5CAK47P8ItemInfo(CAK47* this, ItemInfo* )
GetItemInfo__5CM249P8ItemInfo|o|int __cdecl GetItemInfo__5CM249P8ItemInfo(CM249* this, ItemInfo* )
GetItemInfo__5CM4A1P8ItemInfo|o|int __cdecl GetItemInfo__5CM4A1P8ItemInfo(CM4A1* this, ItemInfo* )
GetItemInfo__5CMP5NP8ItemInfo|o|int __cdecl GetItemInfo__5CMP5NP8ItemInfo(CMP5N* this, ItemInfo* )
GetItemInfo__5CP228P8ItemInfo|o|int __cdecl GetItemInfo__5CP228P8ItemInfo(CP228* this, ItemInfo* )
GetItemInfo__6CELITEP8ItemInfo|o|int __cdecl GetItemInfo__6CELITEP8ItemInfo(CELITE* this, ItemInfo* )
GetItemInfo__6CFamasP8ItemInfo|o|int __cdecl GetItemInfo__6CFamasP8ItemInfo(CFamas* this, ItemInfo* )
GetItemInfo__6CG3SG1P8ItemInfo|o|int __cdecl GetItemInfo__6CG3SG1P8ItemInfo(CG3SG1* this, ItemInfo* )
GetItemInfo__6CGalilP8ItemInfo|o|int __cdecl GetItemInfo__6CGalilP8ItemInfo(CGalil* this, ItemInfo* )
GetItemInfo__6CKnifeP8ItemInfo|o|int __cdecl GetItemInfo__6CKnifeP8ItemInfo(CKnife* this, ItemInfo* )
GetItemInfo__6CMAC10P8ItemInfo|o|int __cdecl GetItemInfo__6CMAC10P8ItemInfo(CMAC10* this, ItemInfo* )
GetItemInfo__6CSCOUTP8ItemInfo|o|int __cdecl GetItemInfo__6CSCOUTP8ItemInfo(CSCOUT* this, ItemInfo* )
GetItemInfo__6CSG550P8ItemInfo|o|int __cdecl GetItemInfo__6CSG550P8ItemInfo(CSG550* this, ItemInfo* )
GetItemInfo__6CSG552P8ItemInfo|o|int __cdecl GetItemInfo__6CSG552P8ItemInfo(CSG552* this, ItemInfo* )
GetItemInfo__6CUMP45P8ItemInfo|o|int __cdecl GetItemInfo__6CUMP45P8ItemInfo(CUMP45* this, ItemInfo* )
GetItemInfo__7CDEAGLEP8ItemInfo|o|int __cdecl GetItemInfo__7CDEAGLEP8ItemInfo(CDEAGLE* this, ItemInfo* )
GetItemInfo__7CXM1014P8ItemInfo|o|int __cdecl GetItemInfo__7CXM1014P8ItemInfo(CXM1014* this, ItemInfo* )
GetItemInfo__8CGLOCK18P8ItemInfo|o|int __cdecl GetItemInfo__8CGLOCK18P8ItemInfo(CGLOCK18* this, ItemInfo* )
GetLaser__14CFuncTankLaser|o|CLaser* __cdecl GetLaser__14CFuncTankLaser(CFuncTankLaser* this)
GetLeader__8CHostage|o|int __cdecl GetLeader__8CHostage(CHostage* this)
GetMaxSpeed__10CFiveSeven|o|float __cdecl GetMaxSpeed__10CFiveSeven(CFiveSeven* this)
GetMaxSpeed__10CFlashbang|o|float __cdecl GetMaxSpeed__10CFlashbang(CFlashbang* this)
GetMaxSpeed__10CHEGrenade|o|float __cdecl GetMaxSpeed__10CHEGrenade(CHEGrenade* this)
GetMaxSpeed__13CSmokeGrenade|o|float __cdecl GetMaxSpeed__13CSmokeGrenade(CSmokeGrenade* this)
GetMaxSpeed__15CBasePlayerItem|o|float __cdecl GetMaxSpeed__15CBasePlayerItem(CBasePlayerItem* this)
GetMaxSpeed__3CC4|o|float __cdecl GetMaxSpeed__3CC4(CC4* this)
GetMaxSpeed__3CM3|o|float __cdecl GetMaxSpeed__3CM3(CM3* this)
GetMaxSpeed__4CAUG|o|float __cdecl GetMaxSpeed__4CAUG(CAUG* this)
GetMaxSpeed__4CAWP|o|float __cdecl GetMaxSpeed__4CAWP(CAWP* this)
GetMaxSpeed__4CP90|o|float __cdecl GetMaxSpeed__4CP90(CP90* this)
GetMaxSpeed__4CTMP|o|float __cdecl GetMaxSpeed__4CTMP(CTMP* this)
GetMaxSpeed__4CUSP|o|float __cdecl GetMaxSpeed__4CUSP(CUSP* this)
GetMaxSpeed__5CAK47|o|float __cdecl GetMaxSpeed__5CAK47(CAK47* this)
GetMaxSpeed__5CM249|o|float __cdecl GetMaxSpeed__5CM249(CM249* this)
GetMaxSpeed__5CM4A1|o|float __cdecl GetMaxSpeed__5CM4A1(CM4A1* this)
GetMaxSpeed__5CMP5N|o|float __cdecl GetMaxSpeed__5CMP5N(CMP5N* this)
GetMaxSpeed__5CP228|o|float __cdecl GetMaxSpeed__5CP228(CP228* this)
GetMaxSpeed__6CELITE|o|float __cdecl GetMaxSpeed__6CELITE(CELITE* this)
GetMaxSpeed__6CFamas|o|float __cdecl GetMaxSpeed__6CFamas(CFamas* this)
GetMaxSpeed__6CG3SG1|o|float __cdecl GetMaxSpeed__6CG3SG1(CG3SG1* this)
GetMaxSpeed__6CGalil|o|float __cdecl GetMaxSpeed__6CGalil(CGalil* this)
GetMaxSpeed__6CKnife|o|float __cdecl GetMaxSpeed__6CKnife(CKnife* this)
GetMaxSpeed__6CMAC10|o|float __cdecl GetMaxSpeed__6CMAC10(CMAC10* this)
GetMaxSpeed__6CSCOUT|o|float __cdecl GetMaxSpeed__6CSCOUT(CSCOUT* this)
GetMaxSpeed__6CSG550|o|float __cdecl GetMaxSpeed__6CSG550(CSG550* this)
GetMaxSpeed__6CSG552|o|float __cdecl GetMaxSpeed__6CSG552(CSG552* this)
GetMaxSpeed__6CUMP45|o|float __cdecl GetMaxSpeed__6CUMP45(CUMP45* this)
GetMaxSpeed__7CDEAGLE|o|float __cdecl GetMaxSpeed__7CDEAGLE(CDEAGLE* this)
GetMaxSpeed__7CXM1014|o|float __cdecl GetMaxSpeed__7CXM1014(CXM1014* this)
GetMaxSpeed__8CGLOCK18|o|float __cdecl GetMaxSpeed__8CGLOCK18(CGLOCK18* this)
GetModifiedDamage__8CHostagefi|o|int __cdecl GetModifiedDamage__8CHostagefi(CHostage* this, float, int)
GetMonsterPointer__11CBaseEntityP7edict_s|o|int __cdecl GetMonsterPointer__11CBaseEntityP7edict_s(CBaseEntity* this, edict_s* )
GetMonsterPointer__11CBaseEntityP9entvars_s|o|int __cdecl GetMonsterPointer__11CBaseEntityP9entvars_s(CBaseEntity* this, entvars_s* )
GetNavArea__C12CNavAreaGridPC6Vectorf|o|int __cdecl GetNavArea__C12CNavAreaGridPC6Vectorf(int, int, float)
GetNextBestWeapon__14CHalfLifeRulesP11CBasePlayerP15CBasePlayerItem|o|BOOL __cdecl GetNextBestWeapon__14CHalfLifeRulesP11CBasePlayerP15CBasePlayerItem(CHalfLifeRules* this, CBasePlayer*, CBasePlayerItem* )
GetNextBestWeapon__18CHalfLifeMultiplayP11CBasePlayerP15CBasePlayerItem|o|BOOL __cdecl GetNextBestWeapon__18CHalfLifeMultiplayP11CBasePlayerP15CBasePlayerItem(CHalfLifeMultiplay* this, CBasePlayer*, CBasePlayerItem* )
GetNextParameter__17TutorMessageEventPci|o|int __cdecl GetNextParameter__17TutorMessageEventPci(int, char* dest, size_t n)
GetNextRadioRecipient__11CBasePlayerP11CBasePlayer|o|int __cdecl GetNextRadioRecipient__11CBasePlayerP11CBasePlayer(CBasePlayer* this, CBasePlayer* )
GetNextTarget__11CBaseEntity|o|CBaseEntity* __cdecl GetNextTarget__11CBaseEntity(CBaseEntity* this)
GetNext__10CPathTrack|o|CPathTrack* __cdecl GetNext__10CPathTrack(CPathTrack* this)
GetNoise__5CBeam|o|int __cdecl GetNoise__5CBeam(CBeam* this)
GetPhrase__C16BotPhraseManagerPCc|o|int __cdecl GetPhrase__C16BotPhraseManagerPCc(int, char* s2)
GetPlace__C16BotPhraseManagerPCc|o|int __cdecl GetPlace__C16BotPhraseManagerPCc(int, char* s2)
GetPlayerGaitsequence__FPC7edict_s|o|int __cdecl GetPlayerGaitsequence__FPC7edict_s(const edict_s* )
GetPlayerPitch__FPC7edict_s|o|int __cdecl GetPlayerPitch__FPC7edict_s(const edict_s* )
GetPlayerSpawnSpot__10CGameRulesP11CBasePlayer|o|edict_t* __cdecl GetPlayerSpawnSpot__10CGameRulesP11CBasePlayer(CGameRules* this, CBasePlayer* )
GetPlayerSpawnSpot__14CHalfLifeRulesP11CBasePlayer|o|edict_t* __cdecl GetPlayerSpawnSpot__14CHalfLifeRulesP11CBasePlayer(CHalfLifeRules* this, CBasePlayer* )
GetPlayerSpawnSpot__17CHalfLifeTrainingP11CBasePlayer|o|edict_t* __cdecl GetPlayerSpawnSpot__17CHalfLifeTrainingP11CBasePlayer(CHalfLifeTraining* this, CBasePlayer* )
GetPlayerSpawnSpot__18CHalfLifeMultiplayP11CBasePlayer|o|edict_t* __cdecl GetPlayerSpawnSpot__18CHalfLifeMultiplayP11CBasePlayer(CHalfLifeMultiplay* this, CBasePlayer* )
GetPlayerYaw__FPC7edict_s|o|int __cdecl GetPlayerYaw__FPC7edict_s(const edict_s* )
GetPointAlongPath__C8CNavPathfP6Vector|o|int __cdecl GetPointAlongPath__C8CNavPathfP6Vector(int, float, int)
GetPrevious__10CPathTrack|o|CPathTrack* __cdecl GetPrevious__10CPathTrack(CPathTrack* this)
GetRandomSpotAtPlace__FUi|o|int __cdecl GetRandomSpotAtPlace__FUi(unsigned int)
GetScrollRate__5CBeam|o|int __cdecl GetScrollRate__5CBeam(CBeam* this)
GetSegmentIndexAlongPath__C8CNavPathf|o|int __cdecl GetSegmentIndexAlongPath__C8CNavPathf(int, float)
GetSequenceFlags__14CBaseAnimating|o|int __cdecl GetSequenceFlags__14CBaseAnimating(CBaseAnimating* this)
GetSequenceFlags__FPvP9entvars_s|o|int __cdecl GetSequenceFlags__FPvP9entvars_s(void*, entvars_s* )
GetSequenceInfo__FPvP9entvars_sPfT2|o|void __cdecl GetSequenceInfo__FPvP9entvars_sPfT2(void*, entvars_s*, float*, float* )
GetSimpleGroundHeight__FPC6VectorPfP6Vector|o|int __cdecl GetSimpleGroundHeight__FPC6VectorPfP6Vector(const Vector*, float*, Vector* )
GetSkillCvar__FPc|o|float __cdecl GetSkillCvar__FPc(char* )
GetSmallFlinchActivity__12CBaseMonster|o|Activity __cdecl GetSmallFlinchActivity__12CBaseMonster(CBaseMonster* this)
GetStartEntity__5CBeam|o|int __cdecl GetStartEntity__5CBeam(CBeam* this)
GetStartPos__5CBeam|o|const int __cdecl GetStartPos__5CBeam(CBeam* this)
GetTeamID__14CHalfLifeRulesP11CBaseEntity|o|const char* __cdecl GetTeamID__14CHalfLifeRulesP11CBaseEntity(CHalfLifeRules* this, CBaseEntity* )
GetTeamID__18CHalfLifeMultiplayP11CBaseEntity|o|const char* __cdecl GetTeamID__18CHalfLifeMultiplayP11CBaseEntity(CHalfLifeMultiplay* this, CBaseEntity* )
GetTeamIndex__10CGameRulesPCc|o|int __cdecl GetTeamIndex__10CGameRulesPCc(CGameRules* this, const char* )
GetTeam__Fi|o|const char* __cdecl GetTeam__Fi(int)
GetTexture__5CBeam|o|int __cdecl GetTexture__5CBeam(CBeam* this)
GetTimeActive__17TutorMessageEventf|o|int __cdecl GetTimeActive__17TutorMessageEventf(int, float)
GetToggleState__11CBaseEntity|o|int __cdecl GetToggleState__11CBaseEntity(CBaseEntity* this)
GetToggleState__11CBaseToggle|o|int __cdecl GetToggleState__11CBaseToggle(CBaseToggle* this)
GetType__5CBeam|o|int __cdecl GetType__5CBeam(CBeam* this)
GetWeaponAliasFromName__FPCc|o|int __cdecl GetWeaponAliasFromName__FPCc(const char* )
GetWeaponData__FP7edict_sP13weapon_data_s|o|int __cdecl GetWeaponData__FP7edict_sP13weapon_data_s(edict_s*, weapon_data_s* )
GetWeaponInfo__Fi|o|int __cdecl GetWeaponInfo__Fi(int)
GetWeaponName__FP9entvars_sT0|o|int __cdecl GetWeaponName__FP9entvars_sT0(entvars_s*, entvars_s* )
GetWeaponPtr__15CBasePlayerItem|o|int __cdecl GetWeaponPtr__15CBasePlayerItem(CBasePlayerItem* this)
GetWeaponPtr__17CBasePlayerWeapon|o|int __cdecl GetWeaponPtr__17CBasePlayerWeapon(CBasePlayerWeapon* this)
GetWidth__5CBeam|o|int __cdecl GetWidth__5CBeam(CBeam* this)
GetZ__C8CNavAreaff|o|int __cdecl GetZ__C8CNavAreaff(int, float, float)
GibMonster__12CBaseMonster|o|void __cdecl GibMonster__12CBaseMonster(CBaseMonster* this)
GiveAmmo__10CWeaponBoxiPciPi|o|int __cdecl GiveAmmo__10CWeaponBoxiPciPi(CWeaponBox* this, int, char*, int, int* )
GiveAmmo__11CBaseEntityiPci|o|int __cdecl GiveAmmo__11CBaseEntityiPci(CBaseEntity* this, int, char*, int)
GiveAmmo__11CBasePlayeriPci|o|int __cdecl GiveAmmo__11CBasePlayeriPci(CBasePlayer* this, int, char*, int)
GiveC4__18CHalfLifeMultiplay|o|int __cdecl GiveC4__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
GiveCTTouchBonus__8CHostageP11CBasePlayer|o|int __cdecl GiveCTTouchBonus__8CHostageP11CBasePlayer(CHostage* this, CBasePlayer* )
GiveDefaultItems__11CBasePlayer|o|int __cdecl GiveDefaultItems__11CBasePlayer(CBasePlayer* this)
GiveNamedItem__11CBasePlayerPCc|o|void __cdecl GiveNamedItem__11CBasePlayerPCc(CBasePlayer* this, const char* )
GiveShield__11CBasePlayerb|o|int __cdecl GiveShield__11CBasePlayerb(CBasePlayer* this, bool)
GoDown__12CFuncPlatRot|o|void __cdecl GoDown__12CFuncPlatRot(CFuncPlatRot* this)
GoDown__16CFuncTrackChange|o|void __cdecl GoDown__16CFuncTrackChange(CFuncTrackChange* this)
GoDown__9CFuncPlat|o|void __cdecl GoDown__9CFuncPlat(CFuncPlat* this)
GoToIntermission__18CHalfLifeMultiplay|o|void __cdecl GoToIntermission__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
GoUp__12CFuncPlatRot|o|void __cdecl GoUp__12CFuncPlatRot(CFuncPlatRot* this)
GoUp__16CFuncTrackChange|o|void __cdecl GoUp__16CFuncTrackChange(CFuncTrackChange* this)
GoUp__9CFuncPlat|o|void __cdecl GoUp__9CFuncPlat(CFuncPlat* this)
GravityTouch__15CTriggerGravityP11CBaseEntity|o|void __cdecl GravityTouch__15CTriggerGravityP11CBaseEntity(CTriggerGravity* this, CBaseEntity* )
GuardRandomZone__6CCSBotf|o|int __cdecl GuardRandomZone__6CCSBotf(int, float)
HandleAnimEvent__14CBaseAnimatingP14MonsterEvent_t|o|int __cdecl HandleAnimEvent__14CBaseAnimatingP14MonsterEvent_t(CBaseAnimating* this, MonsterEvent_t* )
HandleBuyAliasCommands__FP11CBasePlayerPCc|o|int __cdecl HandleBuyAliasCommands__FP11CBasePlayerPCc(CBasePlayer*, const char* )
HandleMenu_ChooseAppearance__FP11CBasePlayeri|o|int __cdecl HandleMenu_ChooseAppearance__FP11CBasePlayeri(CBasePlayer*, int)
HandleMenu_ChooseTeam__FP11CBasePlayeri|o|int __cdecl HandleMenu_ChooseTeam__FP11CBasePlayeri(CBasePlayer*, int)
HandleRadioAliasCommands__FP11CBasePlayerPCc|o|int __cdecl HandleRadioAliasCommands__FP11CBasePlayerPCc(CBasePlayer*, const char* )
HandleSignals__11CBasePlayer|o|int __cdecl HandleSignals__11CBasePlayer(CBasePlayer* this)
HasAlienGibs__12CBaseMonster|o|BOOL __cdecl HasAlienGibs__12CBaseMonster(CBaseMonster* this)
HasAllConditions__12CBaseMonsteri|o|int __cdecl HasAllConditions__12CBaseMonsteri(CBaseMonster* this, int)
HasAllMemories__12CBaseMonsteri|o|int __cdecl HasAllMemories__12CBaseMonsteri(CBaseMonster* this, int)
HasConditions__12CBaseMonsteri|o|int __cdecl HasConditions__12CBaseMonsteri(CBaseMonster* this, int)
HasCurrentWindowBeenActiveLongEnough__8CCSTutorf|o|int __cdecl HasCurrentWindowBeenActiveLongEnough__8CCSTutorf(int, float)
HasHumanGibs__12CBaseMonster|o|BOOL __cdecl HasHumanGibs__12CBaseMonster(CBaseMonster* this)
HasMemory__12CBaseMonsteri|o|int __cdecl HasMemory__12CBaseMonsteri(CBaseMonster* this, int)
HasNamedPlayerItem__11CBasePlayerPCc|o|BOOL __cdecl HasNamedPlayerItem__11CBasePlayerPCc(CBasePlayer* this, const char* )
HasPlayerItem__11CBasePlayerP15CBasePlayerItem|o|BOOL __cdecl HasPlayerItem__11CBasePlayerP15CBasePlayerItem(CBasePlayer* this, CBasePlayerItem* )
HasRoundTimeExpired__18CHalfLifeMultiplay|o|int __cdecl HasRoundTimeExpired__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
HasSecondaryAttack__17CBasePlayerWeapon|o|int __cdecl HasSecondaryAttack__17CBasePlayerWeapon(CBasePlayerWeapon* this)
HasShield__11CBasePlayer|o|bool __cdecl HasShield__11CBasePlayer(CBasePlayer* this)
HasTarget__11CBaseEntityUi|o|int __cdecl HasTarget__11CBaseEntityUi(CBaseEntity* this, unsigned int)
HasTarget__13CMultiManagerUi|o|BOOL __cdecl HasTarget__13CMultiManagerUi(CMultiManager* this, unsigned int)
HasWeapon__10CWeaponBoxP15CBasePlayerItem|o|BOOL __cdecl HasWeapon__10CWeaponBoxP15CBasePlayerItem(CWeaponBox* this, CBasePlayerItem* )
HasWeapons__11CBasePlayer|o|BOOL __cdecl HasWeapons__11CBasePlayer(CBasePlayer* this)
HashString__18CSaveRestoreBufferPCc|o|unsigned int __cdecl HashString__18CSaveRestoreBufferPCc(const char* )
Hide__6CCSBotP8CNavAreaffb|o|int __cdecl Hide__6CCSBotP8CNavAreaffb(int, int, float, float, char)
Hide__6CCSBotPC6Vectorfb|o|int __cdecl Hide__6CCSBotPC6Vectorfb(int, int, float, char)
HintMessageToAllPlayers__FPCc|o|int __cdecl HintMessageToAllPlayers__FPCc(const char* )
HintMessage__11CBasePlayerPCcii|o|int __cdecl HintMessage__11CBasePlayerPCcii(CBasePlayer* this, const char*, int, int)
HitBottom__12CFuncPlatRot|o|void __cdecl HitBottom__12CFuncPlatRot(CFuncPlatRot* this)
HitBottom__16CFuncTrackChange|o|void __cdecl HitBottom__16CFuncTrackChange(CFuncTrackChange* this)
HitBottom__9CFuncPlat|o|void __cdecl HitBottom__9CFuncPlat(CFuncPlat* this)
HitLimit__12CGameCounter|o|int __cdecl HitLimit__12CGameCounter(CGameCounter* this)
HitTop__12CFuncPlatRot|o|void __cdecl HitTop__12CFuncPlatRot(CFuncPlatRot* this)
HitTop__16CFuncTrackChange|o|void __cdecl HitTop__16CFuncTrackChange(CFuncTrackChange* this)
HitTop__9CFuncPlat|o|void __cdecl HitTop__9CFuncPlat(CFuncPlat* this)
HoldTime__12CRevertSaved|o|int __cdecl HoldTime__12CRevertSaved(CRevertSaved* this)
HoldTime__5CFade|o|int __cdecl HoldTime__5CFade(CFade* this)
Holster__10CFlashbangi|o|int __cdecl Holster__10CFlashbangi(CFlashbang* this, int)
Holster__10CHEGrenadei|o|int __cdecl Holster__10CHEGrenadei(CHEGrenade* this, int)
Holster__13CSmokeGrenadei|o|int __cdecl Holster__13CSmokeGrenadei(CSmokeGrenade* this, int)
Holster__13CWeaponCycleri|o|void __cdecl Holster__13CWeaponCycleri(CWeaponCycler* this, int)
Holster__15CBasePlayerItemi|o|void __cdecl Holster__15CBasePlayerItemi(CBasePlayerItem* this, int)
Holster__17CBasePlayerWeaponi|o|void __cdecl Holster__17CBasePlayerWeaponi(CBasePlayerWeapon* this, int)
Holster__3CC4i|o|int __cdecl Holster__3CC4i(CC4* this, int)
Holster__6CKnifei|o|int __cdecl Holster__6CKnifei(CKnife* this, int)
HoseInit__5CBeamRC6VectorT1|o|void __cdecl HoseInit__5CBeamRC6VectorT1(CBeam* this, const Vector*, const Vector* )
Host_Say__FP7edict_si|o|void __cdecl Host_Say__FP7edict_si(edict_s*, int)
HostageDied__17CHalfLifeTraining|o|int __cdecl HostageDied__17CHalfLifeTraining(CHalfLifeTraining* this)
HostageRescueTouch__14CHostageRescueP11CBaseEntity|o|int __cdecl HostageRescueTouch__14CHostageRescueP11CBaseEntity(CHostageRescue* this, CBaseEntity* )
HostageUsed__11CBasePlayer|o|int __cdecl HostageUsed__11CBasePlayer(CBasePlayer* this)
Hurry__6CCSBotf|o|int __cdecl Hurry__6CCSBotf(int, float)
HurtTouch__12CBaseTriggerP11CBaseEntity|o|void __cdecl HurtTouch__12CBaseTriggerP11CBaseEntity(CBaseTrigger* this, CBaseEntity* )
HurtTouch__13CFuncRotatingP11CBaseEntity|o|void __cdecl HurtTouch__13CFuncRotatingP11CBaseEntity(CFuncRotating* this, CBaseEntity* )
IAllocSound__9CSoundEnt|o|int __cdecl IAllocSound__9CSoundEnt(CSoundEnt* this)
IPointsForKill__14CHalfLifeRulesP11CBasePlayerT1|o|int __cdecl IPointsForKill__14CHalfLifeRulesP11CBasePlayerT1(CHalfLifeRules* this, CBasePlayer*, CBasePlayer* )
IPointsForKill__18CHalfLifeMultiplayP11CBasePlayerT1|o|int __cdecl IPointsForKill__18CHalfLifeMultiplayP11CBasePlayerT1(CHalfLifeMultiplay* this, CBasePlayer*, CBasePlayer* )
IRelationship__12CBaseMonsterP11CBaseEntity|o|int __cdecl IRelationship__12CBaseMonsterP11CBaseEntity(CBaseMonster* this, CBaseEntity* )
ISoundsInList__9CSoundEnti|o|int __cdecl ISoundsInList__9CSoundEnti(CSoundEnt* this, int iListType)
IdleThink__8CHostage|o|int __cdecl IdleThink__8CHostage(CHostage* this)
IgnoreEnemies__6CCSBotf|o|int __cdecl IgnoreEnemies__6CCSBotf(int, float)
Illumination__11CBaseEntity|o|int __cdecl Illumination__11CBaseEntity(CBaseEntity* this)
Illumination__11CBasePlayer|o|int __cdecl Illumination__11CBasePlayer(CBasePlayer* this)
ImpulseCommands__11CBasePlayer|o|void __cdecl ImpulseCommands__11CBasePlayer(CBasePlayer* this)
InRange__9CFuncTankf|o|BOOL __cdecl InRange__9CFuncTankf(CFuncTank* this, float)
InTransitionVolume__12CChangeLevelP11CBaseEntityPc|o|int __cdecl InTransitionVolume__12CChangeLevelP11CBaseEntityPc(CChangeLevel* this, CBaseEntity*, char* )
InconsistentFile__FPC7edict_sPCcPc|o|int __cdecl InconsistentFile__FPC7edict_sPCcPc(const edict_s*, const char*, char* )
IncreaseDangerNearby__FifP8CNavAreaPC6Vectorf|o|int __cdecl IncreaseDangerNearby__FifP8CNavAreaPC6Vectorf(int, float, int, int, float)
IncreaseDanger__8CNavAreaif|o|int __cdecl IncreaseDanger__8CNavAreaif(int, int, float)
InhibitAutoFollow__11CBasePlayerf|o|int __cdecl InhibitAutoFollow__11CBasePlayerf(CBasePlayer* this, float)
InhibitLookAround__6CCSBotf|o|int __cdecl InhibitLookAround__6CCSBotf(int, float)
InitBoneControllers__14CBaseAnimating|o|void __cdecl InitBoneControllers__14CBaseAnimating(CBaseAnimating* this)
InitHUD__14CHalfLifeRulesP11CBasePlayer|o|void __cdecl InitHUD__14CHalfLifeRulesP11CBasePlayer(CHalfLifeRules* this, CBasePlayer* )
InitHUD__17CHalfLifeTrainingP11CBasePlayer|o|int __cdecl InitHUD__17CHalfLifeTrainingP11CBasePlayer(CHalfLifeTraining* this, CBasePlayer* )
InitHUD__18CHalfLifeMultiplayP11CBasePlayer|o|void __cdecl InitHUD__18CHalfLifeMultiplayP11CBasePlayer(CHalfLifeMultiplay* this, CBasePlayer* )
InitModulationParms__15CAmbientGeneric|o|void __cdecl InitModulationParms__15CAmbientGeneric(CAmbientGeneric* this)
InitRebuyData__11CBasePlayerPCc|o|int __cdecl InitRebuyData__11CBasePlayerPCc(CBasePlayer* this, const char* )
InitStatusBar__11CBasePlayer|o|void __cdecl InitStatusBar__11CBasePlayer(CBasePlayer* this)
InitTrigger__12CBaseTrigger|o|void __cdecl InitTrigger__12CBaseTrigger(CBaseTrigger* this)
InitializePlane__6CPlaneRC6VectorT1|o|void __cdecl InitializePlane__6CPlaneRC6VectorT1(const Vector*, const Vector* )
Initialize__12CNavAreaGridffff|o|int __cdecl Initialize__12CNavAreaGridffff(int, float, float, float, float)
Initialize__9CSoundEnt|o|void __cdecl Initialize__9CSoundEnt(CSoundEnt* this)
InsertSound__9CSoundEntiRC6Vectorif|o|void __cdecl InsertSound__9CSoundEntiRC6Vectorif(int iType, const Vector* vecOrigin, int iVolume, float flDuration)
InstallTutor__Fb|o|int __cdecl InstallTutor__Fb(bool)
Instance__10CPathTrackP7edict_s|o|CBaseEntity* __cdecl Instance__10CPathTrackP7edict_s(CPathTrack* this, edict_s* )
Instance__11CBaseEntityP7edict_s|o|CBaseEntity* __cdecl Instance__11CBaseEntityP7edict_s(CBaseEntity* this, edict_s* )
Instance__11CBaseEntityP9entvars_s|o|CBaseEntity* __cdecl Instance__11CBaseEntityP9entvars_s(CBaseEntity* this, entvars_s* )
Instance__11CBaseEntityi|o|CBaseEntity* __cdecl Instance__11CBaseEntityi(CBaseEntity* this, int)
Instance__12CFuncVehicleP7edict_s|o|int __cdecl Instance__12CFuncVehicleP7edict_s(CFuncVehicle* this, edict_s* )
Instance__15CFuncTrackTrainP7edict_s|o|CFuncTrackTrain* __cdecl Instance__15CFuncTrackTrainP7edict_s(CFuncTrackTrain* this, edict_s* )
Instance__19CMomentaryRotButtonP7edict_s|o|CMomentaryRotButton* __cdecl Instance__19CMomentaryRotButtonP7edict_s(CMomentaryRotButton* this, edict_s* )
Intense__11CBasePlayer|o|int __cdecl Intense__11CBasePlayer(CBasePlayer* this)
Intersects__11CBaseEntityP11CBaseEntity|o|int __cdecl Intersects__11CBaseEntityP11CBaseEntity(CBaseEntity* this, CBaseEntity* )
IsActive__17TutorMessageEventf|o|int __cdecl IsActive__17TutorMessageEventf(int, float)
IsActive__9CFuncTank|o|int __cdecl IsActive__9CFuncTank(CFuncTank* this)
IsAlive__11CBaseEntity|o|int __cdecl IsAlive__11CBaseEntity(CBaseEntity* this)
IsAlive__11CBasePlayer|o|int __cdecl IsAlive__11CBasePlayer(CBasePlayer* this)
IsAlive__12CBaseMonster|o|int __cdecl IsAlive__12CBaseMonster(CBaseMonster* this)
IsAlive__7CCycler|o|int __cdecl IsAlive__7CCycler(CCycler* this)
IsAllowedToSpawn__14CHalfLifeRulesP11CBaseEntity|o|BOOL __cdecl IsAllowedToSpawn__14CHalfLifeRulesP11CBaseEntity(CHalfLifeRules* this, CBaseEntity* )
IsAllowedToSpawn__18CHalfLifeMultiplayP11CBaseEntity|o|BOOL __cdecl IsAllowedToSpawn__18CHalfLifeMultiplayP11CBaseEntity(CHalfLifeMultiplay* this, CBaseEntity* )
IsArmored__11CBasePlayeri|o|int __cdecl IsArmored__11CBasePlayeri(CBasePlayer* this, int)
IsAtHome__C8CHostage|o|int __cdecl IsAtHome__C8CHostage(CHostage* this)
IsAtMoveGoal__C14CHostageImprovf|o|int __cdecl IsAtMoveGoal__C14CHostageImprovf(int, float)
IsAutoFollowAllowed__C11CBasePlayer|o|int __cdecl IsAutoFollowAllowed__C11CBasePlayer(CBasePlayer* this)
IsBSPModel__11CBaseEntity|o|int __cdecl IsBSPModel__11CBaseEntity(CBaseEntity* this)
IsBlind__C11CBasePlayer|o|int __cdecl IsBlind__C11CBasePlayer(CBasePlayer* this)
IsBombGuy__11CBasePlayer|o|int __cdecl IsBombGuy__11CBasePlayer(CBasePlayer* this)
IsBombPlanted__18CHalfLifeMultiplay|o|int __cdecl IsBombPlanted__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
IsBot__11CBasePlayer|o|int __cdecl IsBot__11CBasePlayer(CBasePlayer* this)
IsBreakable__10CBreakable|o|BOOL __cdecl IsBreakable__10CBreakable(CBreakable* this)
IsCareer__18CHalfLifeMultiplay|o|int __cdecl IsCareer__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
IsClone__13CMultiManager|o|int __cdecl IsClone__13CMultiManager(CMultiManager* this)
IsCoOp__14CHalfLifeRules|o|BOOL __cdecl IsCoOp__14CHalfLifeRules(CHalfLifeRules* this)
IsCoOp__18CHalfLifeMultiplay|o|BOOL __cdecl IsCoOp__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
IsCrossingLineOfFire__FRC6VectorT0P11CBaseEntityi|o|int __cdecl IsCrossingLineOfFire__FRC6VectorT0P11CBaseEntityi(const Vector*, const Vector*, CBaseEntity*, int)
IsDead__8CHostage|o|int __cdecl IsDead__8CHostage(CHostage* this)
IsDeathmatch__14CHalfLifeRules|o|BOOL __cdecl IsDeathmatch__14CHalfLifeRules(CHalfLifeRules* this)
IsDeathmatch__17CHalfLifeTraining|o|int __cdecl IsDeathmatch__17CHalfLifeTraining(CHalfLifeTraining* this)
IsDeathmatch__18CHalfLifeMultiplay|o|BOOL __cdecl IsDeathmatch__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
IsDormant__11CBaseEntity|o|int __cdecl IsDormant__11CBaseEntity(CBaseEntity* this)
IsEmpty__10CWeaponBox|o|BOOL __cdecl IsEmpty__10CWeaponBox(CWeaponBox* this)
IsEmpty__9CSoundEnt|o|int __cdecl IsEmpty__9CSoundEnt(CSoundEnt* this)
IsFollowingSomeone__8CHostage|o|int __cdecl IsFollowingSomeone__8CHostage(CHostage* this)
IsFollowing__8CHostagePC11CBaseEntity|o|int __cdecl IsFollowing__8CHostagePC11CBaseEntity(CHostage* this, const CBaseEntity* )
IsFreezePeriod__10CGameRules|o|int __cdecl IsFreezePeriod__10CGameRules(CGameRules* this)
IsHidingSpotInCover__FPC6Vector|o|int __cdecl IsHidingSpotInCover__FPC6Vector(const Vector* )
IsHittingShield__11CBasePlayerRC6VectorP11TraceResult|o|int __cdecl IsHittingShield__11CBasePlayerRC6VectorP11TraceResult(CBasePlayer* this, const Vector*, TraceResult* )
IsInCareerRound__18CHalfLifeMultiplay|o|int __cdecl IsInCareerRound__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
IsInWorld__11CBaseEntity|o|BOOL __cdecl IsInWorld__11CBaseEntity(CBaseEntity* this)
IsLockedByMaster__11CBaseEntity|o|int __cdecl IsLockedByMaster__11CBaseEntity(CBaseEntity* this)
IsLockedByMaster__11CBaseToggle|o|BOOL __cdecl IsLockedByMaster__11CBaseToggle(CBaseToggle* this)
IsLookingAtPosition__C11CBasePlayerPC6Vectorf|o|int __cdecl IsLookingAtPosition__C11CBasePlayerPC6Vectorf(CBasePlayer* this, const Vector*, float)
IsMatchStarted__18CHalfLifeMultiplay|o|int __cdecl IsMatchStarted__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
IsMoving__11CBaseEntity|o|int __cdecl IsMoving__11CBaseEntity(CBaseEntity* this)
IsMultiplayer__14CHalfLifeRules|o|BOOL __cdecl IsMultiplayer__14CHalfLifeRules(CHalfLifeRules* this)
IsMultiplayer__17CHalfLifeTraining|o|int __cdecl IsMultiplayer__17CHalfLifeTraining(CHalfLifeTraining* this)
IsMultiplayer__18CHalfLifeMultiplay|o|BOOL __cdecl IsMultiplayer__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
IsNetClient__11CBaseEntity|o|int __cdecl IsNetClient__11CBaseEntity(CBaseEntity* this)
IsNetClient__11CBasePlayer|o|int __cdecl IsNetClient__11CBasePlayer(CBasePlayer* this)
IsObserver__11CBasePlayer|o|int __cdecl IsObserver__11CBasePlayer(CBasePlayer* this)
IsObservingPlayer__11CBasePlayerP11CBasePlayer|o|int __cdecl IsObservingPlayer__11CBasePlayerP11CBasePlayer(CBasePlayer* this, CBasePlayer* )
IsOnLadder__11CBasePlayer|o|BOOL __cdecl IsOnLadder__11CBasePlayer(CBasePlayer* this)
IsOnLadder__8CHostage|o|int __cdecl IsOnLadder__8CHostage(CHostage* this)
IsOn__15CFuncWallToggle|o|BOOL __cdecl IsOn__15CFuncWallToggle(CFuncWallToggle* this)
IsOn__6CLaser|o|int __cdecl IsOn__6CLaser(CLaser* this)
IsPistol__10CFiveSeven|o|int __cdecl IsPistol__10CFiveSeven(CFiveSeven* this)
IsPistol__10CFlashbang|o|int __cdecl IsPistol__10CFlashbang(CFlashbang* this)
IsPistol__17CBasePlayerWeapon|o|int __cdecl IsPistol__17CBasePlayerWeapon(CBasePlayerWeapon* this)
IsPistol__4CUSP|o|int __cdecl IsPistol__4CUSP(CUSP* this)
IsPistol__5CP228|o|int __cdecl IsPistol__5CP228(CP228* this)
IsPistol__6CELITE|o|int __cdecl IsPistol__6CELITE(CELITE* this)
IsPistol__7CDEAGLE|o|int __cdecl IsPistol__7CDEAGLE(CDEAGLE* this)
IsPistol__8CGLOCK18|o|int __cdecl IsPistol__8CGLOCK18(CGLOCK18* this)
IsPlayerLookingAtMe__C14CHostageImprovP11CBasePlayerf|o|int __cdecl IsPlayerLookingAtMe__C14CHostageImprovP11CBasePlayerf(int, int, float)
IsPlayer__11CBaseEntity|o|int __cdecl IsPlayer__11CBaseEntity(CBaseEntity* this)
IsPlayer__11CBasePlayer|o|int __cdecl IsPlayer__11CBasePlayer(CBasePlayer* this)
IsPointEntity__FP11CBaseEntity|o|int __cdecl IsPointEntity__FP11CBaseEntity(CBaseEntity* )
IsPrimaryWeaponClass__Fi|o|int __cdecl IsPrimaryWeaponClass__Fi(int)
IsPrimaryWeaponId__Fi|o|int __cdecl IsPrimaryWeaponId__Fi(int)
IsPrimaryWeapon__Fi|o|int __cdecl IsPrimaryWeapon__Fi(int)
IsProtectedByShield__11CBasePlayer|o|int __cdecl IsProtectedByShield__11CBasePlayer(CBasePlayer* this)
IsReloading__11CBasePlayer|o|int __cdecl IsReloading__11CBasePlayer(CBasePlayer* this)
IsSecondaryWeaponClass__Fi|o|int __cdecl IsSecondaryWeaponClass__Fi(int)
IsSecondaryWeaponId__Fi|o|int __cdecl IsSecondaryWeaponId__Fi(int)
IsSecondaryWeapon__Fi|o|int __cdecl IsSecondaryWeapon__Fi(int)
IsSneaking__11CBaseEntity|o|int __cdecl IsSneaking__11CBaseEntity(CBaseEntity* this)
IsSneaking__11CBasePlayer|o|int __cdecl IsSneaking__11CBasePlayer(CBasePlayer* this)
IsSoundEvent__Fi|o|int __cdecl IsSoundEvent__Fi(int)
IsSpawnPointValid__FP11CBaseEntityT0|o|BOOL __cdecl IsSpawnPointValid__FP11CBaseEntityT0(CBaseEntity*, CBaseEntity* )
IsSpotOccupied__FP11CBaseEntityPC6Vector|o|int __cdecl IsSpotOccupied__FP11CBaseEntityPC6Vector(CBaseEntity*, const Vector* )
IsTeamplay__10CGameRules|o|int __cdecl IsTeamplay__10CGameRules(CGameRules* this)
IsThereABomb__18CHalfLifeMultiplay|o|int __cdecl IsThereABomb__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
IsThereABomber__18CHalfLifeMultiplay|o|int __cdecl IsThereABomber__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
IsTogglePlat__14CBasePlatTrain|o|int __cdecl IsTogglePlat__14CBasePlatTrain(CBasePlatTrain* this)
IsTogglePlat__16CFuncTrackChange|o|int __cdecl IsTogglePlat__16CFuncTrackChange(CFuncTrackChange* this)
IsTriggered__11CBaseEntityP11CBaseEntity|o|int __cdecl IsTriggered__11CBaseEntityP11CBaseEntity(CBaseEntity* this, CBaseEntity* )
IsTriggered__12CBaseDMStartP11CBaseEntity|o|BOOL __cdecl IsTriggered__12CBaseDMStartP11CBaseEntity(CBaseDMStart* this, CBaseEntity* )
IsTriggered__12CMultiSourceP11CBaseEntity|o|BOOL __cdecl IsTriggered__12CMultiSourceP11CBaseEntity(CMultiSource* this, CBaseEntity* )
IsTriggered__15CGameTeamMasterP11CBaseEntity|o|BOOL __cdecl IsTriggered__15CGameTeamMasterP11CBaseEntity(CGameTeamMaster* this, CBaseEntity* )
IsUseable__17CBasePlayerWeapon|o|BOOL __cdecl IsUseable__17CBasePlayerWeapon(CBasePlayerWeapon* this)
IsVIPQueueEmpty__18CHalfLifeMultiplay|o|int __cdecl IsVIPQueueEmpty__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
IsValidTeam__10CGameRulesPCc|o|int __cdecl IsValidTeam__10CGameRulesPCc(CGameRules* this, const char* )
IsValid__8CHostage|o|int __cdecl IsValid__8CHostage(CHostage* this)
IsViewMoving__C6CCSBotf|o|int __cdecl IsViewMoving__C6CCSBotf(int, float)
IsWeapon__15CBasePlayerItem|o|int __cdecl IsWeapon__15CBasePlayerItem(CBasePlayerItem* this)
IsWeapon__17CBasePlayerWeapon|o|int __cdecl IsWeapon__17CBasePlayerWeapon(CBasePlayerWeapon* this)
ItemPostFrame__11CBasePlayer|o|void __cdecl ItemPostFrame__11CBasePlayer(CBasePlayer* this)
ItemPostFrame__15CBasePlayerItem|o|int __cdecl ItemPostFrame__15CBasePlayerItem(CBasePlayerItem* this)
ItemPostFrame__17CBasePlayerWeapon|o|void __cdecl ItemPostFrame__17CBasePlayerWeapon(CBasePlayerWeapon* this)
ItemPreFrame__11CBasePlayer|o|void __cdecl ItemPreFrame__11CBasePlayer(CBasePlayer* this)
ItemPreFrame__15CBasePlayerItem|o|int __cdecl ItemPreFrame__15CBasePlayerItem(CBasePlayerItem* this)
ItemShouldRespawn__14CHalfLifeRulesP5CItem|o|int __cdecl ItemShouldRespawn__14CHalfLifeRulesP5CItem(CHalfLifeRules* this, CItem* )
ItemShouldRespawn__17CHalfLifeTrainingP5CItem|o|int __cdecl ItemShouldRespawn__17CHalfLifeTrainingP5CItem(CHalfLifeTraining* this, CItem* )
ItemShouldRespawn__18CHalfLifeMultiplayP5CItem|o|int __cdecl ItemShouldRespawn__18CHalfLifeMultiplayP5CItem(CHalfLifeMultiplay* this, CItem* )
ItemTouch__5CItemP11CBaseEntity|o|void __cdecl ItemTouch__5CItemP11CBaseEntity(CItem* this, CBaseEntity* )
JoiningThink__11CBasePlayer|o|int __cdecl JoiningThink__11CBasePlayer(CBasePlayer* this)
Jump__11CBasePlayer|o|void __cdecl Jump__11CBasePlayer(CBasePlayer* this)
KeyValue__10CBaseDelayP14KeyValueData_s|o|void __cdecl KeyValue__10CBaseDelayP14KeyValueData_s(CBaseDelay* this, KeyValueData_s* )
KeyValue__10CBreakableP14KeyValueData_s|o|void __cdecl KeyValue__10CBreakableP14KeyValueData_s(CBreakable* this, KeyValueData_s* )
KeyValue__10CClientFogP14KeyValueData_s|o|int __cdecl KeyValue__10CClientFogP14KeyValueData_s(CClientFog* this, KeyValueData_s* )
KeyValue__10CEnvGlobalP14KeyValueData_s|o|void __cdecl KeyValue__10CEnvGlobalP14KeyValueData_s(CEnvGlobal* this, KeyValueData_s* )
KeyValue__10CFuncTrainP14KeyValueData_s|o|void __cdecl KeyValue__10CFuncTrainP14KeyValueData_s(CFuncTrain* this, KeyValueData_s* )
KeyValue__10CGameScoreP14KeyValueData_s|o|void __cdecl KeyValue__10CGameScoreP14KeyValueData_s(CGameScore* this, KeyValueData_s* )
KeyValue__10CLightningP14KeyValueData_s|o|void __cdecl KeyValue__10CLightningP14KeyValueData_s(CLightning* this, KeyValueData_s* )
KeyValue__10CPathTrackP14KeyValueData_s|o|void __cdecl KeyValue__10CPathTrackP14KeyValueData_s(CPathTrack* this, KeyValueData_s* )
KeyValue__10CWeaponBoxP14KeyValueData_s|o|void __cdecl KeyValue__10CWeaponBoxP14KeyValueData_s(CWeaponBox* this, KeyValueData_s* )
KeyValue__10CWorldItemP14KeyValueData_s|o|void __cdecl KeyValue__10CWorldItemP14KeyValueData_s(CWorldItem* this, KeyValueData_s* )
KeyValue__11CBaseButtonP14KeyValueData_s|o|void __cdecl KeyValue__11CBaseButtonP14KeyValueData_s(CBaseButton* this, KeyValueData_s* )
KeyValue__11CBaseEntityP14KeyValueData_s|o|int __cdecl KeyValue__11CBaseEntityP14KeyValueData_s(CBaseEntity* this, KeyValueData_s* )
KeyValue__11CBaseToggleP14KeyValueData_s|o|void __cdecl KeyValue__11CBaseToggleP14KeyValueData_s(CBaseToggle* this, KeyValueData_s* )
KeyValue__11CEnvShooterP14KeyValueData_s|o|void __cdecl KeyValue__11CEnvShooterP14KeyValueData_s(CEnvShooter* this, KeyValueData_s* )
KeyValue__11CGibShooterP14KeyValueData_s|o|void __cdecl KeyValue__11CGibShooterP14KeyValueData_s(CGibShooter* this, KeyValueData_s* )
KeyValue__11CPathCornerP14KeyValueData_s|o|void __cdecl KeyValue__11CPathCornerP14KeyValueData_s(CPathCorner* this, KeyValueData_s* )
KeyValue__11CRuleEntityP14KeyValueData_s|o|void __cdecl KeyValue__11CRuleEntityP14KeyValueData_s(CRuleEntity* this, KeyValueData_s* )
KeyValue__11CWallHealthP14KeyValueData_s|o|void __cdecl KeyValue__11CWallHealthP14KeyValueData_s(CWallHealth* this, KeyValueData_s* )
KeyValue__12CAutoTriggerP14KeyValueData_s|o|void __cdecl KeyValue__12CAutoTriggerP14KeyValueData_s(CAutoTrigger* this, KeyValueData_s* )
KeyValue__12CBaseDMStartP14KeyValueData_s|o|void __cdecl KeyValue__12CBaseDMStartP14KeyValueData_s(CBaseDMStart* this, KeyValueData_s* )
KeyValue__12CBaseMonsterP14KeyValueData_s|o|void __cdecl KeyValue__12CBaseMonsterP14KeyValueData_s(CBaseMonster* this, KeyValueData_s* )
KeyValue__12CBaseTriggerP14KeyValueData_s|o|void __cdecl KeyValue__12CBaseTriggerP14KeyValueData_s(CBaseTrigger* this, KeyValueData_s* )
KeyValue__12CChangeLevelP14KeyValueData_s|o|void __cdecl KeyValue__12CChangeLevelP14KeyValueData_s(CChangeLevel* this, KeyValueData_s* )
KeyValue__12CFuncVehicleP14KeyValueData_s|o|int __cdecl KeyValue__12CFuncVehicleP14KeyValueData_s(CFuncVehicle* this, KeyValueData_s* )
KeyValue__12CMultiSourceP14KeyValueData_s|o|void __cdecl KeyValue__12CMultiSourceP14KeyValueData_s(CMultiSource* this, KeyValueData_s* )
KeyValue__12CRevertSavedP14KeyValueData_s|o|void __cdecl KeyValue__12CRevertSavedP14KeyValueData_s(CRevertSaved* this, KeyValueData_s* )
KeyValue__12CTriggerPushP14KeyValueData_s|o|void __cdecl KeyValue__12CTriggerPushP14KeyValueData_s(CTriggerPush* this, KeyValueData_s* )
KeyValue__13CEnvExplosionP14KeyValueData_s|o|void __cdecl KeyValue__13CEnvExplosionP14KeyValueData_s(CEnvExplosion* this, KeyValueData_s* )
KeyValue__13CFuncRotatingP14KeyValueData_s|o|void __cdecl KeyValue__13CFuncRotatingP14KeyValueData_s(CFuncRotating* this, KeyValueData_s* )
KeyValue__13CMultiManagerP14KeyValueData_s|o|void __cdecl KeyValue__13CMultiManagerP14KeyValueData_s(CMultiManager* this, KeyValueData_s* )
KeyValue__13CTriggerRelayP14KeyValueData_s|o|void __cdecl KeyValue__13CTriggerRelayP14KeyValueData_s(CTriggerRelay* this, KeyValueData_s* )
KeyValue__14CBaseGrenCatchP14KeyValueData_s|o|int __cdecl KeyValue__14CBaseGrenCatchP14KeyValueData_s(CBaseGrenCatch* this, KeyValueData_s* )
KeyValue__14CBasePlatTrainP14KeyValueData_s|o|void __cdecl KeyValue__14CBasePlatTrainP14KeyValueData_s(CBasePlatTrain* this, KeyValueData_s* )
KeyValue__14CFuncTankLaserP14KeyValueData_s|o|void __cdecl KeyValue__14CFuncTankLaserP14KeyValueData_s(CFuncTankLaser* this, KeyValueData_s* )
KeyValue__14CMomentaryDoorP14KeyValueData_s|o|void __cdecl KeyValue__14CMomentaryDoorP14KeyValueData_s(CMomentaryDoor* this, KeyValueData_s* )
KeyValue__14CTargetCDAudioP14KeyValueData_s|o|void __cdecl KeyValue__14CTargetCDAudioP14KeyValueData_s(CTargetCDAudio* this, KeyValueData_s* )
KeyValue__14CTriggerCameraP14KeyValueData_s|o|void __cdecl KeyValue__14CTriggerCameraP14KeyValueData_s(CTriggerCamera* this, KeyValueData_s* )
KeyValue__15CAmbientGenericP14KeyValueData_s|o|void __cdecl KeyValue__15CAmbientGenericP14KeyValueData_s(CAmbientGeneric* this, KeyValueData_s* )
KeyValue__15CFuncTankMortarP14KeyValueData_s|o|void __cdecl KeyValue__15CFuncTankMortarP14KeyValueData_s(CFuncTankMortar* this, KeyValueData_s* )
KeyValue__15CFuncTrackTrainP14KeyValueData_s|o|void __cdecl KeyValue__15CFuncTrackTrainP14KeyValueData_s(CFuncTrackTrain* this, KeyValueData_s* )
KeyValue__15CGamePlayerZoneP14KeyValueData_s|o|void __cdecl KeyValue__15CGamePlayerZoneP14KeyValueData_s(CGamePlayerZone* this, KeyValueData_s* )
KeyValue__15CGameTeamMasterP14KeyValueData_s|o|void __cdecl KeyValue__15CGameTeamMasterP14KeyValueData_s(CGameTeamMaster* this, KeyValueData_s* )
KeyValue__16CFuncIllusionaryP14KeyValueData_s|o|void __cdecl KeyValue__16CFuncIllusionaryP14KeyValueData_s(CFuncIllusionary* this, KeyValueData_s* )
KeyValue__16CFuncMortarFieldP14KeyValueData_s|o|void __cdecl KeyValue__16CFuncMortarFieldP14KeyValueData_s(CFuncMortarField* this, KeyValueData_s* )
KeyValue__16CFuncTrackChangeP14KeyValueData_s|o|void __cdecl KeyValue__16CFuncTrackChangeP14KeyValueData_s(CFuncTrackChange* this, KeyValueData_s* )
KeyValue__16CFuncWeaponCheckP14KeyValueData_s|o|int __cdecl KeyValue__16CFuncWeaponCheckP14KeyValueData_s(CFuncWeaponCheck* this, KeyValueData_s* )
KeyValue__16CGamePlayerEquipP14KeyValueData_s|o|void __cdecl KeyValue__16CGamePlayerEquipP14KeyValueData_s(CGamePlayerEquip* this, KeyValueData_s* )
KeyValue__17CFrictionModifierP14KeyValueData_s|o|void __cdecl KeyValue__17CFrictionModifierP14KeyValueData_s(CFrictionModifier* this, KeyValueData_s* )
KeyValue__18CTriggerEndSectionP14KeyValueData_s|o|void __cdecl KeyValue__18CTriggerEndSectionP14KeyValueData_s(CTriggerEndSection* this, KeyValueData_s* )
KeyValue__19CMomentaryRotButtonP14KeyValueData_s|o|void __cdecl KeyValue__19CMomentaryRotButtonP14KeyValueData_s(CMomentaryRotButton* this, KeyValueData_s* )
KeyValue__20CTriggerChangeTargetP14KeyValueData_s|o|void __cdecl KeyValue__20CTriggerChangeTargetP14KeyValueData_s(CTriggerChangeTarget* this, KeyValueData_s* )
KeyValue__3CC4P14KeyValueData_s|o|int __cdecl KeyValue__3CC4P14KeyValueData_s(CC4* this, KeyValueData_s* )
KeyValue__5CFadeP14KeyValueData_s|o|void __cdecl KeyValue__5CFadeP14KeyValueData_s(CFade* this, KeyValueData_s* )
KeyValue__6CBloodP14KeyValueData_s|o|void __cdecl KeyValue__6CBloodP14KeyValueData_s(CBlood* this, KeyValueData_s* )
KeyValue__6CDecalP14KeyValueData_s|o|void __cdecl KeyValue__6CDecalP14KeyValueData_s(CDecal* this, KeyValueData_s* )
KeyValue__6CLaserP14KeyValueData_s|o|void __cdecl KeyValue__6CLaserP14KeyValueData_s(CLaser* this, KeyValueData_s* )
KeyValue__6CLightP14KeyValueData_s|o|void __cdecl KeyValue__6CLightP14KeyValueData_s(CLight* this, KeyValueData_s* )
KeyValue__6CShakeP14KeyValueData_s|o|void __cdecl KeyValue__6CShakeP14KeyValueData_s(CShake* this, KeyValueData_s* )
KeyValue__6CWorldP14KeyValueData_s|o|void __cdecl KeyValue__6CWorldP14KeyValueData_s(CWorld* this, KeyValueData_s* )
KeyValue__7CLadderP14KeyValueData_s|o|void __cdecl KeyValue__7CLadderP14KeyValueData_s(CLadder* this, KeyValueData_s* )
KeyValue__8CArmouryP14KeyValueData_s|o|int __cdecl KeyValue__8CArmouryP14KeyValueData_s(CArmoury* this, KeyValueData_s* )
KeyValue__8CDeadHEVP14KeyValueData_s|o|void __cdecl KeyValue__8CDeadHEVP14KeyValueData_s(CDeadHEV* this, KeyValueData_s* )
KeyValue__8CMapInfoP14KeyValueData_s|o|int __cdecl KeyValue__8CMapInfoP14KeyValueData_s(CMapInfo* this, KeyValueData_s* )
KeyValue__8CMessageP14KeyValueData_s|o|void __cdecl KeyValue__8CMessageP14KeyValueData_s(CMessage* this, KeyValueData_s* )
KeyValue__8CSpeakerP14KeyValueData_s|o|void __cdecl KeyValue__8CSpeakerP14KeyValueData_s(CSpeaker* this, KeyValueData_s* )
KeyValue__9CBaseDoorP14KeyValueData_s|o|void __cdecl KeyValue__9CBaseDoorP14KeyValueData_s(CBaseDoor* this, KeyValueData_s* )
KeyValue__9CBubblingP14KeyValueData_s|o|void __cdecl KeyValue__9CBubblingP14KeyValueData_s(CBubbling* this, KeyValueData_s* )
KeyValue__9CEnvLightP14KeyValueData_s|o|void __cdecl KeyValue__9CEnvLightP14KeyValueData_s(CEnvLight* this, KeyValueData_s* )
KeyValue__9CEnvSoundP14KeyValueData_s|o|void __cdecl KeyValue__9CEnvSoundP14KeyValueData_s(CEnvSound* this, KeyValueData_s* )
KeyValue__9CEnvSparkP14KeyValueData_s|o|void __cdecl KeyValue__9CEnvSparkP14KeyValueData_s(CEnvSpark* this, KeyValueData_s* )
KeyValue__9CFuncTankP14KeyValueData_s|o|void __cdecl KeyValue__9CFuncTankP14KeyValueData_s(CFuncTank* this, KeyValueData_s* )
KeyValue__9CGameTextP14KeyValueData_s|o|void __cdecl KeyValue__9CGameTextP14KeyValueData_s(CGameText* this, KeyValueData_s* )
KeyValue__9CPendulumP14KeyValueData_s|o|void __cdecl KeyValue__9CPendulumP14KeyValueData_s(CPendulum* this, KeyValueData_s* )
KeyValue__9CPushableP14KeyValueData_s|o|void __cdecl KeyValue__9CPushableP14KeyValueData_s(CPushable* this, KeyValueData_s* )
KeyValue__9CRechargeP14KeyValueData_s|o|void __cdecl KeyValue__9CRechargeP14KeyValueData_s(CRecharge* this, KeyValueData_s* )
KickBack__17CBasePlayerWeaponffffffi|o|int __cdecl KickBack__17CBasePlayerWeaponffffffi(CBasePlayerWeapon* this, float, float, float, float, float, float, int)
Kill__10CWeaponBox|o|void __cdecl Kill__10CWeaponBox(CWeaponBox* this)
Kill__15CBasePlayerItem|o|void __cdecl Kill__15CBasePlayerItem(CBasePlayerItem* this)
Killed__11CBaseEntityP9entvars_si|o|void __cdecl Killed__11CBaseEntityP9entvars_si(CBaseEntity* this, entvars_s*, int)
Killed__11CBasePlayerP9entvars_si|o|void __cdecl Killed__11CBasePlayerP9entvars_si(CBasePlayer* this, entvars_s*, int)
Killed__12CBaseMonsterP9entvars_si|o|void __cdecl Killed__12CBaseMonsterP9entvars_si(CBaseMonster* this, entvars_s*, int)
Killed__8CAirtankP9entvars_si|o|void __cdecl Killed__8CAirtankP9entvars_si(CAirtank* this, entvars_s*, int)
Killed__8CGrenadeP9entvars_si|o|void __cdecl Killed__8CGrenadeP9entvars_si(CGrenade* this, entvars_s*, int)
LimitValue__12CGameCounter|o|int __cdecl LimitValue__12CGameCounter(CGameCounter* this)
LimitVelocity__4CGib|o|void __cdecl LimitVelocity__4CGib(CGib* this)
LinearMoveDone__11CBaseToggle|o|void __cdecl LinearMoveDone__11CBaseToggle(CBaseToggle* this)
LinearMove__11CBaseToggleG6Vectorf|o|void __cdecl LinearMove__11CBaseToggleG6Vectorf(CBaseToggle* this, Vector&, float)
Link__10CPathTrack|o|void __cdecl Link__10CPathTrack(CPathTrack* this)
ListPlayers__FP11CBasePlayer|o|int __cdecl ListPlayers__FP11CBasePlayer(CBasePlayer* )
LiveForTime__5CBeamf|o|int __cdecl LiveForTime__5CBeamf(CBeam* this, float)
LoadLocationFile__FPCc|o|int __cdecl LoadLocationFile__FPCc(const char* )
LoadThink__12CRevertSaved|o|void __cdecl LoadThink__12CRevertSaved(CRevertSaved* this)
LoadTime__12CRevertSaved|o|int __cdecl LoadTime__12CRevertSaved(CRevertSaved* this)
LogAttack__FP11CBasePlayerT0iiiiiPCc|o|int __cdecl LogAttack__FP11CBasePlayerT0iiiiiPCc(CBasePlayer*, CBasePlayer*, int, int, int, int, int, const char* )
LookAhead__10CPathTrackP6Vectorfi|o|CPathTrack* __cdecl LookAhead__10CPathTrackP6Vectorfi(CPathTrack* this, Vector*, float, int)
Look__12CBaseMonsteri|o|void __cdecl Look__12CBaseMonsteri(CBaseMonster* this, int)
LookupActivityHeaviest__14CBaseAnimatingi|o|int __cdecl LookupActivityHeaviest__14CBaseAnimatingi(CBaseAnimating* this, int)
LookupActivityHeaviest__FPvP9entvars_si|o|int __cdecl LookupActivityHeaviest__FPvP9entvars_si(void*, entvars_s*, int)
LookupActivity__14CBaseAnimatingi|o|int __cdecl LookupActivity__14CBaseAnimatingi(CBaseAnimating* this, int)
LookupActivity__FPvP9entvars_si|o|int __cdecl LookupActivity__FPvP9entvars_si(void*, entvars_s*, int)
LookupSequence__14CBaseAnimatingPCc|o|int __cdecl LookupSequence__14CBaseAnimatingPCc(CBaseAnimating* this, const char* )
LookupSequence__FPvPCc|o|int __cdecl LookupSequence__FPvPCc(void*, const char* )
M249Fire__5CM249ffi|o|int __cdecl M249Fire__5CM249ffi(CM249* this, float, float, int)
M4A1Fire__5CM4A1ffi|o|int __cdecl M4A1Fire__5CM4A1ffi(CM4A1* this, float, float, int)
MAC10Fire__6CMAC10ffi|o|int __cdecl MAC10Fire__6CMAC10ffi(CMAC10* this, float, float, int)
MP5NFire__5CMP5Nffi|o|int __cdecl MP5NFire__5CMP5Nffi(CMP5N* this, float, float, int)
MP_COM_Parse__FPc|o|int __cdecl MP_COM_Parse__FPc(char* )
MP_COM_TokenWaiting__FPc|o|int __cdecl MP_COM_TokenWaiting__FPc(char* )
MakeDamageBloodDecal__12CBaseMonsterifP11TraceResultRC6Vector|o|void __cdecl MakeDamageBloodDecal__12CBaseMonsterifP11TraceResultRC6Vector(CBaseMonster* this, int, float, TraceResult*, const Vector* )
MakeDormant__11CBaseEntity|o|void __cdecl MakeDormant__11CBaseEntity(CBaseEntity* this)
MakeIdealYaw__12CBaseMonsterG6Vector|o|void __cdecl MakeIdealYaw__12CBaseMonsterG6Vector(CBaseMonster* this, Vector)
MakeVIP__11CBasePlayer|o|int __cdecl MakeVIP__11CBasePlayer(CBasePlayer* this)
ManagerThink__13CMultiManager|o|void __cdecl ManagerThink__13CMultiManager(CMultiManager* this)
ManagerUse__13CMultiManagerP11CBaseEntityT18USE_TYPEf|o|void __cdecl ManagerUse__13CMultiManagerP11CBaseEntityT18USE_TYPEf(CMultiManager* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
MarkEntityInPVS__Fiifb|o|int __cdecl MarkEntityInPVS__Fiifb(int, int, float, bool)
MarkLivingPlayersOnTeamAsNotReceivingMoneyNextRound__18CHalfLifeMultiplayi|o|int __cdecl MarkLivingPlayersOnTeamAsNotReceivingMoneyNextRound__18CHalfLifeMultiplayi(CHalfLifeMultiplay* this, int)
MarkSpawnSkipped__18CHalfLifeMultiplay|o|int __cdecl MarkSpawnSkipped__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
MaterialSoundList__10CBreakable9MaterialsRi|o|const int __cdecl MaterialSoundList__10CBreakable9MaterialsRi(CBreakable* this, Materials, int* )
MaterialSoundPrecache__10CBreakable9Materials|o|void __cdecl MaterialSoundPrecache__10CBreakable9Materials(CBreakable* this, Materials)
MaterialSoundRandom__10CBreakableP7edict_s9Materialsf|o|void __cdecl MaterialSoundRandom__10CBreakableP7edict_s9Materialsf(CBreakable* this, edict_s*, Materials, float)
Materialize__15CBasePlayerAmmo|o|void __cdecl Materialize__15CBasePlayerAmmo(CBasePlayerAmmo* this)
Materialize__15CBasePlayerItem|o|void __cdecl Materialize__15CBasePlayerItem(CBasePlayerItem* this)
Materialize__5CItem|o|void __cdecl Materialize__5CItem(CItem* this)
MaxAmmoCarry__Fi|o|int __cdecl MaxAmmoCarry__Fi(int)
MaxSpeed__9CPushable|o|int __cdecl MaxSpeed__9CPushable(CPushable* this)
MenuPrint__11CBasePlayerP11CBasePlayerPCc|o|int __cdecl MenuPrint__11CBasePlayerP11CBasePlayerPCc(CBasePlayer* this, CBasePlayer*, const char* )
MessageGet__9CGameText|o|int __cdecl MessageGet__9CGameText(CGameText* this)
MessageSet__9CGameTextPCc|o|int __cdecl MessageSet__9CGameTextPCc(CGameText* this, const char* )
MessageThink__12CRevertSaved|o|void __cdecl MessageThink__12CRevertSaved(CRevertSaved* this)
MessageTime__12CRevertSaved|o|int __cdecl MessageTime__12CRevertSaved(CRevertSaved* this)
MessageToAll__9CGameText|o|int __cdecl MessageToAll__9CGameText(CGameText* this)
MonsterInitDead__12CBaseMonster|o|void __cdecl MonsterInitDead__12CBaseMonster(CBaseMonster* this)
MortarExplode__7CMortar|o|void __cdecl MortarExplode__7CMortar(CMortar* this)
MoveToward__8CHostageRC6Vector|o|int __cdecl MoveToward__8CHostageRC6Vector(CHostage* this, const Vector* )
MoveTowards__14CHostageImprovRC6Vectorf|o|int __cdecl MoveTowards__14CHostageImprovRC6Vectorf(int, int, float)
Move__14CTriggerCamera|o|void __cdecl Move__14CTriggerCamera(CTriggerCamera* this)
Move__9CPushableP11CBaseEntityi|o|void __cdecl Move__9CPushableP11CBaseEntityi(CPushable* this, CBaseEntity*, int)
MultiTouch__12CBaseTriggerP11CBaseEntity|o|void __cdecl MultiTouch__12CBaseTriggerP11CBaseEntity(CBaseTrigger* this, CBaseEntity* )
MultiWaitOver__12CBaseTrigger|o|void __cdecl MultiWaitOver__12CBaseTrigger(CBaseTrigger* this)
MyMonsterPointer__11CBaseEntity|o|int __cdecl MyMonsterPointer__11CBaseEntity(CBaseEntity* this)
MySquadMonsterPointer__11CBaseEntity|o|int __cdecl MySquadMonsterPointer__11CBaseEntity(CBaseEntity* this)
MyTouch__10CHealthKitP11CBasePlayer|o|BOOL __cdecl MyTouch__10CHealthKitP11CBasePlayer(CHealthKit* this, CBasePlayer* )
MyTouch__11CItemKevlarP11CBasePlayer|o|int __cdecl MyTouch__11CItemKevlarP11CBasePlayer(CItemKevlar* this, CBasePlayer* )
MyTouch__12CItemBatteryP11CBasePlayer|o|int __cdecl MyTouch__12CItemBatteryP11CBasePlayer(CItemBattery* this, CBasePlayer* )
MyTouch__13CItemAntidoteP11CBasePlayer|o|int __cdecl MyTouch__13CItemAntidoteP11CBasePlayer(CItemAntidote* this, CBasePlayer* )
MyTouch__13CItemLongJumpP11CBasePlayer|o|int __cdecl MyTouch__13CItemLongJumpP11CBasePlayer(CItemLongJump* this, CBasePlayer* )
MyTouch__13CItemSecurityP11CBasePlayer|o|int __cdecl MyTouch__13CItemSecurityP11CBasePlayer(CItemSecurity* this, CBasePlayer* )
MyTouch__14CItemThighPackP11CBasePlayer|o|int __cdecl MyTouch__14CItemThighPackP11CBasePlayer(CItemThighPack* this, CBasePlayer* )
MyTouch__16CItemAssaultSuitP11CBasePlayer|o|int __cdecl MyTouch__16CItemAssaultSuitP11CBasePlayer(CItemAssaultSuit* this, CBasePlayer* )
MyTouch__5CItemP11CBasePlayer|o|int __cdecl MyTouch__5CItemP11CBasePlayer(CItem* this, CBasePlayer* )
MyTouch__9CItemSuitP11CBasePlayer|o|int __cdecl MyTouch__9CItemSuitP11CBasePlayer(CItemSuit* this, CBasePlayer* )
NameToGameEvent__FPCc|o|int __cdecl NameToGameEvent__FPCc(const char* )
NameToID__C16BotPhraseManagerPCc|o|int __cdecl NameToID__C16BotPhraseManagerPCc(int, char* s2)
NavReady__8CHostage|o|int __cdecl NavReady__8CHostage(CHostage* this)
NearestPath__12CFuncVehicle|o|int __cdecl NearestPath__12CFuncVehicle(CFuncVehicle* this)
NearestPath__15CFuncTrackTrain|o|void __cdecl NearestPath__15CFuncTrackTrain(CFuncTrackTrain* this)
Nearest__10CPathTrackG6Vector|o|CPathTrack* __cdecl Nearest__10CPathTrackG6Vector(CPathTrack* this, Vector)
NeedsArmor__11CBasePlayer|o|int __cdecl NeedsArmor__11CBasePlayer(CBasePlayer* this)
NeedsDefuseKit__11CBasePlayer|o|int __cdecl NeedsDefuseKit__11CBasePlayer(CBasePlayer* this)
NeedsGrenade__11CBasePlayer|o|int __cdecl NeedsGrenade__11CBasePlayer(CBasePlayer* this)
NeedsPrimaryAmmo__11CBasePlayer|o|int __cdecl NeedsPrimaryAmmo__11CBasePlayer(CBasePlayer* this)
NeedsSecondaryAmmo__11CBasePlayer|o|int __cdecl NeedsSecondaryAmmo__11CBasePlayer(CBasePlayer* this)
NextThink__12CFuncVehiclefi|o|int __cdecl NextThink__12CFuncVehiclefi(CFuncVehicle* this, float, int)
NextThink__15CFuncTrackTrainfi|o|void __cdecl NextThink__15CFuncTrackTrainfi(CFuncTrackTrain* this, float, int)
Next__10CFuncTrain|o|void __cdecl Next__10CFuncTrain(CFuncTrain* this)
Next__10CGunTarget|o|void __cdecl Next__10CGunTarget(CGunTarget* this)
Next__12CFuncVehicle|o|int __cdecl Next__12CFuncVehicle(CFuncVehicle* this)
Next__15CFuncTrackTrain|o|void __cdecl Next__15CFuncTrackTrain(CFuncTrackTrain* this)
NumAsString__Fi|o|int __cdecl NumAsString__Fi(int)
OLD_CheckBombTarget__FP11CBasePlayer|o|int __cdecl OLD_CheckBombTarget__FP11CBasePlayer(CBasePlayer* )
OLD_CheckBuyZone__FP11CBasePlayer|o|int __cdecl OLD_CheckBuyZone__FP11CBasePlayer(CBasePlayer* )
OLD_CheckRescueZone__FP11CBasePlayer|o|int __cdecl OLD_CheckRescueZone__FP11CBasePlayer(CBasePlayer* )
ObjectCaps__10CBreakable|o|int __cdecl ObjectCaps__10CBreakable(CBreakable* this)
ObjectCaps__10CGunTarget|o|int __cdecl ObjectCaps__10CGunTarget(CGunTarget* this)
ObjectCaps__11CBaseButton|o|int __cdecl ObjectCaps__11CBaseButton(CBaseButton* this)
ObjectCaps__11CBaseEntity|o|int __cdecl ObjectCaps__11CBaseEntity(CBaseEntity* this)
ObjectCaps__11CBasePlayer|o|int __cdecl ObjectCaps__11CBasePlayer(CBasePlayer* this)
ObjectCaps__11CFireAndDie|o|int __cdecl ObjectCaps__11CFireAndDie(CFireAndDie* this)
ObjectCaps__11CWallHealth|o|int __cdecl ObjectCaps__11CWallHealth(CWallHealth* this)
ObjectCaps__12CAutoTrigger|o|int __cdecl ObjectCaps__12CAutoTrigger(CAutoTrigger* this)
ObjectCaps__12CBaseTrigger|o|int __cdecl ObjectCaps__12CBaseTrigger(CBaseTrigger* this)
ObjectCaps__12CFuncVehicle|o|int __cdecl ObjectCaps__12CFuncVehicle(CFuncVehicle* this)
ObjectCaps__12CMultiSource|o|int __cdecl ObjectCaps__12CMultiSource(CMultiSource* this)
ObjectCaps__12CPlatTrigger|o|int __cdecl ObjectCaps__12CPlatTrigger(CPlatTrigger* this)
ObjectCaps__12CPointEntity|o|int __cdecl ObjectCaps__12CPointEntity(CPointEntity* this)
ObjectCaps__13CButtonTarget|o|int __cdecl ObjectCaps__13CButtonTarget(CButtonTarget* this)
ObjectCaps__13CCyclerSprite|o|int __cdecl ObjectCaps__13CCyclerSprite(CCyclerSprite* this)
ObjectCaps__13CFuncRotating|o|int __cdecl ObjectCaps__13CFuncRotating(CFuncRotating* this)
ObjectCaps__13CMultiManager|o|int __cdecl ObjectCaps__13CMultiManager(CMultiManager* this)
ObjectCaps__13CTriggerRelay|o|int __cdecl ObjectCaps__13CTriggerRelay(CTriggerRelay* this)
ObjectCaps__14CBaseGrenCatch|o|int __cdecl ObjectCaps__14CBaseGrenCatch(CBaseGrenCatch* this)
ObjectCaps__14CBasePlatTrain|o|int __cdecl ObjectCaps__14CBasePlatTrain(CBasePlatTrain* this)
ObjectCaps__14CMomentaryDoor|o|int __cdecl ObjectCaps__14CMomentaryDoor(CMomentaryDoor* this)
ObjectCaps__14CTriggerCamera|o|int __cdecl ObjectCaps__14CTriggerCamera(CTriggerCamera* this)
ObjectCaps__15CAmbientGeneric|o|int __cdecl ObjectCaps__15CAmbientGeneric(CAmbientGeneric* this)
ObjectCaps__15CFuncTrackTrain|o|int __cdecl ObjectCaps__15CFuncTrackTrain(CFuncTrackTrain* this)
ObjectCaps__15CGameTeamMaster|o|int __cdecl ObjectCaps__15CGameTeamMaster(CGameTeamMaster* this)
ObjectCaps__16CFuncIllusionary|o|int __cdecl ObjectCaps__16CFuncIllusionary(CFuncIllusionary* this)
ObjectCaps__16CFuncMortarField|o|int __cdecl ObjectCaps__16CFuncMortarField(CFuncMortarField* this)
ObjectCaps__17CFrictionModifier|o|int __cdecl ObjectCaps__17CFrictionModifier(CFrictionModifier* this)
ObjectCaps__17CFuncTankControls|o|int __cdecl ObjectCaps__17CFuncTankControls(CFuncTankControls* this)
ObjectCaps__18CFuncTrainControls|o|int __cdecl ObjectCaps__18CFuncTrainControls(CFuncTrainControls* this)
ObjectCaps__19CMomentaryRotButton|o|int __cdecl ObjectCaps__19CMomentaryRotButton(CMomentaryRotButton* this)
ObjectCaps__20CFuncVehicleControls|o|int __cdecl ObjectCaps__20CFuncVehicleControls(CFuncVehicleControls* this)
ObjectCaps__20CTriggerChangeTarget|o|int __cdecl ObjectCaps__20CTriggerChangeTarget(CTriggerChangeTarget* this)
ObjectCaps__4CGib|o|int __cdecl ObjectCaps__4CGib(CGib* this)
ObjectCaps__5CBeam|o|int __cdecl ObjectCaps__5CBeam(CBeam* this)
ObjectCaps__7CCorpse|o|int __cdecl ObjectCaps__7CCorpse(CCorpse* this)
ObjectCaps__7CCycler|o|int __cdecl ObjectCaps__7CCycler(CCycler* this)
ObjectCaps__7CShower|o|int __cdecl ObjectCaps__7CShower(CShower* this)
ObjectCaps__7CSprite|o|int __cdecl ObjectCaps__7CSprite(CSprite* this)
ObjectCaps__8CGrenade|o|int __cdecl ObjectCaps__8CGrenade(CGrenade* this)
ObjectCaps__8CHostage|o|int __cdecl ObjectCaps__8CHostage(CHostage* this)
ObjectCaps__8CSpeaker|o|int __cdecl ObjectCaps__8CSpeaker(CSpeaker* this)
ObjectCaps__9CBaseDoor|o|int __cdecl ObjectCaps__9CBaseDoor(CBaseDoor* this)
ObjectCaps__9CBubbling|o|int __cdecl ObjectCaps__9CBubbling(CBubbling* this)
ObjectCaps__9CFuncTank|o|int __cdecl ObjectCaps__9CFuncTank(CFuncTank* this)
ObjectCaps__9CFuncWall|o|int __cdecl ObjectCaps__9CFuncWall(CFuncWall* this)
ObjectCaps__9CPendulum|o|int __cdecl ObjectCaps__9CPendulum(CPendulum* this)
ObjectCaps__9CPushable|o|int __cdecl ObjectCaps__9CPushable(CPushable* this)
ObjectCaps__9CRecharge|o|int __cdecl ObjectCaps__9CRecharge(CRecharge* this)
ObjectCaps__9CSoundEnt|o|int __cdecl ObjectCaps__9CSoundEnt(CSoundEnt* this)
ObjectCaps__9CSprayCan|o|int __cdecl ObjectCaps__9CSprayCan(CSprayCan* this)
Observer_CheckProperties__11CBasePlayer|o|int __cdecl Observer_CheckProperties__11CBasePlayer(CBasePlayer* this)
Observer_CheckTarget__11CBasePlayer|o|int __cdecl Observer_CheckTarget__11CBasePlayer(CBasePlayer* this)
Observer_FindNextPlayer__11CBasePlayerbPCc|o|int __cdecl Observer_FindNextPlayer__11CBasePlayerbPCc(CBasePlayer* this, bool, const char* )
Observer_HandleButtons__11CBasePlayer|o|int __cdecl Observer_HandleButtons__11CBasePlayer(CBasePlayer* this)
Observer_IsValidTarget__11CBasePlayerib|o|int __cdecl Observer_IsValidTarget__11CBasePlayerib(CBasePlayer* this, int, bool)
Observer_SetMode__11CBasePlayeri|o|int __cdecl Observer_SetMode__11CBasePlayeri(CBasePlayer* this, int)
Off__11CWallHealth|o|void __cdecl Off__11CWallHealth(CWallHealth* this)
Off__19CMomentaryRotButton|o|void __cdecl Off__19CMomentaryRotButton(CMomentaryRotButton* this)
Off__9CRecharge|o|void __cdecl Off__9CRecharge(CRecharge* this)
OnControls__11CBaseEntityP9entvars_s|o|int __cdecl OnControls__11CBaseEntityP9entvars_s(CBaseEntity* this, entvars_s* )
OnControls__12CFuncVehicleP9entvars_s|o|int __cdecl OnControls__12CFuncVehicleP9entvars_s(CFuncVehicle* this, entvars_s* )
OnControls__15CFuncTrackTrainP9entvars_s|o|BOOL __cdecl OnControls__15CFuncTrackTrainP9entvars_s(CFuncTrackTrain* this, entvars_s* )
OnControls__9CFuncTankP9entvars_s|o|BOOL __cdecl OnControls__9CFuncTankP9entvars_s(CFuncTank* this, entvars_s* )
OnFreeEntPrivateData__FP7edict_s|o|int __cdecl OnFreeEntPrivateData__FP7edict_s(edict_s* )
OnInjury__14CHostageImprovf|o|int __cdecl OnInjury__14CHostageImprovf(int, float)
OnInjury__19HostageStateMachinef|o|int __cdecl OnInjury__19HostageStateMachinef(int, float)
OnTouchingWeapon__11CBasePlayerP10CWeaponBox|o|int __cdecl OnTouchingWeapon__11CBasePlayerP10CWeaponBox(CBasePlayer* this, CWeaponBox* )
OnUpkeep__14CHostageImprovf|o|int __cdecl OnUpkeep__14CHostageImprovf(int, float)
OverrideReset__10CFuncTrain|o|void __cdecl OverrideReset__10CFuncTrain(CFuncTrain* this)
OverrideReset__11CBaseEntity|o|int __cdecl OverrideReset__11CBaseEntity(CBaseEntity* this)
OverrideReset__12CFuncVehicle|o|int __cdecl OverrideReset__12CFuncVehicle(CFuncVehicle* this)
OverrideReset__15CFuncTrackTrain|o|void __cdecl OverrideReset__15CFuncTrackTrain(CFuncTrackTrain* this)
OverrideReset__16CFuncTrackChange|o|void __cdecl OverrideReset__16CFuncTrackChange(CFuncTrackChange* this)
P228Fire__5CP228ffi|o|int __cdecl P228Fire__5CP228ffi(CP228* this, float, float, int)
P90Fire__4CP90ffi|o|int __cdecl P90Fire__4CP90ffi(CP90* this, float, float, int)
PackAmmo__10CWeaponBoxii|o|BOOL __cdecl PackAmmo__10CWeaponBoxii(CWeaponBox* this, int, int)
PackDeadPlayerItems__11CBasePlayer|o|void __cdecl PackDeadPlayerItems__11CBasePlayer(CBasePlayer* this)
PackWeapon__10CWeaponBoxP15CBasePlayerItem|o|BOOL __cdecl PackWeapon__10CWeaponBoxP15CBasePlayerItem(CWeaponBox* this, CBasePlayerItem* )
PainSound__12CBaseMonster|o|int __cdecl PainSound__12CBaseMonster(CBaseMonster* this)
Pain__11CBasePlayerib|o|void __cdecl Pain__11CBasePlayerib(CBasePlayer* this, int, bool)
ParseAutoBuyString__11CBasePlayerPCcRbT2|o|int __cdecl ParseAutoBuyString__11CBasePlayerPCcRbT2(CBasePlayer* this, const char*, bool*, bool* )
PendulumUse__9CPendulumP11CBaseEntityT18USE_TYPEf|o|void __cdecl PendulumUse__9CPendulumP11CBaseEntityT18USE_TYPEf(CPendulum* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
PickFlashKillWeaponString__11CBasePlayer|o|int __cdecl PickFlashKillWeaponString__11CBasePlayer(CBasePlayer* this)
PickGrenadeKillWeaponString__11CBasePlayer|o|int __cdecl PickGrenadeKillWeaponString__11CBasePlayer(CBasePlayer* this)
PickNextVIP__18CHalfLifeMultiplay|o|int __cdecl PickNextVIP__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
PickPrimaryCareerTaskWeapon__11CBasePlayer|o|int __cdecl PickPrimaryCareerTaskWeapon__11CBasePlayer(CBasePlayer* this)
PickSecondaryCareerTaskWeapon__11CBasePlayer|o|int __cdecl PickSecondaryCareerTaskWeapon__11CBasePlayer(CBasePlayer* this)
PlatSpawnInsideTrigger__FP9entvars_s|o|void __cdecl PlatSpawnInsideTrigger__FP9entvars_s(entvars_s* )
PlatUse__9CFuncPlatP11CBaseEntityT18USE_TYPEf|o|void __cdecl PlatUse__9CFuncPlatP11CBaseEntityT18USE_TYPEf(CFuncPlat* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
PlayCDTrack__Fi|o|void __cdecl PlayCDTrack__Fi(int)
PlayEmptySound__17CBasePlayerWeapon|o|BOOL __cdecl PlayEmptySound__17CBasePlayerWeapon(CBasePlayerWeapon* this)
PlayFollowRescueSound__8CHostage|o|int __cdecl PlayFollowRescueSound__8CHostage(CHostage* this)
PlayLockSounds__FP9entvars_sP10locksoundsii|o|void __cdecl PlayLockSounds__FP9entvars_sP10locksoundsii(entvars_s*, locksounds*, int, int)
PlayPainSound__8CHostage|o|int __cdecl PlayPainSound__8CHostage(CHostage* this)
PlaySound__19CMomentaryRotButton|o|void __cdecl PlaySound__19CMomentaryRotButton(CMomentaryRotButton* this)
PlayTextureSounds__10CGameRules|o|int __cdecl PlayTextureSounds__10CGameRules(CGameRules* this)
PlayTextureSounds__18CHalfLifeMultiplay|o|int __cdecl PlayTextureSounds__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
PlayTrack__15CTriggerCDAudio|o|void __cdecl PlayTrack__15CTriggerCDAudio(CTriggerCDAudio* this)
Play__14CTargetCDAudio|o|void __cdecl Play__14CTargetCDAudio(CTargetCDAudio* this)
PlayerCanBuy__17CHalfLifeTrainingP11CBasePlayer|o|int __cdecl PlayerCanBuy__17CHalfLifeTrainingP11CBasePlayer(CHalfLifeTraining* this, CBasePlayer* )
PlayerCustomization__FP7edict_sP15customization_s|o|void __cdecl PlayerCustomization__FP7edict_sP15customization_s(edict_s*, customization_s* )
PlayerDeathThink__11CBasePlayer|o|void __cdecl PlayerDeathThink__11CBasePlayer(CBasePlayer* this)
PlayerGotAmmo__14CHalfLifeRulesP11CBasePlayerPci|o|void __cdecl PlayerGotAmmo__14CHalfLifeRulesP11CBasePlayerPci(CHalfLifeRules* this, CBasePlayer*, char*, int)
PlayerGotAmmo__18CHalfLifeMultiplayP11CBasePlayerPci|o|void __cdecl PlayerGotAmmo__18CHalfLifeMultiplayP11CBasePlayerPci(CHalfLifeMultiplay* this, CBasePlayer*, char*, int)
PlayerGotItem__14CHalfLifeRulesP11CBasePlayerP5CItem|o|void __cdecl PlayerGotItem__14CHalfLifeRulesP11CBasePlayerP5CItem(CHalfLifeRules* this, CBasePlayer*, CItem* )
PlayerGotItem__18CHalfLifeMultiplayP11CBasePlayerP5CItem|o|void __cdecl PlayerGotItem__18CHalfLifeMultiplayP11CBasePlayerP5CItem(CHalfLifeMultiplay* this, CBasePlayer*, CItem* )
PlayerGotWeapon__14CHalfLifeRulesP11CBasePlayerP15CBasePlayerItem|o|void __cdecl PlayerGotWeapon__14CHalfLifeRulesP11CBasePlayerP15CBasePlayerItem(CHalfLifeRules* this, CBasePlayer*, CBasePlayerItem* )
PlayerGotWeapon__18CHalfLifeMultiplayP11CBasePlayerP15CBasePlayerItem|o|void __cdecl PlayerGotWeapon__18CHalfLifeMultiplayP11CBasePlayerP15CBasePlayerItem(CHalfLifeMultiplay* this, CBasePlayer*, CBasePlayerItem* )
PlayerHasBlockedPlayer__13CVoiceGameMgrP11CBasePlayerT1|o|int __cdecl PlayerHasBlockedPlayer__13CVoiceGameMgrP11CBasePlayerT1(CVoiceGameMgr* this, CBasePlayer*, CBasePlayer* )
PlayerKilled__14CHalfLifeRulesP11CBasePlayerP9entvars_sT2|o|void __cdecl PlayerKilled__14CHalfLifeRulesP11CBasePlayerP9entvars_sT2(CHalfLifeRules* this, CBasePlayer*, entvars_s*, entvars_s* )
PlayerKilled__17CHalfLifeTrainingP11CBasePlayerP9entvars_sT2|o|int __cdecl PlayerKilled__17CHalfLifeTrainingP11CBasePlayerP9entvars_sT2(CHalfLifeTraining* this, CBasePlayer*, entvars_s*, entvars_s* )
PlayerKilled__18CHalfLifeMultiplayP11CBasePlayerP9entvars_sT2|o|void __cdecl PlayerKilled__18CHalfLifeMultiplayP11CBasePlayerP9entvars_sT2(CHalfLifeMultiplay* this, CBasePlayer*, entvars_s*, entvars_s* )
PlayerPostThink__FP7edict_s|o|void __cdecl PlayerPostThink__FP7edict_s(edict_s* )
PlayerPreThink__FP7edict_s|o|void __cdecl PlayerPreThink__FP7edict_s(edict_s* )
PlayerRelationship__14CHalfLifeRulesP11CBasePlayerP11CBaseEntity|o|int __cdecl PlayerRelationship__14CHalfLifeRulesP11CBasePlayerP11CBaseEntity(CHalfLifeRules* this, CBasePlayer*, CBaseEntity* )
PlayerRelationship__18CHalfLifeMultiplayP11CBasePlayerP11CBaseEntity|o|int __cdecl PlayerRelationship__18CHalfLifeMultiplayP11CBasePlayerP11CBaseEntity(CHalfLifeMultiplay* this, CBasePlayer*, CBaseEntity* )
PlayerSpawn__14CHalfLifeRulesP11CBasePlayer|o|void __cdecl PlayerSpawn__14CHalfLifeRulesP11CBasePlayer(CHalfLifeRules* this, CBasePlayer* )
PlayerSpawn__17CHalfLifeTrainingP11CBasePlayer|o|int __cdecl PlayerSpawn__17CHalfLifeTrainingP11CBasePlayer(CHalfLifeTraining* this, CBasePlayer* )
PlayerSpawn__18CHalfLifeMultiplayP11CBasePlayer|o|void __cdecl PlayerSpawn__18CHalfLifeMultiplayP11CBasePlayer(CHalfLifeMultiplay* this, CBasePlayer* )
PlayerThink__14CHalfLifeRulesP11CBasePlayer|o|void __cdecl PlayerThink__14CHalfLifeRulesP11CBasePlayer(CHalfLifeRules* this, CBasePlayer* )
PlayerThink__17CHalfLifeTrainingP11CBasePlayer|o|int __cdecl PlayerThink__17CHalfLifeTrainingP11CBasePlayer(CHalfLifeTraining* this, CBasePlayer* )
PlayerThink__18CHalfLifeMultiplayP11CBasePlayer|o|void __cdecl PlayerThink__18CHalfLifeMultiplayP11CBasePlayer(CHalfLifeMultiplay* this, CBasePlayer* )
PlayerUse__11CBasePlayer|o|void __cdecl PlayerUse__11CBasePlayer(CBasePlayer* this)
Player_Encode__FP7delta_sPCUcT1|o|void __cdecl Player_Encode__FP7delta_sPCUcT1(delta_s*, const unsigned __int8*, const unsigned __int8* )
Player_FieldInit__FP7delta_s|o|void __cdecl Player_FieldInit__FP7delta_s(delta_s* )
PointAt__8CHostageRC6Vector|o|int __cdecl PointAt__8CHostageRC6Vector(CHostage* this, const Vector* )
PointEntInit__5CBeamRC6Vectori|o|void __cdecl PointEntInit__5CBeamRC6Vectori(CBeam* this, const Vector*, int)
PointInFront__6CPlaneRC6Vector|o|BOOL __cdecl PointInFront__6CPlaneRC6Vector(const Vector* )
PointsInit__5CBeamRC6VectorT1|o|void __cdecl PointsInit__5CBeamRC6VectorT1(CBeam* this, const Vector*, const Vector* )
Points__10CGameScore|o|int __cdecl Points__10CGameScore(CGameScore* this)
PostThink__11CBasePlayer|o|void __cdecl PostThink__11CBasePlayer(CBasePlayer* this)
PreDetonate__8CGrenade|o|void __cdecl PreDetonate__8CGrenade(CGrenade* this)
PreThink__11CBasePlayer|o|void __cdecl PreThink__11CBasePlayer(CBasePlayer* this)
PreThink__8CHostage|o|int __cdecl PreThink__8CHostage(CHostage* this)
Precache__10C45ACPAmmo|o|void __cdecl Precache__10C45ACPAmmo(C45ACPAmmo* this)
Precache__10CBreakable|o|void __cdecl Precache__10CBreakable(CBreakable* this)
Precache__10CEnvFunnel|o|void __cdecl Precache__10CEnvFunnel(CEnvFunnel* this)
Precache__10CFiveSeven|o|void __cdecl Precache__10CFiveSeven(CFiveSeven* this)
Precache__10CFlashbang|o|void __cdecl Precache__10CFlashbang(CFlashbang* this)
Precache__10CFuncTrain|o|void __cdecl Precache__10CFuncTrain(CFuncTrain* this)
Precache__10CHEGrenade|o|void __cdecl Precache__10CHEGrenade(CHEGrenade* this)
Precache__10CHealthKit|o|void __cdecl Precache__10CHealthKit(CHealthKit* this)
Precache__10CLightning|o|void __cdecl Precache__10CLightning(CLightning* this)
Precache__10CWeaponBox|o|void __cdecl Precache__10CWeaponBox(CWeaponBox* this)
Precache__11C357SIGAmmo|o|void __cdecl Precache__11C357SIGAmmo(C357SIGAmmo* this)
Precache__11CBaseButton|o|void __cdecl Precache__11CBaseButton(CBaseButton* this)
Precache__11CBaseEntity|o|void __cdecl Precache__11CBaseEntity(CBaseEntity* this)
Precache__11CBasePlayer|o|void __cdecl Precache__11CBasePlayer(CBasePlayer* this)
Precache__11CEnvShooter|o|void __cdecl Precache__11CEnvShooter(CEnvShooter* this)
Precache__11CFireAndDie|o|void __cdecl Precache__11CFireAndDie(CFireAndDie* this)
Precache__11CGibShooter|o|void __cdecl Precache__11CGibShooter(CGibShooter* this)
Precache__11CItemKevlar|o|void __cdecl Precache__11CItemKevlar(CItemKevlar* this)
Precache__11CTestEffect|o|void __cdecl Precache__11CTestEffect(CTestEffect* this)
Precache__11CWallHealth|o|void __cdecl Precache__11CWallHealth(CWallHealth* this)
Precache__12C556NatoAmmo|o|void __cdecl Precache__12C556NatoAmmo(C556NatoAmmo* this)
Precache__12C762NatoAmmo|o|void __cdecl Precache__12C762NatoAmmo(C762NatoAmmo* this)
Precache__12CAutoTrigger|o|void __cdecl Precache__12CAutoTrigger(CAutoTrigger* this)
Precache__12CEnvBeverage|o|void __cdecl Precache__12CEnvBeverage(CEnvBeverage* this)
Precache__12CFuncVehicle|o|void __cdecl Precache__12CFuncVehicle(CFuncVehicle* this)
Precache__12CItemBattery|o|void __cdecl Precache__12CItemBattery(CItemBattery* this)
Precache__13CBuckShotAmmo|o|void __cdecl Precache__13CBuckShotAmmo(CBuckShotAmmo* this)
Precache__13CFuncRotating|o|void __cdecl Precache__13CFuncRotating(CFuncRotating* this)
Precache__13CItemAntidote|o|void __cdecl Precache__13CItemAntidote(CItemAntidote* this)
Precache__13CItemLongJump|o|void __cdecl Precache__13CItemLongJump(CItemLongJump* this)
Precache__13CItemSecurity|o|void __cdecl Precache__13CItemSecurity(CItemSecurity* this)
Precache__13CSmokeGrenade|o|void __cdecl Precache__13CSmokeGrenade(CSmokeGrenade* this)
Precache__14C338MagnumAmmo|o|void __cdecl Precache__14C338MagnumAmmo(C338MagnumAmmo* this)
Precache__14CBasePlatTrain|o|void __cdecl Precache__14CBasePlatTrain(CBasePlatTrain* this)
Precache__14CItemThighPack|o|void __cdecl Precache__14CItemThighPack(CItemThighPack* this)
Precache__14CMomentaryDoor|o|void __cdecl Precache__14CMomentaryDoor(CMomentaryDoor* this)
Precache__15C556NatoBoxAmmo|o|void __cdecl Precache__15C556NatoBoxAmmo(C556NatoBoxAmmo* this)
Precache__15CAmbientGeneric|o|void __cdecl Precache__15CAmbientGeneric(CAmbientGeneric* this)
Precache__15CFuncTankRocket|o|void __cdecl Precache__15CFuncTankRocket(CFuncTankRocket* this)
Precache__15CFuncTrackTrain|o|void __cdecl Precache__15CFuncTrackTrain(CFuncTrackTrain* this)
Precache__16CFuncMortarField|o|void __cdecl Precache__16CFuncMortarField(CFuncMortarField* this)
Precache__16CFuncTrackChange|o|void __cdecl Precache__16CFuncTrackChange(CFuncTrackChange* this)
Precache__16CItemAssaultSuit|o|void __cdecl Precache__16CItemAssaultSuit(CItemAssaultSuit* this)
Precache__3CC4|o|void __cdecl Precache__3CC4(CC4* this)
Precache__3CM3|o|void __cdecl Precache__3CM3(CM3* this)
Precache__4CAUG|o|void __cdecl Precache__4CAUG(CAUG* this)
Precache__4CAWP|o|void __cdecl Precache__4CAWP(CAWP* this)
Precache__4CP90|o|void __cdecl Precache__4CP90(CP90* this)
Precache__4CTMP|o|void __cdecl Precache__4CTMP(CTMP* this)
Precache__4CUSP|o|void __cdecl Precache__4CUSP(CUSP* this)
Precache__5CAK47|o|void __cdecl Precache__5CAK47(CAK47* this)
Precache__5CBeam|o|void __cdecl Precache__5CBeam(CBeam* this)
Precache__5CM249|o|void __cdecl Precache__5CM249(CM249* this)
Precache__5CM4A1|o|void __cdecl Precache__5CM4A1(CM4A1* this)
Precache__5CMP5N|o|void __cdecl Precache__5CMP5N(CMP5N* this)
Precache__5CP228|o|void __cdecl Precache__5CP228(CP228* this)
Precache__6CELITE|o|void __cdecl Precache__6CELITE(CELITE* this)
Precache__6CFamas|o|void __cdecl Precache__6CFamas(CFamas* this)
Precache__6CG3SG1|o|void __cdecl Precache__6CG3SG1(CG3SG1* this)
Precache__6CGalil|o|void __cdecl Precache__6CGalil(CGalil* this)
Precache__6CKnife|o|void __cdecl Precache__6CKnife(CKnife* this)
Precache__6CLaser|o|void __cdecl Precache__6CLaser(CLaser* this)
Precache__6CMAC10|o|void __cdecl Precache__6CMAC10(CMAC10* this)
Precache__6CSCOUT|o|void __cdecl Precache__6CSCOUT(CSCOUT* this)
Precache__6CSG550|o|void __cdecl Precache__6CSG550(CSG550* this)
Precache__6CSG552|o|void __cdecl Precache__6CSG552(CSG552* this)
Precache__6CUMP45|o|void __cdecl Precache__6CUMP45(CUMP45* this)
Precache__6CWorld|o|void __cdecl Precache__6CWorld(CWorld* this)
Precache__7CDEAGLE|o|void __cdecl Precache__7CDEAGLE(CDEAGLE* this)
Precache__7CLadder|o|void __cdecl Precache__7CLadder(CLadder* this)
Precache__7CMortar|o|void __cdecl Precache__7CMortar(CMortar* this)
Precache__7CSprite|o|void __cdecl Precache__7CSprite(CSprite* this)
Precache__7CXM1014|o|void __cdecl Precache__7CXM1014(CXM1014* this)
Precache__8C9MMAmmo|o|void __cdecl Precache__8C9MMAmmo(C9MMAmmo* this)
Precache__8CAirtank|o|void __cdecl Precache__8CAirtank(CAirtank* this)
Precache__8CArmoury|o|void __cdecl Precache__8CArmoury(CArmoury* this)
Precache__8CGLOCK18|o|void __cdecl Precache__8CGLOCK18(CGLOCK18* this)
Precache__8CHostage|o|void __cdecl Precache__8CHostage(CHostage* this)
Precache__8CMessage|o|void __cdecl Precache__8CMessage(CMessage* this)
Precache__8CSpeaker|o|void __cdecl Precache__8CSpeaker(CSpeaker* this)
Precache__9C50AEAmmo|o|void __cdecl Precache__9C50AEAmmo(C50AEAmmo* this)
Precache__9C57MMAmmo|o|void __cdecl Precache__9C57MMAmmo(C57MMAmmo* this)
Precache__9CBaseDoor|o|void __cdecl Precache__9CBaseDoor(CBaseDoor* this)
Precache__9CBubbling|o|void __cdecl Precache__9CBubbling(CBubbling* this)
Precache__9CEnvSpark|o|void __cdecl Precache__9CEnvSpark(CEnvSpark* this)
Precache__9CFuncPlat|o|void __cdecl Precache__9CFuncPlat(CFuncPlat* this)
Precache__9CFuncTank|o|void __cdecl Precache__9CFuncTank(CFuncTank* this)
Precache__9CItemSoda|o|void __cdecl Precache__9CItemSoda(CItemSoda* this)
Precache__9CItemSuit|o|void __cdecl Precache__9CItemSuit(CItemSuit* this)
Precache__9CPushable|o|void __cdecl Precache__9CPushable(CPushable* this)
Precache__9CRecharge|o|void __cdecl Precache__9CRecharge(CRecharge* this)
Precache__9CSoundEnt|o|void __cdecl Precache__9CSoundEnt(CSoundEnt* this)
Precache__9CWreckage|o|void __cdecl Precache__9CWreckage(CWreckage* this)
PrimaryAmmoIndex__15CBasePlayerItem|o|int __cdecl PrimaryAmmoIndex__15CBasePlayerItem(CBasePlayerItem* this)
PrimaryAmmoIndex__17CBasePlayerWeapon|o|int __cdecl PrimaryAmmoIndex__17CBasePlayerWeapon(CBasePlayerWeapon* this)
PrimaryAttack__10CFiveSeven|o|int __cdecl PrimaryAttack__10CFiveSeven(CFiveSeven* this)
PrimaryAttack__10CFlashbang|o|int __cdecl PrimaryAttack__10CFlashbang(CFlashbang* this)
PrimaryAttack__10CHEGrenade|o|int __cdecl PrimaryAttack__10CHEGrenade(CHEGrenade* this)
PrimaryAttack__13CSmokeGrenade|o|int __cdecl PrimaryAttack__13CSmokeGrenade(CSmokeGrenade* this)
PrimaryAttack__13CWeaponCycler|o|void __cdecl PrimaryAttack__13CWeaponCycler(CWeaponCycler* this)
PrimaryAttack__17CBasePlayerWeapon|o|int __cdecl PrimaryAttack__17CBasePlayerWeapon(CBasePlayerWeapon* this)
PrimaryAttack__3CC4|o|int __cdecl PrimaryAttack__3CC4(CC4* this)
PrimaryAttack__3CM3|o|int __cdecl PrimaryAttack__3CM3(CM3* this)
PrimaryAttack__4CAUG|o|int __cdecl PrimaryAttack__4CAUG(CAUG* this)
PrimaryAttack__4CAWP|o|int __cdecl PrimaryAttack__4CAWP(CAWP* this)
PrimaryAttack__4CP90|o|int __cdecl PrimaryAttack__4CP90(CP90* this)
PrimaryAttack__4CTMP|o|int __cdecl PrimaryAttack__4CTMP(CTMP* this)
PrimaryAttack__4CUSP|o|int __cdecl PrimaryAttack__4CUSP(CUSP* this)
PrimaryAttack__5CAK47|o|int __cdecl PrimaryAttack__5CAK47(CAK47* this)
PrimaryAttack__5CM249|o|int __cdecl PrimaryAttack__5CM249(CM249* this)
PrimaryAttack__5CM4A1|o|int __cdecl PrimaryAttack__5CM4A1(CM4A1* this)
PrimaryAttack__5CMP5N|o|int __cdecl PrimaryAttack__5CMP5N(CMP5N* this)
PrimaryAttack__5CP228|o|int __cdecl PrimaryAttack__5CP228(CP228* this)
PrimaryAttack__6CELITE|o|int __cdecl PrimaryAttack__6CELITE(CELITE* this)
PrimaryAttack__6CFamas|o|int __cdecl PrimaryAttack__6CFamas(CFamas* this)
PrimaryAttack__6CG3SG1|o|int __cdecl PrimaryAttack__6CG3SG1(CG3SG1* this)
PrimaryAttack__6CGalil|o|int __cdecl PrimaryAttack__6CGalil(CGalil* this)
PrimaryAttack__6CKnife|o|int __cdecl PrimaryAttack__6CKnife(CKnife* this)
PrimaryAttack__6CMAC10|o|int __cdecl PrimaryAttack__6CMAC10(CMAC10* this)
PrimaryAttack__6CSCOUT|o|int __cdecl PrimaryAttack__6CSCOUT(CSCOUT* this)
PrimaryAttack__6CSG550|o|int __cdecl PrimaryAttack__6CSG550(CSG550* this)
PrimaryAttack__6CSG552|o|int __cdecl PrimaryAttack__6CSG552(CSG552* this)
PrimaryAttack__6CUMP45|o|int __cdecl PrimaryAttack__6CUMP45(CUMP45* this)
PrimaryAttack__7CDEAGLE|o|int __cdecl PrimaryAttack__7CDEAGLE(CDEAGLE* this)
PrimaryAttack__7CXM1014|o|int __cdecl PrimaryAttack__7CXM1014(CXM1014* this)
PrimaryAttack__8CGLOCK18|o|int __cdecl PrimaryAttack__8CGLOCK18(CGLOCK18* this)
PrintDebugFlag__FPCc|o|int __cdecl PrintDebugFlag__FPCc(const char* )
PrintIfWatched__C4CBotPce|o|int __cdecl PrintIfWatched__C4CBotPce(int, char* format, char arg)
Print__C4CBotPce|o|int __cdecl Print__C4CBotPce(int, char* format, char arg)
PrioritizeAutoBuyString__11CBasePlayerPcPCc|o|int __cdecl PrioritizeAutoBuyString__11CBasePlayerPcPCc(CBasePlayer* this, char*, const char* )
ProcessKickVote__FP11CBasePlayerT0|o|int __cdecl ProcessKickVote__FP11CBasePlayerT0(CBasePlayer*, CBasePlayer* )
ProcessMapVote__18CHalfLifeMultiplayP11CBasePlayeri|o|int __cdecl ProcessMapVote__18CHalfLifeMultiplayP11CBasePlayeri(CHalfLifeMultiplay* this, CBasePlayer*, int)
Project__10CPathTrackP10CPathTrackT1P6Vectorf|o|void __cdecl Project__10CPathTrackP10CPathTrackT1P6Vectorf(CPathTrack* this, CPathTrack*, CPathTrack*, Vector*, float)
QuaternionMatrix__FPfPA3_f|o|int __cdecl QuaternionMatrix__FPfPA3_f(float*, float** )
QuaternionSlerp__FPfT0fT0|o|int __cdecl QuaternionSlerp__FPfT0fT0(float*, float*, float, float* )
QueueCareerRoundEndMenu__18CHalfLifeMultiplayfi|o|int __cdecl QueueCareerRoundEndMenu__18CHalfLifeMultiplayfi(CHalfLifeMultiplay* this, float, int)
REMOVE_ENTITY__FP7edict_s|o|void __cdecl REMOVE_ENTITY__FP7edict_s(edict_s* )
RadiationThink__12CTriggerHurt|o|void __cdecl RadiationThink__12CTriggerHurt(CTriggerHurt* this)
Radio1__FP11CBasePlayeri|o|int __cdecl Radio1__FP11CBasePlayeri(CBasePlayer*, int)
Radio2__FP11CBasePlayeri|o|int __cdecl Radio2__FP11CBasePlayeri(CBasePlayer*, int)
Radio3__FP11CBasePlayeri|o|int __cdecl Radio3__FP11CBasePlayeri(CBasePlayer*, int)
Radio__11CBasePlayerPCcT1sb|o|int __cdecl Radio__11CBasePlayerPCcT1sb(CBasePlayer* this, const char*, const char*, __int16, bool)
RadiusDamage2__FG6VectorP9entvars_sT1ffii|o|int __cdecl RadiusDamage2__FG6VectorP9entvars_sT1ffii(Vector&, entvars_s*, entvars_s*, float, float, int, int)
RadiusDamage__12CBaseMonsterG6VectorP9entvars_sT2fii|o|void __cdecl RadiusDamage__12CBaseMonsterG6VectorP9entvars_sT2fii(CBaseMonster* this, Vector&, entvars_s*, entvars_s*, float, int, int)
RadiusDamage__12CBaseMonsterP9entvars_sT1fii|o|void __cdecl RadiusDamage__12CBaseMonsterP9entvars_sT1fii(CBaseMonster* this, entvars_s*, entvars_s*, float, int, int)
RadiusDamage__FG6VectorP9entvars_sT1ffii|o|void __cdecl RadiusDamage__FG6VectorP9entvars_sT1ffii(Vector&, entvars_s*, entvars_s*, float, float, int, int)
RadiusFlash__FG6VectorP9entvars_sT1fii|o|int __cdecl RadiusFlash__FG6VectorP9entvars_sT1fii(Vector&, entvars_s*, entvars_s*, float, int, int)
Radius__6CShake|o|int __cdecl Radius__6CShake(CShake* this)
RampPitchVol__13CFuncRotatingi|o|void __cdecl RampPitchVol__13CFuncRotatingi(CFuncRotating* this, int)
RampThink__15CAmbientGeneric|o|void __cdecl RampThink__15CAmbientGeneric(CAmbientGeneric* this)
RandomArea__10CLightning|o|void __cdecl RandomArea__10CLightning(CLightning* this)
RandomPoint__10CLightningR6Vector|o|void __cdecl RandomPoint__10CLightningR6Vector(CLightning* this, Vector* )
RandomTargetname__5CBeamPCc|o|CBaseEntity* __cdecl RandomTargetname__5CBeamPCc(CBeam* this, const char* )
RePosition__8CHostage|o|int __cdecl RePosition__8CHostage(CHostage* this)
ReadEntVars__8CRestorePCcP9entvars_s|o|int __cdecl ReadEntVars__8CRestorePCcP9entvars_s(CRestore* this, const char*, entvars_s* )
ReadField__8CRestorePvP15TYPEDESCRIPTIONiiiPcT1|o|int __cdecl ReadField__8CRestorePvP15TYPEDESCRIPTIONiiiPcT1(int, int, int, int, int, int, char* s2, char* s)
ReadFields__8CRestorePCcPvP15TYPEDESCRIPTIONi|o|int __cdecl ReadFields__8CRestorePCcPvP15TYPEDESCRIPTIONi(CRestore* this, const char**, TYPEDESCRIPTION*, int)
ReadInt__8CRestore|o|int __cdecl ReadInt__8CRestore(CRestore* this)
ReadMultiplayCvars__FP18CHalfLifeMultiplay|o|int __cdecl ReadMultiplayCvars__FP18CHalfLifeMultiplay(CHalfLifeMultiplay* )
ReadNamedInt__8CRestorePCc|o|int __cdecl ReadNamedInt__8CRestorePCc(CRestore* this, const char* )
ReadNamedString__8CRestorePCc|o|char* __cdecl ReadNamedString__8CRestorePCc(CRestore* this, const char* )
ReadShort__8CRestore|o|__int16 __cdecl ReadShort__8CRestore(CRestore* this)
RebuyArmor__11CBasePlayer|o|int __cdecl RebuyArmor__11CBasePlayer(CBasePlayer* this)
RebuyDefuser__11CBasePlayer|o|int __cdecl RebuyDefuser__11CBasePlayer(CBasePlayer* this)
RebuyFlashbang__11CBasePlayer|o|int __cdecl RebuyFlashbang__11CBasePlayer(CBasePlayer* this)
RebuyHEGrenade__11CBasePlayer|o|int __cdecl RebuyHEGrenade__11CBasePlayer(CBasePlayer* this)
RebuyNightVision__11CBasePlayer|o|int __cdecl RebuyNightVision__11CBasePlayer(CBasePlayer* this)
RebuyPrimaryAmmo__11CBasePlayer|o|int __cdecl RebuyPrimaryAmmo__11CBasePlayer(CBasePlayer* this)
RebuyPrimaryWeapon__11CBasePlayer|o|int __cdecl RebuyPrimaryWeapon__11CBasePlayer(CBasePlayer* this)
RebuySecondaryAmmo__11CBasePlayer|o|int __cdecl RebuySecondaryAmmo__11CBasePlayer(CBasePlayer* this)
RebuySecondaryWeapon__11CBasePlayer|o|int __cdecl RebuySecondaryWeapon__11CBasePlayer(CBasePlayer* this)
RebuySmokeGrenade__11CBasePlayer|o|int __cdecl RebuySmokeGrenade__11CBasePlayer(CBasePlayer* this)
Rebuy__11CBasePlayer|o|int __cdecl Rebuy__11CBasePlayer(CBasePlayer* this)
Recharge__11CWallHealth|o|void __cdecl Recharge__11CWallHealth(CWallHealth* this)
Recharge__9CRecharge|o|void __cdecl Recharge__9CRecharge(CRecharge* this)
ReflectGauss__11CBaseEntity|o|int __cdecl ReflectGauss__11CBaseEntity(CBaseEntity* this)
RefreshSkillData__10CGameRules|o|void __cdecl RefreshSkillData__10CGameRules(CGameRules* this)
RefreshSkillData__18CHalfLifeMultiplay|o|void __cdecl RefreshSkillData__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
Register__12CMultiSource|o|void __cdecl Register__12CMultiSource(CMultiSource* this)
RelinkBeam__5CBeam|o|void __cdecl RelinkBeam__5CBeam(CBeam* this)
ReloadMapCycleFile__FPcP10mapcycle_s|o|int __cdecl ReloadMapCycleFile__FPcP10mapcycle_s(char*, mapcycle_s* )
ReloadSound__17CBasePlayerWeapon|o|int __cdecl ReloadSound__17CBasePlayerWeapon(CBasePlayerWeapon* this)
Reload__10CFiveSeven|o|int __cdecl Reload__10CFiveSeven(CFiveSeven* this)
Reload__17CBasePlayerWeapon|o|BOOL __cdecl Reload__17CBasePlayerWeapon(CBasePlayerWeapon* this)
Reload__3CM3|o|int __cdecl Reload__3CM3(CM3* this)
Reload__4CAUG|o|int __cdecl Reload__4CAUG(CAUG* this)
Reload__4CAWP|o|int __cdecl Reload__4CAWP(CAWP* this)
Reload__4CP90|o|int __cdecl Reload__4CP90(CP90* this)
Reload__4CTMP|o|int __cdecl Reload__4CTMP(CTMP* this)
Reload__4CUSP|o|int __cdecl Reload__4CUSP(CUSP* this)
Reload__5CAK47|o|int __cdecl Reload__5CAK47(CAK47* this)
Reload__5CM249|o|int __cdecl Reload__5CM249(CM249* this)
Reload__5CM4A1|o|int __cdecl Reload__5CM4A1(CM4A1* this)
Reload__5CMP5N|o|int __cdecl Reload__5CMP5N(CMP5N* this)
Reload__5CP228|o|int __cdecl Reload__5CP228(CP228* this)
Reload__6CELITE|o|int __cdecl Reload__6CELITE(CELITE* this)
Reload__6CFamas|o|int __cdecl Reload__6CFamas(CFamas* this)
Reload__6CG3SG1|o|int __cdecl Reload__6CG3SG1(CG3SG1* this)
Reload__6CGalil|o|int __cdecl Reload__6CGalil(CGalil* this)
Reload__6CMAC10|o|int __cdecl Reload__6CMAC10(CMAC10* this)
Reload__6CSCOUT|o|int __cdecl Reload__6CSCOUT(CSCOUT* this)
Reload__6CSG550|o|int __cdecl Reload__6CSG550(CSG550* this)
Reload__6CSG552|o|int __cdecl Reload__6CSG552(CSG552* this)
Reload__6CUMP45|o|int __cdecl Reload__6CUMP45(CUMP45* this)
Reload__7CDEAGLE|o|int __cdecl Reload__7CDEAGLE(CDEAGLE* this)
Reload__7CXM1014|o|int __cdecl Reload__7CXM1014(CXM1014* this)
Reload__8CGLOCK18|o|int __cdecl Reload__8CGLOCK18(CGLOCK18* this)
Remember__12CBaseMonsteri|o|int __cdecl Remember__12CBaseMonsteri(CBaseMonster* this, int)
RemoveAllItems__11CBasePlayeri|o|void __cdecl RemoveAllItems__11CBasePlayeri(CBasePlayer* this, int)
RemoveGuns__18CHalfLifeMultiplay|o|int __cdecl RemoveGuns__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
RemoveLevelText__11CBasePlayer|o|int __cdecl RemoveLevelText__11CBasePlayer(CBasePlayer* this)
RemoveOnFire__12CGameCounter|o|int __cdecl RemoveOnFire__12CGameCounter(CGameCounter* this)
RemoveOnFire__12CGameTeamSet|o|int __cdecl RemoveOnFire__12CGameTeamSet(CGameTeamSet* this)
RemoveOnFire__15CGameCounterSet|o|int __cdecl RemoveOnFire__15CGameCounterSet(CGameCounterSet* this)
RemoveOnFire__15CGamePlayerHurt|o|int __cdecl RemoveOnFire__15CGamePlayerHurt(CGamePlayerHurt* this)
RemoveOnFire__15CGamePlayerTeam|o|int __cdecl RemoveOnFire__15CGamePlayerTeam(CGamePlayerTeam* this)
RemoveOnFire__15CGameTeamMaster|o|int __cdecl RemoveOnFire__15CGameTeamMaster(CGameTeamMaster* this)
RemovePlayerItem__11CBaseEntityP15CBasePlayerItem|o|int __cdecl RemovePlayerItem__11CBaseEntityP15CBasePlayerItem(CBaseEntity* this, CBasePlayerItem* )
RemovePlayerItem__11CBasePlayerP15CBasePlayerItem|o|int __cdecl RemovePlayerItem__11CBasePlayerP15CBasePlayerItem(CBasePlayer* this, CBasePlayerItem* )
RemoveShield__11CBasePlayer|o|int __cdecl RemoveShield__11CBasePlayer(CBasePlayer* this)
Remove__8CHostage|o|int __cdecl Remove__8CHostage(CHostage* this)
RenewItems__11CBasePlayer|o|void __cdecl RenewItems__11CBasePlayer(CBasePlayer* this)
ReportAIState__12CBaseMonster|o|void __cdecl ReportAIState__12CBaseMonster(CBaseMonster* this)
ResetAllMapVotes__18CHalfLifeMultiplay|o|int __cdecl ResetAllMapVotes__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
ResetAutoaim__11CBasePlayer|o|void __cdecl ResetAutoaim__11CBasePlayer(CBasePlayer* this)
ResetCount__12CGameCounter|o|int __cdecl ResetCount__12CGameCounter(CGameCounter* this)
ResetCurrentVIP__18CHalfLifeMultiplay|o|int __cdecl ResetCurrentVIP__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
ResetEmptySound__17CBasePlayerWeapon|o|void __cdecl ResetEmptySound__17CBasePlayerWeapon(CBasePlayerWeapon* this)
ResetMaxSpeed__11CBasePlayer|o|int __cdecl ResetMaxSpeed__11CBasePlayer(CBasePlayer* this)
ResetMaxSpeed__12CBaseMonster|o|int __cdecl ResetMaxSpeed__12CBaseMonster(CBaseMonster* this)
ResetMenu__11CBasePlayer|o|int __cdecl ResetMenu__11CBasePlayer(CBasePlayer* this)
ResetOnFire__12CGameCounter|o|int __cdecl ResetOnFire__12CGameCounter(CGameCounter* this)
ResetPlayerPVS__FP7edict_si|o|int __cdecl ResetPlayerPVS__FP7edict_si(edict_s*, int)
ResetPlayerShieldAnim__10CFlashbang|o|int __cdecl ResetPlayerShieldAnim__10CFlashbang(CFlashbang* this)
ResetPlayerShieldAnim__10CHEGrenade|o|int __cdecl ResetPlayerShieldAnim__10CHEGrenade(CHEGrenade* this)
ResetPlayerShieldAnim__13CSmokeGrenade|o|int __cdecl ResetPlayerShieldAnim__13CSmokeGrenade(CSmokeGrenade* this)
ResetPlayerShieldAnim__17CBasePlayerWeapon|o|int __cdecl ResetPlayerShieldAnim__17CBasePlayerWeapon(CBasePlayerWeapon* this)
ResetSequenceInfo__14CBaseAnimating|o|void __cdecl ResetSequenceInfo__14CBaseAnimating(CBaseAnimating* this)
ResetStamina__11CBasePlayer|o|int __cdecl ResetStamina__11CBasePlayer(CBasePlayer* this)
Reset__11CBasePlayer|o|void __cdecl Reset__11CBasePlayer(CBasePlayer* this)
Reset__6CSound|o|void __cdecl Reset__6CSound(CSound* this)
Respawn__11CBaseEntity|o|CBaseEntity* __cdecl Respawn__11CBaseEntity(CBaseEntity* this)
Respawn__15CBasePlayerAmmo|o|CBaseEntity* __cdecl Respawn__15CBasePlayerAmmo(CBasePlayerAmmo* this)
Respawn__15CBasePlayerItem|o|void __cdecl Respawn__15CBasePlayerItem(CBasePlayerItem* this)
Respawn__5CItem|o|CBaseEntity* __cdecl Respawn__5CItem(CItem* this)
RespondToHelpRequest__6CCSBotP11CBasePlayerUif|o|int __cdecl RespondToHelpRequest__6CCSBotP11CBasePlayerUif(int, int, int, float)
RestartRound__18CHalfLifeMultiplay|o|int __cdecl RestartRound__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
Restart__10CBreakable|o|int __cdecl Restart__10CBreakable(CBreakable* this)
Restart__10CFuncTrain|o|int __cdecl Restart__10CFuncTrain(CFuncTrain* this)
Restart__11CBaseEntity|o|int __cdecl Restart__11CBaseEntity(CBaseEntity* this)
Restart__12CFuncVehicle|o|int __cdecl Restart__12CFuncVehicle(CFuncVehicle* this)
Restart__13CCyclerSprite|o|int __cdecl Restart__13CCyclerSprite(CCyclerSprite* this)
Restart__13CMultiManager|o|int __cdecl Restart__13CMultiManager(CMultiManager* this)
Restart__15CAmbientGeneric|o|int __cdecl Restart__15CAmbientGeneric(CAmbientGeneric* this)
Restart__15CFuncTrackTrain|o|int __cdecl Restart__15CFuncTrackTrain(CFuncTrackTrain* this)
Restart__6CLight|o|int __cdecl Restart__6CLight(CLight* this)
Restart__7CSprite|o|int __cdecl Restart__7CSprite(CSprite* this)
Restart__8CArmoury|o|int __cdecl Restart__8CArmoury(CArmoury* this)
Restart__8CRotDoor|o|int __cdecl Restart__8CRotDoor(CRotDoor* this)
Restart__9CBaseDoor|o|int __cdecl Restart__9CBaseDoor(CBaseDoor* this)
RestoreGlobalState__FP13saverestore_s|o|void __cdecl RestoreGlobalState__FP13saverestore_s(saverestore_s* )
Restore__10CBaseDelayR8CRestore|o|int __cdecl Restore__10CBaseDelayR8CRestore(CBaseDelay* this, CRestore* )
Restore__10CBreakableR8CRestore|o|int __cdecl Restore__10CBreakableR8CRestore(CBreakable* this, CRestore* )
Restore__10CEnvGlobalR8CRestore|o|int __cdecl Restore__10CEnvGlobalR8CRestore(CEnvGlobal* this, CRestore* )
Restore__10CFuncTrainR8CRestore|o|int __cdecl Restore__10CFuncTrainR8CRestore(CFuncTrain* this, CRestore* )
Restore__10CGunTargetR8CRestore|o|int __cdecl Restore__10CGunTargetR8CRestore(CGunTarget* this, CRestore* )
Restore__10CLightningR8CRestore|o|int __cdecl Restore__10CLightningR8CRestore(CLightning* this, CRestore* )
Restore__10CPathTrackR8CRestore|o|int __cdecl Restore__10CPathTrackR8CRestore(CPathTrack* this, CRestore* )
Restore__10CWeaponBoxR8CRestore|o|int __cdecl Restore__10CWeaponBoxR8CRestore(CWeaponBox* this, CRestore* )
Restore__11CBaseButtonR8CRestore|o|int __cdecl Restore__11CBaseButtonR8CRestore(CBaseButton* this, CRestore* )
Restore__11CBaseEntityR8CRestore|o|int __cdecl Restore__11CBaseEntityR8CRestore(CBaseEntity* this, CRestore* )
Restore__11CBasePlayerR8CRestore|o|int __cdecl Restore__11CBasePlayerR8CRestore(CBasePlayer* this, CRestore* )
Restore__11CBaseToggleR8CRestore|o|int __cdecl Restore__11CBaseToggleR8CRestore(CBaseToggle* this, CRestore* )
Restore__11CGibShooterR8CRestore|o|int __cdecl Restore__11CGibShooterR8CRestore(CGibShooter* this, CRestore* )
Restore__11CPathCornerR8CRestore|o|int __cdecl Restore__11CPathCornerR8CRestore(CPathCorner* this, CRestore* )
Restore__11CRuleEntityR8CRestore|o|int __cdecl Restore__11CRuleEntityR8CRestore(CRuleEntity* this, CRestore* )
Restore__11CWallHealthR8CRestore|o|int __cdecl Restore__11CWallHealthR8CRestore(CWallHealth* this, CRestore* )
Restore__12CAutoTriggerR8CRestore|o|int __cdecl Restore__12CAutoTriggerR8CRestore(CAutoTrigger* this, CRestore* )
Restore__12CChangeLevelR8CRestore|o|int __cdecl Restore__12CChangeLevelR8CRestore(CChangeLevel* this, CRestore* )
Restore__12CFuncPlatRotR8CRestore|o|int __cdecl Restore__12CFuncPlatRotR8CRestore(CFuncPlatRot* this, CRestore* )
Restore__12CFuncVehicleR8CRestore|o|int __cdecl Restore__12CFuncVehicleR8CRestore(CFuncVehicle* this, CRestore* )
Restore__12CGlobalStateR8CRestore|o|int __cdecl Restore__12CGlobalStateR8CRestore(CRestore* )
Restore__12CMultiSourceR8CRestore|o|int __cdecl Restore__12CMultiSourceR8CRestore(CMultiSource* this, CRestore* )
Restore__12CRevertSavedR8CRestore|o|int __cdecl Restore__12CRevertSavedR8CRestore(CRevertSaved* this, CRestore* )
Restore__13CCyclerSpriteR8CRestore|o|int __cdecl Restore__13CCyclerSpriteR8CRestore(CCyclerSprite* this, CRestore* )
Restore__13CEnvExplosionR8CRestore|o|int __cdecl Restore__13CEnvExplosionR8CRestore(CEnvExplosion* this, CRestore* )
Restore__13CFuncRotatingR8CRestore|o|int __cdecl Restore__13CFuncRotatingR8CRestore(CFuncRotating* this, CRestore* )
Restore__13CMultiManagerR8CRestore|o|int __cdecl Restore__13CMultiManagerR8CRestore(CMultiManager* this, CRestore* )
Restore__13CTriggerRelayR8CRestore|o|int __cdecl Restore__13CTriggerRelayR8CRestore(CTriggerRelay* this, CRestore* )
Restore__14CBaseAnimatingR8CRestore|o|int __cdecl Restore__14CBaseAnimatingR8CRestore(CBaseAnimating* this, CRestore* )
Restore__14CBaseGrenCatchR8CRestore|o|int __cdecl Restore__14CBaseGrenCatchR8CRestore(CBaseGrenCatch* this, CRestore* )
Restore__14CBasePlatTrainR8CRestore|o|int __cdecl Restore__14CBasePlatTrainR8CRestore(CBasePlatTrain* this, CRestore* )
Restore__14CFuncTankLaserR8CRestore|o|int __cdecl Restore__14CFuncTankLaserR8CRestore(CFuncTankLaser* this, CRestore* )
Restore__14CMomentaryDoorR8CRestore|o|int __cdecl Restore__14CMomentaryDoorR8CRestore(CMomentaryDoor* this, CRestore* )
Restore__14CTriggerCameraR8CRestore|o|int __cdecl Restore__14CTriggerCameraR8CRestore(CTriggerCamera* this, CRestore* )
Restore__15CAmbientGenericR8CRestore|o|int __cdecl Restore__15CAmbientGenericR8CRestore(CAmbientGeneric* this, CRestore* )
Restore__15CBasePlayerItemR8CRestore|o|int __cdecl Restore__15CBasePlayerItemR8CRestore(CBasePlayerItem* this, CRestore* )
Restore__15CFuncTrackTrainR8CRestore|o|int __cdecl Restore__15CFuncTrackTrainR8CRestore(CFuncTrackTrain* this, CRestore* )
Restore__15CGamePlayerZoneR8CRestore|o|int __cdecl Restore__15CGamePlayerZoneR8CRestore(CGamePlayerZone* this, CRestore* )
Restore__16CFuncMortarFieldR8CRestore|o|int __cdecl Restore__16CFuncMortarFieldR8CRestore(CFuncMortarField* this, CRestore* )
Restore__16CFuncTrackChangeR8CRestore|o|int __cdecl Restore__16CFuncTrackChangeR8CRestore(CFuncTrackChange* this, CRestore* )
Restore__16CFuncWeaponCheckR8CRestore|o|int __cdecl Restore__16CFuncWeaponCheckR8CRestore(CFuncWeaponCheck* this, CRestore* )
Restore__17CBasePlayerWeaponR8CRestore|o|int __cdecl Restore__17CBasePlayerWeaponR8CRestore(CBasePlayerWeapon* this, CRestore* )
Restore__17CFrictionModifierR8CRestore|o|int __cdecl Restore__17CFrictionModifierR8CRestore(CFrictionModifier* this, CRestore* )
Restore__17CFuncTankControlsR8CRestore|o|int __cdecl Restore__17CFuncTankControlsR8CRestore(CFuncTankControls* this, CRestore* )
Restore__19CMomentaryRotButtonR8CRestore|o|int __cdecl Restore__19CMomentaryRotButtonR8CRestore(CMomentaryRotButton* this, CRestore* )
Restore__20CTriggerChangeTargetR8CRestore|o|int __cdecl Restore__20CTriggerChangeTargetR8CRestore(CTriggerChangeTarget* this, CRestore* )
Restore__5CGlowR8CRestore|o|int __cdecl Restore__5CGlowR8CRestore(CGlow* this, CRestore* )
Restore__6CLaserR8CRestore|o|int __cdecl Restore__6CLaserR8CRestore(CLaser* this, CRestore* )
Restore__6CLightR8CRestore|o|int __cdecl Restore__6CLightR8CRestore(CLight* this, CRestore* )
Restore__7CCyclerR8CRestore|o|int __cdecl Restore__7CCyclerR8CRestore(CCycler* this, CRestore* )
Restore__7CSpriteR8CRestore|o|int __cdecl Restore__7CSpriteR8CRestore(CSprite* this, CRestore* )
Restore__8CAirtankR8CRestore|o|int __cdecl Restore__8CAirtankR8CRestore(CAirtank* this, CRestore* )
Restore__8CGrenadeR8CRestore|o|int __cdecl Restore__8CGrenadeR8CRestore(CGrenade* this, CRestore* )
Restore__8CSpeakerR8CRestore|o|int __cdecl Restore__8CSpeakerR8CRestore(CSpeaker* this, CRestore* )
Restore__9CBaseDoorR8CRestore|o|int __cdecl Restore__9CBaseDoorR8CRestore(CBaseDoor* this, CRestore* )
Restore__9CBubblingR8CRestore|o|int __cdecl Restore__9CBubblingR8CRestore(CBubbling* this, CRestore* )
Restore__9CEnvSoundR8CRestore|o|int __cdecl Restore__9CEnvSoundR8CRestore(CEnvSound* this, CRestore* )
Restore__9CEnvSparkR8CRestore|o|int __cdecl Restore__9CEnvSparkR8CRestore(CEnvSpark* this, CRestore* )
Restore__9CFuncTankR8CRestore|o|int __cdecl Restore__9CFuncTankR8CRestore(CFuncTank* this, CRestore* )
Restore__9CGameTextR8CRestore|o|int __cdecl Restore__9CGameTextR8CRestore(CGameText* this, CRestore* )
Restore__9CPendulumR8CRestore|o|int __cdecl Restore__9CPendulumR8CRestore(CPendulum* this, CRestore* )
Restore__9CPushableR8CRestore|o|int __cdecl Restore__9CPushableR8CRestore(CPushable* this, CRestore* )
Restore__9CRechargeR8CRestore|o|int __cdecl Restore__9CRechargeR8CRestore(CRecharge* this, CRestore* )
Restore__9CWreckageR8CRestore|o|int __cdecl Restore__9CWreckageR8CRestore(CWreckage* this, CRestore* )
RetireWeapon__17CBasePlayerWeapon|o|void __cdecl RetireWeapon__17CBasePlayerWeapon(CBasePlayerWeapon* this)
Return__19CMomentaryRotButton|o|void __cdecl Return__19CMomentaryRotButton(CMomentaryRotButton* this)
RopeTouch__9CPendulumP11CBaseEntity|o|void __cdecl RopeTouch__9CPendulumP11CBaseEntity(CPendulum* this, CBaseEntity* )
RotMove__12CFuncPlatRotR6Vectorf|o|void __cdecl RotMove__12CFuncPlatRotR6Vectorf(CFuncPlatRot* this, Vector*, float)
Rotate__13CFuncRotating|o|void __cdecl Rotate__13CFuncRotating(CFuncRotating* this)
RotatingUse__13CFuncRotatingP11CBaseEntityT18USE_TYPEf|o|void __cdecl RotatingUse__13CFuncRotatingP11CBaseEntityT18USE_TYPEf(CFuncRotating* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
RoundRespawn__11CBasePlayer|o|int __cdecl RoundRespawn__11CBasePlayer(CBasePlayer* this)
SCOUTFire__6CSCOUTffi|o|void __cdecl SCOUTFire__6CSCOUTffi(CSCOUT* this, float, float, int)
SENTENCEG_GetIndex__FPCc|o|int __cdecl SENTENCEG_GetIndex__FPCc(const char* )
SENTENCEG_Lookup__FPCcPc|o|int __cdecl SENTENCEG_Lookup__FPCcPc(const char*, char* )
SENTENCEG_PlayRndI__FP7edict_siffii|o|int __cdecl SENTENCEG_PlayRndI__FP7edict_siffii(edict_s*, int, float, float, int, int)
SENTENCEG_PlayRndSz__FP7edict_sPCcffii|o|int __cdecl SENTENCEG_PlayRndSz__FP7edict_sPCcffii(edict_s*, const char*, float, float, int, int)
SENTENCEG_PlaySequentialSz__FP7edict_sPCcffiiii|o|int __cdecl SENTENCEG_PlaySequentialSz__FP7edict_sPCcffiiii(edict_s*, const char*, float, float, int, int, int, int)
SENTENCEG_Stop__FP7edict_sii|o|int __cdecl SENTENCEG_Stop__FP7edict_sii(edict_s*, int, int)
SG550Fire__6CSG550ffi|o|int __cdecl SG550Fire__6CSG550ffi(CSG550* this, float, float, int)
SG552Fire__6CSG552ffi|o|int __cdecl SG552Fire__6CSG552ffi(CSG552* this, float, float, int)
SG_Detonate__8CGrenade|o|int __cdecl SG_Detonate__8CGrenade(CGrenade* this)
SG_Explode__8CGrenadeP11TraceResulti|o|int __cdecl SG_Explode__8CGrenadeP11TraceResulti(CGrenade* this, TraceResult*, int)
SG_Smoke__8CGrenade|o|int __cdecl SG_Smoke__8CGrenade(CGrenade* this)
SG_TumbleThink__8CGrenade|o|int __cdecl SG_TumbleThink__8CGrenade(CGrenade* this)
SUB_CallUseToggle__11CBaseEntity|o|int __cdecl SUB_CallUseToggle__11CBaseEntity(CBaseEntity* this)
SUB_DoNothing__11CBaseEntity|o|void __cdecl SUB_DoNothing__11CBaseEntity(CBaseEntity* this)
SUB_FadeOut__11CBaseEntity|o|void __cdecl SUB_FadeOut__11CBaseEntity(CBaseEntity* this)
SUB_Remove__11CBaseEntity|o|void __cdecl SUB_Remove__11CBaseEntity(CBaseEntity* this)
SUB_StartFadeOut__11CBaseEntity|o|void __cdecl SUB_StartFadeOut__11CBaseEntity(CBaseEntity* this)
SUB_UseTargets__10CBaseDelayP11CBaseEntity8USE_TYPEf|o|void __cdecl SUB_UseTargets__10CBaseDelayP11CBaseEntity8USE_TYPEf(CBaseDelay* this, CBaseEntity*, USE_TYPE, float)
SUB_UseTargets__11CBaseEntityP11CBaseEntity8USE_TYPEf|o|void __cdecl SUB_UseTargets__11CBaseEntityP11CBaseEntity8USE_TYPEf(CBaseEntity* this, CBaseEntity*, USE_TYPE, float)
SV_StudioSetupBones__FP7model_sfiPCfT3PCUcT5iPC7edict_s|o|int __cdecl SV_StudioSetupBones__FP7model_sfiPCfT3PCUcT5iPC7edict_s(model_s*, float, int, const float*, const float*, const unsigned __int8*, const unsigned __int8*, int, const edict_s* )
SanityCheckNavigationMap__FPCc|o|int __cdecl SanityCheckNavigationMap__FPCc(const char* )
SaveGlobalState__FP13saverestore_s|o|void __cdecl SaveGlobalState__FP13saverestore_s(saverestore_s* )
SaveNavigationMap__FPCc|o|int __cdecl SaveNavigationMap__FPCc(const char* )
SaveReadFields__FP13saverestore_sPCcPvP15TYPEDESCRIPTIONi|o|void __cdecl SaveReadFields__FP13saverestore_sPCcPvP15TYPEDESCRIPTIONi(saverestore_s*, const char**, TYPEDESCRIPTION*, int)
SaveTouch__12CTriggerSaveP11CBaseEntity|o|void __cdecl SaveTouch__12CTriggerSaveP11CBaseEntity(CTriggerSave* this, CBaseEntity* )
SaveWriteFields__FP13saverestore_sPCcPvP15TYPEDESCRIPTIONi|o|void __cdecl SaveWriteFields__FP13saverestore_sPCcPvP15TYPEDESCRIPTIONi(saverestore_s*, const char**, TYPEDESCRIPTION*, int)
Save__10CBaseDelayR5CSave|o|int __cdecl Save__10CBaseDelayR5CSave(CBaseDelay* this, CSave* )
Save__10CBreakableR5CSave|o|int __cdecl Save__10CBreakableR5CSave(CBreakable* this, CSave* )
Save__10CEnvGlobalR5CSave|o|int __cdecl Save__10CEnvGlobalR5CSave(CEnvGlobal* this, CSave* )
Save__10CFuncTrainR5CSave|o|int __cdecl Save__10CFuncTrainR5CSave(CFuncTrain* this, CSave* )
Save__10CGunTargetR5CSave|o|int __cdecl Save__10CGunTargetR5CSave(CGunTarget* this, CSave* )
Save__10CLightningR5CSave|o|int __cdecl Save__10CLightningR5CSave(CLightning* this, CSave* )
Save__10CPathTrackR5CSave|o|int __cdecl Save__10CPathTrackR5CSave(CPathTrack* this, CSave* )
Save__10CWeaponBoxR5CSave|o|int __cdecl Save__10CWeaponBoxR5CSave(CWeaponBox* this, CSave* )
Save__11CBaseButtonR5CSave|o|int __cdecl Save__11CBaseButtonR5CSave(CBaseButton* this, CSave* )
Save__11CBaseEntityR5CSave|o|int __cdecl Save__11CBaseEntityR5CSave(CBaseEntity* this, CSave* )
Save__11CBasePlayerR5CSave|o|int __cdecl Save__11CBasePlayerR5CSave(CBasePlayer* this, CSave* )
Save__11CBaseToggleR5CSave|o|int __cdecl Save__11CBaseToggleR5CSave(CBaseToggle* this, CSave* )
Save__11CGibShooterR5CSave|o|int __cdecl Save__11CGibShooterR5CSave(CGibShooter* this, CSave* )
Save__11CPathCornerR5CSave|o|int __cdecl Save__11CPathCornerR5CSave(CPathCorner* this, CSave* )
Save__11CRuleEntityR5CSave|o|int __cdecl Save__11CRuleEntityR5CSave(CRuleEntity* this, CSave* )
Save__11CWallHealthR5CSave|o|int __cdecl Save__11CWallHealthR5CSave(CWallHealth* this, CSave* )
Save__12CAutoTriggerR5CSave|o|int __cdecl Save__12CAutoTriggerR5CSave(CAutoTrigger* this, CSave* )
Save__12CChangeLevelR5CSave|o|int __cdecl Save__12CChangeLevelR5CSave(CChangeLevel* this, CSave* )
Save__12CFuncPlatRotR5CSave|o|int __cdecl Save__12CFuncPlatRotR5CSave(CFuncPlatRot* this, CSave* )
Save__12CFuncVehicleR5CSave|o|int __cdecl Save__12CFuncVehicleR5CSave(CFuncVehicle* this, CSave* )
Save__12CGlobalStateR5CSave|o|int __cdecl Save__12CGlobalStateR5CSave(CSave* )
Save__12CMultiSourceR5CSave|o|int __cdecl Save__12CMultiSourceR5CSave(CMultiSource* this, CSave* )
Save__12CRevertSavedR5CSave|o|int __cdecl Save__12CRevertSavedR5CSave(CRevertSaved* this, CSave* )
Save__13CCyclerSpriteR5CSave|o|int __cdecl Save__13CCyclerSpriteR5CSave(CCyclerSprite* this, CSave* )
Save__13CEnvExplosionR5CSave|o|int __cdecl Save__13CEnvExplosionR5CSave(CEnvExplosion* this, CSave* )
Save__13CFuncRotatingR5CSave|o|int __cdecl Save__13CFuncRotatingR5CSave(CFuncRotating* this, CSave* )
Save__13CMultiManagerR5CSave|o|int __cdecl Save__13CMultiManagerR5CSave(CMultiManager* this, CSave* )
Save__13CTriggerRelayR5CSave|o|int __cdecl Save__13CTriggerRelayR5CSave(CTriggerRelay* this, CSave* )
Save__14CBaseAnimatingR5CSave|o|int __cdecl Save__14CBaseAnimatingR5CSave(CBaseAnimating* this, CSave* )
Save__14CBaseGrenCatchR5CSave|o|int __cdecl Save__14CBaseGrenCatchR5CSave(CBaseGrenCatch* this, CSave* )
Save__14CBasePlatTrainR5CSave|o|int __cdecl Save__14CBasePlatTrainR5CSave(CBasePlatTrain* this, CSave* )
Save__14CFuncTankLaserR5CSave|o|int __cdecl Save__14CFuncTankLaserR5CSave(CFuncTankLaser* this, CSave* )
Save__14CMomentaryDoorR5CSave|o|int __cdecl Save__14CMomentaryDoorR5CSave(CMomentaryDoor* this, CSave* )
Save__14CTriggerCameraR5CSave|o|int __cdecl Save__14CTriggerCameraR5CSave(CTriggerCamera* this, CSave* )
Save__15CAmbientGenericR5CSave|o|int __cdecl Save__15CAmbientGenericR5CSave(CAmbientGeneric* this, CSave* )
Save__15CBasePlayerItemR5CSave|o|int __cdecl Save__15CBasePlayerItemR5CSave(CBasePlayerItem* this, CSave* )
Save__15CFuncTrackTrainR5CSave|o|int __cdecl Save__15CFuncTrackTrainR5CSave(CFuncTrackTrain* this, CSave* )
Save__15CGamePlayerZoneR5CSave|o|int __cdecl Save__15CGamePlayerZoneR5CSave(CGamePlayerZone* this, CSave* )
Save__16CFuncMortarFieldR5CSave|o|int __cdecl Save__16CFuncMortarFieldR5CSave(CFuncMortarField* this, CSave* )
Save__16CFuncTrackChangeR5CSave|o|int __cdecl Save__16CFuncTrackChangeR5CSave(CFuncTrackChange* this, CSave* )
Save__16CFuncWeaponCheckR5CSave|o|int __cdecl Save__16CFuncWeaponCheckR5CSave(CFuncWeaponCheck* this, CSave* )
Save__17CBasePlayerWeaponR5CSave|o|int __cdecl Save__17CBasePlayerWeaponR5CSave(CBasePlayerWeapon* this, CSave* )
Save__17CFrictionModifierR5CSave|o|int __cdecl Save__17CFrictionModifierR5CSave(CFrictionModifier* this, CSave* )
Save__17CFuncTankControlsR5CSave|o|int __cdecl Save__17CFuncTankControlsR5CSave(CFuncTankControls* this, CSave* )
Save__19CMomentaryRotButtonR5CSave|o|int __cdecl Save__19CMomentaryRotButtonR5CSave(CMomentaryRotButton* this, CSave* )
Save__20CTriggerChangeTargetR5CSave|o|int __cdecl Save__20CTriggerChangeTargetR5CSave(CTriggerChangeTarget* this, CSave* )
Save__5CGlowR5CSave|o|int __cdecl Save__5CGlowR5CSave(CGlow* this, CSave* )
Save__6CLaserR5CSave|o|int __cdecl Save__6CLaserR5CSave(CLaser* this, CSave* )
Save__6CLightR5CSave|o|int __cdecl Save__6CLightR5CSave(CLight* this, CSave* )
Save__7CCyclerR5CSave|o|int __cdecl Save__7CCyclerR5CSave(CCycler* this, CSave* )
Save__7CSpriteR5CSave|o|int __cdecl Save__7CSpriteR5CSave(CSprite* this, CSave* )
Save__8CAirtankR5CSave|o|int __cdecl Save__8CAirtankR5CSave(CAirtank* this, CSave* )
Save__8CGrenadeR5CSave|o|int __cdecl Save__8CGrenadeR5CSave(CGrenade* this, CSave* )
Save__8CNavAreaiUi|o|int __cdecl Save__8CNavAreaiUi(void* buf, int fd, int)
Save__8CSpeakerR5CSave|o|int __cdecl Save__8CSpeakerR5CSave(CSpeaker* this, CSave* )
Save__9CBaseDoorR5CSave|o|int __cdecl Save__9CBaseDoorR5CSave(CBaseDoor* this, CSave* )
Save__9CBubblingR5CSave|o|int __cdecl Save__9CBubblingR5CSave(CBubbling* this, CSave* )
Save__9CEnvSoundR5CSave|o|int __cdecl Save__9CEnvSoundR5CSave(CEnvSound* this, CSave* )
Save__9CEnvSparkR5CSave|o|int __cdecl Save__9CEnvSparkR5CSave(CEnvSpark* this, CSave* )
Save__9CFuncTankR5CSave|o|int __cdecl Save__9CFuncTankR5CSave(CFuncTank* this, CSave* )
Save__9CGameTextR5CSave|o|int __cdecl Save__9CGameTextR5CSave(CGameText* this, CSave* )
Save__9CPendulumR5CSave|o|int __cdecl Save__9CPendulumR5CSave(CPendulum* this, CSave* )
Save__9CPushableR5CSave|o|int __cdecl Save__9CPushableR5CSave(CPushable* this, CSave* )
Save__9CRechargeR5CSave|o|int __cdecl Save__9CRechargeR5CSave(CRecharge* this, CSave* )
Save__9CWreckageR5CSave|o|int __cdecl Save__9CWreckageR5CSave(CWreckage* this, CSave* )
Save__C10HidingSpotiUi|o|int __cdecl Save__C10HidingSpotiUi(void* buf, int fd)
Save__C8CNavAreaP8_IO_FILE|o|int __cdecl Save__C8CNavAreaP8_IO_FILE(int, FILE* stream)
SecondaryAmmoIndex__15CBasePlayerItem|o|int __cdecl SecondaryAmmoIndex__15CBasePlayerItem(CBasePlayerItem* this)
SecondaryAmmoIndex__17CBasePlayerWeapon|o|int __cdecl SecondaryAmmoIndex__17CBasePlayerWeapon(CBasePlayerWeapon* this)
SecondaryAttack__10CFiveSeven|o|int __cdecl SecondaryAttack__10CFiveSeven(CFiveSeven* this)
SecondaryAttack__10CFlashbang|o|int __cdecl SecondaryAttack__10CFlashbang(CFlashbang* this)
SecondaryAttack__10CHEGrenade|o|int __cdecl SecondaryAttack__10CHEGrenade(CHEGrenade* this)
SecondaryAttack__13CSmokeGrenade|o|int __cdecl SecondaryAttack__13CSmokeGrenade(CSmokeGrenade* this)
SecondaryAttack__13CWeaponCycler|o|void __cdecl SecondaryAttack__13CWeaponCycler(CWeaponCycler* this)
SecondaryAttack__17CBasePlayerWeapon|o|int __cdecl SecondaryAttack__17CBasePlayerWeapon(CBasePlayerWeapon* this)
SecondaryAttack__4CAUG|o|int __cdecl SecondaryAttack__4CAUG(CAUG* this)
SecondaryAttack__4CAWP|o|int __cdecl SecondaryAttack__4CAWP(CAWP* this)
SecondaryAttack__4CUSP|o|int __cdecl SecondaryAttack__4CUSP(CUSP* this)
SecondaryAttack__5CAK47|o|int __cdecl SecondaryAttack__5CAK47(CAK47* this)
SecondaryAttack__5CM4A1|o|int __cdecl SecondaryAttack__5CM4A1(CM4A1* this)
SecondaryAttack__5CP228|o|int __cdecl SecondaryAttack__5CP228(CP228* this)
SecondaryAttack__6CFamas|o|int __cdecl SecondaryAttack__6CFamas(CFamas* this)
SecondaryAttack__6CG3SG1|o|int __cdecl SecondaryAttack__6CG3SG1(CG3SG1* this)
SecondaryAttack__6CGalil|o|int __cdecl SecondaryAttack__6CGalil(CGalil* this)
SecondaryAttack__6CKnife|o|int __cdecl SecondaryAttack__6CKnife(CKnife* this)
SecondaryAttack__6CSCOUT|o|int __cdecl SecondaryAttack__6CSCOUT(CSCOUT* this)
SecondaryAttack__6CSG550|o|int __cdecl SecondaryAttack__6CSG550(CSG550* this)
SecondaryAttack__6CSG552|o|int __cdecl SecondaryAttack__6CSG552(CSG552* this)
SecondaryAttack__7CDEAGLE|o|int __cdecl SecondaryAttack__7CDEAGLE(CDEAGLE* this)
SecondaryAttack__8CGLOCK18|o|int __cdecl SecondaryAttack__8CGLOCK18(CGLOCK18* this)
SelectItem__11CBasePlayerPCc|o|void __cdecl SelectItem__11CBasePlayerPCc(CBasePlayer* this, const char* )
SelectLastItem__11CBasePlayer|o|void __cdecl SelectLastItem__11CBasePlayer(CBasePlayer* this)
SelectNextItem__11CBasePlayeri|o|void __cdecl SelectNextItem__11CBasePlayeri(CBasePlayer* this, int)
SelectPrevItem__11CBasePlayeri|o|void __cdecl SelectPrevItem__11CBasePlayeri(CBasePlayer* this, int)
SendAmmoUpdate__11CBasePlayer|o|void __cdecl SendAmmoUpdate__11CBasePlayer(CBasePlayer* this)
SendFOV__11CBasePlayeri|o|int __cdecl SendFOV__11CBasePlayeri(CBasePlayer* this, int)
SendHostageEventMsg__8CHostage|o|int __cdecl SendHostageEventMsg__8CHostage(CHostage* this)
SendHostageIcons__11CBasePlayer|o|int __cdecl SendHostageIcons__11CBasePlayer(CBasePlayer* this)
SendHostagePos__11CBasePlayer|o|int __cdecl SendHostagePos__11CBasePlayer(CBasePlayer* this)
SendHostagePositionMsg__8CHostage|o|int __cdecl SendHostagePositionMsg__8CHostage(CHostage* this)
SendItemStatus__FP11CBasePlayer|o|int __cdecl SendItemStatus__FP11CBasePlayer(CBasePlayer* )
SendMOTDToClient__18CHalfLifeMultiplayP7edict_s|o|void __cdecl SendMOTDToClient__18CHalfLifeMultiplayP7edict_s(CHalfLifeMultiplay* this, edict_s* )
SendWeaponAnim__17CBasePlayerWeaponii|o|void __cdecl SendWeaponAnim__17CBasePlayerWeaponii(CBasePlayerWeapon* this, int, int)
SendWeatherInfo__11CBasePlayer|o|int __cdecl SendWeatherInfo__11CBasePlayer(CBasePlayer* this)
SequencePrecache__FPvPCc|o|void __cdecl SequencePrecache__FPvPCc(void*, const char* )
ServerActivate__FP7edict_sii|o|void __cdecl ServerActivate__FP7edict_sii(edict_s*, int, int)
ServerCommand__13CCSBotManagerPCc|o|int __cdecl ServerCommand__13CCSBotManagerPCc(int, char* s1)
ServerDeactivate__10CGameRules|o|int __cdecl ServerDeactivate__10CGameRules(CGameRules* this)
ServerDeactivate__18CHalfLifeMultiplay|o|int __cdecl ServerDeactivate__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
ServerSide__10CLightning|o|int __cdecl ServerSide__10CLightning(CLightning* this)
SetActivationTime__17TutorMessageEventf|o|int __cdecl SetActivationTime__17TutorMessageEventf(int, float)
SetActivity__8CHostagei|o|int __cdecl SetActivity__8CHostagei(CHostage* this, int)
SetAimOffset__6CCSBotf|o|int __cdecl SetAimOffset__6CCSBotf(int, float)
SetAmplitude__6CShakef|o|int __cdecl SetAmplitude__6CShakef(CShake* this, float)
SetAnimation__11CBasePlayer11PLAYER_ANIM|o|void __cdecl SetAnimation__11CBasePlayer11PLAYER_ANIM(CBasePlayer* this, PLAYER_ANIM)
SetAttachment__7CSpriteP7edict_si|o|int __cdecl SetAttachment__7CSpriteP7edict_si(CSprite* this, edict_s*, int)
SetBlending__14CBaseAnimatingif|o|float __cdecl SetBlending__14CBaseAnimatingif(CBaseAnimating* this, int, float)
SetBlending__FPvP9entvars_sif|o|float __cdecl SetBlending__FPvP9entvars_sif(void*, entvars_s*, int, float)
SetBloodAmount__6CBloodf|o|int __cdecl SetBloodAmount__6CBloodf(CBlood* this, float)
SetBodygroup__14CBaseAnimatingii|o|void __cdecl SetBodygroup__14CBaseAnimatingii(CBaseAnimating* this, int, int)
SetBodygroup__FPvP9entvars_sii|o|void __cdecl SetBodygroup__FPvP9entvars_sii(void*, entvars_s*, int, int)
SetBombIcon__11CBasePlayeri|o|int __cdecl SetBombIcon__11CBasePlayeri(CBasePlayer* this, int)
SetBoneController__14CBaseAnimatingif|o|float __cdecl SetBoneController__14CBaseAnimatingif(CBaseAnimating* this, int, float)
SetBrightness__5CBeami|o|int __cdecl SetBrightness__5CBeami(CBeam* this, int)
SetBrightness__7CSpritei|o|int __cdecl SetBrightness__7CSpritei(CSprite* this, int)
SetCantBePickedUpByUser__8CWShieldP11CBaseEntityf|o|int __cdecl SetCantBePickedUpByUser__8CWShieldP11CBaseEntityf(CWShield* this, CBaseEntity*, float)
SetCareerMatchLimit__18CHalfLifeMultiplayii|o|int __cdecl SetCareerMatchLimit__18CHalfLifeMultiplayii(CHalfLifeMultiplay* this, int, int)
SetColor__5CBeamiii|o|int __cdecl SetColor__5CBeamiii(CBeam* this, int, int, int)
SetColor__6CBloodi|o|int __cdecl SetColor__6CBloodi(CBlood* this, int)
SetColor__7CSpriteiii|o|int __cdecl SetColor__7CSpriteiii(CSprite* this, int, int, int)
SetConditions__12CBaseMonsteri|o|int __cdecl SetConditions__12CBaseMonsteri(CBaseMonster* this, int)
SetController__FPvP9entvars_sif|o|float __cdecl SetController__FPvP9entvars_sif(void*, entvars_s*, int, float)
SetControls__12CFuncVehicleP9entvars_s|o|int __cdecl SetControls__12CFuncVehicleP9entvars_s(CFuncVehicle* this, entvars_s* )
SetControls__15CFuncTrackTrainP9entvars_s|o|void __cdecl SetControls__15CFuncTrackTrainP9entvars_s(CFuncTrackTrain* this, entvars_s* )
SetCountValue__12CGameCounteri|o|int __cdecl SetCountValue__12CGameCounteri(CGameCounter* this, int)
SetCustomDecalFrames__11CBasePlayeri|o|void __cdecl SetCustomDecalFrames__11CBasePlayeri(CBasePlayer* this, int)
SetDeathActivity__8CHostage|o|int __cdecl SetDeathActivity__8CHostage(CHostage* this)
SetDebugFlag__FPCcb|o|int __cdecl SetDebugFlag__FPCcb(const char*, bool)
SetDefaultPlayerTeam__10CGameRulesP11CBasePlayer|o|const char* __cdecl SetDefaultPlayerTeam__10CGameRulesP11CBasePlayer(CGameRules* this, CBasePlayer* )
SetDuration__12CRevertSavedf|o|int __cdecl SetDuration__12CRevertSavedf(CRevertSaved* this, float)
SetDuration__5CFadef|o|int __cdecl SetDuration__5CFadef(CFade* this, float)
SetDuration__6CShakef|o|int __cdecl SetDuration__6CShakef(CShake* this, float)
SetDuration__9HideStatef|o|int __cdecl SetDuration__9HideStatef(int, float)
SetEndAttachment__5CBeami|o|int __cdecl SetEndAttachment__5CBeami(CBeam* this, int)
SetEndEntity__5CBeami|o|void __cdecl SetEndEntity__5CBeami(CBeam* this, int)
SetEndPos__5CBeamRC6Vector|o|int __cdecl SetEndPos__5CBeamRC6Vector(CBeam* this, const Vector* )
SetFlags__5CBeami|o|int __cdecl SetFlags__5CBeami(CBeam* this, int)
SetFlinchActivity__8CHostage|o|int __cdecl SetFlinchActivity__8CHostage(CHostage* this)
SetForwardAngle__6CCSBotf|o|int __cdecl SetForwardAngle__6CCSBotf(int, float)
SetFrame__5CBeamf|o|int __cdecl SetFrame__5CBeamf(CBeam* this, float)
SetFrequency__6CShakef|o|int __cdecl SetFrequency__6CShakef(CShake* this, float)
SetHoldTime__12CRevertSavedf|o|int __cdecl SetHoldTime__12CRevertSavedf(CRevertSaved* this, float)
SetHoldTime__5CFadef|o|int __cdecl SetHoldTime__5CFadef(CFade* this, float)
SetInitialValue__12CGameCounteri|o|int __cdecl SetInitialValue__12CGameCounteri(CGameCounter* this, int)
SetLoadTime__12CRevertSavedf|o|int __cdecl SetLoadTime__12CRevertSavedf(CRevertSaved* this, float)
SetLookAheadAngle__6CCSBotf|o|int __cdecl SetLookAheadAngle__6CCSBotf(int, float)
SetLookAngles__6CCSBotff|o|int __cdecl SetLookAngles__6CCSBotff(int, float, float)
SetLookAt__6CCSBotPCcPC6Vector12PriorityTypefbf|o|int __cdecl SetLookAt__6CCSBotPCcPC6Vector12PriorityTypefbf(int, int, int, int, float, char, float)
SetMaster__11CRuleEntityi|o|int __cdecl SetMaster__11CRuleEntityi(CRuleEntity* this, int)
SetMessageTime__12CRevertSavedf|o|int __cdecl SetMessageTime__12CRevertSavedf(CRevertSaved* this, float)
SetMoveAngle__14CHostageImprovf|o|int __cdecl SetMoveAngle__14CHostageImprovf(int, float)
SetMovedir__FP9entvars_s|o|void __cdecl SetMovedir__FP9entvars_s(entvars_s* )
SetNewPlayerModel__11CBasePlayerPCc|o|int __cdecl SetNewPlayerModel__11CBasePlayerPCc(CBasePlayer* this, const char* )
SetNoise__5CBeami|o|int __cdecl SetNoise__5CBeami(CBeam* this, int)
SetObjectCollisionBox__10CWeaponBox|o|void __cdecl SetObjectCollisionBox__10CWeaponBox(CWeaponBox* this)
SetObjectCollisionBox__11CBaseEntity|o|void __cdecl SetObjectCollisionBox__11CBaseEntity(CBaseEntity* this)
SetObjectCollisionBox__15CBasePlayerItem|o|void __cdecl SetObjectCollisionBox__15CBasePlayerItem(CBasePlayerItem* this)
SetObjectCollisionBox__FP9entvars_s|o|void __cdecl SetObjectCollisionBox__FP9entvars_s(entvars_s* )
SetObserverAutoDirector__11CBasePlayerb|o|int __cdecl SetObserverAutoDirector__11CBasePlayerb(CBasePlayer* this, bool)
SetPlayerModel__11CBasePlayeri|o|int __cdecl SetPlayerModel__11CBasePlayeri(CBasePlayer* this, int)
SetPlayerShieldAnim__10CFlashbang|o|int __cdecl SetPlayerShieldAnim__10CFlashbang(CFlashbang* this)
SetPlayerShieldAnim__10CHEGrenade|o|int __cdecl SetPlayerShieldAnim__10CHEGrenade(CHEGrenade* this)
SetPlayerShieldAnim__13CSmokeGrenade|o|int __cdecl SetPlayerShieldAnim__13CSmokeGrenade(CSmokeGrenade* this)
SetPlayerShieldAnim__17CBasePlayerWeapon|o|int __cdecl SetPlayerShieldAnim__17CBasePlayerWeapon(CBasePlayerWeapon* this)
SetPlayerShieldAnim__6CKnife|o|int __cdecl SetPlayerShieldAnim__6CKnife(CKnife* this)
SetPoints__10CGameScorei|o|int __cdecl SetPoints__10CGameScorei(CGameScore* this, int)
SetPrefsFromUserinfo__11CBasePlayerPc|o|int __cdecl SetPrefsFromUserinfo__11CBasePlayerPc(CBasePlayer* this, char* )
SetPrevious__10CPathTrackP10CPathTrack|o|void __cdecl SetPrevious__10CPathTrackP10CPathTrack(CPathTrack* this, CPathTrack* )
SetProgressBarTime2__11CBasePlayerif|o|int __cdecl SetProgressBarTime2__11CBasePlayerif(CBasePlayer* this, int, float)
SetProgressBarTime__11CBasePlayeri|o|int __cdecl SetProgressBarTime__11CBasePlayeri(CBasePlayer* this, int)
SetRadius__6CShakef|o|int __cdecl SetRadius__6CShakef(CShake* this, float)
SetScale__7CSpritef|o|int __cdecl SetScale__7CSpritef(CSprite* this, float)
SetScoreboardAttributes__11CBasePlayerP11CBasePlayer|o|int __cdecl SetScoreboardAttributes__11CBasePlayerP11CBasePlayer(CBasePlayer* this, CBasePlayer* )
SetScrollRate__5CBeami|o|int __cdecl SetScrollRate__5CBeami(CBeam* this, int)
SetSearchRange__9HideStatef|o|int __cdecl SetSearchRange__9HideStatef(int, float)
SetSequenceBox__14CBaseAnimating|o|void __cdecl SetSequenceBox__14CBaseAnimating(CBaseAnimating* this)
SetStartAttachment__5CBeami|o|int __cdecl SetStartAttachment__5CBeami(CBeam* this, int)
SetStartEntity__5CBeami|o|void __cdecl SetStartEntity__5CBeami(CBeam* this, int)
SetStartPos__5CBeamRC6Vector|o|int __cdecl SetStartPos__5CBeamRC6Vector(CBeam* this, const Vector* )
SetSuitUpdate__11CBasePlayerPcii|o|void __cdecl SetSuitUpdate__11CBasePlayerPcii(CBasePlayer* this, char*, int, int)
SetTexture__5CBeami|o|int __cdecl SetTexture__5CBeami(CBeam* this, int)
SetTexture__7CSpritei|o|int __cdecl SetTexture__7CSpritei(CSprite* this, int)
SetToggleState__11CBaseEntityi|o|int __cdecl SetToggleState__11CBaseEntityi(CBaseEntity* this, int)
SetToggleState__8CRotDoori|o|void __cdecl SetToggleState__8CRotDoori(CRotDoor* this, int)
SetToggleState__9CBaseDoori|o|void __cdecl SetToggleState__9CBaseDoori(CBaseDoor* this, int)
SetTrack__12CFuncVehicleP10CPathTrack|o|int __cdecl SetTrack__12CFuncVehicleP10CPathTrack(CFuncVehicle* this, CPathTrack* )
SetTrack__15CFuncTrackTrainP10CPathTrack|o|int __cdecl SetTrack__15CFuncTrackTrainP10CPathTrack(CFuncTrackTrain* this, CPathTrack* )
SetTransparency__7CSpriteiiiiii|o|int __cdecl SetTransparency__7CSpriteiiiiii(CSprite* this, int, int, int, int, int, int)
SetType__5CBeami|o|int __cdecl SetType__5CBeami(CBeam* this, int)
SetWidth__5CBeami|o|int __cdecl SetWidth__5CBeami(CBeam* this, int)
Set__7EHANDLEP7edict_s|o|edict_t* __cdecl Set__7EHANDLEP7edict_s(EHANDLE* this, edict_t* pent)
SetupRotation__12CFuncPlatRot|o|void __cdecl SetupRotation__12CFuncPlatRot(CFuncPlatRot* this)
SetupVisibility__FP7edict_sT0PPUcT2|o|void __cdecl SetupVisibility__FP7edict_sT0PPUcT2(edict_s*, edict_s*, unsigned __int8* *, unsigned __int8* *)
Setup__9CFuncPlat|o|void __cdecl Setup__9CFuncPlat(CFuncPlat* this)
SharedParse__FPCc|o|int __cdecl SharedParse__FPCc(const char* )
SharedSetQuoteChar__Fc|o|int __cdecl SharedSetQuoteChar__Fc(char)
SharedTokenWaiting__FPCc|o|int __cdecl SharedTokenWaiting__FPCc(const char* )
ShieldSecondaryFire__10CFlashbangii|o|int __cdecl ShieldSecondaryFire__10CFlashbangii(CFlashbang* this, int, int)
ShieldSecondaryFire__10CHEGrenadeii|o|int __cdecl ShieldSecondaryFire__10CHEGrenadeii(CHEGrenade* this, int, int)
ShieldSecondaryFire__13CSmokeGrenadeii|o|int __cdecl ShieldSecondaryFire__13CSmokeGrenadeii(CSmokeGrenade* this, int, int)
ShieldSecondaryFire__17CBasePlayerWeaponii|o|int __cdecl ShieldSecondaryFire__17CBasePlayerWeaponii(CBasePlayerWeapon* this, int, int)
ShieldSecondaryFire__6CKnifeii|o|int __cdecl ShieldSecondaryFire__6CKnifeii(CKnife* this, int, int)
ShootContact__8CGrenadeP9entvars_sG6VectorT2|o|CGrenade* __cdecl ShootContact__8CGrenadeP9entvars_sG6VectorT2(CGrenade* this, entvars_s*, Vector&, Vector)
ShootSatchelCharge__8CGrenadeP9entvars_sG6VectorT2|o|CGrenade* __cdecl ShootSatchelCharge__8CGrenadeP9entvars_sG6VectorT2(CGrenade* this, entvars_s*, Vector&, Vector)
ShootSmokeGrenade__8CGrenadeP9entvars_sG6VectorT2fUs|o|int __cdecl ShootSmokeGrenade__8CGrenadeP9entvars_sG6VectorT2fUs(CGrenade* this, entvars_s*, Vector&, Vector&, float, unsigned __int16)
ShootThink__11CGibShooter|o|void __cdecl ShootThink__11CGibShooter(CGibShooter* this)
ShootTimed2__8CGrenadeP9entvars_sG6VectorT2fiUs|o|int __cdecl ShootTimed2__8CGrenadeP9entvars_sG6VectorT2fiUs(CGrenade* this, entvars_s*, Vector&, Vector&, float, int, unsigned __int16)
ShootTimed__8CGrenadeP9entvars_sG6VectorT2f|o|CGrenade* __cdecl ShootTimed__8CGrenadeP9entvars_sG6VectorT2f(CGrenade* this, entvars_s*, Vector&, Vector&, float)
ShouldAnimate__13CCyclerSprite|o|int __cdecl ShouldAnimate__13CCyclerSprite(CCyclerSprite* this)
ShouldAutoAim__10CGameRulesP11CBasePlayerP7edict_s|o|int __cdecl ShouldAutoAim__10CGameRulesP11CBasePlayerP7edict_s(CGameRules* this, CBasePlayer*, edict_s* )
ShouldClearTeam__12CGameTeamSet|o|int __cdecl ShouldClearTeam__12CGameTeamSet(CGameTeamSet* this)
ShouldClone__13CMultiManager|o|int __cdecl ShouldClone__13CMultiManager(CMultiManager* this)
ShouldDoLargeFlinch__11CBasePlayerii|o|int __cdecl ShouldDoLargeFlinch__11CBasePlayerii(CBasePlayer* this, int, int)
ShouldFadeOnDeath__11CBasePlayer|o|int __cdecl ShouldFadeOnDeath__11CBasePlayer(CBasePlayer* this)
ShouldFadeOnDeath__12CBaseMonster|o|BOOL __cdecl ShouldFadeOnDeath__12CBaseMonster(CBaseMonster* this)
ShouldGibMonster__12CBaseMonsteri|o|BOOL __cdecl ShouldGibMonster__12CBaseMonsteri(CBaseMonster* this, int)
ShouldGibPlayer__15CGamePlayerTeam|o|int __cdecl ShouldGibPlayer__15CGamePlayerTeam(CGamePlayerTeam* this)
ShouldKillPlayer__15CGamePlayerTeam|o|int __cdecl ShouldKillPlayer__15CGamePlayerTeam(CGamePlayerTeam* this)
ShouldShowMessageEvent__8CCSTutorP17TutorMessageEventf|o|int __cdecl ShouldShowMessageEvent__8CCSTutorP17TutorMessageEventf(int, int, float)
ShouldSkipSpawn__C18CHalfLifeMultiplay|o|int __cdecl ShouldSkipSpawn__C18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
ShouldToggle__11CBaseEntity8USE_TYPEi|o|int __cdecl ShouldToggle__11CBaseEntity8USE_TYPEi(CBaseEntity* this, USE_TYPE, int)
ShouldWeaponIdle__17CBasePlayerWeapon|o|int __cdecl ShouldWeaponIdle__17CBasePlayerWeapon(CBasePlayerWeapon* this)
ShowMenu__FP11CBasePlayeriiiPc|o|int __cdecl ShowMenu__FP11CBasePlayeriiiPc(CBasePlayer*, int, int, int, char* )
ShowNodeConnections__6CGraphi|o|void __cdecl ShowNodeConnections__6CGraphi(int)
ShowVGUIMenu__FP11CBasePlayeriiPc|o|int __cdecl ShowVGUIMenu__FP11CBasePlayeriiPc(CBasePlayer*, int, int, char* )
SlideTouch__8CGrenadeP11CBaseEntity|o|void __cdecl SlideTouch__8CGrenadeP11CBaseEntity(CGrenade* this, CBaseEntity* )
Smack__6CKnife|o|int __cdecl Smack__6CKnife(CKnife* this)
SmartRadio__11CBasePlayer|o|int __cdecl SmartRadio__11CBasePlayer(CBasePlayer* this)
Smoke2__8CGrenade|o|int __cdecl Smoke2__8CGrenade(CGrenade* this)
Smoke3_A__8CGrenade|o|int __cdecl Smoke3_A__8CGrenade(CGrenade* this)
Smoke3_B__8CGrenade|o|int __cdecl Smoke3_B__8CGrenade(CGrenade* this)
Smoke3_C__8CGrenade|o|int __cdecl Smoke3_C__8CGrenade(CGrenade* this)
Smoke__13CEnvExplosion|o|void __cdecl Smoke__13CEnvExplosion(CEnvExplosion* this)
Smoke__8CGrenade|o|void __cdecl Smoke__8CGrenade(CGrenade* this)
SoundPointerForIndex__9CSoundEnti|o|CSound* __cdecl SoundPointerForIndex__9CSoundEnti(int iIndex)
SparkStart__9CEnvSparkP11CBaseEntityT18USE_TYPEf|o|void __cdecl SparkStart__9CEnvSparkP11CBaseEntityT18USE_TYPEf(CEnvSpark* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
SparkStop__9CEnvSparkP11CBaseEntityT18USE_TYPEf|o|void __cdecl SparkStop__9CEnvSparkP11CBaseEntityT18USE_TYPEf(CEnvSpark* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
SparkThink__9CEnvSpark|o|void __cdecl SparkThink__9CEnvSpark(CEnvSpark* this)
SpawnBlood__FG6Vectorif|o|void __cdecl SpawnBlood__FG6Vectorif(Vector&, int, float)
SpawnClientSideCorpse__11CBasePlayer|o|int __cdecl SpawnClientSideCorpse__11CBasePlayer(CBasePlayer* this)
SpawnHeadGib__4CGibP9entvars_s|o|void __cdecl SpawnHeadGib__4CGibP9entvars_s(CGib* this, entvars_s* )
SpawnInsideTrigger__12CPlatTriggerP9CFuncPlat|o|void __cdecl SpawnInsideTrigger__12CPlatTriggerP9CFuncPlat(CPlatTrigger* this, CFuncPlat* )
SpawnRandomGibs__4CGibP9entvars_sii|o|void __cdecl SpawnRandomGibs__4CGibP9entvars_sii(CGib* this, entvars_s*, int, int)
SpawnStickyGibs__4CGibP9entvars_sG6Vectori|o|void __cdecl SpawnStickyGibs__4CGibP9entvars_sG6Vectori(CGib* this, entvars_s*, Vector&, int)
Spawn__10C45ACPAmmo|o|int __cdecl Spawn__10C45ACPAmmo(C45ACPAmmo* this)
Spawn__10CBreakable|o|const int __cdecl Spawn__10CBreakable(CBreakable* this)
Spawn__10CClientFog|o|int __cdecl Spawn__10CClientFog(CClientFog* this)
Spawn__10CEnvFunnel|o|void __cdecl Spawn__10CEnvFunnel(CEnvFunnel* this)
Spawn__10CEnvGlobal|o|void __cdecl Spawn__10CEnvGlobal(CEnvGlobal* this)
Spawn__10CFiveSeven|o|int __cdecl Spawn__10CFiveSeven(CFiveSeven* this)
Spawn__10CFlashbang|o|int __cdecl Spawn__10CFlashbang(CFlashbang* this)
Spawn__10CFuncTrain|o|void __cdecl Spawn__10CFuncTrain(CFuncTrain* this)
Spawn__10CGameScore|o|void __cdecl Spawn__10CGameScore(CGameScore* this)
Spawn__10CGunTarget|o|void __cdecl Spawn__10CGunTarget(CGunTarget* this)
Spawn__10CHEGrenade|o|int __cdecl Spawn__10CHEGrenade(CHEGrenade* this)
Spawn__10CHealthKit|o|void __cdecl Spawn__10CHealthKit(CHealthKit* this)
Spawn__10CLightning|o|void __cdecl Spawn__10CLightning(CLightning* this)
Spawn__10CPathTrack|o|void __cdecl Spawn__10CPathTrack(CPathTrack* this)
Spawn__10CRotButton|o|void __cdecl Spawn__10CRotButton(CRotButton* this)
Spawn__10CWeaponBox|o|void __cdecl Spawn__10CWeaponBox(CWeaponBox* this)
Spawn__10CWorldItem|o|void __cdecl Spawn__10CWorldItem(CWorldItem* this)
Spawn__11C357SIGAmmo|o|int __cdecl Spawn__11C357SIGAmmo(C357SIGAmmo* this)
Spawn__11CBaseButton|o|void __cdecl Spawn__11CBaseButton(CBaseButton* this)
Spawn__11CBaseEntity|o|int __cdecl Spawn__11CBaseEntity(CBaseEntity* this)
Spawn__11CBasePlayer|o|void __cdecl Spawn__11CBasePlayer(CBasePlayer* this)
Spawn__11CBloodSplatP9entvars_s|o|void __cdecl Spawn__11CBloodSplatP9entvars_s(CBloodSplat* this, entvars_s* )
Spawn__11CBombTarget|o|int __cdecl Spawn__11CBombTarget(CBombTarget* this)
Spawn__11CEscapeZone|o|int __cdecl Spawn__11CEscapeZone(CEscapeZone* this)
Spawn__11CFireAndDie|o|void __cdecl Spawn__11CFireAndDie(CFireAndDie* this)
Spawn__11CGibShooter|o|void __cdecl Spawn__11CGibShooter(CGibShooter* this)
Spawn__11CItemKevlar|o|int __cdecl Spawn__11CItemKevlar(CItemKevlar* this)
Spawn__11CNullEntity|o|void __cdecl Spawn__11CNullEntity(CNullEntity* this)
Spawn__11CPathCorner|o|void __cdecl Spawn__11CPathCorner(CPathCorner* this)
Spawn__11CRuleEntity|o|void __cdecl Spawn__11CRuleEntity(CRuleEntity* this)
Spawn__11CTestEffect|o|void __cdecl Spawn__11CTestEffect(CTestEffect* this)
Spawn__11CWallHealth|o|void __cdecl Spawn__11CWallHealth(CWallHealth* this)
Spawn__12C556NatoAmmo|o|int __cdecl Spawn__12C556NatoAmmo(C556NatoAmmo* this)
Spawn__12C762NatoAmmo|o|int __cdecl Spawn__12C762NatoAmmo(C762NatoAmmo* this)
Spawn__12CAutoTrigger|o|void __cdecl Spawn__12CAutoTrigger(CAutoTrigger* this)
Spawn__12CChangeLevel|o|void __cdecl Spawn__12CChangeLevel(CChangeLevel* this)
Spawn__12CCyclerProbe|o|void __cdecl Spawn__12CCyclerProbe(CCyclerProbe* this)
Spawn__12CEnvBeverage|o|void __cdecl Spawn__12CEnvBeverage(CEnvBeverage* this)
Spawn__12CFuncPlatRot|o|void __cdecl Spawn__12CFuncPlatRot(CFuncPlatRot* this)
Spawn__12CFuncVehicle|o|int __cdecl Spawn__12CFuncVehicle(CFuncVehicle* this)
Spawn__12CGameCounter|o|void __cdecl Spawn__12CGameCounter(CGameCounter* this)
Spawn__12CItemBattery|o|int __cdecl Spawn__12CItemBattery(CItemBattery* this)
Spawn__12CMultiSource|o|void __cdecl Spawn__12CMultiSource(CMultiSource* this)
Spawn__12CPointEntity|o|void __cdecl Spawn__12CPointEntity(CPointEntity* this)
Spawn__12CTriggerHurt|o|void __cdecl Spawn__12CTriggerHurt(CTriggerHurt* this)
Spawn__12CTriggerOnce|o|void __cdecl Spawn__12CTriggerOnce(CTriggerOnce* this)
Spawn__12CTriggerPush|o|void __cdecl Spawn__12CTriggerPush(CTriggerPush* this)
Spawn__12CTriggerSave|o|void __cdecl Spawn__12CTriggerSave(CTriggerSave* this)
Spawn__13CBuckShotAmmo|o|int __cdecl Spawn__13CBuckShotAmmo(CBuckShotAmmo* this)
Spawn__13CButtonTarget|o|void __cdecl Spawn__13CButtonTarget(CButtonTarget* this)
Spawn__13CCyclerSprite|o|void __cdecl Spawn__13CCyclerSprite(CCyclerSprite* this)
Spawn__13CEnvExplosion|o|void __cdecl Spawn__13CEnvExplosion(CEnvExplosion* this)
Spawn__13CFuncConveyor|o|void __cdecl Spawn__13CFuncConveyor(CFuncConveyor* this)
Spawn__13CFuncRotating|o|void __cdecl Spawn__13CFuncRotating(CFuncRotating* this)
Spawn__13CItemAntidote|o|int __cdecl Spawn__13CItemAntidote(CItemAntidote* this)
Spawn__13CItemLongJump|o|int __cdecl Spawn__13CItemLongJump(CItemLongJump* this)
Spawn__13CItemSecurity|o|int __cdecl Spawn__13CItemSecurity(CItemSecurity* this)
Spawn__13CMultiManager|o|void __cdecl Spawn__13CMultiManager(CMultiManager* this)
Spawn__13CSmokeGrenade|o|int __cdecl Spawn__13CSmokeGrenade(CSmokeGrenade* this)
Spawn__13CTriggerRelay|o|void __cdecl Spawn__13CTriggerRelay(CTriggerRelay* this)
Spawn__13CWeaponCycler|o|void __cdecl Spawn__13CWeaponCycler(CWeaponCycler* this)
Spawn__14C338MagnumAmmo|o|int __cdecl Spawn__14C338MagnumAmmo(C338MagnumAmmo* this)
Spawn__14CBaseGrenCatch|o|int __cdecl Spawn__14CBaseGrenCatch(CBaseGrenCatch* this)
Spawn__14CBaseSpectator|o|void __cdecl Spawn__14CBaseSpectator(CBaseSpectator* this)
Spawn__14CGenericCycler|o|int __cdecl Spawn__14CGenericCycler(CGenericCycler* this)
Spawn__14CHostageRescue|o|int __cdecl Spawn__14CHostageRescue(CHostageRescue* this)
Spawn__14CItemThighPack|o|int __cdecl Spawn__14CItemThighPack(CItemThighPack* this)
Spawn__14CMomentaryDoor|o|void __cdecl Spawn__14CMomentaryDoor(CMomentaryDoor* this)
Spawn__14CTargetCDAudio|o|void __cdecl Spawn__14CTargetCDAudio(CTargetCDAudio* this)
Spawn__14CTriggerCamera|o|void __cdecl Spawn__14CTriggerCamera(CTriggerCamera* this)
Spawn__14CTriggerVolume|o|void __cdecl Spawn__14CTriggerVolume(CTriggerVolume* this)
Spawn__15C556NatoBoxAmmo|o|int __cdecl Spawn__15C556NatoBoxAmmo(C556NatoBoxAmmo* this)
Spawn__15CAmbientGeneric|o|void __cdecl Spawn__15CAmbientGeneric(CAmbientGeneric* this)
Spawn__15CBasePlayerAmmo|o|void __cdecl Spawn__15CBasePlayerAmmo(CBasePlayerAmmo* this)
Spawn__15CFuncTrackTrain|o|void __cdecl Spawn__15CFuncTrackTrain(CFuncTrackTrain* this)
Spawn__15CFuncWallToggle|o|void __cdecl Spawn__15CFuncWallToggle(CFuncWallToggle* this)
Spawn__15CTriggerCDAudio|o|void __cdecl Spawn__15CTriggerCDAudio(CTriggerCDAudio* this)
Spawn__15CTriggerCounter|o|void __cdecl Spawn__15CTriggerCounter(CTriggerCounter* this)
Spawn__15CTriggerGravity|o|void __cdecl Spawn__15CTriggerGravity(CTriggerGravity* this)
Spawn__15CVIP_SafetyZone|o|int __cdecl Spawn__15CVIP_SafetyZone(CVIP_SafetyZone* this)
Spawn__16CFuncIllusionary|o|void __cdecl Spawn__16CFuncIllusionary(CFuncIllusionary* this)
Spawn__16CFuncMonsterClip|o|void __cdecl Spawn__16CFuncMonsterClip(CFuncMonsterClip* this)
Spawn__16CFuncMortarField|o|void __cdecl Spawn__16CFuncMortarField(CFuncMortarField* this)
Spawn__16CFuncTrackChange|o|void __cdecl Spawn__16CFuncTrackChange(CFuncTrackChange* this)
Spawn__16CFuncWeaponCheck|o|int __cdecl Spawn__16CFuncWeaponCheck(CFuncWeaponCheck* this)
Spawn__16CItemAssaultSuit|o|int __cdecl Spawn__16CItemAssaultSuit(CItemAssaultSuit* this)
Spawn__16CRenderFxManager|o|void __cdecl Spawn__16CRenderFxManager(CRenderFxManager* this)
Spawn__16CRuleBrushEntity|o|void __cdecl Spawn__16CRuleBrushEntity(CRuleBrushEntity* this)
Spawn__16CRulePointEntity|o|void __cdecl Spawn__16CRulePointEntity(CRulePointEntity* this)
Spawn__16CTriggerMultiple|o|void __cdecl Spawn__16CTriggerMultiple(CTriggerMultiple* this)
Spawn__16CTriggerTeleport|o|void __cdecl Spawn__16CTriggerTeleport(CTriggerTeleport* this)
Spawn__17CFrictionModifier|o|void __cdecl Spawn__17CFrictionModifier(CFrictionModifier* this)
Spawn__17CFuncTankControls|o|void __cdecl Spawn__17CFuncTankControls(CFuncTankControls* this)
Spawn__17CInfoIntermission|o|void __cdecl Spawn__17CInfoIntermission(CInfoIntermission* this)
Spawn__18CFuncTrainControls|o|void __cdecl Spawn__18CFuncTrainControls(CFuncTrainControls* this)
Spawn__18CTriggerEndSection|o|void __cdecl Spawn__18CTriggerEndSection(CTriggerEndSection* this)
Spawn__19CMomentaryRotButton|o|void __cdecl Spawn__19CMomentaryRotButton(CMomentaryRotButton* this)
Spawn__19CTriggerMonsterJump|o|void __cdecl Spawn__19CTriggerMonsterJump(CTriggerMonsterJump* this)
Spawn__20CFuncVehicleControls|o|int __cdecl Spawn__20CFuncVehicleControls(CFuncVehicleControls* this)
Spawn__20CTriggerChangeTarget|o|void __cdecl Spawn__20CTriggerChangeTarget(CTriggerChangeTarget* this)
Spawn__3CC4|o|int __cdecl Spawn__3CC4(CC4* this)
Spawn__3CM3|o|int __cdecl Spawn__3CM3(CM3* this)
Spawn__4CAUG|o|int __cdecl Spawn__4CAUG(CAUG* this)
Spawn__4CAWP|o|int __cdecl Spawn__4CAWP(CAWP* this)
Spawn__4CGibPCc|o|void __cdecl Spawn__4CGibPCc(CGib* this, const char* )
Spawn__4CP90|o|int __cdecl Spawn__4CP90(CP90* this)
Spawn__4CTMP|o|int __cdecl Spawn__4CTMP(CTMP* this)
Spawn__4CUSP|o|int __cdecl Spawn__4CUSP(CUSP* this)
Spawn__5CAK47|o|int __cdecl Spawn__5CAK47(CAK47* this)
Spawn__5CBeam|o|void __cdecl Spawn__5CBeam(CBeam* this)
Spawn__5CFade|o|void __cdecl Spawn__5CFade(CFade* this)
Spawn__5CGlow|o|void __cdecl Spawn__5CGlow(CGlow* this)
Spawn__5CItem|o|void __cdecl Spawn__5CItem(CItem* this)
Spawn__5CM249|o|int __cdecl Spawn__5CM249(CM249* this)
Spawn__5CM4A1|o|int __cdecl Spawn__5CM4A1(CM4A1* this)
Spawn__5CMP5N|o|int __cdecl Spawn__5CMP5N(CMP5N* this)
Spawn__5CP228|o|int __cdecl Spawn__5CP228(CP228* this)
Spawn__6CBlood|o|void __cdecl Spawn__6CBlood(CBlood* this)
Spawn__6CDecal|o|void __cdecl Spawn__6CDecal(CDecal* this)
Spawn__6CELITE|o|int __cdecl Spawn__6CELITE(CELITE* this)
Spawn__6CFamas|o|int __cdecl Spawn__6CFamas(CFamas* this)
Spawn__6CG3SG1|o|int __cdecl Spawn__6CG3SG1(CG3SG1* this)
Spawn__6CGalil|o|int __cdecl Spawn__6CGalil(CGalil* this)
Spawn__6CKnife|o|int __cdecl Spawn__6CKnife(CKnife* this)
Spawn__6CLaser|o|void __cdecl Spawn__6CLaser(CLaser* this)
Spawn__6CLight|o|void __cdecl Spawn__6CLight(CLight* this)
Spawn__6CMAC10|o|int __cdecl Spawn__6CMAC10(CMAC10* this)
Spawn__6CSCOUT|o|int __cdecl Spawn__6CSCOUT(CSCOUT* this)
Spawn__6CSG550|o|int __cdecl Spawn__6CSG550(CSG550* this)
Spawn__6CSG552|o|int __cdecl Spawn__6CSG552(CSG552* this)
Spawn__6CShake|o|void __cdecl Spawn__6CShake(CShake* this)
Spawn__6CUMP45|o|int __cdecl Spawn__6CUMP45(CUMP45* this)
Spawn__6CWorld|o|void __cdecl Spawn__6CWorld(CWorld* this)
Spawn__7CCycler|o|void __cdecl Spawn__7CCycler(CCycler* this)
Spawn__7CDEAGLE|o|int __cdecl Spawn__7CDEAGLE(CDEAGLE* this)
Spawn__7CLadder|o|void __cdecl Spawn__7CLadder(CLadder* this)
Spawn__7CMortar|o|void __cdecl Spawn__7CMortar(CMortar* this)
Spawn__7CShower|o|void __cdecl Spawn__7CShower(CShower* this)
Spawn__7CSprite|o|void __cdecl Spawn__7CSprite(CSprite* this)
Spawn__7CXM1014|o|int __cdecl Spawn__7CXM1014(CXM1014* this)
Spawn__8C9MMAmmo|o|int __cdecl Spawn__8C9MMAmmo(C9MMAmmo* this)
Spawn__8CAirtank|o|void __cdecl Spawn__8CAirtank(CAirtank* this)
Spawn__8CArmoury|o|int __cdecl Spawn__8CArmoury(CArmoury* this)
Spawn__8CBuyZone|o|int __cdecl Spawn__8CBuyZone(CBuyZone* this)
Spawn__8CDeadHEV|o|void __cdecl Spawn__8CDeadHEV(CDeadHEV* this)
Spawn__8CGLOCK18|o|int __cdecl Spawn__8CGLOCK18(CGLOCK18* this)
Spawn__8CGrenade|o|void __cdecl Spawn__8CGrenade(CGrenade* this)
Spawn__8CHostage|o|int __cdecl Spawn__8CHostage(CHostage* this)
Spawn__8CMapInfo|o|int __cdecl Spawn__8CMapInfo(CMapInfo* this)
Spawn__8CMessage|o|void __cdecl Spawn__8CMessage(CMessage* this)
Spawn__8CRotDoor|o|void __cdecl Spawn__8CRotDoor(CRotDoor* this)
Spawn__8CSpeaker|o|void __cdecl Spawn__8CSpeaker(CSpeaker* this)
Spawn__8CWShield|o|int __cdecl Spawn__8CWShield(CWShield* this)
Spawn__8CWeather|o|int __cdecl Spawn__8CWeather(CWeather* this)
Spawn__9C50AEAmmo|o|int __cdecl Spawn__9C50AEAmmo(C50AEAmmo* this)
Spawn__9C57MMAmmo|o|int __cdecl Spawn__9C57MMAmmo(C57MMAmmo* this)
Spawn__9CBaseDoor|o|void __cdecl Spawn__9CBaseDoor(CBaseDoor* this)
Spawn__9CBombGlow|o|int __cdecl Spawn__9CBombGlow(CBombGlow* this)
Spawn__9CBubbling|o|void __cdecl Spawn__9CBubbling(CBubbling* this)
Spawn__9CEnvLight|o|void __cdecl Spawn__9CEnvLight(CEnvLight* this)
Spawn__9CEnvSound|o|void __cdecl Spawn__9CEnvSound(CEnvSound* this)
Spawn__9CEnvSpark|o|void __cdecl Spawn__9CEnvSpark(CEnvSpark* this)
Spawn__9CFuncPlat|o|void __cdecl Spawn__9CFuncPlat(CFuncPlat* this)
Spawn__9CFuncTank|o|void __cdecl Spawn__9CFuncTank(CFuncTank* this)
Spawn__9CFuncWall|o|void __cdecl Spawn__9CFuncWall(CFuncWall* this)
Spawn__9CItemSoda|o|void __cdecl Spawn__9CItemSoda(CItemSoda* this)
Spawn__9CItemSuit|o|int __cdecl Spawn__9CItemSuit(CItemSuit* this)
Spawn__9CPendulum|o|void __cdecl Spawn__9CPendulum(CPendulum* this)
Spawn__9CPushable|o|void __cdecl Spawn__9CPushable(CPushable* this)
Spawn__9CRecharge|o|void __cdecl Spawn__9CRecharge(CRecharge* this)
Spawn__9CSoundEnt|o|void __cdecl Spawn__9CSoundEnt(CSoundEnt* this)
Spawn__9CSprayCanP9entvars_s|o|void __cdecl Spawn__9CSprayCanP9entvars_s(CSprayCan* this, entvars_s* )
Spawn__9CWreckage|o|void __cdecl Spawn__9CWreckage(CWreckage* this)
SpeakerThink__8CSpeaker|o|void __cdecl SpeakerThink__8CSpeaker(CSpeaker* this)
SpectatorConnect__14CBaseSpectator|o|void __cdecl SpectatorConnect__14CBaseSpectator(CBaseSpectator* this)
SpectatorConnect__FP7edict_s|o|void __cdecl SpectatorConnect__FP7edict_s(edict_s* )
SpectatorDisconnect__14CBaseSpectator|o|void __cdecl SpectatorDisconnect__14CBaseSpectator(CBaseSpectator* this)
SpectatorDisconnect__FP7edict_s|o|void __cdecl SpectatorDisconnect__FP7edict_s(edict_s* )
SpectatorImpulseCommand__14CBaseSpectator|o|void __cdecl SpectatorImpulseCommand__14CBaseSpectator(CBaseSpectator* this)
SpectatorThink__14CBaseSpectator|o|void __cdecl SpectatorThink__14CBaseSpectator(CBaseSpectator* this)
SpectatorThink__FP7edict_s|o|void __cdecl SpectatorThink__FP7edict_s(edict_s* )
SpinDown__13CFuncRotating|o|void __cdecl SpinDown__13CFuncRotating(CFuncRotating* this)
SpinUp__13CFuncRotating|o|void __cdecl SpinUp__13CFuncRotating(CFuncRotating* this)
SplitEdit__8CNavAreabfPP8CNavAreaT3|o|int __cdecl SplitEdit__8CNavAreabfPP8CNavAreaT3(int, char, float, int, int)
Spray__11CBloodSplat|o|void __cdecl Spray__11CBloodSplat(CBloodSplat* this)
SpriteCreate__7CSpritePCcRC6Vectori|o|CSprite* __cdecl SpriteCreate__7CSpritePCcRC6Vectori(CSprite* this, const char*, const Vector*, int)
SpriteInit__7CSpritePCcRC6Vector|o|void __cdecl SpriteInit__7CSpritePCcRC6Vector(CSprite* this, const char*, const Vector* )
Stab__6CKnifei|o|int __cdecl Stab__6CKnifei(CKnife* this, int)
StackVIPQueue__18CHalfLifeMultiplay|o|int __cdecl StackVIPQueue__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
StartControl__9CFuncTankP11CBasePlayer|o|BOOL __cdecl StartControl__9CFuncTankP11CBasePlayer(CFuncTank* this, CBasePlayer* )
StartDeathCam__11CBasePlayer|o|void __cdecl StartDeathCam__11CBasePlayer(CBasePlayer* this)
StartFrame__10CBaseTutorf|o|int __cdecl StartFrame__10CBaseTutorf(int, float)
StartObserver__11CBasePlayerG6VectorT1|o|void __cdecl StartObserver__11CBasePlayerG6VectorT1(CBasePlayer* this, Vector&, Vector)
StartRotSound__9CFuncTank|o|void __cdecl StartRotSound__9CFuncTank(CFuncTank* this)
StartSneaking__11CBaseEntity|o|int __cdecl StartSneaking__11CBaseEntity(CBaseEntity* this)
StartSneaking__11CBasePlayer|o|int __cdecl StartSneaking__11CBasePlayer(CBasePlayer* this)
Start__10CGunTarget|o|void __cdecl Start__10CGunTarget(CGunTarget* this)
StaticDecal__6CDecal|o|void __cdecl StaticDecal__6CDecal(CDecal* this)
StickyGibTouch__4CGibP11CBaseEntity|o|void __cdecl StickyGibTouch__4CGibP11CBaseEntity(CGib* this, CBaseEntity* )
StopAnimation__12CBaseMonster|o|int __cdecl StopAnimation__12CBaseMonster(CBaseMonster* this)
StopControl__9CFuncTank|o|void __cdecl StopControl__9CFuncTank(CFuncTank* this)
StopRotSound__9CFuncTank|o|void __cdecl StopRotSound__9CFuncTank(CFuncTank* this)
StopSneaking__11CBaseEntity|o|int __cdecl StopSneaking__11CBaseEntity(CBaseEntity* this)
StopSneaking__11CBasePlayer|o|int __cdecl StopSneaking__11CBasePlayer(CBasePlayer* this)
StopSound__12CFuncVehicle|o|int __cdecl StopSound__12CFuncVehicle(CFuncVehicle* this)
StopSound__15CFuncTrackTrain|o|void __cdecl StopSound__15CFuncTrackTrain(CFuncTrackTrain* this)
Stop__10CGunTarget|o|void __cdecl Stop__10CGunTarget(CGunTarget* this)
Stop__9CPendulum|o|void __cdecl Stop__9CPendulum(CPendulum* this)
StrikeThink__10CLightning|o|void __cdecl StrikeThink__10CLightning(CLightning* this)
StrikeThink__6CLaser|o|void __cdecl StrikeThink__6CLaser(CLaser* this)
StrikeUse__10CLightningP11CBaseEntityT18USE_TYPEf|o|void __cdecl StrikeUse__10CLightningP11CBaseEntityT18USE_TYPEf(CLightning* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
StudioCalcBoneAdj__FfPfPCUcT2Uc|o|int __cdecl StudioCalcBoneAdj__FfPfPCUcT2Uc(float, float*, const unsigned __int8*, const unsigned __int8*, unsigned __int8)
StudioCalcBonePosition__FifP13mstudiobone_tP13mstudioanim_tPfT4|o|int __cdecl StudioCalcBonePosition__FifP13mstudiobone_tP13mstudioanim_tPfT4(int, float, int, int, int, int)
StudioCalcBoneQuaterion__FifP13mstudiobone_tP13mstudioanim_tPfT4|o|int __cdecl StudioCalcBoneQuaterion__FifP13mstudiobone_tP13mstudioanim_tPfT4(int, float, int, int, int, int)
StudioCalcRotations__FP13mstudiobone_tPiiPfPA2_fPA3_fP16mstudioseqdesc_tP13mstudioanim_tff|o|int __cdecl StudioCalcRotations__FP13mstudiobone_tPiiPfPA2_fPA3_fP16mstudioseqdesc_tP13mstudioanim_tff(int, int, int, int, int, int, int, int, float, int)
StudioEstimateGait__11CBasePlayer|o|int __cdecl StudioEstimateGait__11CBasePlayer(CBasePlayer* this)
StudioFrameAdvance__14CBaseAnimatingf|o|float __cdecl StudioFrameAdvance__14CBaseAnimatingf(CBaseAnimating* this, float)
StudioPlayerBlend__11CBasePlayerPiPf|o|int __cdecl StudioPlayerBlend__11CBasePlayerPiPf(CBasePlayer* this, int*, float* )
StudioProcessGait__11CBasePlayer|o|int __cdecl StudioProcessGait__11CBasePlayer(CBasePlayer* this)
StudioSlerpBones__FPA3_fPA2_fT0T1f|o|int __cdecl StudioSlerpBones__FPA3_fPA2_fT0T1f(float**, float* *, float* *, float* *, float)
SwapAllPlayers__18CHalfLifeMultiplay|o|int __cdecl SwapAllPlayers__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
SwingAgain__6CKnife|o|int __cdecl SwingAgain__6CKnife(CKnife* this)
Swing__6CKnifei|o|int __cdecl Swing__6CKnifei(CKnife* this, int)
Swing__9CPendulum|o|void __cdecl Swing__9CPendulum(CPendulum* this)
SwitchTeam__11CBasePlayer|o|int __cdecl SwitchTeam__11CBasePlayer(CBasePlayer* this)
SwitchWeapon__11CBasePlayerP15CBasePlayerItem|o|BOOL __cdecl SwitchWeapon__11CBasePlayerP15CBasePlayerItem(CBasePlayer* this, CBasePlayerItem* )
SyncRoundTimer__11CBasePlayer|o|int __cdecl SyncRoundTimer__11CBasePlayer(CBasePlayer* this)
Sys_Error__FPCc|o|void __cdecl Sys_Error__FPCc(const char* )
TEXTURETYPE_Find__FPc|o|char __cdecl TEXTURETYPE_Find__FPc(char* )
TEXTURETYPE_PlaySound__FP11TraceResultG6VectorT1i|o|float __cdecl TEXTURETYPE_PlaySound__FP11TraceResultG6VectorT1i(TraceResult*, Vector&, Vector&, int)
TMPFire__4CTMPffi|o|void __cdecl TMPFire__4CTMPffi(CTMP* this, float, float, int)
TabulateAmmo__11CBasePlayer|o|void __cdecl TabulateAmmo__11CBasePlayer(CBasePlayer* this)
TakeDamage__10CBreakableP9entvars_sT1fi|o|int __cdecl TakeDamage__10CBreakableP9entvars_sT1fi(CBreakable* this, entvars_s*, entvars_s*, float, int)
TakeDamage__10CGunTargetP9entvars_sT1fi|o|int __cdecl TakeDamage__10CGunTargetP9entvars_sT1fi(CGunTarget* this, entvars_s*, entvars_s*, float, int)
TakeDamage__11CBaseButtonP9entvars_sT1fi|o|int __cdecl TakeDamage__11CBaseButtonP9entvars_sT1fi(CBaseButton* this, entvars_s*, entvars_s*, float, int)
TakeDamage__11CBaseEntityP9entvars_sT1fi|o|int __cdecl TakeDamage__11CBaseEntityP9entvars_sT1fi(CBaseEntity* this, entvars_s*, entvars_s*, float, int)
TakeDamage__11CBasePlayerP9entvars_sT1fi|o|int __cdecl TakeDamage__11CBasePlayerP9entvars_sT1fi(CBasePlayer* this, entvars_s*, entvars_s*, float, int)
TakeDamage__12CBaseMonsterP9entvars_sT1fi|o|int __cdecl TakeDamage__12CBaseMonsterP9entvars_sT1fi(CBaseMonster* this, entvars_s*, entvars_s*, float, int)
TakeDamage__13CButtonTargetP9entvars_sT1fi|o|int __cdecl TakeDamage__13CButtonTargetP9entvars_sT1fi(CButtonTarget* this, entvars_s*, entvars_s*, float, int)
TakeDamage__13CCyclerSpriteP9entvars_sT1fi|o|int __cdecl TakeDamage__13CCyclerSpriteP9entvars_sT1fi(CCyclerSprite* this, entvars_s*, entvars_s*, float, int)
TakeDamage__4CBotP9entvars_sT1fi|o|int __cdecl TakeDamage__4CBotP9entvars_sT1fi(int, int, int, float, int)
TakeDamage__6CCSBotP9entvars_sT1fi|o|int __cdecl TakeDamage__6CCSBotP9entvars_sT1fi(int, int, int, float, int)
TakeDamage__7CCyclerP9entvars_sT1fi|o|int __cdecl TakeDamage__7CCyclerP9entvars_sT1fi(CCycler* this, entvars_s*, entvars_s*, float, int)
TakeDamage__8CHostageP9entvars_sT1fi|o|int __cdecl TakeDamage__8CHostageP9entvars_sT1fi(CHostage* this, entvars_s*, entvars_s*, float, int)
TakeDamage__9CPushableP9entvars_sT1fi|o|int __cdecl TakeDamage__9CPushableP9entvars_sT1fi(CPushable* this, entvars_s*, entvars_s*, float, int)
TakeHealth__11CBaseEntityfi|o|int __cdecl TakeHealth__11CBaseEntityfi(CBaseEntity* this, float, int)
TakeHealth__11CBasePlayerfi|o|int __cdecl TakeHealth__11CBasePlayerfi(CBasePlayer* this, float, int)
TakeHealth__12CBaseMonsterfi|o|int __cdecl TakeHealth__12CBaseMonsterfi(CBaseMonster* this, float, int)
TankActivate__9CFuncTank|o|int __cdecl TankActivate__9CFuncTank(CFuncTank* this)
TankDeactivate__9CFuncTank|o|int __cdecl TankDeactivate__9CFuncTank(CFuncTank* this)
TankThink__8CAirtank|o|void __cdecl TankThink__8CAirtank(CAirtank* this)
TankTouch__8CAirtankP11CBaseEntity|o|void __cdecl TankTouch__8CAirtankP11CBaseEntity(CAirtank* this, CBaseEntity* )
TankTrace__9CFuncTankRC6VectorN21R11TraceResult|o|void __cdecl TankTrace__9CFuncTankRC6VectorN21R11TraceResult(CFuncTank* this, const Vector*, const Vector*, const Vector*, TraceResult* )
TargetTeamName__15CGamePlayerTeamPCc|o|const int __cdecl TargetTeamName__15CGamePlayerTeamPCc(CGamePlayerTeam* this, const char* )
TeamFull__18CHalfLifeMultiplayi|o|int __cdecl TeamFull__18CHalfLifeMultiplayi(CHalfLifeMultiplay* this, int)
TeamID__11CBaseEntity|o|const char* __cdecl TeamID__11CBaseEntity(CBaseEntity* this)
TeamID__11CBasePlayer|o|const char* __cdecl TeamID__11CBasePlayer(CBasePlayer* this)
TeamID__15CGameTeamMaster|o|const char* __cdecl TeamID__15CGameTeamMaster(CGameTeamMaster* this)
TeamMatch__15CGameTeamMasterP11CBaseEntity|o|BOOL __cdecl TeamMatch__15CGameTeamMasterP11CBaseEntity(CGameTeamMaster* this, CBaseEntity* )
TeamStacked__18CHalfLifeMultiplayii|o|int __cdecl TeamStacked__18CHalfLifeMultiplayii(CHalfLifeMultiplay* this, int, int)
TeleportTouch__12CBaseTriggerP11CBaseEntity|o|void __cdecl TeleportTouch__12CBaseTriggerP11CBaseEntity(CBaseTrigger* this, CBaseEntity* )
TerrainFollowing__12CFuncVehicle|o|int __cdecl TerrainFollowing__12CFuncVehicle(CFuncVehicle* this)
TestThink__11CTestEffect|o|void __cdecl TestThink__11CTestEffect(CTestEffect* this)
Think__11CBaseEntity|o|void __cdecl Think__11CBaseEntity(CBaseEntity* this)
Think__11CFireAndDie|o|void __cdecl Think__11CFireAndDie(CFireAndDie* this)
Think__12CAutoTrigger|o|void __cdecl Think__12CAutoTrigger(CAutoTrigger* this)
Think__13CCyclerSprite|o|void __cdecl Think__13CCyclerSprite(CCyclerSprite* this)
Think__14CBaseGrenCatch|o|int __cdecl Think__14CBaseGrenCatch(CBaseGrenCatch* this)
Think__14CFuncTankLaser|o|void __cdecl Think__14CFuncTankLaser(CFuncTankLaser* this)
Think__14CHalfLifeRules|o|void __cdecl Think__14CHalfLifeRules(CHalfLifeRules* this)
Think__14CTargetCDAudio|o|void __cdecl Think__14CTargetCDAudio(CTargetCDAudio* this)
Think__17CFuncTankControls|o|void __cdecl Think__17CFuncTankControls(CFuncTankControls* this)
Think__17CInfoIntermission|o|void __cdecl Think__17CInfoIntermission(CInfoIntermission* this)
Think__18CHalfLifeMultiplay|o|void __cdecl Think__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
Think__19CTriggerMonsterJump|o|void __cdecl Think__19CTriggerMonsterJump(CTriggerMonsterJump* this)
Think__5CGlow|o|void __cdecl Think__5CGlow(CGlow* this)
Think__7CCycler|o|void __cdecl Think__7CCycler(CCycler* this)
Think__7CShower|o|void __cdecl Think__7CShower(CShower* this)
Think__9CBombGlow|o|int __cdecl Think__9CBombGlow(CBombGlow* this)
Think__9CEnvSound|o|void __cdecl Think__9CEnvSound(CEnvSound* this)
Think__9CFuncTank|o|void __cdecl Think__9CFuncTank(CFuncTank* this)
Think__9CSoundEnt|o|void __cdecl Think__9CSoundEnt(CSoundEnt* this)
Think__9CSprayCan|o|void __cdecl Think__9CSprayCan(CSprayCan* this)
Think__9CWreckage|o|void __cdecl Think__9CWreckage(CWreckage* this)
ThrowPrimary__11CBasePlayer|o|int __cdecl ThrowPrimary__11CBasePlayer(CBasePlayer* this)
ThrowWeapon__11CBasePlayerPc|o|int __cdecl ThrowWeapon__11CBasePlayerPc(CBasePlayer* this, char* )
TimeRemaining__18CHalfLifeMultiplay|o|int __cdecl TimeRemaining__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
ToggleUse__10CLightningP11CBaseEntityT18USE_TYPEf|o|void __cdecl ToggleUse__10CLightningP11CBaseEntityT18USE_TYPEf(CLightning* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
ToggleUse__12CBaseTriggerP11CBaseEntityT18USE_TYPEf|o|void __cdecl ToggleUse__12CBaseTriggerP11CBaseEntityT18USE_TYPEf(CBaseTrigger* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
ToggleUse__15CAmbientGenericP11CBaseEntityT18USE_TYPEf|o|void __cdecl ToggleUse__15CAmbientGenericP11CBaseEntityT18USE_TYPEf(CAmbientGeneric* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
ToggleUse__8CSpeakerP11CBaseEntityT18USE_TYPEf|o|void __cdecl ToggleUse__8CSpeakerP11CBaseEntityT18USE_TYPEf(CSpeaker* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
TokenHash__18CSaveRestoreBufferPCc|o|unsigned __int16 __cdecl TokenHash__18CSaveRestoreBufferPCc(int, char* s1)
TouchChangeLevel__12CChangeLevelP11CBaseEntity|o|void __cdecl TouchChangeLevel__12CChangeLevelP11CBaseEntity(CChangeLevel* this, CBaseEntity* )
Touch__10CWeaponBoxP11CBaseEntity|o|void __cdecl Touch__10CWeaponBoxP11CBaseEntity(CWeaponBox* this, CBaseEntity* )
Touch__11CBaseEntityP11CBaseEntity|o|void __cdecl Touch__11CBaseEntityP11CBaseEntity(CBaseEntity* this, CBaseEntity* )
Touch__12CPlatTriggerP11CBaseEntity|o|void __cdecl Touch__12CPlatTriggerP11CBaseEntity(CPlatTrigger* this, CBaseEntity* )
Touch__12CTriggerPushP11CBaseEntity|o|void __cdecl Touch__12CTriggerPushP11CBaseEntity(CTriggerPush* this, CBaseEntity* )
Touch__14CBaseGrenCatchP11CBaseEntity|o|void __cdecl Touch__14CBaseGrenCatchP11CBaseEntity(CBaseGrenCatch* this, CBaseEntity* )
Touch__15CTriggerCDAudioP11CBaseEntity|o|void __cdecl Touch__15CTriggerCDAudioP11CBaseEntity(CTriggerCDAudio* this, CBaseEntity* )
Touch__16CFuncTrackChangeP11CBaseEntity|o|void __cdecl Touch__16CFuncTrackChangeP11CBaseEntity(CFuncTrackChange* this, CBaseEntity* )
Touch__16CFuncWeaponCheckP11CBaseEntity|o|void __cdecl Touch__16CFuncWeaponCheckP11CBaseEntity(CFuncWeaponCheck* this, CBaseEntity* )
Touch__16CGamePlayerEquipP11CBaseEntity|o|void __cdecl Touch__16CGamePlayerEquipP11CBaseEntity(CGamePlayerEquip* this, CBaseEntity* )
Touch__19CTriggerMonsterJumpP11CBaseEntity|o|void __cdecl Touch__19CTriggerMonsterJumpP11CBaseEntity(CTriggerMonsterJump* this, CBaseEntity* )
Touch__7CShowerP11CBaseEntity|o|void __cdecl Touch__7CShowerP11CBaseEntity(CShower* this, CBaseEntity* )
Touch__8CHostageP11CBaseEntity|o|void __cdecl Touch__8CHostageP11CBaseEntity(CHostage* this, CBasePlayer* pPlayer)
Touch__8CWShieldP11CBaseEntity|o|void __cdecl Touch__8CWShieldP11CBaseEntity(CWShield* this, CBaseEntity* )
Touch__9CPendulumP11CBaseEntity|o|void __cdecl Touch__9CPendulumP11CBaseEntity(CPendulum* this, CBaseEntity* )
Touch__9CPushableP11CBaseEntity|o|void __cdecl Touch__9CPushableP11CBaseEntity(CPushable* this, CBaseEntity* )
TraceAttack__10CBreakableP9entvars_sfG6VectorP11TraceResulti|o|void __cdecl TraceAttack__10CBreakableP9entvars_sfG6VectorP11TraceResulti(CBreakable* this, entvars_s*, float, Vector&, TraceResult*, int)
TraceAttack__11CBaseEntityP9entvars_sfG6VectorP11TraceResulti|o|void __cdecl TraceAttack__11CBaseEntityP9entvars_sfG6VectorP11TraceResulti(CBaseEntity* this, entvars_s*, float, Vector&, TraceResult*, int)
TraceAttack__11CBasePlayerP9entvars_sfG6VectorP11TraceResulti|o|void __cdecl TraceAttack__11CBasePlayerP9entvars_sfG6VectorP11TraceResulti(CBasePlayer* this, entvars_s*, float, Vector&, TraceResult*, int)
TraceAttack__12CBaseMonsterP9entvars_sfG6VectorP11TraceResulti|o|void __cdecl TraceAttack__12CBaseMonsterP9entvars_sfG6VectorP11TraceResulti(CBaseMonster* this, entvars_s*, float, Vector&, TraceResult*, int)
TraceBleed__11CBaseEntityfG6VectorP11TraceResulti|o|void __cdecl TraceBleed__11CBaseEntityfG6VectorP11TraceResulti(CBaseEntity* this, float, Vector&, TraceResult*, int)
TrackTarget__9CFuncTank|o|void __cdecl TrackTarget__9CFuncTank(CFuncTank* this)
TrainSpeed__Fii|o|int __cdecl TrainSpeed__Fii(int, int)
TraverseLadder__14CHostageImprovPC10CNavLadder15NavTraverseTypePC6VectorT3f|o|int __cdecl TraverseLadder__14CHostageImprovPC10CNavLadder15NavTraverseTypePC6VectorT3f(int, int, int, int, int, float)
TriggerAndWait__11CBaseButton|o|void __cdecl TriggerAndWait__11CBaseButton(CBaseButton* this)
TriggerDecal__6CDecalP11CBaseEntityT18USE_TYPEf|o|void __cdecl TriggerDecal__6CDecalP11CBaseEntityT18USE_TYPEf(CDecal* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
TriggerTouch__5CBeamP11CBaseEntity|o|void __cdecl TriggerTouch__5CBeamP11CBaseEntity(CBeam* this, CBaseEntity* )
TryToHide__6CCSBotP8CNavAreaffbT4|o|int __cdecl TryToHide__6CCSBotP8CNavAreaffbT4(int, int, float, float, char, char)
TumbleThink__8CGrenade|o|void __cdecl TumbleThink__8CGrenade(CGrenade* this)
TurnOff__15CFuncWallToggle|o|void __cdecl TurnOff__15CFuncWallToggle(CFuncWallToggle* this)
TurnOff__6CLaser|o|void __cdecl TurnOff__6CLaser(CLaser* this)
TurnOff__7CSprite|o|void __cdecl TurnOff__7CSprite(CSprite* this)
TurnOn__15CFuncWallToggle|o|void __cdecl TurnOn__15CFuncWallToggle(CFuncWallToggle* this)
TurnOn__6CLaser|o|void __cdecl TurnOn__6CLaser(CLaser* this)
TurnOn__7CSprite|o|void __cdecl TurnOn__7CSprite(CSprite* this)
TutorThink__8CCSTutorf|o|int __cdecl TutorThink__8CCSTutorf(int, float)
UMP45Fire__6CUMP45ffi|o|int __cdecl UMP45Fire__6CUMP45ffi(CUMP45* this, float, float, int)
USENTENCEG_InitLRU__FPUci|o|void __cdecl USENTENCEG_InitLRU__FPUci(unsigned __int8*, int)
USENTENCEG_PickSequential__FiPcii|o|int __cdecl USENTENCEG_PickSequential__FiPcii(int, char*, int, int)
USENTENCEG_Pick__FiPc|o|int __cdecl USENTENCEG_Pick__FiPc(int, char* )
USPFire__4CUSPffi|o|void __cdecl USPFire__4CUSPffi(CUSP* this, float, float, int)
UTIL_AngleDiff__Fff|o|float __cdecl UTIL_AngleDiff__Fff(float, float)
UTIL_AngleDistance__Fff|o|float __cdecl UTIL_AngleDistance__Fff(float, float)
UTIL_AngleMod__Ff|o|float __cdecl UTIL_AngleMod__Ff(float)
UTIL_ApproachAngle__Ffff|o|float __cdecl UTIL_ApproachAngle__Ffff(float, float, float)
UTIL_Approach__Ffff|o|float __cdecl UTIL_Approach__Ffff(float, float, float)
UTIL_BloodDecalTrace__FP11TraceResulti|o|void __cdecl UTIL_BloodDecalTrace__FP11TraceResulti(TraceResult*, int)
UTIL_BloodDrips__FRC6VectorT0ii|o|void __cdecl UTIL_BloodDrips__FRC6VectorT0ii(const Vector*, const Vector*, int, int)
UTIL_BloodStream__FRC6VectorT0ii|o|void __cdecl UTIL_BloodStream__FRC6VectorT0ii(const Vector*, const Vector*, int, int)
UTIL_BubbleTrail__FG6VectorT0i|o|void __cdecl UTIL_BubbleTrail__FG6VectorT0i(Vector&, Vector&, int)
UTIL_Bubbles__FG6VectorT0i|o|void __cdecl UTIL_Bubbles__FG6VectorT0i(Vector&, Vector&, int)
UTIL_ClampVectorToBox__FRC6VectorT0|o|Vector* __cdecl UTIL_ClampVectorToBox__FRC6VectorT0(const Vector*, const Vector* )
UTIL_ClientPrintAll__FiPCcN41|o|void __cdecl UTIL_ClientPrintAll__FiPCcN41(int, const char*, const char*, const char*, const char*, const char* )
UTIL_ComputeOrigin__FP11CBaseEntity|o|int __cdecl UTIL_ComputeOrigin__FP11CBaseEntity(CBaseEntity* )
UTIL_ComputeOrigin__FP7edict_s|o|int __cdecl UTIL_ComputeOrigin__FP7edict_s(edict_s* )
UTIL_ComputeOrigin__FP9entvars_s|o|int __cdecl UTIL_ComputeOrigin__FP9entvars_s(entvars_s* )
UTIL_ConstructBotNetName__FPciPC10BotProfile|o|int __cdecl UTIL_ConstructBotNetName__FPciPC10BotProfile(char* s, size_t maxlen, int)
UTIL_DPrintf__F15DebugOutputTypePce|o|int __cdecl UTIL_DPrintf__F15DebugOutputTypePce(int, char* format, char arg)
UTIL_DecalTrace__FP11TraceResulti|o|void __cdecl UTIL_DecalTrace__FP11TraceResulti(TraceResult*, int)
UTIL_DotPoints__FRC6VectorN20|o|float __cdecl UTIL_DotPoints__FRC6VectorN20(const Vector*, const Vector*, const Vector* )
UTIL_DrawBeamFromEnt__FiG6VectoriUcUcUc|o|int __cdecl UTIL_DrawBeamFromEnt__FiG6VectoriUcUcUc(int, Vector&, int, unsigned __int8, unsigned __int8, unsigned __int8)
UTIL_DrawBeamPoints__FG6VectorT0iUcUcUc|o|int __cdecl UTIL_DrawBeamPoints__FG6VectorT0iUcUcUc(Vector&, Vector&, int, unsigned __int8, unsigned __int8, unsigned __int8)
UTIL_EmitAmbientSound__FP7edict_sRC6VectorPCcffii|o|void __cdecl UTIL_EmitAmbientSound__FP7edict_sRC6VectorPCcffii(edict_s*, const Vector*, const char*, float, float, int, int)
UTIL_EntitiesInBox__FPP11CBaseEntityiRC6VectorT2i|o|int __cdecl UTIL_EntitiesInBox__FPP11CBaseEntityiRC6VectorT2i(CBaseEntity**, int, const Vector*, const Vector*, int)
UTIL_FindEntityByClassname__FP11CBaseEntityPCc|o|CBaseEntity* __cdecl UTIL_FindEntityByClassname__FP11CBaseEntityPCc(CBaseEntity*, const char* )
UTIL_FindEntityByString_Old__FP11CBaseEntityPCcT1|o|int __cdecl UTIL_FindEntityByString_Old__FP11CBaseEntityPCcT1(CBaseEntity*, const char*, const char* )
UTIL_FindEntityByString__FP11CBaseEntityPCcT1|o|CBaseEntity* __cdecl UTIL_FindEntityByString__FP11CBaseEntityPCcT1(CBaseEntity*, const char*, const char* )
UTIL_FindEntityByTargetname__FP11CBaseEntityPCc|o|CBaseEntity* __cdecl UTIL_FindEntityByTargetname__FP11CBaseEntityPCc(CBaseEntity*, const char* )
UTIL_FindEntityGeneric__FPCcR6Vectorf|o|CBaseEntity* __cdecl UTIL_FindEntityGeneric__FPCcR6Vectorf(const char*, Vector*, float)
UTIL_FindEntityInSphere__FP11CBaseEntityRC6Vectorf|o|CBaseEntity* __cdecl UTIL_FindEntityInSphere__FP11CBaseEntityRC6Vectorf(CBaseEntity*, const Vector*, float)
UTIL_GetAimVector__FP7edict_sf|o|Vector* __cdecl UTIL_GetAimVector__FP7edict_sf(edict_s*, float)
UTIL_GetClosestPlayer__FPC6VectorPf|o|int __cdecl UTIL_GetClosestPlayer__FPC6VectorPf(const Vector*, float* )
UTIL_GetClosestPlayer__FPC6VectoriPf|o|int __cdecl UTIL_GetClosestPlayer__FPC6VectoriPf(const Vector*, int, float* )
UTIL_GetNextBestWeapon__FP11CBasePlayerP15CBasePlayerItem|o|BOOL __cdecl UTIL_GetNextBestWeapon__FP11CBasePlayerP15CBasePlayerItem(CBasePlayer*, CBasePlayerItem* )
UTIL_GetPlayerGaitYaw__Fi|o|int __cdecl UTIL_GetPlayerGaitYaw__Fi(int)
UTIL_GunshotDecalTrace__FP11TraceResultibP9entvars_s|o|void __cdecl UTIL_GunshotDecalTrace__FP11TraceResultibP9entvars_s(TraceResult*, int, bool, entvars_s* )
UTIL_HudMessageAll__FRC14hudtextparms_sPCc|o|void __cdecl UTIL_HudMessageAll__FRC14hudtextparms_sPCc(const hudtextparms_s*, const char* )
UTIL_HudMessage__FP11CBaseEntityRC14hudtextparms_sPCc|o|void __cdecl UTIL_HudMessage__FP11CBaseEntityRC14hudtextparms_sPCc(CBaseEntity*, const hudtextparms_s*, const char* )
UTIL_HumansInGame__Fb|o|int __cdecl UTIL_HumansInGame__Fb(bool)
UTIL_HumansOnTeam__Fib|o|int __cdecl UTIL_HumansOnTeam__Fib(int, bool)
UTIL_IsGame__FPCc|o|bool __cdecl UTIL_IsGame__FPCc(const char* )
UTIL_IsMasterTriggered__FUiP11CBaseEntity|o|int __cdecl UTIL_IsMasterTriggered__FUiP11CBaseEntity(unsigned int, CBaseEntity* )
UTIL_IsNameTaken__FPCcb|o|int __cdecl UTIL_IsNameTaken__FPCcb(const char*, bool)
UTIL_IsTeamAllBots__Fi|o|int __cdecl UTIL_IsTeamAllBots__Fi(int)
UTIL_IsValidEntity__FP7edict_s|o|BOOL __cdecl UTIL_IsValidEntity__FP7edict_s(edict_s* )
UTIL_IsVisibleToTeam__FRC6Vectorif|o|int __cdecl UTIL_IsVisibleToTeam__FRC6Vectorif(const Vector*, int, float)
UTIL_MakeAimVectors__FRC6Vector|o|void __cdecl UTIL_MakeAimVectors__FRC6Vector(const Vector* )
UTIL_MakeInvVectors__FRC6VectorP12globalvars_t|o|void __cdecl UTIL_MakeInvVectors__FRC6VectorP12globalvars_t(const Vector*, globalvars_t* )
UTIL_MakeVectors__FRC6Vector|o|void __cdecl UTIL_MakeVectors__FRC6Vector(const Vector* )
UTIL_MonstersInSphere__FPP11CBaseEntityiRC6Vectorf|o|int __cdecl UTIL_MonstersInSphere__FPP11CBaseEntityiRC6Vectorf(CBaseEntity**, int, const Vector*, float)
UTIL_MoveToOrigin__FP7edict_sRC6Vectorfi|o|void __cdecl UTIL_MoveToOrigin__FP7edict_sRC6Vectorfi(edict_s*, const Vector*, float, int)
UTIL_ParametricRocket__FP9entvars_sG6VectorT1P7edict_s|o|void __cdecl UTIL_ParametricRocket__FP9entvars_sG6VectorT1P7edict_s(entvars_s*, Vector&, Vector&, edict_s* )
UTIL_ParticleEffect__FRC6VectorT0UlUl|o|void __cdecl UTIL_ParticleEffect__FRC6VectorT0UlUl(const Vector*, const Vector*, unsigned __int32, unsigned __int32)
UTIL_PlayerByIndex__Fi|o|CBasePlayer* __cdecl UTIL_PlayerByIndex__Fi(int)
UTIL_PlayerDecalTrace__FP11TraceResultiii|o|void __cdecl UTIL_PlayerDecalTrace__FP11TraceResultiii(TraceResult*, int, int, int)
UTIL_PointContents__FRC6Vector|o|int __cdecl UTIL_PointContents__FRC6Vector(const Vector* )
UTIL_PrecacheOtherWeapon2__FPCc|o|int __cdecl UTIL_PrecacheOtherWeapon2__FPCc(const char* )
UTIL_PrecacheOtherWeapon__FPCc|o|void __cdecl UTIL_PrecacheOtherWeapon__FPCc(const char* )
UTIL_PrecacheOther__FPCc|o|void __cdecl UTIL_PrecacheOther__FPCc(const char* )
UTIL_Remove__FP11CBaseEntity|o|void __cdecl UTIL_Remove__FP11CBaseEntity(CBaseEntity* )
UTIL_Ricochet__FRC6Vectorf|o|void __cdecl UTIL_Ricochet__FRC6Vectorf(const Vector*, float)
UTIL_SayTextAll__FPCcP11CBaseEntity|o|void __cdecl UTIL_SayTextAll__FPCcP11CBaseEntity(const char*, CBaseEntity* )
UTIL_SayText__FPCcP11CBaseEntity|o|void __cdecl UTIL_SayText__FPCcP11CBaseEntity(const char*, CBaseEntity* )
UTIL_ScreenFadeAll__FRC6Vectorffii|o|void __cdecl UTIL_ScreenFadeAll__FRC6Vectorffii(const Vector*, float, float, int, int)
UTIL_ScreenFadeBuild__FR10ScreenFadeRC6Vectorffii|o|void __cdecl UTIL_ScreenFadeBuild__FR10ScreenFadeRC6Vectorffii(ScreenFade*, const Vector*, float, float, int, int)
UTIL_ScreenFadeWrite__FRC10ScreenFadeP11CBaseEntity|o|void __cdecl UTIL_ScreenFadeWrite__FRC10ScreenFadeP11CBaseEntity(const ScreenFade*, CBaseEntity* )
UTIL_ScreenFade__FP11CBaseEntityRC6Vectorffii|o|void __cdecl UTIL_ScreenFade__FP11CBaseEntityRC6Vectorffii(CBaseEntity*, const Vector*, float, float, int, int)
UTIL_ScreenShakeAll__FRC6Vectorfff|o|void __cdecl UTIL_ScreenShakeAll__FRC6Vectorfff(const Vector*, float, float, float)
UTIL_ScreenShake__FRC6Vectorffff|o|int __cdecl UTIL_ScreenShake__FRC6Vectorffff(const Vector*, float, float, float, float)
UTIL_SetDprintfFlags__FPCc|o|int __cdecl UTIL_SetDprintfFlags__FPCc(const char* )
UTIL_SetGroupTrace__Fii|o|void __cdecl UTIL_SetGroupTrace__Fii(int, int)
UTIL_SetOrigin__FP9entvars_sRC6Vector|o|void __cdecl UTIL_SetOrigin__FP9entvars_sRC6Vector(entvars_s*, const Vector* )
UTIL_SetSize__FP9entvars_sRC6VectorT1|o|void __cdecl UTIL_SetSize__FP9entvars_sRC6VectorT1(entvars_s*, const Vector*, const Vector* )
UTIL_SharedRandomFloat__FUiff|o|float __cdecl UTIL_SharedRandomFloat__FUiff(unsigned int, float, float)
UTIL_SharedRandomLong__FUiii|o|int __cdecl UTIL_SharedRandomLong__FUiii(unsigned int, int, int)
UTIL_ShouldShowBlood__Fi|o|BOOL __cdecl UTIL_ShouldShowBlood__Fi(int)
UTIL_ShowMessageAll__FPCcb|o|void __cdecl UTIL_ShowMessageAll__FPCcb(const char*, bool)
UTIL_ShowMessage__FPCcP11CBaseEntityb|o|void __cdecl UTIL_ShowMessage__FPCcP11CBaseEntityb(const char*, CBaseEntity*, bool)
UTIL_Sparks__FRC6Vector|o|void __cdecl UTIL_Sparks__FRC6Vector(const Vector* )
UTIL_SplineFraction__Fff|o|float __cdecl UTIL_SplineFraction__Fff(float, float)
UTIL_StringToIntArray__FPiiPCc|o|void __cdecl UTIL_StringToIntArray__FPiiPCc(int*, int, const char* )
UTIL_StringToVector__FPfPCc|o|void __cdecl UTIL_StringToVector__FPfPCc(float*, const char* )
UTIL_StripToken__FPCcPc|o|void __cdecl UTIL_StripToken__FPCcPc(const char*, char* )
UTIL_TeamsMatch__FPCcT0|o|BOOL __cdecl UTIL_TeamsMatch__FPCcT0(const char*, const char* )
UTIL_TextureHit__FP11TraceResultG6VectorT1|o|int __cdecl UTIL_TextureHit__FP11TraceResultG6VectorT1(TraceResult*, Vector&, Vector)
UTIL_TraceHull__FRC6VectorT015IGNORE_MONSTERSiP7edict_sP11TraceResult|o|void __cdecl UTIL_TraceHull__FRC6VectorT015IGNORE_MONSTERSiP7edict_sP11TraceResult(const Vector*, const Vector*, IGNORE_MONSTERS, int, edict_s*, TraceResult* )
UTIL_TraceLine__FRC6VectorT015IGNORE_MONSTERS12IGNORE_GLASSP7edict_sP11TraceResult|o|void __cdecl UTIL_TraceLine__FRC6VectorT015IGNORE_MONSTERS12IGNORE_GLASSP7edict_sP11TraceResult(const Vector*, const Vector*, IGNORE_MONSTERS, IGNORE_GLASS, edict_s*, TraceResult* )
UTIL_TraceLine__FRC6VectorT015IGNORE_MONSTERSP7edict_sP11TraceResult|o|void __cdecl UTIL_TraceLine__FRC6VectorT015IGNORE_MONSTERSP7edict_sP11TraceResult(const Vector*, const Vector*, IGNORE_MONSTERS, edict_s*, TraceResult* )
UTIL_TraceModel__FRC6VectorT0iP7edict_sP11TraceResult|o|void __cdecl UTIL_TraceModel__FRC6VectorT0iP7edict_sP11TraceResult(const Vector*, const Vector*, int, edict_s*, TraceResult* )
UTIL_VecToAngles__FRC6Vector|o|Vector* __cdecl UTIL_VecToAngles__FRC6Vector(const Vector* )
UTIL_VecToYaw__FRC6Vector|o|float __cdecl UTIL_VecToYaw__FRC6Vector(const Vector* )
UTIL_WaterLevel__FRC6Vectorff|o|float __cdecl UTIL_WaterLevel__FRC6Vectorff(const Vector*, float, float)
UTIL_dtos1__Fi|o|char* __cdecl UTIL_dtos1__Fi(int)
UTIL_dtos2__Fi|o|char* __cdecl UTIL_dtos2__Fi(int)
UTIL_dtos3__Fi|o|char* __cdecl UTIL_dtos3__Fi(int)
UTIL_dtos4__Fi|o|char* __cdecl UTIL_dtos4__Fi(int)
U_Srand__FUi|o|void __cdecl U_Srand__FUi(unsigned int)
UpdateAllButtons__19CMomentaryRotButtonfi|o|void __cdecl UpdateAllButtons__19CMomentaryRotButtonfi(CMomentaryRotButton* this, float, int)
UpdateAutoTargets__14CFuncTrackAutoi|o|void __cdecl UpdateAutoTargets__14CFuncTrackAutoi(CFuncTrackAuto* this, int)
UpdateAutoTargets__16CFuncTrackChangei|o|void __cdecl UpdateAutoTargets__16CFuncTrackChangei(CFuncTrackChange* this, int)
UpdateClientData__11CBasePlayer|o|void __cdecl UpdateClientData__11CBasePlayer(CBasePlayer* this)
UpdateClientData__15CBasePlayerItemP11CBasePlayer|o|int __cdecl UpdateClientData__15CBasePlayerItemP11CBasePlayer(CBasePlayerItem* this, CBasePlayer* )
UpdateClientData__17CBasePlayerWeaponP11CBasePlayer|o|int __cdecl UpdateClientData__17CBasePlayerWeaponP11CBasePlayer(CBasePlayerWeapon* this, CBasePlayer* )
UpdateClientData__FPC7edict_siP12clientdata_s|o|int __cdecl UpdateClientData__FPC7edict_siP12clientdata_s(const edict_s*, int, clientdata_s* )
UpdateClientEffects__FP11CBasePlayeri|o|int __cdecl UpdateClientEffects__FP11CBasePlayeri(CBasePlayer*, int)
UpdateGameMode__10CGameRulesP11CBasePlayer|o|int __cdecl UpdateGameMode__10CGameRulesP11CBasePlayer(CGameRules* this, CBasePlayer* )
UpdateGameMode__18CHalfLifeMultiplayP11CBasePlayer|o|void __cdecl UpdateGameMode__18CHalfLifeMultiplayP11CBasePlayer(CHalfLifeMultiplay* this, CBasePlayer* )
UpdateGeigerCounter__11CBasePlayer|o|void __cdecl UpdateGeigerCounter__11CBasePlayer(CBasePlayer* this)
UpdateItemInfo__15CBasePlayerItem|o|int __cdecl UpdateItemInfo__15CBasePlayerItem(CBasePlayerItem* this)
UpdateItemInfo__17CBasePlayerWeapon|o|int __cdecl UpdateItemInfo__17CBasePlayerWeapon(CBasePlayerWeapon* this)
UpdateLocation__11CBasePlayerb|o|int __cdecl UpdateLocation__11CBasePlayerb(CBasePlayer* this, bool)
UpdateMasks__13CVoiceGameMgr|o|int __cdecl UpdateMasks__13CVoiceGameMgr(CVoiceGameMgr* this)
UpdateOnRemove__11CBaseEntity|o|void __cdecl UpdateOnRemove__11CBaseEntity(CBaseEntity* this)
UpdateOwner__11CBaseEntity|o|int __cdecl UpdateOwner__11CBaseEntity(CBaseEntity* this)
UpdatePlayerSound__11CBasePlayer|o|void __cdecl UpdatePlayerSound__11CBasePlayer(CBasePlayer* this)
UpdateSelfReturn__19CMomentaryRotButtonf|o|void __cdecl UpdateSelfReturn__19CMomentaryRotButtonf(CMomentaryRotButton* this, float)
UpdateSelf__19CMomentaryRotButtonf|o|void __cdecl UpdateSelf__19CMomentaryRotButtonf(CMomentaryRotButton* this, float)
UpdateShieldCrosshair__11CBasePlayerb|o|int __cdecl UpdateShieldCrosshair__11CBasePlayerb(CBasePlayer* this, bool)
UpdateSound__12CFuncVehicle|o|int __cdecl UpdateSound__12CFuncVehicle(CFuncVehicle* this)
UpdateSound__15CFuncTrackTrain|o|void __cdecl UpdateSound__15CFuncTrackTrain(CFuncTrackTrain* this)
UpdateSpeed__13CFuncConveyorf|o|void __cdecl UpdateSpeed__13CFuncConveyorf(CFuncConveyor* this, float)
UpdateStatusBar__11CBasePlayer|o|void __cdecl UpdateStatusBar__11CBasePlayer(CBasePlayer* this)
UpdateTargetPosition__9CFuncTankP11CBaseEntity|o|int __cdecl UpdateTargetPosition__9CFuncTankP11CBaseEntity(CFuncTank* this, CBaseEntity* )
UpdateTarget__19CMomentaryRotButtonf|o|void __cdecl UpdateTarget__19CMomentaryRotButtonf(CMomentaryRotButton* this, float)
UpdateTeamScores__18CHalfLifeMultiplay|o|int __cdecl UpdateTeamScores__18CHalfLifeMultiplay(CHalfLifeMultiplay* this)
UpdateTrain__16CFuncTrackChangeR6Vector|o|void __cdecl UpdateTrain__16CFuncTrackChangeR6Vector(CFuncTrackChange* this, Vector* )
Update__13CVoiceGameMgrd|o|int __cdecl Update__13CVoiceGameMgrd(CVoiceGameMgr* this, double)
UseChangeLevel__12CChangeLevelP11CBaseEntityT18USE_TYPEf|o|void __cdecl UseChangeLevel__12CChangeLevelP11CBaseEntityT18USE_TYPEf(CChangeLevel* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
UseDecrement__10CFiveSeven|o|int __cdecl UseDecrement__10CFiveSeven(CFiveSeven* this)
UseDecrement__10CFlashbang|o|int __cdecl UseDecrement__10CFlashbang(CFlashbang* this)
UseDecrement__10CHEGrenade|o|int __cdecl UseDecrement__10CHEGrenade(CHEGrenade* this)
UseDecrement__13CSmokeGrenade|o|int __cdecl UseDecrement__13CSmokeGrenade(CSmokeGrenade* this)
UseDecrement__17CBasePlayerWeapon|o|int __cdecl UseDecrement__17CBasePlayerWeapon(CBasePlayerWeapon* this)
UseDecrement__3CC4|o|int __cdecl UseDecrement__3CC4(CC4* this)
UseDecrement__3CM3|o|int __cdecl UseDecrement__3CM3(CM3* this)
UseDecrement__4CAUG|o|int __cdecl UseDecrement__4CAUG(CAUG* this)
UseDecrement__4CAWP|o|int __cdecl UseDecrement__4CAWP(CAWP* this)
UseDecrement__4CP90|o|int __cdecl UseDecrement__4CP90(CP90* this)
UseDecrement__4CTMP|o|int __cdecl UseDecrement__4CTMP(CTMP* this)
UseDecrement__4CUSP|o|int __cdecl UseDecrement__4CUSP(CUSP* this)
UseDecrement__5CAK47|o|int __cdecl UseDecrement__5CAK47(CAK47* this)
UseDecrement__5CM249|o|int __cdecl UseDecrement__5CM249(CM249* this)
UseDecrement__5CM4A1|o|int __cdecl UseDecrement__5CM4A1(CM4A1* this)
UseDecrement__5CMP5N|o|int __cdecl UseDecrement__5CMP5N(CMP5N* this)
UseDecrement__5CP228|o|int __cdecl UseDecrement__5CP228(CP228* this)
UseDecrement__6CELITE|o|int __cdecl UseDecrement__6CELITE(CELITE* this)
UseDecrement__6CFamas|o|int __cdecl UseDecrement__6CFamas(CFamas* this)
UseDecrement__6CG3SG1|o|int __cdecl UseDecrement__6CG3SG1(CG3SG1* this)
UseDecrement__6CGalil|o|int __cdecl UseDecrement__6CGalil(CGalil* this)
UseDecrement__6CKnife|o|int __cdecl UseDecrement__6CKnife(CKnife* this)
UseDecrement__6CMAC10|o|int __cdecl UseDecrement__6CMAC10(CMAC10* this)
UseDecrement__6CSCOUT|o|int __cdecl UseDecrement__6CSCOUT(CSCOUT* this)
UseDecrement__6CSG550|o|int __cdecl UseDecrement__6CSG550(CSG550* this)
UseDecrement__6CSG552|o|int __cdecl UseDecrement__6CSG552(CSG552* this)
UseDecrement__6CUMP45|o|int __cdecl UseDecrement__6CUMP45(CUMP45* this)
UseDecrement__7CDEAGLE|o|int __cdecl UseDecrement__7CDEAGLE(CDEAGLE* this)
UseDecrement__7CXM1014|o|int __cdecl UseDecrement__7CXM1014(CXM1014* this)
UseDecrement__8CGLOCK18|o|int __cdecl UseDecrement__8CGLOCK18(CGLOCK18* this)
UseEnabled__16CFuncTrackChange|o|int __cdecl UseEnabled__16CFuncTrackChange(CFuncTrackChange* this)
UseOnly__16CGamePlayerEquip|o|int __cdecl UseOnly__16CGamePlayerEquip(CGamePlayerEquip* this)
Use__10CBreakableP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__10CBreakableP11CBaseEntityT18USE_TYPEf(CBreakable* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__10CEnvFunnelP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__10CEnvFunnelP11CBaseEntityT18USE_TYPEf(CEnvFunnel* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__10CEnvGlobalP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__10CEnvGlobalP11CBaseEntityT18USE_TYPEf(CEnvGlobal* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__10CFuncTrainP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__10CFuncTrainP11CBaseEntityT18USE_TYPEf(CFuncTrain* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__10CGameScoreP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__10CGameScoreP11CBaseEntityT18USE_TYPEf(CGameScore* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__10CGunTargetP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__10CGunTargetP11CBaseEntityT18USE_TYPEf(CGunTarget* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__10CPathTrackP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__10CPathTrackP11CBaseEntityT18USE_TYPEf(CPathTrack* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__11CBaseEntityP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__11CBaseEntityP11CBaseEntityT18USE_TYPEf(CBaseEntity* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__11CGibShooterP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__11CGibShooterP11CBaseEntityT18USE_TYPEf(CGibShooter* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__11CTestEffectP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__11CTestEffectP11CBaseEntityT18USE_TYPEf(CTestEffect* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__11CWallHealthP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__11CWallHealthP11CBaseEntityT18USE_TYPEf(CWallHealth* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__12CEnvBeverageP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__12CEnvBeverageP11CBaseEntityT18USE_TYPEf(CEnvBeverage* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__12CFuncVehicleP11CBaseEntityT18USE_TYPEf|o|int __cdecl Use__12CFuncVehicleP11CBaseEntityT18USE_TYPEf(CFuncVehicle* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__12CGameCounterP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__12CGameCounterP11CBaseEntityT18USE_TYPEf(CGameCounter* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__12CGameTeamSetP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__12CGameTeamSetP11CBaseEntityT18USE_TYPEf(CGameTeamSet* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__12CMultiSourceP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__12CMultiSourceP11CBaseEntityT18USE_TYPEf(CMultiSource* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__12CRevertSavedP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__12CRevertSavedP11CBaseEntityT18USE_TYPEf(CRevertSaved* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__13CButtonTargetP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__13CButtonTargetP11CBaseEntityT18USE_TYPEf(CButtonTarget* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__13CCyclerSpriteP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__13CCyclerSpriteP11CBaseEntityT18USE_TYPEf(CCyclerSprite* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__13CEnvExplosionP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__13CEnvExplosionP11CBaseEntityT18USE_TYPEf(CEnvExplosion* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__13CFuncConveyorP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__13CFuncConveyorP11CBaseEntityT18USE_TYPEf(CFuncConveyor* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__13CStripWeaponsP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__13CStripWeaponsP11CBaseEntityT18USE_TYPEf(CStripWeapons* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__13CTriggerRelayP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__13CTriggerRelayP11CBaseEntityT18USE_TYPEf(CTriggerRelay* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__14CFuncTrackAutoP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__14CFuncTrackAutoP11CBaseEntityT18USE_TYPEf(CFuncTrackAuto* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__14CMomentaryDoorP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__14CMomentaryDoorP11CBaseEntityT18USE_TYPEf(CMomentaryDoor* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__14CTargetCDAudioP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__14CTargetCDAudioP11CBaseEntityT18USE_TYPEf(CTargetCDAudio* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__14CTriggerCameraP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__14CTriggerCameraP11CBaseEntityT18USE_TYPEf(CTriggerCamera* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__15CFuncTrackTrainP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__15CFuncTrackTrainP11CBaseEntityT18USE_TYPEf(CFuncTrackTrain* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__15CFuncWallToggleP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__15CFuncWallToggleP11CBaseEntityT18USE_TYPEf(CFuncWallToggle* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__15CGameCounterSetP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__15CGameCounterSetP11CBaseEntityT18USE_TYPEf(CGameCounterSet* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__15CGamePlayerHurtP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__15CGamePlayerHurtP11CBaseEntityT18USE_TYPEf(CGamePlayerHurt* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__15CGamePlayerTeamP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__15CGamePlayerTeamP11CBaseEntityT18USE_TYPEf(CGamePlayerTeam* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__15CGamePlayerZoneP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__15CGamePlayerZoneP11CBaseEntityT18USE_TYPEf(CGamePlayerZone* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__15CGameTeamMasterP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__15CGameTeamMasterP11CBaseEntityT18USE_TYPEf(CGameTeamMaster* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__15CTriggerCDAudioP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__15CTriggerCDAudioP11CBaseEntityT18USE_TYPEf(CTriggerCDAudio* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__16CFuncMonsterClipP11CBaseEntityT18USE_TYPEf|o|int __cdecl Use__16CFuncMonsterClipP11CBaseEntityT18USE_TYPEf(CFuncMonsterClip* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__16CFuncTrackChangeP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__16CFuncTrackChangeP11CBaseEntityT18USE_TYPEf(CFuncTrackChange* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__16CGamePlayerEquipP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__16CGamePlayerEquipP11CBaseEntityT18USE_TYPEf(CGamePlayerEquip* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__16CRenderFxManagerP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__16CRenderFxManagerP11CBaseEntityT18USE_TYPEf(CRenderFxManager* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__17CFuncTankControlsP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__17CFuncTankControlsP11CBaseEntityT18USE_TYPEf(CFuncTankControls* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__19CMomentaryRotButtonP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__19CMomentaryRotButtonP11CBaseEntityT18USE_TYPEf(CMomentaryRotButton* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__20CTriggerChangeTargetP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__20CTriggerChangeTargetP11CBaseEntityT18USE_TYPEf(CTriggerChangeTarget* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__3CC4P11CBaseEntityT18USE_TYPEf|o|int __cdecl Use__3CC4P11CBaseEntityT18USE_TYPEf(CC4* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__5CFadeP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__5CFadeP11CBaseEntityT18USE_TYPEf(CFade* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__6CBloodP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__6CBloodP11CBaseEntityT18USE_TYPEf(CBlood* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__6CLaserP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__6CLaserP11CBaseEntityT18USE_TYPEf(CLaser* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__6CLightP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__6CLightP11CBaseEntityT18USE_TYPEf(CLight* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__6CShakeP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__6CShakeP11CBaseEntityT18USE_TYPEf(CShake* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__7CCyclerP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__7CCyclerP11CBaseEntityT18USE_TYPEf(CCycler* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__7CSpriteP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__7CSpriteP11CBaseEntityT18USE_TYPEf(CSprite* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__8CGameEndP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__8CGameEndP11CBaseEntityT18USE_TYPEf(CGameEnd* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__8CGrenadeP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__8CGrenadeP11CBaseEntityT18USE_TYPEf(CGrenade* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__8CHostageP11CBaseEntityT18USE_TYPEf|o|int __cdecl Use__8CHostageP11CBaseEntityT18USE_TYPEf(CHostage* this, CBasePlayer* pPlayer, CBaseEntity*, USE_TYPE, float)
Use__8CMessageP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__8CMessageP11CBaseEntityT18USE_TYPEf(CMessage* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__9CBaseDoorP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__9CBaseDoorP11CBaseEntityT18USE_TYPEf(CBaseDoor* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__9CBubblingP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__9CBubblingP11CBaseEntityT18USE_TYPEf(CBubbling* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__9CFuncTankP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__9CFuncTankP11CBaseEntityT18USE_TYPEf(CFuncTank* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__9CFuncWallP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__9CFuncWallP11CBaseEntityT18USE_TYPEf(CFuncWall* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__9CGameTextP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__9CGameTextP11CBaseEntityT18USE_TYPEf(CGameText* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__9CPushableP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__9CPushableP11CBaseEntityT18USE_TYPEf(CPushable* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
Use__9CRechargeP11CBaseEntityT18USE_TYPEf|o|void __cdecl Use__9CRechargeP11CBaseEntityT18USE_TYPEf(CRecharge* this, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
VIP_SafetyTouch__15CVIP_SafetyZoneP11CBaseEntity|o|int __cdecl VIP_SafetyTouch__15CVIP_SafetyZoneP11CBaseEntity(CVIP_SafetyZone* this, CBaseEntity* )
ValidPath__10CPathTrackP10CPathTracki|o|CPathTrack* __cdecl ValidPath__10CPathTrackP10CPathTracki(CPathTrack* this, CPathTrack*, int)
VecAmmoRespawnSpot__14CHalfLifeRulesP15CBasePlayerAmmo|o|Vector* __cdecl VecAmmoRespawnSpot__14CHalfLifeRulesP15CBasePlayerAmmo(CHalfLifeRules* this, CBasePlayerAmmo* )
VecAmmoRespawnSpot__18CHalfLifeMultiplayP15CBasePlayerAmmo|o|Vector* __cdecl VecAmmoRespawnSpot__18CHalfLifeMultiplayP15CBasePlayerAmmo(CHalfLifeMultiplay* this, CBasePlayerAmmo* )
VecBModelOrigin__FP9entvars_s|o|Vector* __cdecl VecBModelOrigin__FP9entvars_s(entvars_s* )
VecCheckThrow__FP9entvars_sRC6VectorG6Vectorff|o|Vector* __cdecl VecCheckThrow__FP9entvars_sRC6VectorG6Vectorff(entvars_s*, const Vector*, Vector&, float, float)
VecCheckToss__FP9entvars_sRC6VectorG6Vectorf|o|Vector* __cdecl VecCheckToss__FP9entvars_sRC6VectorG6Vectorf(entvars_s*, const Vector*, Vector&, float)
VecItemRespawnSpot__14CHalfLifeRulesP5CItem|o|Vector* __cdecl VecItemRespawnSpot__14CHalfLifeRulesP5CItem(CHalfLifeRules* this, CItem* )
VecItemRespawnSpot__18CHalfLifeMultiplayP5CItem|o|Vector* __cdecl VecItemRespawnSpot__18CHalfLifeMultiplayP5CItem(CHalfLifeMultiplay* this, CItem* )
VecVelocityForDamage__Ff|o|Vector* __cdecl VecVelocityForDamage__Ff(float)
VecWeaponRespawnSpot__14CHalfLifeRulesP15CBasePlayerItem|o|Vector* __cdecl VecWeaponRespawnSpot__14CHalfLifeRulesP15CBasePlayerItem(CHalfLifeRules* this, CBasePlayerItem* )
VecWeaponRespawnSpot__18CHalfLifeMultiplayP15CBasePlayerItem|o|Vector* __cdecl VecWeaponRespawnSpot__18CHalfLifeMultiplayP15CBasePlayerItem(CHalfLifeMultiplay* this, CBasePlayerItem* )
WaitTillLand__4CGib|o|void __cdecl WaitTillLand__4CGib(CGib* this)
Wait__10CFuncTrain|o|void __cdecl Wait__10CFuncTrain(CFuncTrain* this)
Wait__10CGunTarget|o|void __cdecl Wait__10CGunTarget(CGunTarget* this)
WaterMove__11CBasePlayer|o|void __cdecl WaterMove__11CBasePlayer(CBasePlayer* this)
WeaponAnimation__6CKnifei|o|int __cdecl WeaponAnimation__6CKnifei(CKnife* this, int)
WeaponIDToAlias__Fi|o|int __cdecl WeaponIDToAlias__Fi(int)
WeaponIDToWeaponClass__Fi|o|int __cdecl WeaponIDToWeaponClass__Fi(int)
WeaponIdle__10CFiveSeven|o|int __cdecl WeaponIdle__10CFiveSeven(CFiveSeven* this)
WeaponIdle__10CFlashbang|o|int __cdecl WeaponIdle__10CFlashbang(CFlashbang* this)
WeaponIdle__10CHEGrenade|o|int __cdecl WeaponIdle__10CHEGrenade(CHEGrenade* this)
WeaponIdle__13CSmokeGrenade|o|int __cdecl WeaponIdle__13CSmokeGrenade(CSmokeGrenade* this)
WeaponIdle__17CBasePlayerWeapon|o|int __cdecl WeaponIdle__17CBasePlayerWeapon(CBasePlayerWeapon* this)
WeaponIdle__3CC4|o|int __cdecl WeaponIdle__3CC4(CC4* this)
WeaponIdle__3CM3|o|int __cdecl WeaponIdle__3CM3(CM3* this)
WeaponIdle__4CAUG|o|int __cdecl WeaponIdle__4CAUG(CAUG* this)
WeaponIdle__4CAWP|o|int __cdecl WeaponIdle__4CAWP(CAWP* this)
WeaponIdle__4CP90|o|int __cdecl WeaponIdle__4CP90(CP90* this)
WeaponIdle__4CTMP|o|int __cdecl WeaponIdle__4CTMP(CTMP* this)
WeaponIdle__4CUSP|o|int __cdecl WeaponIdle__4CUSP(CUSP* this)
WeaponIdle__5CAK47|o|int __cdecl WeaponIdle__5CAK47(CAK47* this)
WeaponIdle__5CM249|o|int __cdecl WeaponIdle__5CM249(CM249* this)
WeaponIdle__5CM4A1|o|int __cdecl WeaponIdle__5CM4A1(CM4A1* this)
WeaponIdle__5CMP5N|o|int __cdecl WeaponIdle__5CMP5N(CMP5N* this)
WeaponIdle__5CP228|o|int __cdecl WeaponIdle__5CP228(CP228* this)
WeaponIdle__6CELITE|o|int __cdecl WeaponIdle__6CELITE(CELITE* this)
WeaponIdle__6CFamas|o|int __cdecl WeaponIdle__6CFamas(CFamas* this)
WeaponIdle__6CG3SG1|o|int __cdecl WeaponIdle__6CG3SG1(CG3SG1* this)
WeaponIdle__6CGalil|o|int __cdecl WeaponIdle__6CGalil(CGalil* this)
WeaponIdle__6CKnife|o|int __cdecl WeaponIdle__6CKnife(CKnife* this)
WeaponIdle__6CMAC10|o|int __cdecl WeaponIdle__6CMAC10(CMAC10* this)
WeaponIdle__6CSCOUT|o|int __cdecl WeaponIdle__6CSCOUT(CSCOUT* this)
WeaponIdle__6CSG550|o|int __cdecl WeaponIdle__6CSG550(CSG550* this)
WeaponIdle__6CSG552|o|int __cdecl WeaponIdle__6CSG552(CSG552* this)
WeaponIdle__6CUMP45|o|int __cdecl WeaponIdle__6CUMP45(CUMP45* this)
WeaponIdle__7CDEAGLE|o|int __cdecl WeaponIdle__7CDEAGLE(CDEAGLE* this)
WeaponIdle__7CXM1014|o|int __cdecl WeaponIdle__7CXM1014(CXM1014* this)
WeaponIdle__8CGLOCK18|o|int __cdecl WeaponIdle__8CGLOCK18(CGLOCK18* this)
WeaponShouldRespawn__14CHalfLifeRulesP15CBasePlayerItem|o|int __cdecl WeaponShouldRespawn__14CHalfLifeRulesP15CBasePlayerItem(CHalfLifeRules* this, CBasePlayerItem* )
WeaponShouldRespawn__18CHalfLifeMultiplayP15CBasePlayerItem|o|int __cdecl WeaponShouldRespawn__18CHalfLifeMultiplayP15CBasePlayerItem(CHalfLifeMultiplay* this, CBasePlayerItem* )
Wiggle__8CHostage|o|int __cdecl Wiggle__8CHostage(CHostage* this)
WriteData__5CSavePCciT1|o|void __cdecl WriteData__5CSavePCciT1(CSave* this, const char*, int, const char* )
WriteEntVars__5CSavePCcP9entvars_s|o|int __cdecl WriteEntVars__5CSavePCcP9entvars_s(CSave* this, const char*, entvars_s* )
WriteFields__5CSavePCcPvP15TYPEDESCRIPTIONi|o|int __cdecl WriteFields__5CSavePCcPvP15TYPEDESCRIPTIONi(CSave* this, const char**, TYPEDESCRIPTION*, int)
WriteFloat__5CSavePCcPCfi|o|void __cdecl WriteFloat__5CSavePCcPCfi(CSave* this, const char*, const float*, int)
WriteFunction__5CSavePCcPPvi|o|void __cdecl WriteFunction__5CSavePCcPPvi(CSave* this, const char** *, int)
WriteInt__5CSavePCcPCii|o|void __cdecl WriteInt__5CSavePCcPCii(CSave* this, const char*, const int*, int)
WritePositionVector__5CSavePCcPCfi|o|void __cdecl WritePositionVector__5CSavePCcPCfi(CSave* this, const char*, const float*, int)
WritePositionVector__5CSavePCcRC6Vector|o|void __cdecl WritePositionVector__5CSavePCcRC6Vector(CSave* this, const char*, const Vector* )
WriteShort__5CSavePCcPCsi|o|void __cdecl WriteShort__5CSavePCcPCsi(CSave* this, const char*, const __int16*, int)
WriteString__5CSavePCcPCii|o|void __cdecl WriteString__5CSavePCcPCii(CSave* this, const char*, const int*, int)
WriteString__5CSavePCcT1|o|void __cdecl WriteString__5CSavePCcT1(CSave* this, const char*, const char* )
WriteTime__5CSavePCcPCfi|o|void __cdecl WriteTime__5CSavePCcPCfi(CSave* this, const char*, const float*, int)
WriteVector__5CSavePCcPCfi|o|void __cdecl WriteVector__5CSavePCcPCfi(CSave* this, const char*, const float*, int)
WriteVector__5CSavePCcRC6Vector|o|void __cdecl WriteVector__5CSavePCcRC6Vector(CSave* this, const char*, const Vector* )
/ap__10CLightningRC6VectorT1|o|void __cdecl Zap__10CLightningRC6VectorT1(CLightning* this, const Vector*, const Vector* )
iFlags__15CBasePlayerItem|o|int __cdecl iFlags__15CBasePlayerItem(CBasePlayerItem* this)
iItemPosition__15CBasePlayerItem|o|int __cdecl iItemPosition__15CBasePlayerItem(CBasePlayerItem* this)
iItemSlot__10CFiveSeven|o|int __cdecl iItemSlot__10CFiveSeven(CFiveSeven* this)
iItemSlot__10CFlashbang|o|int __cdecl iItemSlot__10CFlashbang(CFlashbang* this)
iItemSlot__10CHEGrenade|o|int __cdecl iItemSlot__10CHEGrenade(CHEGrenade* this)
iItemSlot__13CSmokeGrenade|o|int __cdecl iItemSlot__13CSmokeGrenade(CSmokeGrenade* this)
iItemSlot__13CWeaponCycler|o|int __cdecl iItemSlot__13CWeaponCycler(CWeaponCycler* this)
iItemSlot__15CBasePlayerItem|o|int __cdecl iItemSlot__15CBasePlayerItem(CBasePlayerItem* this)
iItemSlot__3CC4|o|int __cdecl iItemSlot__3CC4(CC4* this)
iItemSlot__3CM3|o|int __cdecl iItemSlot__3CM3(CM3* this)
iItemSlot__4CAUG|o|int __cdecl iItemSlot__4CAUG(CAUG* this)
iItemSlot__4CAWP|o|int __cdecl iItemSlot__4CAWP(CAWP* this)
iItemSlot__4CP90|o|int __cdecl iItemSlot__4CP90(CP90* this)
iItemSlot__4CTMP|o|int __cdecl iItemSlot__4CTMP(CTMP* this)
iItemSlot__4CUSP|o|int __cdecl iItemSlot__4CUSP(CUSP* this)
iItemSlot__5CAK47|o|int __cdecl iItemSlot__5CAK47(CAK47* this)
iItemSlot__5CM249|o|int __cdecl iItemSlot__5CM249(CM249* this)
iItemSlot__5CM4A1|o|int __cdecl iItemSlot__5CM4A1(CM4A1* this)
iItemSlot__5CMP5N|o|int __cdecl iItemSlot__5CMP5N(CMP5N* this)
iItemSlot__5CP228|o|int __cdecl iItemSlot__5CP228(CP228* this)
iItemSlot__6CELITE|o|int __cdecl iItemSlot__6CELITE(CELITE* this)
iItemSlot__6CFamas|o|int __cdecl iItemSlot__6CFamas(CFamas* this)
iItemSlot__6CG3SG1|o|int __cdecl iItemSlot__6CG3SG1(CG3SG1* this)
iItemSlot__6CGalil|o|int __cdecl iItemSlot__6CGalil(CGalil* this)
iItemSlot__6CKnife|o|int __cdecl iItemSlot__6CKnife(CKnife* this)
iItemSlot__6CMAC10|o|int __cdecl iItemSlot__6CMAC10(CMAC10* this)
iItemSlot__6CSCOUT|o|int __cdecl iItemSlot__6CSCOUT(CSCOUT* this)
iItemSlot__6CSG550|o|int __cdecl iItemSlot__6CSG550(CSG550* this)
iItemSlot__6CSG552|o|int __cdecl iItemSlot__6CSG552(CSG552* this)
iItemSlot__6CUMP45|o|int __cdecl iItemSlot__6CUMP45(CUMP45* this)
iItemSlot__7CDEAGLE|o|int __cdecl iItemSlot__7CDEAGLE(CDEAGLE* this)
iItemSlot__7CXM1014|o|int __cdecl iItemSlot__7CXM1014(CXM1014* this)
iItemSlot__8CGLOCK18|o|int __cdecl iItemSlot__8CGLOCK18(CGLOCK18* this)
iMaxAmmo1__15CBasePlayerItem|o|int __cdecl iMaxAmmo1__15CBasePlayerItem(CBasePlayerItem* this)
iMaxAmmo2__15CBasePlayerItem|o|int __cdecl iMaxAmmo2__15CBasePlayerItem(CBasePlayerItem* this)
iMaxClip__15CBasePlayerItem|o|int __cdecl iMaxClip__15CBasePlayerItem(CBasePlayerItem* this)
iWeight__15CBasePlayerItem|o|int __cdecl iWeight__15CBasePlayerItem(CBasePlayerItem* this)
ActiveList__9CSoundEnt|f|int
ClientSoundIndex__9CSoundEntP7edict_s|o|int ClientSoundIndex__9CSoundEntP7edict_s( edict_t *pClient)
FreeList__9CSoundEnt|f|int
FreeSound__9CSoundEntii|o|void FreeSound__9CSoundEntii(int iSound, int iPrevious)
GetClassPtr__H1Z9CSoundEnt_PX01_PX01|o|CSoundEnt* GetClassPtr__H1Z9CSoundEnt_PX01_PX01(entvars_t *)
IAllocSound__9CSoundEnt|o|int IAllocSound__9CSoundEnt(CSoundEnt* this)
ISoundsInList__9CSoundEnti|o|int ISoundsInList__9CSoundEnti(CSoundEnt* this, int iListType)
Initialize__9CSoundEnt|o|void Initialize__9CSoundEnt(CSoundEnt* this)
InsertSound__9CSoundEntiRC6Vectorif|o|void InsertSound__9CSoundEntiRC6Vectorif(int iType, const Vector &vecOrigin, int iVolume, float flDuration)
Precache__9CSoundEnt|f|void
SoundPointerForIndex__9CSoundEnti|o|CSound* SoundPOinterForIndex__9CSoundEnti(int iIndex)
Spawn__9CSoundEnt|o|void Spawn__9CSoundEnt(CSoundEnt* this)
Think__9CSoundEnt|o|void Think__9CSoundEnt(CSoundEnt* this)
pSoundEnt|o|CSoundEnt* pSoundEnt
ActivateMultiTrigger__12CBaseTriggerP11CBaseEntity|f|void
Activate__10CFuncTrain|f|void
Activate__10CGunTarget|f|void
Activate__10CLightning|f|void
Activate__10CPathTrack|f|void
Activate__14CFuncTankLaser|f|void
AddAmmoNameToAmmoRegistry__FPCc|f|void
AddDuplicate__17CBasePlayerWeaponP15CBasePlayerItem|f|int
AddMultiDamage__FP9entvars_sP11CBaseEntityfi|f|void
AddPlayerItem__11CBasePlayerP15CBasePlayerItem|f|int
AddPointsToTeam__11CBasePlayerii|f|void
AddPoints__11CBasePlayerii|f|void
AddPrimaryAmmo__17CBasePlayerWeaponiPcii|f|BOOL
AddSecondaryAmmo__17CBasePlayerWeaponiPci|f|BOOL
AddToFullPack__FP14entity_state_siP7edict_sT2iiPUc|f|int
AddToPlayer__15CBasePlayerItemP11CBasePlayer|f|int
AddToPlayer__17CBasePlayerWeaponP11CBasePlayer|f|int
AddTransitionToList__12CChangeLevelP9LEVELLISTiPCcT3P7edict_s|f|int
AdjustAnglesForBarrel__9CFuncTankR6Vectorf|f|void
AllocNodes__6CGraph|f|int
AllowAutoTargetCrosshair__14CHalfLifeRules|f|BOOL
AllowAutoTargetCrosshair__18CHalfLifeMultiplay|f|BOOL
AllowLagCompensation__Fv|f|int
AmmoInventory__11CBasePlayeri|f|int
AmmoShouldRespawn__14CHalfLifeRulesP15CBasePlayerAmmo|f|int
AmmoShouldRespawn__18CHalfLifeMultiplayP15CBasePlayerAmmo|f|int
AngularMoveDone__11CBaseToggle|f|void
AngularMove__11CBaseToggleG6Vectorf|f|void
AnimateThink__7CSprite|f|void
AnimateUntilDead__7CSprite|f|void
Animate__13CCyclerSpritef|f|void
Animate__5CGlowf|f|void
Animate__7CSpritef|f|void
ApplyMultiDamage__FP9entvars_sT0|f|void
AttachToPlayer__15CBasePlayerItemP11CBasePlayer|f|void
AttemptToMaterialize__15CBasePlayerItem|f|void
AutoaimDeflection__11CBasePlayerR6Vectorff|f|Vector&
AxisDelta__11CBaseToggleiRC6VectorT2|f|float
AxisDir__11CBaseToggleP9entvars_s|f|void
AxisValue__11CBaseToggleiRC6Vector|f|float
BarnacleVictimBitten__11CBasePlayerP9entvars_s|f|void
BarnacleVictimReleased__11CBasePlayer|f|void
BeamCreate__5CBeamPCci|f|CBeam*
BeamDamage__5CBeamP11TraceResult|f|void
BeamInit__5CBeamPCci|f|void
BeamUpdateVars__10CLightning|f|void
BecomeDead__12CBaseMonster|f|void
BestVisibleEnemy__12CBaseMonster|f|CBaseEntity*
Blocked__10CFuncTrainP11CBaseEntity|f|void
Blocked__11CBaseEntityP11CBaseEntity|f|void
Blocked__13CFuncRotatingP11CBaseEntity|f|void
Blocked__15CFuncTrackTrainP11CBaseEntity|f|void
Blocked__9CBaseDoorP11CBaseEntity|f|void
Blocked__9CFuncPlatP11CBaseEntity|f|void
Blocked__9CPendulumP11CBaseEntity|f|void
BloodColor__11CBaseEntity|f|int
BloodPosition__6CBloodP11CBaseEntity|f|Vector&
BounceGibTouch__4CGibP11CBaseEntity|f|void
BounceSound__8CGrenade|f|void
BounceTouch__8CGrenadeP11CBaseEntity|f|void
BreakTouch__10CBreakableP11CBaseEntity|f|void
BufferCheckZString__8CRestorePCc|f|int
BufferData__5CSavePCci|f|void
BufferField__5CSavePCciT1|f|void
BufferHeader__5CSavePCci|f|void
BufferPointer__8CRestore|f|char*
BufferReadBytes__8CRestorePci|f|void
BufferReadHeader__8CRestoreP6HEADER|f|void
BufferRewind__18CSaveRestoreBufferi|f|void
BufferSkipBytes__8CRestorei|f|void
BufferSkipZString__8CRestore|f|int
BufferString__5CSavePci|f|void
BuildChangeList__FP9LEVELLISTi|f|int
ButtonActivate__11CBaseButton|f|void
ButtonBackHome__11CBaseButton|f|void
ButtonResponseToTouch__11CBaseButton|f|int
ButtonReturn__11CBaseButton|f|void
ButtonSound__Fi|f|char*
ButtonSpark__11CBaseButton|f|void
ButtonTouch__11CBaseButtonP11CBaseEntity|f|void
ButtonUse__11CBaseButtonP11CBaseEntityT18USE_TYPEf|f|void
CREATE_NAMED_ENTITY__FUi|f|edict_t*
CallGibMonster__12CBaseMonster|f|void
CanAttack__Fffi|f|BOOL
CanDeploy__17CBasePlayerWeapon|f|BOOL
CanFireForActivator__11CRuleEntityP11CBaseEntity|f|BOOL
CanHaveAmmo__10CGameRulesP11CBasePlayerPCci|f|BOOL
CanHaveItem__14CHalfLifeRulesP11CBasePlayerP5CItem|f|BOOL
CanHaveItem__18CHalfLifeMultiplayP11CBasePlayerP5CItem|f|BOOL
CanHavePlayerItem__10CGameRulesP11CBasePlayerP15CBasePlayerItem|f|BOOL
CanHavePlayerItem__18CHalfLifeMultiplayP11CBasePlayerP15CBasePlayerItem|f|BOOL
CanThink__9CItemSoda|f|void
CanTouch__9CItemSodaP11CBaseEntity|f|void
ChangeFriction__17CFrictionModifierP11CBaseEntity|f|void
ChangeLevelNow__12CChangeLevelP11CBaseEntity|f|void
ChangeLevel__18CHalfLifeMultiplay|f|void
ChangeList__12CChangeLevelP9LEVELLISTi|f|int
ChangeYaw__12CBaseMonsteri|f|float
CheatImpulseCommands__11CBasePlayeri|f|void
CheckNODFile__6CGraphPc|f|int
CheckRespawn__15CBasePlayerItem|f|void
CheckSuitUpdate__11CBasePlayer|f|void
CheckTimeBasedDamage__11CBasePlayer|f|void
CheckTraceHullAttack__12CBaseMonsterfii|f|CBaseEntity*
Classify__11CBasePlayer|f|int
ClearMultiDamage__Fv|f|void
ClearStates__12CGlobalState|f|void
Clear__6CSound|o|void Clear__6CSound(CSound* this)
ClientCommand__18CHalfLifeMultiplayP11CBasePlayerPCc|f|BOOL
ClientCommand__FP7edict_s|f|void
ClientConnect__FP7edict_sPCcT1Pc|f|BOOL
ClientConnected__14CHalfLifeRulesP7edict_sPCcT2Pc|f|BOOL
ClientConnected__18CHalfLifeMultiplayP7edict_sPCcT2Pc|f|BOOL
ClientDisconnect__FP7edict_s|f|void
ClientDisconnected__14CHalfLifeRulesP7edict_s|f|void
ClientDisconnected__18CHalfLifeMultiplayP7edict_s|f|void
ClientKill__FP7edict_s|f|void
ClientPrecache__Fv|f|void
ClientPrint__FP9entvars_siPCcN42|f|void
ClientPutInServer__FP7edict_s|f|void
ClientUserInfoChanged__FP7edict_sPc|f|void
Clone__13CMultiManager|f|CMultiManager*
CmdEnd__FPC7edict_s|f|void
CmdStart__FPC7edict_sPC9usercmd_sUi|f|void
ConnectionlessPacket__FPC8netadr_sPCcPcPi|f|int
ControllerPostFrame__9CFuncTank|f|void
CopyToBodyQue__FP9entvars_s|f|void
CorpseFallThink__12CBaseMonster|f|void
CountPlayers__Fv|f|int
CounterUse__12CBaseTriggerP11CBaseEntityT18USE_TYPEf|f|void
CreateBaseline__FiiP14entity_state_sP7edict_siG6VectorT5|f|void
CreateGib__11CEnvShooter|f|CGib*
CreateGib__11CGibShooter|f|CGib*
CreateInstancedBaselines__Fv|f|void
Create__11CBaseEntityPcRC6VectorT2P7edict_s|o|static CBaseEntity* Create__11CBaseEntityPcRC6VectorT2P7edict_s( char *szName, const Vector &vecOrigin, const Vector &vecAngles, edict_t *pentOwner = NULL )
Custom_Encode__FP7delta_sPCUcT1|f|void
Custom_Entity_FieldInit__FP7delta_s|f|void
DamageDecal__10CBreakablei|f|int
DamageDecal__11CBaseEntityi|f|int
DamageDecal__FP11CBaseEntityi|f|int
DamageForce__12CBaseMonsterf|f|float
DamageSound__10CBreakable|f|void
DamageThink__10CLightning|f|void
DangerSoundThink__8CGrenade|f|void
DataEmpty__5CSavePCci|f|int
DeadEnd__15CFuncTrackTrain|f|void
DeadPlayerAmmo__14CHalfLifeRulesP11CBasePlayer|f|int
DeadPlayerAmmo__18CHalfLifeMultiplayP11CBasePlayer|f|int
DeadPlayerWeapons__14CHalfLifeRulesP11CBasePlayer|f|int
DeadPlayerWeapons__18CHalfLifeMultiplayP11CBasePlayer|f|int
DeadTakeDamage__12CBaseMonsterP9entvars_sT1fi|f|int
DeathNotice__14CHalfLifeRulesP11CBasePlayerP9entvars_sT2|f|void
DeathNotice__18CHalfLifeMultiplayP11CBasePlayerP9entvars_sT2|f|void
DeathSound__11CBasePlayer|f|void
DecalGunshot__FP11TraceResultibP9entvars_sT2|f|void
DefaultDeploy__17CBasePlayerWeaponPcT1iT1i|f|BOOL
DefaultReload__17CBasePlayerWeaponiif|f|BOOL
DefaultTouch__15CBasePlayerAmmoP11CBaseEntity|f|void
DefaultTouch__15CBasePlayerItemP11CBaseEntity|f|void
DelayThink__10CBaseDelay|f|void
Deploy__13CWeaponCycler|f|BOOL
DestroyItem__15CBasePlayerItem|f|void
DestroyMapCycle__FP10mapcycle_s|f|void
DetonateUse__8CGrenadeP11CBaseEntityT18USE_TYPEf|f|void
Detonate__8CGrenade|f|void
Die__10CBreakable|f|void
Direction__6CBlood|f|Vector&
DispatchAnimEvents__14CBaseAnimatingf|f|void
DispatchBlocked__FP7edict_sT0|f|void
DispatchKeyValue__FP7edict_sP14KeyValueData_s|f|void
DispatchObjectCollsionBox__FP7edict_s|f|void
DispatchRestore__FP7edict_sP13saverestore_si|f|int
DispatchSave__FP7edict_sP13saverestore_s|f|void
DispatchSpawn__FP7edict_s|f|int
DispatchThink__FP7edict_s|f|void
DispatchTouch__FP7edict_sT0|f|void
DispatchUse__FP7edict_sT0|f|void
DoSpark__FP9entvars_sRC6Vector|f|void
DoSparks__5CBeamRC6VectorT1|f|void
DoorActivate__9CBaseDoor|f|int
DoorGoDown__9CBaseDoor|f|void
DoorGoUp__9CBaseDoor|f|void
DoorHitBottom__9CBaseDoor|f|void
DoorHitTop__9CBaseDoor|f|void
DoorTouch__9CBaseDoorP11CBaseEntity|f|void
DropPlayerItem__11CBasePlayerPCc|f|void
Drop__15CBasePlayerItem|f|void
Duck__11CBasePlayer|f|void
DumpGlobals__12CGlobalState|f|void
EMIT_GROUPID_SUIT__FP7edict_si|f|void
EMIT_GROUPNAME_SUIT__FP7edict_sPCc|f|void
EMIT_SOUND_DYN__FP7edict_siPCcffii|f|void
EMIT_SOUND_SUIT__FP7edict_sPCc|f|void
EjectBrass__FRC6VectorN20fiii|f|void
EnableControl__11CBasePlayeri|f|void
EndSectionTouch__18CTriggerEndSectionP11CBaseEntity|f|void
EndSectionUse__18CTriggerEndSectionP11CBaseEntityT18USE_TYPEf|f|void
EntSelectSpawnPoint__FP11CBaseEntity|o|edict_t* EntSelectSpawnPoint(CBasePlayer *)
EntityAdd__12CGlobalStateUiUi12GLOBALESTATE|f|void
EntityFlagsSet__18CSaveRestoreBufferii|f|int
EntityFromIndex__18CSaveRestoreBufferi|f|edict_t*
EntityFromTable__12CGlobalStateUi|f|const
EntityFromUserID__Fi|f|CBaseEntity*
EntityGetState__12CGlobalStateUi|f|GLOBALESTATE
EntityIndex__18CSaveRestoreBufferP11CBaseEntity|f|int
EntityIndex__18CSaveRestoreBufferP7edict_s|f|int
EntityIndex__18CSaveRestoreBufferP9entvars_s|f|int
EntityIndex__18CSaveRestoreBufferi|f|int
EntitySetState__12CGlobalStateUi12GLOBALESTATE|f|void
EntityUpdate__12CGlobalStateUiUi|f|void
Entity_Encode__FP7delta_sPCUcT1|f|void
Entity_FieldInit__FP7delta_s|f|void
EntsInit__5CBeamii|f|void
EntvarsKeyvalue__FP9entvars_sP14KeyValueData_s|f|void
EquipPlayer__16CGamePlayerEquipP11CBaseEntity|f|void
EvaluateTrain__16CFuncTrackChangeP10CPathTrack|f|int
ExecuteChangeLevel__12CChangeLevel|f|void
ExpandThink__7CSprite|f|void
Expand__7CSpriteff|f|void
ExplodeTouch__8CGrenadeP11CBaseEntity|f|void
Explode__8CGrenadeG6VectorT1|f|void
Explode__8CGrenadeP11TraceResulti|f|void
ExplosionCreate__FRC6VectorT0P7edict_sii|f|void
ExtractAmmo__17CBasePlayerWeaponP17CBasePlayerWeapon|f|int
ExtractBbox__14CBaseAnimatingiPfT2|f|int
ExtractBbox__FPviPfT2|f|int
ExtractClipAmmo__17CBasePlayerWeaponP17CBasePlayerWeapon|f|int
ExtractCommandString__FPcT0|f|void
FAllowFlashlight__18CHalfLifeMultiplay|f|BOOL
FAllowMonsters__14CHalfLifeRules|f|BOOL
FAllowMonsters__18CHalfLifeMultiplay|f|BOOL
FBecomeProne__11CBasePlayer|f|BOOL
FBoxVisible__FP9entvars_sT0R6Vectorf|f|BOOL
FCheckAITrigger__12CBaseMonster|f|BOOL
FEntIsVisible__FP9entvars_sT0|f|BOOL
FEnvSoundInRange__FP9entvars_sT0Pf|f|BOOL
FInViewCone__12CBaseMonsterP11CBaseEntity|f|BOOL
FInViewCone__12CBaseMonsterP6Vector|f|BOOL
FIsScent__6CSound|o|BOOL FIsScent__6CSound(CSound* this)
FIsSound__6CSound|o|BOOL FIsSound__6CSound(CSound* this)
FLoadGraph__6CGraphPc|f|int
FPlayerCanRespawn__14CHalfLifeRulesP11CBasePlayer|f|BOOL
FPlayerCanRespawn__18CHalfLifeMultiplayP11CBasePlayer|f|BOOL
FPlayerCanTakeDamage__18CHalfLifeMultiplayP11CBasePlayerP11CBaseEntity|f|BOOL
FSetGraphPointers__6CGraph|f|int
FShouldSwitchWeapon__14CHalfLifeRulesP11CBasePlayerP15CBasePlayerItem|f|BOOL
FShouldSwitchWeapon__18CHalfLifeMultiplayP11CBasePlayerP15CBasePlayerItem|f|BOOL
FVisible__11CBaseEntityP11CBaseEntity|f|BOOL
FVisible__11CBaseEntityRC6Vector|f|BOOL
FadeMonster__12CBaseMonster|f|void
FallInit__15CBasePlayerItem|f|void
FallThink__15CBasePlayerItem|f|void
FieldUse__16CFuncMortarFieldP11CBaseEntityT18USE_TYPEf|f|void
FindEntityForward__FP11CBaseEntity|f|CBaseEntity*
FindGlobalEntity__FUiUi|f|CBaseEntity*
FindHullIntersection__FRC6VectorR11TraceResultPfT2P7edict_s|f|void
FindLandmark__12CChangeLevelPCc|f|edict_t*
FindNearestNode__6CGraphRC6Vectori|f|int
FindTarget__9CFuncTankP7edict_s|f|edict_t*
FindTransition__14CBaseAnimatingiiPi|f|int
FindTransition__FPviiPi|f|int
Find__12CGlobalStateUi|f|globalentity_t*
Find__15CFuncTrackTrain|f|void
Find__16CFuncTrackChange|f|void
Find__18CFuncTrainControls|f|void
FireAtPoint__6CLaserR11TraceResult|f|void
FireBullets__11CBaseEntityUlG6VectorN22fiiiP9entvars_s|f|void
FireTargets__FPCcP11CBaseEntityT18USE_TYPEf|f|void
Fire__12CFuncTankGunRC6VectorT1P9entvars_s|f|void
Fire__14CFuncTankLaserRC6VectorT1P9entvars_s|f|void
Fire__15CFuncTankMortarRC6VectorT1P9entvars_s|f|void
Fire__15CFuncTankRocketRC6VectorT1P9entvars_s|f|void
Fire__9CFuncTankRC6VectorT1P9entvars_s|f|void
FixPlayerCrouchStuck__FP7edict_s|f|void
FixupAngles__FR6Vector|f|void
FizzThink__9CBubbling|f|void
FlAmmoRespawnTime__14CHalfLifeRulesP15CBasePlayerAmmo|f|float
FlAmmoRespawnTime__18CHalfLifeMultiplayP15CBasePlayerAmmo|f|float
FlHEVChargerRechargeTime__18CHalfLifeMultiplay|f|float
FlHealthChargerRechargeTime__14CHalfLifeRules|f|float
FlHealthChargerRechargeTime__18CHalfLifeMultiplay|f|float
FlItemRespawnTime__14CHalfLifeRulesP5CItem|f|float
FlItemRespawnTime__18CHalfLifeMultiplayP5CItem|f|float
FlPlayerFallDamage__14CHalfLifeRulesP11CBasePlayer|f|float
FlPlayerFallDamage__18CHalfLifeMultiplayP11CBasePlayer|f|float
FlPlayerSpawnTime__14CHalfLifeRulesP11CBasePlayer|f|float
FlPlayerSpawnTime__18CHalfLifeMultiplayP11CBasePlayer|f|float
FlWeaponRespawnTime__14CHalfLifeRulesP15CBasePlayerItem|f|float
FlWeaponRespawnTime__18CHalfLifeMultiplayP15CBasePlayerItem|f|float
FlWeaponTryRespawn__14CHalfLifeRulesP15CBasePlayerItem|f|float
FlWeaponTryRespawn__18CHalfLifeMultiplayP15CBasePlayerItem|f|float
FlashlightIsOn__11CBasePlayer|f|BOOL
FlashlightTurnOff__11CBasePlayer|f|void
FlashlightTurnOn__11CBasePlayer|f|void
FollowTarget__14CTriggerCamera|f|void
ForceClientDllUpdate__11CBasePlayer|f|void
GameDLLInit__Fv|f|void
GenericCyclerSpawn__7CCyclerPcG6VectorT2|f|void
GetAmmoIndex__11CBasePlayerPCc|f|int
GetAnimationEvent__FPvP9entvars_sP14MonsterEvent_tffi|f|int
GetAttachment__14CBaseAnimatingiR6VectorT2|f|void
GetAutoaimVector__11CBasePlayerf|f|Vector&
GetAutomovement__14CBaseAnimatingR6VectorT1f|f|void
GetBodygroup__14CBaseAnimatingi|f|int
GetBodygroup__FPvP9entvars_si|f|int
GetBonePosition__14CBaseAnimatingiR6VectorT2|f|void
GetClassPtr__H1Z10C45ACPAmmo_PX01_PX01|o|C45ACPAmmo* GetClassPtr__H1Z10C45ACPAmmo_PX01_PX01(entvars_t *)
GetClassPtr__H1Z10CBaseDelay_PX01_PX01|o|CBaseDelay* GetClassPtr__H1Z10CBaseDelay_PX01_PX01(entvars_t *)
GetClassPtr__H1Z10CBreakable_PX01_PX01|o|CBreakable* GetClassPtr__H1Z10CBreakable_PX01_PX01(entvars_t *)
GetClassPtr__H1Z10CClientFog_PX01_PX01|o|CClientFog* GetClassPtr__H1Z10CClientFog_PX01_PX01(entvars_t *)
GetClassPtr__H1Z10CEnvFunnel_PX01_PX01|o|CEnvFunnel* GetClassPtr__H1Z10CEnvFunnel_PX01_PX01(entvars_t *)
GetClassPtr__H1Z10CEnvGlobal_PX01_PX01|o|CEnvGlobal* GetClassPtr__H1Z10CEnvGlobal_PX01_PX01(entvars_t *)
GetClassPtr__H1Z10CFiveSeven_PX01_PX01|o|CFiveSeven* GetClassPtr__H1Z10CFiveSeven_PX01_PX01(entvars_t *)
GetClassPtr__H1Z10CFlashbang_PX01_PX01|o|CFlashbang* GetClassPtr__H1Z10CFlashbang_PX01_PX01(entvars_t *)
GetClassPtr__H1Z10CFuncTrain_PX01_PX01|o|CFuncTrain* GetClassPtr__H1Z10CFuncTrain_PX01_PX01(entvars_t *)
GetClassPtr__H1Z10CGameScore_PX01_PX01|o|CGameScore* GetClassPtr__H1Z10CGameScore_PX01_PX01(entvars_t *)
GetClassPtr__H1Z10CGunTarget_PX01_PX01|o|CGunTarget* GetClassPtr__H1Z10CGunTarget_PX01_PX01(entvars_t *)
GetClassPtr__H1Z10CHEGrenade_PX01_PX01|o|CHEGrenade* GetClassPtr__H1Z10CHEGrenade_PX01_PX01(entvars_t *)
GetClassPtr__H1Z10CHealthKit_PX01_PX01|o|CHealthKit* GetClassPtr__H1Z10CHealthKit_PX01_PX01(entvars_t *)
GetClassPtr__H1Z10CLightning_PX01_PX01|o|CLightning* GetClassPtr__H1Z10CLightning_PX01_PX01(entvars_t *)
GetClassPtr__H1Z10CPathTrack_PX01_PX01|o|CPathTrack* GetClassPtr__H1Z10CPathTrack_PX01_PX01(entvars_t *)
GetClassPtr__H1Z10CRotButton_PX01_PX01|o|CRotButton* GetClassPtr__H1Z10CRotButton_PX01_PX01(entvars_t *)
GetClassPtr__H1Z10CWeaponBox_PX01_PX01|o|CWeaponBox* GetClassPtr__H1Z10CWeaponBox_PX01_PX01(entvars_t *)
GetClassPtr__H1Z10CWorldItem_PX01_PX01|o|CWorldItem* GetClassPtr__H1Z10CWorldItem_PX01_PX01(entvars_t *)
GetClassPtr__H1Z11C357SIGAmmo_PX01_PX01|o|C357SIGAmmo* GetClassPtr__H1Z11C357SIGAmmo_PX01_PX01(entvars_t *)
GetClassPtr__H1Z11CBaseButton_PX01_PX01|o|CBaseButton* GetClassPtr__H1Z11CBaseButton_PX01_PX01(entvars_t *)
GetClassPtr__H1Z11CBaseEntity_PX01_PX01|o|CBaseEntity* GetClassPtr__H1Z11CBaseEntity_PX01_PX01(entvars_t *)
GetClassPtr__H1Z11CBasePlayer_PX01_PX01|o|CBasePlayer* GetClassPtr__H1Z11CBasePlayer_PX01_PX01(entvars_t *)
GetClassPtr__H1Z11CBloodSplat_PX01_PX01|o|CBloodSplat* GetClassPtr__H1Z11CBloodSplat_PX01_PX01(entvars_t *)
GetClassPtr__H1Z11CBombTarget_PX01_PX01|o|CBombTarget* GetClassPtr__H1Z11CBombTarget_PX01_PX01(entvars_t *)
GetClassPtr__H1Z11CEnvShooter_PX01_PX01|o|CEnvShooter* GetClassPtr__H1Z11CEnvShooter_PX01_PX01(entvars_t *)
GetClassPtr__H1Z11CEscapeZone_PX01_PX01|o|CEscapeZone* GetClassPtr__H1Z11CEscapeZone_PX01_PX01(entvars_t *)
GetClassPtr__H1Z11CFireAndDie_PX01_PX01|o|CFireAndDie* GetClassPtr__H1Z11CFireAndDie_PX01_PX01(entvars_t *)
GetClassPtr__H1Z11CGibShooter_PX01_PX01|o|CGibShooter* GetClassPtr__H1Z11CGibShooter_PX01_PX01(entvars_t *)
GetClassPtr__H1Z11CItemKevlar_PX01_PX01|o|CItemKevlar* GetClassPtr__H1Z11CItemKevlar_PX01_PX01(entvars_t *)
GetClassPtr__H1Z11CNullEntity_PX01_PX01|o|CNullEntity* GetClassPtr__H1Z11CNullEntity_PX01_PX01(entvars_t *)
GetClassPtr__H1Z11CPathCorner_PX01_PX01|o|CPathCorner* GetClassPtr__H1Z11CPathCorner_PX01_PX01(entvars_t *)
GetClassPtr__H1Z11CTestEffect_PX01_PX01|o|CTestEffect* GetClassPtr__H1Z11CTestEffect_PX01_PX01(entvars_t *)
GetClassPtr__H1Z11CWallHealth_PX01_PX01|o|CWallHealth* GetClassPtr__H1Z11CWallHealth_PX01_PX01(entvars_t *)
GetClassPtr__H1Z12C556NatoAmmo_PX01_PX01|o|C556NatoAmmo* GetClassPtr__H1Z12C556NatoAmmo_PX01_PX01(entvars_t *)
GetClassPtr__H1Z12C762NatoAmmo_PX01_PX01|o|C762NatoAmmo* GetClassPtr__H1Z12C762NatoAmmo_PX01_PX01(entvars_t *)
GetClassPtr__H1Z12CAutoTrigger_PX01_PX01|o|CAutoTrigger* GetClassPtr__H1Z12CAutoTrigger_PX01_PX01(entvars_t *)
GetClassPtr__H1Z12CBaseDMStart_PX01_PX01|o|CBaseDMStart* GetClassPtr__H1Z12CBaseDMStart_PX01_PX01(entvars_t *)
GetClassPtr__H1Z12CBaseTrigger_PX01_PX01|o|CBaseTrigger* GetClassPtr__H1Z12CBaseTrigger_PX01_PX01(entvars_t *)
GetClassPtr__H1Z12CChangeLevel_PX01_PX01|o|CChangeLevel* GetClassPtr__H1Z12CChangeLevel_PX01_PX01(entvars_t *)
GetClassPtr__H1Z12CCyclerProbe_PX01_PX01|o|CCyclerProbe* GetClassPtr__H1Z12CCyclerProbe_PX01_PX01(entvars_t *)
GetClassPtr__H1Z12CEnvBeverage_PX01_PX01|o|CEnvBeverage* GetClassPtr__H1Z12CEnvBeverage_PX01_PX01(entvars_t *)
GetClassPtr__H1Z12CFuncPlatRot_PX01_PX01|o|CFuncPlatRot* GetClassPtr__H1Z12CFuncPlatRot_PX01_PX01(entvars_t *)
GetClassPtr__H1Z12CFuncTankGun_PX01_PX01|o|CFuncTankGun* GetClassPtr__H1Z12CFuncTankGun_PX01_PX01(entvars_t *)
GetClassPtr__H1Z12CFuncVehicle_PX01_PX01|o|CFuncVehicle* GetClassPtr__H1Z12CFuncVehicle_PX01_PX01(entvars_t *)
GetClassPtr__H1Z12CGameCounter_PX01_PX01|o|CGameCounter* GetClassPtr__H1Z12CGameCounter_PX01_PX01(entvars_t *)
GetClassPtr__H1Z12CGameTeamSet_PX01_PX01|o|CGameTeamSet* GetClassPtr__H1Z12CGameTeamSet_PX01_PX01(entvars_t *)
GetClassPtr__H1Z12CItemBattery_PX01_PX01|o|CItemBattery* GetClassPtr__H1Z12CItemBattery_PX01_PX01(entvars_t *)
GetClassPtr__H1Z12CMultiSource_PX01_PX01|o|CMultiSource* GetClassPtr__H1Z12CMultiSource_PX01_PX01(entvars_t *)
GetClassPtr__H1Z12CPlatTrigger_PX01_PX01|o|CPlatTrigger* GetClassPtr__H1Z12CPlatTrigger_PX01_PX01(entvars_t *)
GetClassPtr__H1Z12CPointEntity_PX01_PX01|o|CPointEntity* GetClassPtr__H1Z12CPointEntity_PX01_PX01(entvars_t *)
GetClassPtr__H1Z12CRevertSaved_PX01_PX01|o|CRevertSaved* GetClassPtr__H1Z12CRevertSaved_PX01_PX01(entvars_t *)
GetClassPtr__H1Z12CTriggerHurt_PX01_PX01|o|CTriggerHurt* GetClassPtr__H1Z12CTriggerHurt_PX01_PX01(entvars_t *)
GetClassPtr__H1Z12CTriggerOnce_PX01_PX01|o|CTriggerOnce* GetClassPtr__H1Z12CTriggerOnce_PX01_PX01(entvars_t *)
GetClassPtr__H1Z12CTriggerPush_PX01_PX01|o|CTriggerPush* GetClassPtr__H1Z12CTriggerPush_PX01_PX01(entvars_t *)
GetClassPtr__H1Z12CTriggerSave_PX01_PX01|o|CTriggerSave* GetClassPtr__H1Z12CTriggerSave_PX01_PX01(entvars_t *)
GetClassPtr__H1Z13CBuckShotAmmo_PX01_PX01|o|CBuckShotAmmo* GetClassPtr__H1Z13CBuckShotAmmo_PX01_PX01(entvars_t *)
GetClassPtr__H1Z13CButtonTarget_PX01_PX01|o|CButtonTarget* GetClassPtr__H1Z13CButtonTarget_PX01_PX01(entvars_t *)
GetClassPtr__H1Z13CCyclerSprite_PX01_PX01|o|CCyclerSprite* GetClassPtr__H1Z13CCyclerSprite_PX01_PX01(entvars_t *)
GetClassPtr__H1Z13CEnvExplosion_PX01_PX01|o|CEnvExplosion* GetClassPtr__H1Z13CEnvExplosion_PX01_PX01(entvars_t *)
GetClassPtr__H1Z13CFuncConveyor_PX01_PX01|o|CFuncConveyor* GetClassPtr__H1Z13CFuncConveyor_PX01_PX01(entvars_t *)
GetClassPtr__H1Z13CFuncRotating_PX01_PX01|o|CFuncRotating* GetClassPtr__H1Z13CFuncRotating_PX01_PX01(entvars_t *)
GetClassPtr__H1Z13CItemAntidote_PX01_PX01|o|CItemAntidote* GetClassPtr__H1Z13CItemAntidote_PX01_PX01(entvars_t *)
GetClassPtr__H1Z13CItemLongJump_PX01_PX01|o|CItemLongJump* GetClassPtr__H1Z13CItemLongJump_PX01_PX01(entvars_t *)
GetClassPtr__H1Z13CItemSecurity_PX01_PX01|o|CItemSecurity* GetClassPtr__H1Z13CItemSecurity_PX01_PX01(entvars_t *)
GetClassPtr__H1Z13CMultiManager_PX01_PX01|o|CMultiManager* GetClassPtr__H1Z13CMultiManager_PX01_PX01(entvars_t *)
GetClassPtr__H1Z13CSmokeGrenade_PX01_PX01|o|CSmokeGrenade* GetClassPtr__H1Z13CSmokeGrenade_PX01_PX01(entvars_t *)
GetClassPtr__H1Z13CStripWeapons_PX01_PX01|o|CStripWeapons* GetClassPtr__H1Z13CStripWeapons_PX01_PX01(entvars_t *)
GetClassPtr__H1Z13CTriggerRelay_PX01_PX01|o|CTriggerRelay* GetClassPtr__H1Z13CTriggerRelay_PX01_PX01(entvars_t *)
GetClassPtr__H1Z13CWeaponCycler_PX01_PX01|o|CWeaponCycler* GetClassPtr__H1Z13CWeaponCycler_PX01_PX01(entvars_t *)
GetClassPtr__H1Z14C338MagnumAmmo_PX01_PX01|o|C338MagnumAmmo* GetClassPtr__H1Z14C338MagnumAmmo_PX01_PX01(entvars_t *)
GetClassPtr__H1Z14CBaseGrenCatch_PX01_PX01|o|CBaseGrenCatch* GetClassPtr__H1Z14CBaseGrenCatch_PX01_PX01(entvars_t *)
GetClassPtr__H1Z14CFuncTankLaser_PX01_PX01|o|CFuncTankLaser* GetClassPtr__H1Z14CFuncTankLaser_PX01_PX01(entvars_t *)
GetClassPtr__H1Z14CFuncTrackAuto_PX01_PX01|o|CFuncTrackAuto* GetClassPtr__H1Z14CFuncTrackAuto_PX01_PX01(entvars_t *)
GetClassPtr__H1Z14CGenericCycler_PX01_PX01|o|CGenericCycler* GetClassPtr__H1Z14CGenericCycler_PX01_PX01(entvars_t *)
GetClassPtr__H1Z14CHostageRescue_PX01_PX01|o|CHostageRescue* GetClassPtr__H1Z14CHostageRescue_PX01_PX01(entvars_t *)
GetClassPtr__H1Z14CItemThighPack_PX01_PX01|o|CItemThighPack* GetClassPtr__H1Z14CItemThighPack_PX01_PX01(entvars_t *)
GetClassPtr__H1Z14CMomentaryDoor_PX01_PX01|o|CMomentaryDoor* GetClassPtr__H1Z14CMomentaryDoor_PX01_PX01(entvars_t *)
GetClassPtr__H1Z14CTargetCDAudio_PX01_PX01|o|CTargetCDAudio* GetClassPtr__H1Z14CTargetCDAudio_PX01_PX01(entvars_t *)
GetClassPtr__H1Z14CTriggerCamera_PX01_PX01|o|CTriggerCamera* GetClassPtr__H1Z14CTriggerCamera_PX01_PX01(entvars_t *)
GetClassPtr__H1Z14CTriggerVolume_PX01_PX01|o|CTriggerVolume* GetClassPtr__H1Z14CTriggerVolume_PX01_PX01(entvars_t *)
GetClassPtr__H1Z15C556NatoBoxAmmo_PX01_PX01|o|C556NatoBoxAmmo* GetClassPtr__H1Z15C556NatoBoxAmmo_PX01_PX01(entvars_t *)
GetClassPtr__H1Z15CAmbientGeneric_PX01_PX01|o|CAmbientGeneric* GetClassPtr__H1Z15CAmbientGeneric_PX01_PX01(entvars_t *)
GetClassPtr__H1Z15CFuncTankMortar_PX01_PX01|o|CFuncTankMortar* GetClassPtr__H1Z15CFuncTankMortar_PX01_PX01(entvars_t *)
GetClassPtr__H1Z15CFuncTankRocket_PX01_PX01|o|CFuncTankRocket* GetClassPtr__H1Z15CFuncTankRocket_PX01_PX01(entvars_t *)
GetClassPtr__H1Z15CFuncTrackTrain_PX01_PX01|o|CFuncTrackTrain* GetClassPtr__H1Z15CFuncTrackTrain_PX01_PX01(entvars_t *)
GetClassPtr__H1Z15CFuncWallToggle_PX01_PX01|o|CFuncWallToggle* GetClassPtr__H1Z15CFuncWallToggle_PX01_PX01(entvars_t *)
GetClassPtr__H1Z15CGameCounterSet_PX01_PX01|o|CGameCounterSet* GetClassPtr__H1Z15CGameCounterSet_PX01_PX01(entvars_t *)
GetClassPtr__H1Z15CGamePlayerHurt_PX01_PX01|o|CGamePlayerHurt* GetClassPtr__H1Z15CGamePlayerHurt_PX01_PX01(entvars_t *)
GetClassPtr__H1Z15CGamePlayerTeam_PX01_PX01|o|CGamePlayerTeam* GetClassPtr__H1Z15CGamePlayerTeam_PX01_PX01(entvars_t *)
GetClassPtr__H1Z15CGamePlayerZone_PX01_PX01|o|CGamePlayerZone* GetClassPtr__H1Z15CGamePlayerZone_PX01_PX01(entvars_t *)
GetClassPtr__H1Z15CGameTeamMaster_PX01_PX01|o|CGameTeamMaster* GetClassPtr__H1Z15CGameTeamMaster_PX01_PX01(entvars_t *)
GetClassPtr__H1Z15CTriggerCDAudio_PX01_PX01|o|CTriggerCDAudio* GetClassPtr__H1Z15CTriggerCDAudio_PX01_PX01(entvars_t *)
GetClassPtr__H1Z15CTriggerCounter_PX01_PX01|o|CTriggerCounter* GetClassPtr__H1Z15CTriggerCounter_PX01_PX01(entvars_t *)
GetClassPtr__H1Z15CTriggerGravity_PX01_PX01|o|CTriggerGravity* GetClassPtr__H1Z15CTriggerGravity_PX01_PX01(entvars_t *)
GetClassPtr__H1Z15CVIP_SafetyZone_PX01_PX01|o|CVIP_SafetyZone* GetClassPtr__H1Z15CVIP_SafetyZone_PX01_PX01(entvars_t *)
GetClassPtr__H1Z16CFuncIllusionary_PX01_PX01|o|CFuncIllusionary* GetClassPtr__H1Z16CFuncIllusionary_PX01_PX01(entvars_t *)
GetClassPtr__H1Z16CFuncMonsterClip_PX01_PX01|o|CFuncMonsterClip* GetClassPtr__H1Z16CFuncMonsterClip_PX01_PX01(entvars_t *)
GetClassPtr__H1Z16CFuncMortarField_PX01_PX01|o|CFuncMortarField* GetClassPtr__H1Z16CFuncMortarField_PX01_PX01(entvars_t *)
GetClassPtr__H1Z16CFuncTrackChange_PX01_PX01|o|CFuncTrackChange* GetClassPtr__H1Z16CFuncTrackChange_PX01_PX01(entvars_t *)
GetClassPtr__H1Z16CFuncWeaponCheck_PX01_PX01|o|CFuncWeaponCheck* GetClassPtr__H1Z16CFuncWeaponCheck_PX01_PX01(entvars_t *)
GetClassPtr__H1Z16CGamePlayerEquip_PX01_PX01|o|CGamePlayerEquip* GetClassPtr__H1Z16CGamePlayerEquip_PX01_PX01(entvars_t *)
GetClassPtr__H1Z16CItemAssaultSuit_PX01_PX01|o|CItemAssaultSuit* GetClassPtr__H1Z16CItemAssaultSuit_PX01_PX01(entvars_t *)
GetClassPtr__H1Z16CRenderFxManager_PX01_PX01|o|CRenderFxManager* GetClassPtr__H1Z16CRenderFxManager_PX01_PX01(entvars_t *)
GetClassPtr__H1Z16CTriggerMultiple_PX01_PX01|o|CTriggerMultiple* GetClassPtr__H1Z16CTriggerMultiple_PX01_PX01(entvars_t *)
GetClassPtr__H1Z16CTriggerTeleport_PX01_PX01|o|CTriggerTeleport* GetClassPtr__H1Z16CTriggerTeleport_PX01_PX01(entvars_t *)
GetClassPtr__H1Z17CFrictionModifier_PX01_PX01|o|CFrictionModifier* GetClassPtr__H1Z17CFrictionModifier_PX01_PX01(entvars_t *)
GetClassPtr__H1Z17CFuncTankControls_PX01_PX01|o|CFuncTankControls* GetClassPtr__H1Z17CFuncTankControls_PX01_PX01(entvars_t *)
GetClassPtr__H1Z17CInfoIntermission_PX01_PX01|o|CInfoIntermission* GetClassPtr__H1Z17CInfoIntermission_PX01_PX01(entvars_t *)
GetClassPtr__H1Z18CFuncTrainControls_PX01_PX01|o|CFuncTrainControls* GetClassPtr__H1Z18CFuncTrainControls_PX01_PX01(entvars_t *)
GetClassPtr__H1Z18CTriggerEndSection_PX01_PX01|o|CTriggerEndSection* GetClassPtr__H1Z18CTriggerEndSection_PX01_PX01(entvars_t *)
GetClassPtr__H1Z19CMomentaryRotButton_PX01_PX01|o|CMomentaryRotButton* GetClassPtr__H1Z19CMomentaryRotButton_PX01_PX01(entvars_t *)
GetClassPtr__H1Z19CTriggerMonsterJump_PX01_PX01|o|CTriggerMonsterJump* GetClassPtr__H1Z19CTriggerMonsterJump_PX01_PX01(entvars_t *)
GetClassPtr__H1Z20CFuncVehicleControls_PX01_PX01|o|CFuncVehicleControls* GetClassPtr__H1Z20CFuncVehicleControls_PX01_PX01(entvars_t *)
GetClassPtr__H1Z20CTriggerChangeTarget_PX01_PX01|o|CTriggerChangeTarget* GetClassPtr__H1Z20CTriggerChangeTarget_PX01_PX01(entvars_t *)
GetClassPtr__H1Z3CC4_PX01_PX01|o|CC4* GetClassPtr__H1Z3CC4_PX01_PX01(entvars_t *)
GetClassPtr__H1Z3CM3_PX01_PX01|o|CM3* GetClassPtr__H1Z3CM3_PX01_PX01(entvars_t *)
GetClassPtr__H1Z4CAUG_PX01_PX01|o|CAUG* GetClassPtr__H1Z4CAUG_PX01_PX01(entvars_t *)
GetClassPtr__H1Z4CAWP_PX01_PX01|o|CAWP* GetClassPtr__H1Z4CAWP_PX01_PX01(entvars_t *)
GetClassPtr__H1Z4CGib_PX01_PX01|o|CGib* GetClassPtr__H1Z4CGib_PX01_PX01(entvars_t *)
GetClassPtr__H1Z4CP90_PX01_PX01|o|CP90* GetClassPtr__H1Z4CP90_PX01_PX01(entvars_t *)
GetClassPtr__H1Z4CTMP_PX01_PX01|o|CTMP* GetClassPtr__H1Z4CTMP_PX01_PX01(entvars_t *)
GetClassPtr__H1Z4CUSP_PX01_PX01|o|CUSP* GetClassPtr__H1Z4CUSP_PX01_PX01(entvars_t *)
GetClassPtr__H1Z5CAK47_PX01_PX01|o|CAK47* GetClassPtr__H1Z5CAK47_PX01_PX01(entvars_t *)
GetClassPtr__H1Z5CBeam_PX01_PX01|o|CBeam* GetClassPtr__H1Z5CBeam_PX01_PX01(entvars_t *)
GetClassPtr__H1Z5CFade_PX01_PX01|o|CFade* GetClassPtr__H1Z5CFade_PX01_PX01(entvars_t *)
GetClassPtr__H1Z5CGlow_PX01_PX01|o|CGlow* GetClassPtr__H1Z5CGlow_PX01_PX01(entvars_t *)
GetClassPtr__H1Z5CM249_PX01_PX01|o|CM249* GetClassPtr__H1Z5CM249_PX01_PX01(entvars_t *)
GetClassPtr__H1Z5CM4A1_PX01_PX01|o|CM4A1* GetClassPtr__H1Z5CM4A1_PX01_PX01(entvars_t *)
GetClassPtr__H1Z5CMP5N_PX01_PX01|o|CMP5N* GetClassPtr__H1Z5CMP5N_PX01_PX01(entvars_t *)
GetClassPtr__H1Z5CP228_PX01_PX01|o|CP228* GetClassPtr__H1Z5CP228_PX01_PX01(entvars_t *)
GetClassPtr__H1Z6CBlood_PX01_PX01|o|CBlood* GetClassPtr__H1Z6CBlood_PX01_PX01(entvars_t *)
GetClassPtr__H1Z6CDecal_PX01_PX01|o|CDecal* GetClassPtr__H1Z6CDecal_PX01_PX01(entvars_t *)
GetClassPtr__H1Z6CELITE_PX01_PX01|o|CELITE* GetClassPtr__H1Z6CELITE_PX01_PX01(entvars_t *)
GetClassPtr__H1Z6CFamas_PX01_PX01|o|CFamas* GetClassPtr__H1Z6CFamas_PX01_PX01(entvars_t *)
GetClassPtr__H1Z6CG3SG1_PX01_PX01|o|CG3SG1* GetClassPtr__H1Z6CG3SG1_PX01_PX01(entvars_t *)
GetClassPtr__H1Z6CGalil_PX01_PX01|o|CGalil* GetClassPtr__H1Z6CGalil_PX01_PX01(entvars_t *)
GetClassPtr__H1Z6CKnife_PX01_PX01|o|CKnife* GetClassPtr__H1Z6CKnife_PX01_PX01(entvars_t *)
GetClassPtr__H1Z6CLaser_PX01_PX01|o|CLaser* GetClassPtr__H1Z6CLaser_PX01_PX01(entvars_t *)
GetClassPtr__H1Z6CLight_PX01_PX01|o|CLight* GetClassPtr__H1Z6CLight_PX01_PX01(entvars_t *)
GetClassPtr__H1Z6CMAC10_PX01_PX01|o|CMAC10* GetClassPtr__H1Z6CMAC10_PX01_PX01(entvars_t *)
GetClassPtr__H1Z6CSCOUT_PX01_PX01|o|CSCOUT* GetClassPtr__H1Z6CSCOUT_PX01_PX01(entvars_t *)
GetClassPtr__H1Z6CSG550_PX01_PX01|o|CSG550* GetClassPtr__H1Z6CSG550_PX01_PX01(entvars_t *)
GetClassPtr__H1Z6CSG552_PX01_PX01|o|CSG552* GetClassPtr__H1Z6CSG552_PX01_PX01(entvars_t *)
GetClassPtr__H1Z6CShake_PX01_PX01|o|CShake* GetClassPtr__H1Z6CShake_PX01_PX01(entvars_t *)
GetClassPtr__H1Z6CUMP45_PX01_PX01|o|CUMP45* GetClassPtr__H1Z6CUMP45_PX01_PX01(entvars_t *)
GetClassPtr__H1Z6CWorld_PX01_PX01|o|CWorld* GetClassPtr__H1Z6CWorld_PX01_PX01(entvars_t *)
GetClassPtr__H1Z7CCorpse_PX01_PX01|o|CCorpse* GetClassPtr__H1Z7CCorpse_PX01_PX01(entvars_t *)
GetClassPtr__H1Z7CDEAGLE_PX01_PX01|o|CDEAGLE* GetClassPtr__H1Z7CDEAGLE_PX01_PX01(entvars_t *)
GetClassPtr__H1Z7CLadder_PX01_PX01|o|CLadder* GetClassPtr__H1Z7CLadder_PX01_PX01(entvars_t *)
GetClassPtr__H1Z7CMortar_PX01_PX01|o|CMortar* GetClassPtr__H1Z7CMortar_PX01_PX01(entvars_t *)
GetClassPtr__H1Z7CShower_PX01_PX01|o|CShower* GetClassPtr__H1Z7CShower_PX01_PX01(entvars_t *)
GetClassPtr__H1Z7CSprite_PX01_PX01|o|CSprite* GetClassPtr__H1Z7CSprite_PX01_PX01(entvars_t *)
GetClassPtr__H1Z7CXM1014_PX01_PX01|o|CXM1014* GetClassPtr__H1Z7CXM1014_PX01_PX01(entvars_t *)
GetClassPtr__H1Z8C9MMAmmo_PX01_PX01|o|C9MMAmmo* GetClassPtr__H1Z8C9MMAmmo_PX01_PX01(entvars_t *)
GetClassPtr__H1Z8CAirtank_PX01_PX01|o|CAirtank* GetClassPtr__H1Z8CAirtank_PX01_PX01(entvars_t *)
GetClassPtr__H1Z8CArmoury_PX01_PX01|o|CArmoury* GetClassPtr__H1Z8CArmoury_PX01_PX01(entvars_t *)
GetClassPtr__H1Z8CBuyZone_PX01_PX01|o|CBuyZone* GetClassPtr__H1Z8CBuyZone_PX01_PX01(entvars_t *)
GetClassPtr__H1Z8CDeadHEV_PX01_PX01|o|CDeadHEV* GetClassPtr__H1Z8CDeadHEV_PX01_PX01(entvars_t *)
GetClassPtr__H1Z8CGLOCK18_PX01_PX01|o|CGLOCK18* GetClassPtr__H1Z8CGLOCK18_PX01_PX01(entvars_t *)
GetClassPtr__H1Z8CGameEnd_PX01_PX01|o|CGameEnd* GetClassPtr__H1Z8CGameEnd_PX01_PX01(entvars_t *)
GetClassPtr__H1Z8CGrenade_PX01_PX01|o|CGrenade* GetClassPtr__H1Z8CGrenade_PX01_PX01(entvars_t *)
GetClassPtr__H1Z8CHostage_PX01_PX01|o|CHostage* GetClassPtr__H1Z8CHostage_PX01_PX01(entvars_t *)
GetClassPtr__H1Z8CMapInfo_PX01_PX01|o|CMapInfo* GetClassPtr__H1Z8CMapInfo_PX01_PX01(entvars_t *)
GetClassPtr__H1Z8CMessage_PX01_PX01|o|CMessage* GetClassPtr__H1Z8CMessage_PX01_PX01(entvars_t *)
GetClassPtr__H1Z8CRotDoor_PX01_PX01|o|CRotDoor* GetClassPtr__H1Z8CRotDoor_PX01_PX01(entvars_t *)
GetClassPtr__H1Z8CSpeaker_PX01_PX01|o|CSpeaker* GetClassPtr__H1Z8CSpeaker_PX01_PX01(entvars_t *)
GetClassPtr__H1Z8CWShield_PX01_PX01|o|CWShield* GetClassPtr__H1Z8CWShield_PX01_PX01(entvars_t *)
GetClassPtr__H1Z8CWeather_PX01_PX01|o|CWeather* GetClassPtr__H1Z8CWeather_PX01_PX01(entvars_t *)
GetClassPtr__H1Z9C50AEAmmo_PX01_PX01|o|C50AEAmmo* GetClassPtr__H1Z9C50AEAmmo_PX01_PX01(entvars_t *)
GetClassPtr__H1Z9C57MMAmmo_PX01_PX01|o|C57MMAmmo* GetClassPtr__H1Z9C57MMAmmo_PX01_PX01(entvars_t *)
GetClassPtr__H1Z9CBaseDoor_PX01_PX01|o|CBaseDoor* GetClassPtr__H1Z9CBaseDoor_PX01_PX01(entvars_t *)
GetClassPtr__H1Z9CBombGlow_PX01_PX01|o|CBombGlow* GetClassPtr__H1Z9CBombGlow_PX01_PX01(entvars_t *)
GetClassPtr__H1Z9CBubbling_PX01_PX01|o|CBubbling* GetClassPtr__H1Z9CBubbling_PX01_PX01(entvars_t *)
GetClassPtr__H1Z9CEnvLight_PX01_PX01|o|CEnvLight* GetClassPtr__H1Z9CEnvLight_PX01_PX01(entvars_t *)
GetClassPtr__H1Z9CEnvSound_PX01_PX01|o|CEnvSound* GetClassPtr__H1Z9CEnvSound_PX01_PX01(entvars_t *)
GetClassPtr__H1Z9CEnvSpark_PX01_PX01|o|CEnvSpark* GetClassPtr__H1Z9CEnvSpark_PX01_PX01(entvars_t *)
GetClassPtr__H1Z9CFuncPlat_PX01_PX01|o|CFuncPlat* GetClassPtr__H1Z9CFuncPlat_PX01_PX01(entvars_t *)
GetClassPtr__H1Z9CFuncWall_PX01_PX01|o|CFuncWall* GetClassPtr__H1Z9CFuncWall_PX01_PX01(entvars_t *)
GetClassPtr__H1Z9CGameText_PX01_PX01|o|CGameText* GetClassPtr__H1Z9CGameText_PX01_PX01(entvars_t *)
GetClassPtr__H1Z9CItemSoda_PX01_PX01|o|CItemSoda* GetClassPtr__H1Z9CItemSoda_PX01_PX01(entvars_t *)
GetClassPtr__H1Z9CItemSuit_PX01_PX01|o|CItemSuit* GetClassPtr__H1Z9CItemSuit_PX01_PX01(entvars_t *)
GetClassPtr__H1Z9CPendulum_PX01_PX01|o|CPendulum* GetClassPtr__H1Z9CPendulum_PX01_PX01(entvars_t *)
GetClassPtr__H1Z9CPushable_PX01_PX01|o|CPushable* GetClassPtr__H1Z9CPushable_PX01_PX01(entvars_t *)
GetClassPtr__H1Z9CRecharge_PX01_PX01|o|CRecharge* GetClassPtr__H1Z9CRecharge_PX01_PX01(entvars_t *)
GetClassPtr__H1Z9CSprayCan_PX01_PX01|o|CSprayCan* GetClassPtr__H1Z9CSprayCan_PX01_PX01(entvars_t *)
GetClassPtr__H1Z9CWreckage_PX01_PX01|o|CWreckage* GetClassPtr__H1Z9CWreckage_PX01_PX01(entvars_t *)
GetCustomDecalFrames__11CBasePlayer|f|int
GetDeathActivity__12CBaseMonster|f|Activity
GetEndPos__5CBeam|f|const
GetEntityAPI2__FP13DLL_FUNCTIONSPi|f|int
GetEyePosition__FPvPf|f|void
GetGameDescription__Fv|f|const char*
GetGunPosition__11CBasePlayer|f|Vector&
GetHullBounds__FiPfT1|f|int
GetLaser__14CFuncTankLaser|f|CLaser*
GetNextBestWeapon__14CHalfLifeRulesP11CBasePlayerP15CBasePlayerItem|f|BOOL
GetNextBestWeapon__18CHalfLifeMultiplayP11CBasePlayerP15CBasePlayerItem|f|BOOL
GetNextTarget__11CBaseEntity|f|CBaseEntity*
GetNext__10CPathTrack|f|CPathTrack*
GetPlayerSpawnSpot__10CGameRulesP11CBasePlayer|f|edict_t*
GetPlayerSpawnSpot__18CHalfLifeMultiplayP11CBasePlayer|f|edict_t*
GetPrevious__10CPathTrack|f|CPathTrack*
GetSequenceFlags__14CBaseAnimating|f|int
GetSequenceFlags__FPvP9entvars_s|f|int
GetSequenceInfo__FPvP9entvars_sPfT2|f|void
GetSkillCvar__FPc|f|float
GetSmallFlinchActivity__12CBaseMonster|f|Activity
GetStartPos__5CBeam|f|const
GetTeam__Fi|f|const char*
GetWeaponData__FP7edict_sP13weapon_data_s|f|int
Get__7EHANDLE|o|edict_t* __cdecl Get__7EHANDLE(EHANDLE* this)
GibMonster__12CBaseMonster|f|void
GiveAmmo__10CWeaponBoxiPciPi|f|int
GiveAmmo__11CBasePlayeriPci|f|int
GiveNamedItem__11CBasePlayerPCc|f|void
GoDown__12CFuncPlatRot|f|void
GoDown__16CFuncTrackChange|f|void
GoDown__9CFuncPlat|f|void
GoToIntermission__18CHalfLifeMultiplay|f|void
GoUp__12CFuncPlatRot|f|void
GoUp__16CFuncTrackChange|f|void
GoUp__9CFuncPlat|f|void
GravityTouch__15CTriggerGravityP11CBaseEntity|f|void
HasAlienGibs__12CBaseMonster|f|BOOL
HasHumanGibs__12CBaseMonster|f|BOOL
HasNamedPlayerItem__11CBasePlayerPCc|f|BOOL
HasPlayerItem__11CBasePlayerP15CBasePlayerItem|f|BOOL
HasShield__11CBasePlayer|f|bool
HasTarget__13CMultiManagerUi|f|BOOL
HasWeapon__10CWeaponBoxP15CBasePlayerItem|f|BOOL
HasWeapons__11CBasePlayer|f|BOOL
HashString__18CSaveRestoreBufferPCc|f|unsigned int
HitBottom__12CFuncPlatRot|f|void
HitBottom__16CFuncTrackChange|f|void
HitBottom__9CFuncPlat|f|void
HitTop__12CFuncPlatRot|f|void
HitTop__16CFuncTrackChange|f|void
HitTop__9CFuncPlat|f|void
Holster__13CWeaponCycleri|f|void
Holster__15CBasePlayerItemi|f|void
Holster__17CBasePlayerWeaponi|f|void
HoseInit__5CBeamRC6VectorT1|f|void
HostMap|o|cvar_t
Host_Say__FP7edict_si|f|void
HurtTouch__12CBaseTriggerP11CBaseEntity|f|void
HurtTouch__13CFuncRotatingP11CBaseEntity|f|void
IPointsForKill__14CHalfLifeRulesP11CBasePlayerT1|f|int
IPointsForKill__18CHalfLifeMultiplayP11CBasePlayerT1|f|int
IRelationship__12CBaseMonsterP11CBaseEntity|f|int
Illumination__11CBaseEntity|f|int
Illumination__11CBasePlayer|f|int
ImpulseCommands__11CBasePlayer|f|void
InRange__9CFuncTankf|f|BOOL
InTransitionVolume__12CChangeLevelP11CBaseEntityPc|f|int
InconsistentFile__FPC7edict_sPCcPc|f|int
InitBoneControllers__14CBaseAnimating|f|void
InitGraph__6CGraph|f|void
InitHUD__14CHalfLifeRulesP11CBasePlayer|f|void
InitHUD__18CHalfLifeMultiplayP11CBasePlayer|f|void
InitModulationParms__15CAmbientGeneric|f|void
InitStatusBar__11CBasePlayer|f|void
InitTrigger__12CBaseTrigger|f|void
InitializePlane__6CPlaneRC6VectorT1|f|void
InstallGameRules__Fv|f|CGameRules*
Instance__10CPathTrackP7edict_s|f|CBaseEntity*
Instance__11CBaseEntityP7edict_s|f|CBaseEntity*
Instance__11CBaseEntityP9entvars_s|f|CBaseEntity*
Instance__11CBaseEntityi|f|CBaseEntity*
Instance__15CFuncTrackTrainP7edict_s|f|CFuncTrackTrain*
Instance__19CMomentaryRotButtonP7edict_s|f|CMomentaryRotButton*
Intersects__11CBaseEntityP11CBaseEntity|f|int
IsAllowedToSpawn__14CHalfLifeRulesP11CBaseEntity|f|BOOL
IsAllowedToSpawn__18CHalfLifeMultiplayP11CBaseEntity|f|BOOL
IsBreakable__10CBreakable|f|BOOL
IsCoOp__14CHalfLifeRules|f|BOOL
IsCoOp__18CHalfLifeMultiplay|f|BOOL
IsDeathmatch__14CHalfLifeRules|f|BOOL
IsDeathmatch__18CHalfLifeMultiplay|f|BOOL
IsDormant__11CBaseEntity|f|int
IsEmpty__10CWeaponBox|f|BOOL
IsInWorld__11CBaseEntity|f|BOOL
IsLockedByMaster__11CBaseToggle|f|BOOL
IsMultiplayer__14CHalfLifeRules|f|BOOL
IsMultiplayer__18CHalfLifeMultiplay|f|BOOL
IsOnLadder__11CBasePlayer|f|BOOL
IsOn__15CFuncWallToggle|f|BOOL
IsOn__6CLaser|f|int
IsPointEntity__FP11CBaseEntity|f|int
IsSoundEvent__Fi|f|int
IsSpawnPointValid__FP11CBaseEntityT0|f|BOOL
IsTriggered__12CBaseDMStartP11CBaseEntity|f|BOOL
IsTriggered__12CMultiSourceP11CBaseEntity|f|BOOL
IsTriggered__15CGameTeamMasterP11CBaseEntity|f|BOOL
IsUseable__17CBasePlayerWeapon|f|BOOL
ItemPostFrame__11CBasePlayer|f|void
ItemPostFrame__17CBasePlayerWeapon|f|void
ItemPreFrame__11CBasePlayer|f|void
ItemShouldRespawn__14CHalfLifeRulesP5CItem|f|int
ItemShouldRespawn__18CHalfLifeMultiplayP5CItem|f|int
ItemTouch__5CItemP11CBaseEntity|f|void
Jump__11CBasePlayer|f|void
KeyValue__10CBaseDelayP14KeyValueData_s|f|void
KeyValue__10CBreakableP14KeyValueData_s|f|void
KeyValue__10CEnvGlobalP14KeyValueData_s|f|void
KeyValue__10CFuncTrainP14KeyValueData_s|f|void
KeyValue__10CGameScoreP14KeyValueData_s|f|void
KeyValue__10CLightningP14KeyValueData_s|f|void
KeyValue__10CPathTrackP14KeyValueData_s|f|void
KeyValue__10CWeaponBoxP14KeyValueData_s|f|void
KeyValue__10CWorldItemP14KeyValueData_s|f|void
KeyValue__11CBaseButtonP14KeyValueData_s|f|void
KeyValue__11CBaseToggleP14KeyValueData_s|f|void
KeyValue__11CEnvShooterP14KeyValueData_s|f|void
KeyValue__11CGibShooterP14KeyValueData_s|f|void
KeyValue__11CPathCornerP14KeyValueData_s|f|void
KeyValue__11CRuleEntityP14KeyValueData_s|f|void
KeyValue__11CWallHealthP14KeyValueData_s|f|void
KeyValue__12CAutoTriggerP14KeyValueData_s|f|void
KeyValue__12CBaseDMStartP14KeyValueData_s|f|void
KeyValue__12CBaseMonsterP14KeyValueData_s|f|void
KeyValue__12CBaseTriggerP14KeyValueData_s|f|void
KeyValue__12CChangeLevelP14KeyValueData_s|f|void
KeyValue__12CMultiSourceP14KeyValueData_s|f|void
KeyValue__12CRevertSavedP14KeyValueData_s|f|void
KeyValue__12CTriggerPushP14KeyValueData_s|f|void
KeyValue__13CEnvExplosionP14KeyValueData_s|f|void
KeyValue__13CFuncRotatingP14KeyValueData_s|f|void
KeyValue__13CMultiManagerP14KeyValueData_s|f|void
KeyValue__13CTriggerRelayP14KeyValueData_s|f|void
KeyValue__14CBasePlatTrainP14KeyValueData_s|f|void
KeyValue__14CFuncTankLaserP14KeyValueData_s|f|void
KeyValue__14CMomentaryDoorP14KeyValueData_s|f|void
KeyValue__14CTargetCDAudioP14KeyValueData_s|f|void
KeyValue__14CTriggerCameraP14KeyValueData_s|f|void
KeyValue__15CAmbientGenericP14KeyValueData_s|f|void
KeyValue__15CFuncTankMortarP14KeyValueData_s|f|void
KeyValue__15CFuncTrackTrainP14KeyValueData_s|f|void
KeyValue__15CGamePlayerZoneP14KeyValueData_s|f|void
KeyValue__15CGameTeamMasterP14KeyValueData_s|f|void
KeyValue__16CFuncIllusionaryP14KeyValueData_s|f|void
KeyValue__16CFuncMortarFieldP14KeyValueData_s|f|void
KeyValue__16CFuncTrackChangeP14KeyValueData_s|f|void
KeyValue__16CGamePlayerEquipP14KeyValueData_s|f|void
KeyValue__17CFrictionModifierP14KeyValueData_s|f|void
KeyValue__18CTriggerEndSectionP14KeyValueData_s|f|void
KeyValue__19CMomentaryRotButtonP14KeyValueData_s|f|void
KeyValue__20CTriggerChangeTargetP14KeyValueData_s|f|void
KeyValue__5CFadeP14KeyValueData_s|f|void
KeyValue__6CBloodP14KeyValueData_s|f|void
KeyValue__6CDecalP14KeyValueData_s|f|void
KeyValue__6CLaserP14KeyValueData_s|f|void
KeyValue__6CLightP14KeyValueData_s|f|void
KeyValue__6CShakeP14KeyValueData_s|f|void
KeyValue__6CWorldP14KeyValueData_s|f|void
KeyValue__7CLadderP14KeyValueData_s|f|void
KeyValue__8CDeadHEVP14KeyValueData_s|f|void
KeyValue__8CMessageP14KeyValueData_s|f|void
KeyValue__8CSpeakerP14KeyValueData_s|f|void
KeyValue__9CBaseDoorP14KeyValueData_s|f|void
KeyValue__9CBubblingP14KeyValueData_s|f|void
KeyValue__9CEnvLightP14KeyValueData_s|f|void
KeyValue__9CEnvSoundP14KeyValueData_s|f|void
KeyValue__9CEnvSparkP14KeyValueData_s|f|void
KeyValue__9CFuncTankP14KeyValueData_s|f|void
KeyValue__9CGameTextP14KeyValueData_s|f|void
KeyValue__9CPendulumP14KeyValueData_s|f|void
KeyValue__9CPushableP14KeyValueData_s|f|void
KeyValue__9CRechargeP14KeyValueData_s|f|void
Kill__10CWeaponBox|f|void
Kill__15CBasePlayerItem|f|void
Killed__11CBaseEntityP9entvars_si|f|void
Killed__11CBasePlayerP9entvars_si|f|void
Killed__12CBaseMonsterP9entvars_si|f|void
Killed__8CAirtankP9entvars_si|f|void
Killed__8CGrenadeP9entvars_si|f|void
LimitVelocity__4CGib|f|void
LinearMoveDone__11CBaseToggle|f|void
LinearMove__11CBaseToggleG6Vectorf|f|void
LinkUserMessages__Fv|f|void
Link__10CPathTrack|f|void
LoadThink__12CRevertSaved|f|void
LookAhead__10CPathTrackP6Vectorfi|f|CPathTrack*
Look__12CBaseMonsteri|f|void
LookupActivityHeaviest__14CBaseAnimatingi|f|int
LookupActivityHeaviest__FPvP9entvars_si|f|int
LookupActivity__14CBaseAnimatingi|f|int
LookupActivity__FPvP9entvars_si|f|int
LookupAnimation__FP11studiohdr_tP7model_sP16mstudioseqdesc_ti|f|int
LookupSequence__14CBaseAnimatingPCc|f|int
LookupSequence__FPvPCc|f|int
MakeDamageBloodDecal__12CBaseMonsterifP11TraceResultRC6Vector|f|void
MakeDormant__11CBaseEntity|f|void
MakeIdealYaw__12CBaseMonsterG6Vector|f|void
ManagerThink__13CMultiManager|f|void
ManagerUse__13CMultiManagerP11CBaseEntityT18USE_TYPEf|f|void
MaterialSoundList__10CBreakable9MaterialsRi|f|const
MaterialSoundPrecache__10CBreakable9Materials|f|void
MaterialSoundRandom__10CBreakableP7edict_s9Materialsf|f|void
Materialize__15CBasePlayerAmmo|f|void
Materialize__15CBasePlayerItem|f|void
Materialize__5CItem|f|void
MaxAmmoCarry__Fi|f|int
MessageThink__12CRevertSaved|f|void
MonsterInitDead__12CBaseMonster|f|void
MortarExplode__7CMortar|f|void
Move__14CTriggerCamera|f|void
Move__9CPushableP11CBaseEntityi|f|void
MultiTouch__12CBaseTriggerP11CBaseEntity|f|void
MultiWaitOver__12CBaseTrigger|f|void
MyTouch__10CHealthKitP11CBasePlayer|f|BOOL
NearestPath__15CFuncTrackTrain|f|void
Nearest__10CPathTrackG6Vector|f|CPathTrack*
NextLevel__Fv|f|void
NextThink__15CFuncTrackTrainfi|f|void
Next__10CFuncTrain|f|void
Next__10CGunTarget|f|void
Next__15CFuncTrackTrain|f|void
ObjectCaps__11CBaseEntity|f|int
ObjectCaps__12CPointEntity|f|int
ObjectCaps__13CButtonTarget|f|int
ObjectCaps__17CFuncTankControls|f|int
ObjectCaps__9CFuncTank|f|int
Off__11CWallHealth|f|void
Off__19CMomentaryRotButton|f|void
Off__9CRecharge|f|void
OnControls__15CFuncTrackTrainP9entvars_s|f|BOOL
OnControls__9CFuncTankP9entvars_s|f|BOOL
OverrideReset__10CFuncTrain|f|void
OverrideReset__15CFuncTrackTrain|f|void
OverrideReset__16CFuncTrackChange|f|void
PackAmmo__10CWeaponBoxii|f|BOOL
PackDeadPlayerItems__11CBasePlayer|f|void
PackWeapon__10CWeaponBoxP15CBasePlayerItem|f|BOOL
Pain__11CBasePlayerib|f|void
ParmsChangeLevel__Fv|f|void
ParmsNewLevel__Fv|f|void
PendulumUse__9CPendulumP11CBaseEntityT18USE_TYPEf|f|void
PlatSpawnInsideTrigger__FP9entvars_s|f|void
PlatUse__9CFuncPlatP11CBaseEntityT18USE_TYPEf|f|void
PlayCDTrack__Fi|f|void
PlayEmptySound__17CBasePlayerWeapon|f|BOOL
PlayLockSounds__FP9entvars_sP10locksoundsii|f|void
PlaySound__19CMomentaryRotButton|f|void
PlayTrack__15CTriggerCDAudio|f|void
Play__14CTargetCDAudio|f|void
PlayerCustomization__FP7edict_sP15customization_s|f|void
PlayerDeathThink__11CBasePlayer|f|void
PlayerGotAmmo__14CHalfLifeRulesP11CBasePlayerPci|f|void
PlayerGotAmmo__18CHalfLifeMultiplayP11CBasePlayerPci|f|void
PlayerGotItem__14CHalfLifeRulesP11CBasePlayerP5CItem|f|void
PlayerGotItem__18CHalfLifeMultiplayP11CBasePlayerP5CItem|f|void
PlayerGotWeapon__14CHalfLifeRulesP11CBasePlayerP15CBasePlayerItem|f|void
PlayerGotWeapon__18CHalfLifeMultiplayP11CBasePlayerP15CBasePlayerItem|f|void
PlayerKilled__14CHalfLifeRulesP11CBasePlayerP9entvars_sT2|f|void
PlayerKilled__18CHalfLifeMultiplayP11CBasePlayerP9entvars_sT2|f|void
PlayerPostThink__FP7edict_s|f|void
PlayerPreThink__FP7edict_s|f|void
PlayerRelationship__14CHalfLifeRulesP11CBasePlayerP11CBaseEntity|f|int
PlayerRelationship__18CHalfLifeMultiplayP11CBasePlayerP11CBaseEntity|f|int
PlayerSpawn__14CHalfLifeRulesP11CBasePlayer|f|void
PlayerSpawn__18CHalfLifeMultiplayP11CBasePlayer|f|void
PlayerThink__14CHalfLifeRulesP11CBasePlayer|f|void
PlayerThink__18CHalfLifeMultiplayP11CBasePlayer|f|void
PlayerUse__11CBasePlayer|f|void
Player_Encode__FP7delta_sPCUcT1|f|void
Player_FieldInit__FP7delta_s|f|void
PointEntInit__5CBeamRC6Vectori|f|void
PointInFront__6CPlaneRC6Vector|f|BOOL
PointsInit__5CBeamRC6VectorT1|f|void
PostThink__11CBasePlayer|f|void
PreDetonate__8CGrenade|f|void
PreThink__11CBasePlayer|f|void
Precache__10C45ACPAmmo|f|void
Precache__10CBreakable|f|void
Precache__10CEnvFunnel|f|void
Precache__10CFiveSeven|f|void
Precache__10CFlashbang|f|void
Precache__10CFuncTrain|f|void
Precache__10CHEGrenade|f|void
Precache__10CHealthKit|f|void
Precache__10CLightning|f|void
Precache__10CWeaponBox|f|void
Precache__11C357SIGAmmo|f|void
Precache__11CBaseButton|f|void
Precache__11CBaseEntity|f|void
Precache__11CBasePlayer|f|void
Precache__11CEnvShooter|f|void
Precache__11CFireAndDie|f|void
Precache__11CGibShooter|f|void
Precache__11CItemKevlar|f|void
Precache__11CTestEffect|f|void
Precache__11CWallHealth|f|void
Precache__12C556NatoAmmo|f|void
Precache__12C762NatoAmmo|f|void
Precache__12CAutoTrigger|f|void
Precache__12CEnvBeverage|f|void
Precache__12CFuncVehicle|f|void
Precache__12CItemBattery|f|void
Precache__13CBuckShotAmmo|f|void
Precache__13CFuncRotating|f|void
Precache__13CItemAntidote|f|void
Precache__13CItemLongJump|f|void
Precache__13CItemSecurity|f|void
Precache__13CSmokeGrenade|f|void
Precache__14C338MagnumAmmo|f|void
Precache__14CBasePlatTrain|f|void
Precache__14CItemThighPack|f|void
Precache__14CMomentaryDoor|f|void
Precache__15C556NatoBoxAmmo|f|void
Precache__15CAmbientGeneric|f|void
Precache__15CFuncTankRocket|f|void
Precache__15CFuncTrackTrain|f|void
Precache__16CFuncMortarField|f|void
Precache__16CFuncTrackChange|f|void
Precache__16CItemAssaultSuit|f|void
Precache__3CC4|f|void
Precache__3CM3|f|void
Precache__4CAUG|f|void
Precache__4CAWP|f|void
Precache__4CP90|f|void
Precache__4CTMP|f|void
Precache__4CUSP|f|void
Precache__5CAK47|f|void
Precache__5CBeam|f|void
Precache__5CM249|f|void
Precache__5CM4A1|f|void
Precache__5CMP5N|f|void
Precache__5CP228|f|void
Precache__6CELITE|f|void
Precache__6CFamas|f|void
Precache__6CG3SG1|f|void
Precache__6CGalil|f|void
Precache__6CKnife|f|void
Precache__6CLaser|f|void
Precache__6CMAC10|f|void
Precache__6CSCOUT|f|void
Precache__6CSG550|f|void
Precache__6CSG552|f|void
Precache__6CUMP45|f|void
Precache__6CWorld|f|void
Precache__7CDEAGLE|f|void
Precache__7CLadder|f|void
Precache__7CMortar|f|void
Precache__7CSprite|f|void
Precache__7CXM1014|f|void
Precache__8C9MMAmmo|f|void
Precache__8CAirtank|f|void
Precache__8CArmoury|f|void
Precache__8CGLOCK18|f|void
Precache__8CHostage|f|void
Precache__8CMessage|f|void
Precache__8CSpeaker|f|void
Precache__9C50AEAmmo|f|void
Precache__9C57MMAmmo|f|void
Precache__9CBaseDoor|f|void
Precache__9CBubbling|f|void
Precache__9CEnvSpark|f|void
Precache__9CFuncPlat|f|void
Precache__9CFuncTank|f|void
Precache__9CItemSoda|f|void
Precache__9CItemSuit|f|void
Precache__9CPushable|f|void
Precache__9CRecharge|f|void
Precache__9CWreckage|f|void
PrimaryAmmoIndex__17CBasePlayerWeapon|f|int
PrimaryAttack__13CWeaponCycler|f|void
Project__10CPathTrackP10CPathTrackT1P6Vectorf|f|void
REMOVE_ENTITY__FP7edict_s|f|void
RadiationThink__12CTriggerHurt|f|void
RadiusDamage__12CBaseMonsterG6VectorP9entvars_sT2fii|f|void
RadiusDamage__12CBaseMonsterP9entvars_sT1fii|f|void
RadiusDamage__FG6VectorP9entvars_sT1ffii|f|void
RampPitchVol__13CFuncRotatingi|f|void
RampThink__15CAmbientGeneric|f|void
RandomArea__10CLightning|f|void
RandomPoint__10CLightningR6Vector|f|void
RandomTargetname__5CBeamPCc|f|CBaseEntity*
ReadEntVars__8CRestorePCcP9entvars_s|f|int
ReadField__8CRestorePvP15TYPEDESCRIPTIONiiiPcT1|f|int
ReadFields__8CRestorePCcPvP15TYPEDESCRIPTIONi|f|int
ReadInt__8CRestore|f|int
ReadNamedInt__8CRestorePCc|f|int
ReadNamedString__8CRestorePCc|f|char*
ReadShort__8CRestore|f|short
Recharge__11CWallHealth|f|void
Recharge__9CRecharge|f|void
RefreshSkillData__10CGameRules|f|void
RefreshSkillData__18CHalfLifeMultiplay|f|void
RegisterEncoders__Fv|f|void
Register__12CMultiSource|f|void
RelinkBeam__5CBeam|f|void
ReloadMapCycleFile__FPcP10mapcycle_s|f|int
Reload__17CBasePlayerWeapon|f|BOOL
RemoveAllItems__11CBasePlayeri|f|void
RemovePlayerItem__11CBasePlayerP15CBasePlayerItem|f|int
RenewItems__11CBasePlayer|f|void
ReportAIState__12CBaseMonster|f|void
ResetAutoaim__11CBasePlayer|f|void
ResetEmptySound__17CBasePlayerWeapon|f|void
ResetGlobalState__Fv|f|void
ResetSequenceInfo__14CBaseAnimating|f|void
Reset__11CBasePlayer|f|void
Reset__12CGlobalState|f|void
Reset__6CSound|o|void Reset__6CSound(CSound* this)
Respawn__11CBaseEntity|f|CBaseEntity*
Respawn__15CBasePlayerAmmo|f|CBaseEntity*
Respawn__15CBasePlayerItem|f|void
Respawn__5CItem|f|CBaseEntity*
RestoreGlobalState__FP13saverestore_s|f|void
Restore__11CBaseEntityR8CRestore|f|int
Restore__11CBasePlayerR8CRestore|f|int
Restore__12CGlobalStateR8CRestore|f|int
RetireWeapon__17CBasePlayerWeapon|f|void
Return__19CMomentaryRotButton|f|void
RopeTouch__9CPendulumP11CBaseEntity|f|void
RotMove__12CFuncPlatRotR6Vectorf|f|void
Rotate__13CFuncRotating|f|void
RotatingUse__13CFuncRotatingP11CBaseEntityT18USE_TYPEf|f|void
SENTENCEG_GetIndex__FPCc|f|int
SENTENCEG_Init__Fv|f|void
SENTENCEG_Lookup__FPCcPc|f|int
SENTENCEG_PlayRndI__FP7edict_siffii|f|int
SENTENCEG_PlayRndSz__FP7edict_sPCcffii|f|int
SUB_DoNothing__11CBaseEntity|f|void
SUB_FadeOut__11CBaseEntity|f|void
SUB_Remove__11CBaseEntity|f|void
SUB_StartFadeOut__11CBaseEntity|f|void
SUB_UseTargets__10CBaseDelayP11CBaseEntity8USE_TYPEf|f|void
SUB_UseTargets__11CBaseEntityP11CBaseEntity8USE_TYPEf|f|void
SaveGlobalState__FP13saverestore_s|f|void
SaveReadFields__FP13saverestore_sPCcPvP15TYPEDESCRIPTIONi|f|void
SaveTouch__12CTriggerSaveP11CBaseEntity|f|void
SaveWriteFields__FP13saverestore_sPCcPvP15TYPEDESCRIPTIONi|f|void
Save__10CBaseDelayR5CSave|f|int
Save__10CBreakableR5CSave|f|int
Save__10CEnvGlobalR5CSave|f|int
Save__10CFuncTrainR5CSave|f|int
Save__10CGunTargetR5CSave|f|int
Save__10CLightningR5CSave|f|int
Save__10CPathTrackR5CSave|f|int
Save__10CWeaponBoxR5CSave|f|int
Save__11CBaseButtonR5CSave|f|int
Save__11CBaseEntityR5CSave|f|int
Save__11CBasePlayerR5CSave|f|int
Save__11CBaseToggleR5CSave|f|int
Save__11CGibShooterR5CSave|f|int
Save__11CPathCornerR5CSave|f|int
Save__11CRuleEntityR5CSave|f|int
Save__11CWallHealthR5CSave|f|int
Save__12CAutoTriggerR5CSave|f|int
Save__12CChangeLevelR5CSave|f|int
Save__12CFuncPlatRotR5CSave|f|int
Save__12CGlobalStateR5CSave|f|int
Save__12CMultiSourceR5CSave|f|int
Save__12CRevertSavedR5CSave|f|int
Save__13CCyclerSpriteR5CSave|f|int
Save__13CEnvExplosionR5CSave|f|int
Save__13CFuncRotatingR5CSave|f|int
Save__13CMultiManagerR5CSave|f|int
Save__13CTriggerRelayR5CSave|f|int
Save__14CBaseAnimatingR5CSave|f|int
Save__14CBasePlatTrainR5CSave|f|int
Save__14CFuncTankLaserR5CSave|f|int
Save__14CMomentaryDoorR5CSave|f|int
Save__14CTriggerCameraR5CSave|f|int
Save__15CAmbientGenericR5CSave|f|int
Save__15CBasePlayerItemR5CSave|f|int
Save__15CFuncTrackTrainR5CSave|f|int
Save__15CGamePlayerZoneR5CSave|f|int
Save__16CFuncMortarFieldR5CSave|f|int
Save__16CFuncTrackChangeR5CSave|f|int
Save__17CBasePlayerWeaponR5CSave|f|int
Save__17CFrictionModifierR5CSave|f|int
Save__17CFuncTankControlsR5CSave|f|int
Save__19CMomentaryRotButtonR5CSave|f|int
Save__20CTriggerChangeTargetR5CSave|f|int
Save__5CGlowR5CSave|f|int
Save__6CLaserR5CSave|f|int
Save__6CLightR5CSave|f|int
Save__7CCyclerR5CSave|f|int
Save__7CSpriteR5CSave|f|int
Save__8CAirtankR5CSave|f|int
Save__8CSpeakerR5CSave|f|int
Save__9CBaseDoorR5CSave|f|int
Save__9CBubblingR5CSave|f|int
Save__9CEnvSoundR5CSave|f|int
Save__9CEnvSparkR5CSave|f|int
Save__9CFuncTankR5CSave|f|int
Save__9CGameTextR5CSave|f|int
Save__9CPendulumR5CSave|f|int
Save__9CPushableR5CSave|f|int
Save__9CRechargeR5CSave|f|int
Save__9CWreckageR5CSave|f|int
SecondaryAmmoIndex__17CBasePlayerWeapon|f|int
SecondaryAttack__13CWeaponCycler|f|void
SelectItem__11CBasePlayerPCc|f|void
SelectLastItem__11CBasePlayer|f|void
SelectNextItem__11CBasePlayeri|f|void
SelectPrevItem__11CBasePlayeri|f|void
SendAmmoUpdate__11CBasePlayer|f|void
SendMOTDToClient__18CHalfLifeMultiplayP7edict_s|f|void
SendWeaponAnim__17CBasePlayerWeaponii|f|void
SequencePrecache__FPvPCc|f|void
ServerActivate__FP7edict_sii|f|void
ServerDeactivate__Fv|f|void
SetAnimation__11CBasePlayer11PLAYER_ANIM|f|void
SetBlending__14CBaseAnimatingif|f|float
SetBlending__FPvP9entvars_sif|f|float
SetBodygroup__14CBaseAnimatingii|f|void
SetBodygroup__FPvP9entvars_sii|f|void
SetBoneController__14CBaseAnimatingif|f|float
SetController__FPvP9entvars_sif|f|float
SetControls__15CFuncTrackTrainP9entvars_s|f|void
SetCustomDecalFrames__11CBasePlayeri|f|void
SetEndEntity__5CBeami|f|void
SetMovedir__FP9entvars_s|f|void
SetObjectCollisionBox__10CWeaponBox|f|void
SetObjectCollisionBox__11CBaseEntity|f|void
SetObjectCollisionBox__15CBasePlayerItem|f|void
SetObjectCollisionBox__FP9entvars_s|f|void
SetPrevious__10CPathTrackP10CPathTrack|f|void
SetSequenceBox__14CBaseAnimating|f|void
SetStartEntity__5CBeami|f|void
SetSuitUpdate__11CBasePlayerPcii|f|void
SetToggleState__8CRotDoori|f|void
SetToggleState__9CBaseDoori|f|void
__as__7EHANDLEP11CBaseEntity|o|CBaseEntity* __as__7EHANDLEP11CBaseEntity(EHANDLE* this, CBaseEntity* pEntity)
__opP11CBaseEntity__7EHANDLE|o|CBaseEntity* __opP11CBaseEntity__7EHANDLE(EHANDLE* this)
__opi__7EHANDLE|o|int __opi__7EHANDLE(EHANDLE* this)
__rf__7EHANDLE|o|entvars_t* __rf__7EHANDLE(EHANDLE* this)
SetupRotation__12CFuncPlatRot|f|void
SetupVisibility__FP7edict_sT0PPUcT2|f|void
Setup__9CFuncPlat|f|void
ShootContact__8CGrenadeP9entvars_sG6VectorT2|f|CGrenade*
ShootSatchelCharge__8CGrenadeP9entvars_sG6VectorT2|f|CGrenade*
ShootThink__11CGibShooter|f|void
ShootTimed__8CGrenadeP9entvars_sG6VectorT2f|f|CGrenade*
ShouldFadeOnDeath__12CBaseMonster|f|BOOL
ShouldGibMonster__12CBaseMonsteri|f|BOOL
ShouldToggle__11CBaseEntity8USE_TYPEi|f|int
ShowMenu__FP11CBasePlayeriiiPc|f|int
ShowNodeConnections__6CGraphi|f|void
SlideTouch__8CGrenadeP11CBaseEntity|f|void
Smoke__13CEnvExplosion|f|void
Smoke__8CGrenade|f|void
SparkStart__9CEnvSparkP11CBaseEntityT18USE_TYPEf|f|void
SparkStop__9CEnvSparkP11CBaseEntityT18USE_TYPEf|f|void
SparkThink__9CEnvSpark|f|void
SpawnBlood__FG6Vectorif|f|void
SpawnHeadGib__4CGibP9entvars_s|f|void
SpawnInsideTrigger__12CPlatTriggerP9CFuncPlat|f|void
SpawnRandomGibs__4CGibP9entvars_sii|f|void
SpawnStickyGibs__4CGibP9entvars_sG6Vectori|f|void
Spawn__10CBreakable|f|const
Spawn__10CEnvFunnel|f|void
Spawn__10CEnvGlobal|f|void
Spawn__10CFuncTrain|f|void
Spawn__10CGameScore|f|void
Spawn__10CGunTarget|f|void
Spawn__10CHealthKit|f|void
Spawn__10CLightning|f|void
Spawn__10CPathTrack|f|void
Spawn__10CRotButton|f|void
Spawn__10CWeaponBox|f|void
Spawn__10CWorldItem|f|void
Spawn__11CBaseButton|f|void
Spawn__11CBasePlayer|f|void
Spawn__11CBloodSplatP9entvars_s|f|void
Spawn__11CFireAndDie|f|void
Spawn__11CGibShooter|f|void
Spawn__11CNullEntity|f|void
Spawn__11CPathCorner|f|void
Spawn__11CRuleEntity|f|void
Spawn__11CTestEffect|f|void
Spawn__11CWallHealth|f|void
Spawn__12CAutoTrigger|f|void
Spawn__12CChangeLevel|f|void
Spawn__12CCyclerProbe|f|void
Spawn__12CEnvBeverage|f|void
Spawn__12CFuncPlatRot|f|void
Spawn__12CGameCounter|f|void
Spawn__12CMultiSource|f|void
Spawn__12CPointEntity|f|void
Spawn__12CTriggerHurt|f|void
Spawn__12CTriggerOnce|f|void
Spawn__12CTriggerPush|f|void
Spawn__12CTriggerSave|f|void
Spawn__13CButtonTarget|f|void
Spawn__13CCyclerSprite|f|void
Spawn__13CEnvExplosion|f|void
Spawn__13CFuncConveyor|f|void
Spawn__13CFuncRotating|f|void
Spawn__13CMultiManager|f|void
Spawn__13CTriggerRelay|f|void
Spawn__13CWeaponCycler|f|void
Spawn__14CBaseSpectator|f|void
Spawn__14CMomentaryDoor|f|void
Spawn__14CTargetCDAudio|f|void
Spawn__14CTriggerCamera|f|void
Spawn__14CTriggerVolume|f|void
Spawn__15CAmbientGeneric|f|void
Spawn__15CBasePlayerAmmo|f|void
Spawn__15CFuncTrackTrain|f|void
Spawn__15CFuncWallToggle|f|void
Spawn__15CTriggerCDAudio|f|void
Spawn__15CTriggerCounter|f|void
Spawn__15CTriggerGravity|f|void
Spawn__16CFuncIllusionary|f|void
Spawn__16CFuncMonsterClip|f|void
Spawn__16CFuncMortarField|f|void
Spawn__16CFuncTrackChange|f|void
Spawn__16CRenderFxManager|f|void
Spawn__16CRuleBrushEntity|f|void
Spawn__16CRulePointEntity|f|void
Spawn__16CTriggerMultiple|f|void
Spawn__16CTriggerTeleport|f|void
Spawn__17CFrictionModifier|f|void
Spawn__17CFuncTankControls|f|void
Spawn__17CInfoIntermission|f|void
Spawn__18CFuncTrainControls|f|void
Spawn__18CTriggerEndSection|f|void
Spawn__19CMomentaryRotButton|f|void
Spawn__19CTriggerMonsterJump|f|void
Spawn__20CTriggerChangeTarget|f|void
Spawn__4CGibPCc|f|void
Spawn__5CBeam|f|void
Spawn__5CFade|f|void
Spawn__5CGlow|f|void
Spawn__5CItem|f|void
Spawn__6CBlood|f|void
Spawn__6CDecal|f|void
Spawn__6CLaser|f|void
Spawn__6CLight|f|void
Spawn__6CShake|f|void
Spawn__6CWorld|f|void
Spawn__7CCycler|f|void
Spawn__7CLadder|f|void
Spawn__7CMortar|f|void
Spawn__7CShower|f|void
Spawn__7CSprite|f|void
Spawn__8CAirtank|f|void
Spawn__8CDeadHEV|f|void
Spawn__8CGrenade|f|void
Spawn__8CMessage|f|void
Spawn__8CRotDoor|f|void
Spawn__8CSpeaker|f|void
Spawn__9CBaseDoor|f|void
Spawn__9CBubbling|f|void
Spawn__9CEnvLight|f|void
Spawn__9CEnvSound|f|void
Spawn__9CEnvSpark|f|void
Spawn__9CFuncPlat|f|void
Spawn__9CFuncTank|f|void
Spawn__9CFuncWall|f|void
Spawn__9CItemSoda|f|void
Spawn__9CPendulum|f|void
Spawn__9CPushable|f|void
Spawn__9CRecharge|f|void
Spawn__9CSprayCanP9entvars_s|f|void
Spawn__9CWreckage|f|void
SpeakerThink__8CSpeaker|f|void
SpectatorConnect__14CBaseSpectator|f|void
SpectatorConnect__FP7edict_s|f|void
SpectatorDisconnect__14CBaseSpectator|f|void
SpectatorDisconnect__FP7edict_s|f|void
SpectatorImpulseCommand__14CBaseSpectator|f|void
SpectatorThink__14CBaseSpectator|f|void
SpectatorThink__FP7edict_s|f|void
SpinDown__13CFuncRotating|f|void
SpinUp__13CFuncRotating|f|void
Spray__11CBloodSplat|f|void
SpriteCreate__7CSpritePCcRC6Vectori|f|CSprite*
SpriteInit__7CSpritePCcRC6Vector|f|void
StartControl__9CFuncTankP11CBasePlayer|f|BOOL
StartDeathCam__11CBasePlayer|f|void
StartFrame__Fv|f|void
StartObserver__11CBasePlayerG6VectorT1|f|void
StartRotSound__9CFuncTank|f|void
Start__10CGunTarget|f|void
StaticDecal__6CDecal|f|void
StickyGibTouch__4CGibP11CBaseEntity|f|void
StopControl__9CFuncTank|f|void
StopRotSound__9CFuncTank|f|void
StopSound__15CFuncTrackTrain|f|void
Stop__10CGunTarget|f|void
Stop__9CPendulum|f|void
StrikeThink__10CLightning|f|void
StrikeThink__6CLaser|f|void
StrikeUse__10CLightningP11CBaseEntityT18USE_TYPEf|f|void
StudioFrameAdvance__14CBaseAnimatingf|f|float
Swing__9CPendulum|f|void
SwitchWeapon__11CBasePlayerP15CBasePlayerItem|f|BOOL
Sys_Error__FPCc|f|void
TEXTURETYPE_Find__FPc|f|char
TEXTURETYPE_Init__Fv|f|void
TEXTURETYPE_PlaySound__FP11TraceResultG6VectorT1i|f|float
TabulateAmmo__11CBasePlayer|f|void
TakeDamage__10CBreakableP9entvars_sT1fi|f|int
TakeDamage__10CGunTargetP9entvars_sT1fi|f|int
TakeDamage__11CBaseButtonP9entvars_sT1fi|f|int
TakeDamage__11CBaseEntityP9entvars_sT1fi|f|int
TakeDamage__11CBasePlayerP9entvars_sT1fi|f|int
TakeDamage__12CBaseMonsterP9entvars_sT1fi|f|int
TakeDamage__13CButtonTargetP9entvars_sT1fi|f|int
TakeDamage__13CCyclerSpriteP9entvars_sT1fi|f|int
TakeDamage__7CCyclerP9entvars_sT1fi|f|int
TakeDamage__9CPushableP9entvars_sT1fi|f|int
TakeHealth__11CBaseEntityfi|f|int
TakeHealth__11CBasePlayerfi|f|int
TakeHealth__12CBaseMonsterfi|f|int
TankThink__8CAirtank|f|void
TankTouch__8CAirtankP11CBaseEntity|f|void
TankTrace__9CFuncTankRC6VectorN21R11TraceResult|f|void
TargetTeamName__15CGamePlayerTeamPCc|f|const
TeamID__11CBasePlayer|f|const
TeamID__15CGameTeamMaster|f|const
TeamMatch__15CGameTeamMasterP11CBaseEntity|f|BOOL
TeleportTouch__12CBaseTriggerP11CBaseEntity|f|void
TestThink__11CTestEffect|f|void
Think__11CBaseEntity|f|void
Think__11CFireAndDie|f|void
Think__12CAutoTrigger|f|void
Think__13CCyclerSprite|f|void
Think__14CFuncTankLaser|f|void
Think__14CHalfLifeRules|f|void
Think__14CTargetCDAudio|f|void
Think__17CFuncTankControls|f|void
Think__17CInfoIntermission|f|void
Think__18CHalfLifeMultiplay|f|void
Think__19CTriggerMonsterJump|f|void
Think__5CGlow|f|void
Think__7CCycler|f|void
Think__7CShower|f|void
Think__9CEnvSound|f|void
Think__9CFuncTank|f|void
Think__9CSprayCan|f|void
Think__9CWreckage|f|void
ToggleUse__10CLightningP11CBaseEntityT18USE_TYPEf|f|void
ToggleUse__12CBaseTriggerP11CBaseEntityT18USE_TYPEf|f|void
ToggleUse__15CAmbientGenericP11CBaseEntityT18USE_TYPEf|f|void
ToggleUse__8CSpeakerP11CBaseEntityT18USE_TYPEf|f|void
TokenHash__18CSaveRestoreBufferPCc|f|unsigned short
TouchChangeLevel__12CChangeLevelP11CBaseEntity|f|void
Touch__10CWeaponBoxP11CBaseEntity|f|void
Touch__11CBaseEntityP11CBaseEntity|f|void
Touch__12CPlatTriggerP11CBaseEntity|f|void
Touch__12CTriggerPushP11CBaseEntity|f|void
Touch__15CTriggerCDAudioP11CBaseEntity|f|void
Touch__16CFuncTrackChangeP11CBaseEntity|f|void
Touch__16CGamePlayerEquipP11CBaseEntity|f|void
Touch__19CTriggerMonsterJumpP11CBaseEntity|f|void
Touch__7CShowerP11CBaseEntity|f|void
Touch__9CPendulumP11CBaseEntity|f|void
Touch__9CPushableP11CBaseEntity|f|void
TraceAttack__10CBreakableP9entvars_sfG6VectorP11TraceResulti|f|void
TraceAttack__11CBaseEntityP9entvars_sfG6VectorP11TraceResulti|f|void
TraceAttack__11CBasePlayerP9entvars_sfG6VectorP11TraceResulti|f|void
TraceAttack__12CBaseMonsterP9entvars_sfG6VectorP11TraceResulti|f|void
TraceBleed__11CBaseEntityfG6VectorP11TraceResulti|f|void
TrackTarget__9CFuncTank|f|void
TrainSpeed__Fii|f|int
TriggerAndWait__11CBaseButton|f|void
TriggerDecal__6CDecalP11CBaseEntityT18USE_TYPEf|f|void
TriggerTouch__5CBeamP11CBaseEntity|f|void
TumbleThink__8CGrenade|f|void
TurnOff__15CFuncWallToggle|f|void
TurnOff__6CLaser|f|void
TurnOff__7CSprite|f|void
TurnOn__15CFuncWallToggle|f|void
TurnOn__6CLaser|f|void
TurnOn__7CSprite|f|void
USENTENCEG_InitLRU__FPUci|f|void
USENTENCEG_PickSequential__FiPcii|f|int
USENTENCEG_Pick__FiPc|f|int
UTIL_AngleDiff__Fff|f|float
UTIL_AngleDistance__Fff|f|float
UTIL_AngleMod__Ff|f|float
UTIL_ApproachAngle__Ffff|f|float
UTIL_Approach__Ffff|f|float
UTIL_BloodDecalTrace__FP11TraceResulti|f|void
UTIL_BloodDrips__FRC6VectorT0ii|f|void
UTIL_BloodStream__FRC6VectorT0ii|f|void
UTIL_BubbleTrail__FG6VectorT0i|f|void
UTIL_Bubbles__FG6VectorT0i|f|void
UTIL_ClampVectorToBox__FRC6VectorT0|f|Vector&
UTIL_ClientPrintAll__FiPCcN41|f|void
UTIL_DecalTrace__FP11TraceResulti|f|void
UTIL_DotPoints__FRC6VectorN20|f|float
UTIL_EmitAmbientSound__FP7edict_sRC6VectorPCcffii|f|void
UTIL_EntitiesInBox__FPP11CBaseEntityiRC6VectorT2i|f|int
UTIL_FindEntityByClassname__FP11CBaseEntityPCc|f|CBaseEntity*
UTIL_FindEntityByString__FP11CBaseEntityPCcT1|f|CBaseEntity*
UTIL_FindEntityByTargetname__FP11CBaseEntityPCc|f|CBaseEntity*
UTIL_FindEntityGeneric__FPCcR6Vectorf|f|CBaseEntity*
UTIL_FindEntityInSphere__FP11CBaseEntityRC6Vectorf|f|CBaseEntity*
UTIL_GetAimVector__FP7edict_sf|f|Vector&
UTIL_GetGlobalTrace__Fv|f|TraceResult*
UTIL_GetNextBestWeapon__FP11CBasePlayerP15CBasePlayerItem|f|BOOL
UTIL_GunshotDecalTrace__FP11TraceResultibP9entvars_s|f|void
UTIL_HudMessageAll__FRC14hudtextparms_sPCc|f|void
UTIL_HudMessage__FP11CBaseEntityRC14hudtextparms_sPCc|f|void
UTIL_IsMasterTriggered__FUiP11CBaseEntity|f|int
UTIL_IsValidEntity__FP7edict_s|f|BOOL
UTIL_LogPrintf__FPce|f|void
UTIL_MakeAimVectors__FRC6Vector|f|void
UTIL_MakeInvVectors__FRC6VectorP12globalvars_t|f|void
UTIL_MakeVectors__FRC6Vector|f|void
UTIL_MonstersInSphere__FPP11CBaseEntityiRC6Vectorf|f|int
UTIL_MoveToOrigin__FP7edict_sRC6Vectorfi|f|void
UTIL_ParametricRocket__FP9entvars_sG6VectorT1P7edict_s|f|void
UTIL_ParticleEffect__FRC6VectorT0UlUl|f|void
UTIL_PlayerByIndex__Fi|f|CBasePlayer*
UTIL_PlayerDecalTrace__FP11TraceResultiii|f|void
UTIL_PointContents__FRC6Vector|f|int
UTIL_PrecacheOtherWeapon__FPCc|f|void
UTIL_PrecacheOther__FPCc|f|void
UTIL_RandomBloodVector__Fv|f|Vector&
UTIL_Remove__FP11CBaseEntity|f|void
UTIL_Ricochet__FRC6Vectorf|f|void
UTIL_SayTextAll__FPCcP11CBaseEntity|f|void
UTIL_SayText__FPCcP11CBaseEntity|f|void
UTIL_ScreenFadeAll__FRC6Vectorffii|f|void
UTIL_ScreenFadeBuild__FR10ScreenFadeRC6Vectorffii|f|void
UTIL_ScreenFadeWrite__FRC10ScreenFadeP11CBaseEntity|f|void
UTIL_ScreenFade__FP11CBaseEntityRC6Vectorffii|f|void
UTIL_ScreenShakeAll__FRC6Vectorfff|f|void
UTIL_SetGroupTrace__Fii|f|void
UTIL_SetOrigin__FP9entvars_sRC6Vector|f|void
UTIL_SetSize__FP9entvars_sRC6VectorT1|f|void
UTIL_SharedRandomFloat__FUiff|f|float
UTIL_SharedRandomLong__FUiii|f|int
UTIL_ShouldShowBlood__Fi|f|BOOL
UTIL_ShowMessageAll__FPCcb|f|void
UTIL_ShowMessage__FPCcP11CBaseEntityb|f|void
UTIL_Sparks__FRC6Vector|f|void
UTIL_SplineFraction__Fff|f|float
UTIL_StringToIntArray__FPiiPCc|f|void
UTIL_StringToVector__FPfPCc|f|void
UTIL_StripToken__FPCcPc|f|void
UTIL_TeamsMatch__FPCcT0|f|BOOL
UTIL_TraceHull__FRC6VectorT015IGNORE_MONSTERSiP7edict_sP11TraceResult|f|void
UTIL_TraceLine__FRC6VectorT015IGNORE_MONSTERS12IGNORE_GLASSP7edict_sP11TraceResult|f|void
UTIL_TraceLine__FRC6VectorT015IGNORE_MONSTERSP7edict_sP11TraceResult|f|void
UTIL_TraceModel__FRC6VectorT0iP7edict_sP11TraceResult|f|void
UTIL_UnsetGroupTrace__Fv|f|void
UTIL_VarArgs__FPce|f|char*
UTIL_VecToAngles__FRC6Vector|f|Vector&
UTIL_VecToYaw__FRC6Vector|f|float
UTIL_WaterLevel__FRC6Vectorff|f|float
UTIL_WeaponTimeBase__Fv|f|float
UTIL_dtos1__Fi|f|char*
UTIL_dtos2__Fi|f|char*
UTIL_dtos3__Fi|f|char*
UTIL_dtos4__Fi|f|char*
U_Random__Fv|f|unsigned int
U_Srand__FUi|f|void
GetMaxSpeed__10CFiveSeven|f|float
GetMaxSpeed__10CFlashbang|f|float
GetMaxSpeed__10CHEGrenade|f|float
GetMaxSpeed__13CSmokeGrenade|f|float
GetMaxSpeed__15CBasePlayerItem|f|float
GetMaxSpeed__3CC4|f|float
GetMaxSpeed__3CM3|f|float
GetMaxSpeed__4CAUG|f|float
GetMaxSpeed__4CAWP|f|float
GetMaxSpeed__4CP90|f|float
GetMaxSpeed__4CTMP|f|float
GetMaxSpeed__4CUSP|f|float
GetMaxSpeed__5CAK47|f|float
GetMaxSpeed__5CM249|f|float
GetMaxSpeed__5CM4A1|f|float
GetMaxSpeed__5CMP5N|f|float
GetMaxSpeed__5CP228|f|float
GetMaxSpeed__6CELITE|f|float
GetMaxSpeed__6CFamas|f|float
GetMaxSpeed__6CG3SG1|f|float
GetMaxSpeed__6CGalil|f|float
GetMaxSpeed__6CKnife|f|float
GetMaxSpeed__6CMAC10|f|float
GetMaxSpeed__6CSCOUT|f|float
GetMaxSpeed__6CSG550|f|float
GetMaxSpeed__6CSG552|f|float
GetMaxSpeed__6CUMP45|f|float
GetMaxSpeed__7CDEAGLE|f|float
GetMaxSpeed__7CXM1014|f|float
GetMaxSpeed__8CGLOCK18|f|float
UpdateAllButtons__19CMomentaryRotButtonfi|f|void
UpdateAutoTargets__14CFuncTrackAutoi|f|void
UpdateAutoTargets__16CFuncTrackChangei|f|void
UpdateClientData__11CBasePlayer|f|void
UpdateClientData__17CBasePlayerWeaponP11CBasePlayer|f|int
UpdateClientData__FPC7edict_siP12clientdata_s|f|int
UpdateGameMode__18CHalfLifeMultiplayP11CBasePlayer|f|void
UpdateGeigerCounter__11CBasePlayer|f|void
UpdateOnRemove__11CBaseEntity|f|void
UpdatePlayerSound__11CBasePlayer|f|void
UpdateSelfReturn__19CMomentaryRotButtonf|f|void
UpdateSelf__19CMomentaryRotButtonf|f|void
UpdateSound__15CFuncTrackTrain|f|void
UpdateSpeed__13CFuncConveyorf|f|void
UpdateStatusBar__11CBasePlayer|f|void
UpdateTarget__19CMomentaryRotButtonf|f|void
UpdateTrain__16CFuncTrackChangeR6Vector|f|void
UseChangeLevel__12CChangeLevelP11CBaseEntityT18USE_TYPEf|f|void
UseSatchelCharges__8CGrenadeP9entvars_sQ28CGrenade11SATCHELCODE|f|void
Use__10CBreakableP11CBaseEntityT18USE_TYPEf|f|void
Use__10CEnvFunnelP11CBaseEntityT18USE_TYPEf|f|void
Use__10CEnvGlobalP11CBaseEntityT18USE_TYPEf|f|void
Use__10CFuncTrainP11CBaseEntityT18USE_TYPEf|f|void
Use__10CGameScoreP11CBaseEntityT18USE_TYPEf|f|void
Use__10CGunTargetP11CBaseEntityT18USE_TYPEf|f|void
Use__10CPathTrackP11CBaseEntityT18USE_TYPEf|f|void
Use__11CBaseEntityP11CBaseEntityT18USE_TYPEf|f|void
Use__11CGibShooterP11CBaseEntityT18USE_TYPEf|f|void
Use__11CTestEffectP11CBaseEntityT18USE_TYPEf|f|void
Use__11CWallHealthP11CBaseEntityT18USE_TYPEf|f|void
Use__12CEnvBeverageP11CBaseEntityT18USE_TYPEf|f|void
Use__12CGameCounterP11CBaseEntityT18USE_TYPEf|f|void
Use__12CGameTeamSetP11CBaseEntityT18USE_TYPEf|f|void
Use__12CMultiSourceP11CBaseEntityT18USE_TYPEf|f|void
Use__12CRevertSavedP11CBaseEntityT18USE_TYPEf|f|void
Use__13CButtonTargetP11CBaseEntityT18USE_TYPEf|f|void
Use__13CCyclerSpriteP11CBaseEntityT18USE_TYPEf|f|void
Use__13CEnvExplosionP11CBaseEntityT18USE_TYPEf|f|void
Use__13CFuncConveyorP11CBaseEntityT18USE_TYPEf|f|void
Use__13CStripWeaponsP11CBaseEntityT18USE_TYPEf|f|void
Use__13CTriggerRelayP11CBaseEntityT18USE_TYPEf|f|void
Use__14CFuncTrackAutoP11CBaseEntityT18USE_TYPEf|f|void
Use__14CMomentaryDoorP11CBaseEntityT18USE_TYPEf|f|void
Use__14CTargetCDAudioP11CBaseEntityT18USE_TYPEf|f|void
Use__14CTriggerCameraP11CBaseEntityT18USE_TYPEf|f|void
Use__15CFuncTrackTrainP11CBaseEntityT18USE_TYPEf|f|void
Use__15CFuncWallToggleP11CBaseEntityT18USE_TYPEf|f|void
Use__15CGameCounterSetP11CBaseEntityT18USE_TYPEf|f|void
Use__15CGamePlayerHurtP11CBaseEntityT18USE_TYPEf|f|void
Use__15CGamePlayerTeamP11CBaseEntityT18USE_TYPEf|f|void
Use__15CGamePlayerZoneP11CBaseEntityT18USE_TYPEf|f|void
Use__15CGameTeamMasterP11CBaseEntityT18USE_TYPEf|f|void
Use__15CTriggerCDAudioP11CBaseEntityT18USE_TYPEf|f|void
Use__16CFuncTrackChangeP11CBaseEntityT18USE_TYPEf|f|void
Use__16CGamePlayerEquipP11CBaseEntityT18USE_TYPEf|f|void
Use__16CRenderFxManagerP11CBaseEntityT18USE_TYPEf|f|void
Use__17CFuncTankControlsP11CBaseEntityT18USE_TYPEf|f|void
Use__19CMomentaryRotButtonP11CBaseEntityT18USE_TYPEf|f|void
Use__20CTriggerChangeTargetP11CBaseEntityT18USE_TYPEf|f|void
Use__5CFadeP11CBaseEntityT18USE_TYPEf|f|void
Use__6CBloodP11CBaseEntityT18USE_TYPEf|f|void
Use__6CLaserP11CBaseEntityT18USE_TYPEf|f|void
Use__6CLightP11CBaseEntityT18USE_TYPEf|f|void
Use__6CShakeP11CBaseEntityT18USE_TYPEf|f|void
Use__7CCyclerP11CBaseEntityT18USE_TYPEf|f|void
Use__7CSpriteP11CBaseEntityT18USE_TYPEf|f|void
Use__8CGameEndP11CBaseEntityT18USE_TYPEf|f|void
Use__8CGrenadeP11CBaseEntityT18USE_TYPEf|f|void
Use__8CMessageP11CBaseEntityT18USE_TYPEf|f|void
Use__9CBaseDoorP11CBaseEntityT18USE_TYPEf|f|void
Use__9CBubblingP11CBaseEntityT18USE_TYPEf|f|void
Use__9CFuncTankP11CBaseEntityT18USE_TYPEf|f|void
Use__9CFuncWallP11CBaseEntityT18USE_TYPEf|f|void
Use__9CGameTextP11CBaseEntityT18USE_TYPEf|f|void
Use__9CPushableP11CBaseEntityT18USE_TYPEf|f|void
Use__9CRechargeP11CBaseEntityT18USE_TYPEf|f|void
ValidPath__10CPathTrackP10CPathTracki|f|CPathTrack*
VecAmmoRespawnSpot__14CHalfLifeRulesP15CBasePlayerAmmo|f|Vector&
VecAmmoRespawnSpot__18CHalfLifeMultiplayP15CBasePlayerAmmo|f|Vector&
VecBModelOrigin__FP9entvars_s|f|Vector&
VecCheckThrow__FP9entvars_sRC6VectorG6Vectorff|f|Vector&
VecCheckToss__FP9entvars_sRC6VectorG6Vectorf|f|Vector&
VecItemRespawnSpot__14CHalfLifeRulesP5CItem|f|Vector&
VecItemRespawnSpot__18CHalfLifeMultiplayP5CItem|f|Vector&
VecVelocityForDamage__Ff|f|Vector&
VecWeaponRespawnSpot__14CHalfLifeRulesP15CBasePlayerItem|f|Vector&
VecWeaponRespawnSpot__18CHalfLifeMultiplayP15CBasePlayerItem|f|Vector&
W_Precache__Fv|f|void
WaitTillLand__4CGib|f|void
Wait__10CFuncTrain|f|void
Wait__10CGunTarget|f|void
WaterMove__11CBasePlayer|f|void
WeaponShouldRespawn__14CHalfLifeRulesP15CBasePlayerItem|f|int
WeaponShouldRespawn__18CHalfLifeMultiplayP15CBasePlayerItem|f|int
WriteData__5CSavePCciT1|f|void
WriteEntVars__5CSavePCcP9entvars_s|f|int
WriteFields__5CSavePCcPvP15TYPEDESCRIPTIONi|f|int
WriteFloat__5CSavePCcPCfi|f|void
WriteFunction__5CSavePCcPPvi|f|void
WriteInt__5CSavePCcPCii|f|void
WritePositionVector__5CSavePCcPCfi|f|void
WritePositionVector__5CSavePCcRC6Vector|f|void
WriteShort__5CSavePCcPCsi|f|void
WriteString__5CSavePCcPCii|f|void
WriteString__5CSavePCcT1|f|void
WriteTime__5CSavePCcPCfi|f|void
WriteVector__5CSavePCcPCfi|f|void
WriteVector__5CSavePCcRC6Vector|f|void
Zap__10CLightningRC6VectorT1|f|void
_tutor_bomb_viewable_check_interval|o|cvar_t
_tutor_debug_level|o|cvar_t
_tutor_examine_time|o|cvar_t
_tutor_hint_interval_time|o|cvar_t
_tutor_look_angle|o|cvar_t
_tutor_look_distance|o|cvar_t
_tutor_message_character_display_time_coefficient|o|cvar_t
_tutor_message_minimum_display_time|o|cvar_t
_tutor_message_repeats|o|cvar_t
_tutor_view_distance|o|cvar_t
ac_hidestatus|o|cvar_t
ac_msgcolor|o|cvar_t
ac_namecolor|o|cvar_t
ac_teamchat|o|cvar_t
ad_react_all|o|cvar_t
admanager_version|o|cvar_t
allchat_version|o|cvar_t
allow_spectators|o|cvar_t
allow_spectators|o|cvar_t
allowmonsters|o|cvar_t
amx_client_languages|o|cvar_t
amx_debug|o|cvar_t
amx_default_access|o|cvar_t
amx_extendmap_max|o|cvar_t
amx_extendmap_step|o|cvar_t
amx_flood_time|o|cvar_t
amx_freq_imessage|o|cvar_t
amx_hpk_check|o|cvar_t
amx_hpk_delay|o|cvar_t
amx_hpk_ping|o|cvar_t
amx_hpk_tests|o|cvar_t
amx_language|o|cvar_t
amx_last_voting|o|cvar_t
amx_ml_filter|o|cvar_t
amx_ml_logmode|o|cvar_t
amx_mldebug|o|cvar_t
amx_mode|o|cvar_t
amx_nextmap|o|cvar_t
amx_password_field|o|cvar_t
amx_restrequipammo|o|cvar_t
amx_restrweapons|o|cvar_t
amx_serverid|o|cvar_t
amx_show_activity|o|cvar_t
amx_sql_db|o|cvar_t
amx_sql_host|o|cvar_t
amx_sql_pass|o|cvar_t
amx_sql_table|o|cvar_t
amx_sql_type|o|cvar_t
amx_sql_user|o|cvar_t
amx_statsx_duration|o|cvar_t
amx_statsx_freeze|o|cvar_t
amx_time_voice|o|cvar_t
amx_timeleft|o|cvar_t
amx_vote_answers|o|cvar_t
amx_vote_delay|o|cvar_t
amx_vote_ratio|o|cvar_t
amx_vote_time|o|cvar_t
amx_voteban_ratio|o|cvar_t
amx_votekick_ratio|o|cvar_t
amx_votemap_ratio|o|cvar_t
amxmodx_modules|o|cvar_t
amxmodx_version|o|cvar_t
autokick|o|cvar_t
autoteambalance|o|cvar_t
bannedcfgfile|o|cvar_t
buytime|o|cvar_t
c4timer|o|cvar_t
clientport|o|cvar_t
clockwindow|o|cvar_t
com_filewarning|o|cvar_t
console|o|cvar_t
coop|o|cvar_t
csstats_maxsize|o|cvar_t
csstats_pause|o|cvar_t
csstats_rankbots|o|cvar_t
csstats_rank|o|cvar_t
csstats_reset|o|cvar_t
cv_bot_allow_grenades|o|cvar_t
cv_bot_allow_machine_guns|o|cvar_t
cv_bot_allow_pistols|o|cvar_t
cv_bot_allow_rifles|o|cvar_t
cv_bot_allow_rogues|o|cvar_t
cv_bot_allow_shield|o|cvar_t
cv_bot_allow_shotguns|o|cvar_t
cv_bot_allow_snipers|o|cvar_t
cv_bot_allow_sub_machine_guns|o|cvar_t
cv_bot_auto_vacate|o|cvar_t
cv_bot_chatter|o|cvar_t
cv_bot_debug|o|cvar_t
cv_bot_defer_to_human|o|cvar_t
cv_bot_difficulty|o|cvar_t
cv_bot_join_after_player|o|cvar_t
cv_bot_join_team|o|cvar_t
cv_bot_nav_edit|o|cvar_t
cv_bot_nav_zdraw|o|cvar_t
cv_bot_prefix|o|cvar_t
cv_bot_profile_db, v1, v2, v3|o|cvar_t
cv_bot_quicksave|o|cvar_t
cv_bot_quota_match|o|cvar_t
cv_bot_quota|o|cvar_t
cv_bot_show_danger|o|cvar_t
cv_bot_show_nav|o|cvar_t
cv_bot_stop|o|cvar_t
cv_bot_traceview|o|cvar_t
cv_bot_walk|o|cvar_t
cv_bot_zombie|o|cvar_t
cv_hostage_debug|o|cvar_t
cv_hostage_stop|o|cvar_t
cv_tutor_debug_level|o|cvar_t
cv_tutor_examine_time|o|cvar_t
cv_tutor_hint_interval_time|o|cvar_t
cv_tutor_look_angle|o|cvar_t
cv_tutor_look_distance|o|cvar_t
cv_tutor_message_character_display_time_coefficient|o|cvar_t
cv_tutor_message_minimum_display_time|o|cvar_t
cv_tutor_message_repeats|o|cvar_t
cv_tutor_view_distance|o|cvar_t
cv_tutor_viewable_check_interval|o|cvar_t
deathmatch|o|cvar_t
decalfrequency|o|cvar_t
decalfrequency|o|cvar_t
developer|o|cvar_t
displaysoundlist|o|cvar_t
displaysoundlist|o|cvar_t
down__|o|cvar_t
dp_clientbanner|o|cvar_t
dp_log_msgoverflows|o|cvar_t
dp_r_id_provider|o|cvar_t
dp_r_protocol|o|cvar_t
dp_rejmsg_avsmp|o|cvar_t
dp_rejmsg_hltv|o|cvar_t
dp_rejmsg_nosteam47|o|cvar_t
dp_rejmsg_nosteam48|o|cvar_t
dp_rejmsg_oldrevemu|o|cvar_t
dp_rejmsg_pending|o|cvar_t
dp_rejmsg_revemu_sc2009|o|cvar_t
dp_rejmsg_revemu|o|cvar_t
dp_rejmsg_steamemu|o|cvar_t
dp_rejmsg_steam|o|cvar_t
dp_version|o|cvar_t
edgefriction|o|cvar_t
edict__11CBaseEntity|f|CBaseEntity*
fadetoblack|o|cvar_t
fakelag|o|cvar_t
fakeloss|o|cvar_t
flashlight|o|cvar_t
fm_debug|o|cvar_t
forcecamera|o|cvar_t
forcechasecam|o|cvar_t
fps_max|o|cvar_t
fps_modem|o|cvar_t
fragsleft|o|cvar_t
freezetime|o|cvar_t
friendlyfire|o|cvar_t
g_engfuncs|o|enginefuncs_t g_engfuncs
g_pGameRules|o|CHalfLifeMultiplay* g_pGameRules
g_GameMgrHelper|o|CCStrikeGameMgrHelper * g_GameMgrHelper
g_vecZero|o|Vector
ghostfrequency|o|cvar_t
gpGlobals|o|globalvars_t* gpGlobals
hook_api|o|cvar_t
hook_msg|o|cvar_t
host_framerate|o|cvar_t
host_killtime|o|cvar_t
host_limitlocal|o|cvar_t
host_profile|o|cvar_t
host_speeds|o|cvar_t
hostage_debug|o|cvar_t
hostage_stop|o|cvar_t
hostagepenalty|o|cvar_t
hostname|o|cvar_t
hostport|o|cvar_t
hpk_maxsize|o|cvar_t
humans_join_team|o|cvar_t
humans_join_team|o|cvar_t
iMaxAmmo1__15CBasePlayerItem|f|int
iMaxAmmo2__15CBasePlayerItem|f|int
ip_clientport|o|cvar_t
ip_hostport|o|cvar_t
ip|o|cvar_t
kick_percent|o|cvar_t
limitteams|o|cvar_t
logdetail|o|cvar_t
logfile|o|cvar_t
logmessages|o|cvar_t
logsdir|o|cvar_t
lservercfgfile|o|cvar_t
mapchangecfgfile|o|cvar_t
mapcyclefile|o|cvar_t
mapvoteratio|o|cvar_t
max_queries_sec_global|o|cvar_t
max_queries_sec|o|cvar_t
max_queries_window|o|cvar_t
maxrounds|o|cvar_t
meta_debug|o|cvar_t
metamod_version|o|cvar_t
mirrordamage|o|cvar_t
motdfile|o|cvar_t
mp_afkminplayers|o|cvar_t
mp_afktime|o|cvar_t
mp_allowmonsters|o|cvar_t
mp_autokick|o|cvar_t
mp_autoteambalance|o|cvar_t
mp_buytime|o|cvar_t
mp_c4timer|o|cvar_t
mp_chattime|o|cvar_t
mp_chattime|o|cvar_t
mp_consistency|o|cvar_t
mp_fadetoblack|o|cvar_t
mp_flashlight|o|cvar_t
mp_footsteps|o|cvar_t
mp_forcecamera|o|cvar_t
mp_forcechasecam|o|cvar_t
mp_fragsleft|o|cvar_t
mp_freezetime|o|cvar_t
mp_friendlyfire|o|cvar_t
mp_ghostfrequency|o|cvar_t
mp_hostagepenalty|o|cvar_t
mp_kickpercent|o|cvar_t
mp_limitteams|o|cvar_t
mp_logdetail|o|cvar_t
mp_logecho|o|cvar_t
mp_logfile|o|cvar_t
mp_logmessages|o|cvar_t
mp_mapvoteratio|o|cvar_t
mp_maxrounds|o|cvar_t
mp_mirrordamage|o|cvar_t
mp_playerid|o|cvar_t
mp_roundtime|o|cvar_t
mp_startmoney|o|cvar_t
mp_timeleft|o|cvar_t
mp_timelimit|o|cvar_t
mp_tkpunish|o|cvar_t
mp_windifference|o|cvar_t
mp_winlimit|o|cvar_t
multicastport|o|cvar_t
my_zmax|o|cvar_t
net_address|o|cvar_t
net_chokeloop|o|cvar_t
net_drawslider|o|cvar_t
net_graphpos|o|cvar_t
net_graphwidth|o|cvar_t
net_graph|o|cvar_t
net_log|o|cvar_t
net_scale|o|cvar_t
net_showdrop|o|cvar_t
net_showpackets|o|cvar_t
pausable|o|cvar_t
playerid|o|cvar_t
port|o|cvar_t
pszAmmo1__15CBasePlayerItem|f|int
pszAmmo2__15CBasePlayerItem|f|const char*
pszName__15CBasePlayerItem|f|const char*
rcon_password|o|cvar_t
redirect_active|o|cvar_t
redirect_adminslots|o|cvar_t
redirect_announce_alivepos_x|o|cvar_t
redirect_announce_alivepos_y|o|cvar_t
redirect_announce_deadpos_x|o|cvar_t
redirect_announce_deadpos_y|o|cvar_t
redirect_announce_mode|o|cvar_t
redirect_announce|o|cvar_t
redirect_auto|o|cvar_t
redirect_check_method|o|cvar_t
redirect_external_address|o|cvar_t
redirect_follow|o|cvar_t
redirect_hidedown|o|cvar_t
redirect_localslots|o|cvar_t
redirect_manual|o|cvar_t
redirect_maxadmins|o|cvar_t
redirect_retry|o|cvar_t
redirect_show|o|cvar_t
redirect_version|o|cvar_t
restartround|o|cvar_t
roundtime|o|cvar_t
rslot_hideslots|o|cvar_t
rslot_ip|o|cvar_t
rslot_kills|o|cvar_t
rslot_on|o|cvar_t
rslot_playedtime|o|cvar_t
rslot_pw|o|cvar_t
rslot_redirect|o|cvar_t
rslot_slots|o|cvar_t
servercfgfile|o|cvar_t
sk_12mm_bullet1|o|cvar_t
sk_12mm_bullet1|o|cvar_t
sk_12mm_bullet2|o|cvar_t
sk_12mm_bullet2|o|cvar_t
sk_12mm_bullet3|o|cvar_t
sk_12mm_bullet3|o|cvar_t
sk_9mmAR_bullet1|o|cvar_t
sk_9mmAR_bullet1|o|cvar_t
sk_9mmAR_bullet2|o|cvar_t
sk_9mmAR_bullet2|o|cvar_t
sk_9mmAR_bullet3|o|cvar_t
sk_9mmAR_bullet3|o|cvar_t
sk_9mm_bullet1|o|cvar_t
sk_9mm_bullet1|o|cvar_t
sk_9mm_bullet2|o|cvar_t
sk_9mm_bullet2|o|cvar_t
sk_9mm_bullet3|o|cvar_t
sk_9mm_bullet3|o|cvar_t
sk_battery1|o|cvar_t
sk_battery1|o|cvar_t
sk_battery2|o|cvar_t
sk_battery2|o|cvar_t
sk_battery3|o|cvar_t
sk_battery3|o|cvar_t
sk_healthcharger1|o|cvar_t
sk_healthcharger1|o|cvar_t
sk_healthcharger2|o|cvar_t
sk_healthcharger2|o|cvar_t
sk_healthcharger3|o|cvar_t
sk_healthcharger3|o|cvar_t
sk_healthkit1|o|cvar_t
sk_healthkit1|o|cvar_t
sk_healthkit2|o|cvar_t
sk_healthkit2|o|cvar_t
sk_healthkit3|o|cvar_t
sk_healthkit3|o|cvar_t
sk_plr_357_bullet1|o|cvar_t
sk_plr_357_bullet1|o|cvar_t
sk_plr_357_bullet2|o|cvar_t
sk_plr_357_bullet2|o|cvar_t
sk_plr_357_bullet3|o|cvar_t
sk_plr_357_bullet3|o|cvar_t
sk_plr_9mmAR_bullet1|o|cvar_t
sk_plr_9mmAR_bullet1|o|cvar_t
sk_plr_9mmAR_bullet2|o|cvar_t
sk_plr_9mmAR_bullet2|o|cvar_t
sk_plr_9mmAR_bullet3|o|cvar_t
sk_plr_9mmAR_bullet3|o|cvar_t
sk_plr_9mmAR_grenade1|o|cvar_t
sk_plr_9mmAR_grenade1|o|cvar_t
sk_plr_9mmAR_grenade2|o|cvar_t
sk_plr_9mmAR_grenade2|o|cvar_t
sk_plr_9mmAR_grenade3|o|cvar_t
sk_plr_9mmAR_grenade3|o|cvar_t
sk_plr_9mm_bullet1|o|cvar_t
sk_plr_9mm_bullet1|o|cvar_t
sk_plr_9mm_bullet2|o|cvar_t
sk_plr_9mm_bullet2|o|cvar_t
sk_plr_9mm_bullet3|o|cvar_t
sk_plr_9mm_bullet3|o|cvar_t
sk_plr_buckshot1|o|cvar_t
sk_plr_buckshot1|o|cvar_t
sk_plr_buckshot2|o|cvar_t
sk_plr_buckshot2|o|cvar_t
sk_plr_buckshot3|o|cvar_t
sk_plr_buckshot3|o|cvar_t
sk_plr_rpg1|o|cvar_t
sk_plr_rpg1|o|cvar_t
sk_plr_rpg2|o|cvar_t
sk_plr_rpg2|o|cvar_t
sk_plr_rpg3|o|cvar_t
sk_plr_rpg3|o|cvar_t
sk_scientist_heal1|o|cvar_t
sk_scientist_heal1|o|cvar_t
sk_scientist_heal2|o|cvar_t
sk_scientist_heal2|o|cvar_t
sk_scientist_heal3|o|cvar_t
sk_scientist_heal3|o|cvar_t
sk_suitcharger1|o|cvar_t
sk_suitcharger1|o|cvar_t
sk_suitcharger2|o|cvar_t
sk_suitcharger2|o|cvar_t
sk_suitcharger3|o|cvar_t
sk_suitcharger3|o|cvar_t
skill|o|cvar_t
spec_banner_ads_random|o|cvar_t
spec_banner_ads_time|o|cvar_t
spec_banner_ads|o|cvar_t
startmoney|o|cvar_t
suitvolume|o|cvar_t
sv_accelerate|o|cvar_t
sv_aim|o|cvar_t
sv_airaccelerate|o|cvar_t
sv_airmove|o|cvar_t
sv_allchat|o|cvar_t
sv_allow_dlfile|o|cvar_t
sv_allowdownload|o|cvar_t
sv_allowupload|o|cvar_t
sv_alltalk|o|cvar_t
sv_bounce|o|cvar_t
sv_cheats|o|cvar_t
sv_chlversion|o|cvar_t
sv_clienttrace|o|cvar_t
sv_clipmode|o|cvar_t
sv_contact|o|cvar_t
sv_downloadurl|o|cvar_t
sv_enableoldqueries|o|cvar_t
sv_failuretime|o|cvar_t
sv_filetransfercompression|o|cvar_t
sv_filetransfermaxsize|o|cvar_t
sv_filterban|o|cvar_t
sv_friction|o|cvar_t
sv_gravity|o|cvar_t
sv_instancedbaseline|o|cvar_t
sv_lan_rate|o|cvar_t
sv_lan|o|cvar_t
sv_log_onefile|o|cvar_t
sv_log_singleplayer|o|cvar_t
sv_logbans|o|cvar_t
sv_logblocks|o|cvar_t
sv_logrelay|o|cvar_t
sv_logsecret|o|cvar_t
sv_maxrate|o|cvar_t
sv_maxspeed|o|cvar_t
sv_maxunlag|o|cvar_t
sv_maxupdaterate|o|cvar_t
sv_maxvelocity|o|cvar_t
sv_minrate|o|cvar_t
sv_minupdaterate|o|cvar_t
sv_newunit|o|cvar_t
sv_outofdatetime|o|cvar_t
sv_password|o|cvar_t
sv_proxies|o|cvar_t
sv_rcon_banpenalty|o|cvar_t
sv_rcon_maxfailures|o|cvar_t
sv_rcon_minfailures|o|cvar_t
sv_rcon_minfailuretime|o|cvar_t
sv_region|o|cvar_t
sv_restartround|o|cvar_t
sv_restart|o|cvar_t
sv_restart|o|cvar_t
sv_send_logos|o|cvar_t
sv_send_resources|o|cvar_t
sv_skycolor_b|o|cvar_t
sv_skycolor_g|o|cvar_t
sv_skycolor_r|o|cvar_t
sv_skyname|o|cvar_t
sv_skyvec_x|o|cvar_t
sv_skyvec_y|o|cvar_t
sv_skyvec_z|o|cvar_t
sv_spectatormaxspeed|o|cvar_t
sv_stats|o|cvar_t
sv_stepsize|o|cvar_t
sv_stopspeed|o|cvar_t
sv_timeout|o|cvar_t
sv_unlagpush|o|cvar_t
sv_unlagsamples|o|cvar_t
sv_unlag|o|cvar_t
sv_uploadmax|o|cvar_t
sv_version|o|cvar_t
sv_visiblemaxplayers|o|cvar_t
sv_voicecodec|o|cvar_t
sv_voiceenable|o|cvar_t
sv_voicequality|o|cvar_t
sv_wateraccelerate|o|cvar_t
sv_wateramp|o|cvar_t
sv_waterfriction|o|cvar_t
sv_zmax|o|cvar_t
sys_ticrate|o|cvar_t
timeleft|o|cvar_t
timelimit|o|cvar_t
tkpunish|o|cvar_t
ultimate_rslots|o|cvar_t
violence_ablood|o|cvar_t
violence_agibs|o|cvar_t
violence_hblood|o|cvar_t
violence_hgibs|o|cvar_t
voice_inputfromfile|o|cvar_t
voice_recordtofile|o|cvar_t
voice_serverdebug|o|cvar_t
