A simple plugin (requested in THIS THREAD) that will create an explosion sprite (see thumbnail 1) for grenades, mortars and rockets. The thing with using this is, it will render the explosion sprite even if the player has cl_particlefx set to off.
It will also create a sparks sprite (see thumbnail 2) when a player's knife, shovel or bayonette strikes a world object.
It works by hooking the creation of a decal on the world or an entity from using those weapons. And then creates a sprite at the same location.
You can mess around with it and subtitute/add whatever sprites you want for some crazy effects.
Since it uses decals, I suppose its possible that your server/client decal settings MAY restrict renderability. I haven't witnessed any yet, but anything's possible.
CVar (Optional - Will default to Enable)
weaponsprites_enable <0|1> // plugin enable/disable (Default = 1 <enable>)
DOD: add sprites to knives & nades
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DOD: add sprites to knives & nades
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- dod_nade_exp.jpg (50.84 KiB) Viewed 177 times
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- dod_melee_spark.jpg (54.29 KiB) Viewed 177 times
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- dod_weaponsprites.zip
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