Description : This metamod plugin fixes hitbox rotation for non-players entities
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Problem: Hitboxes are not rotated when the monster changes the position.
Bug:
Fix:
Studiosetupbones only called from the game library, and out of the engine is not called.
Need to get arguments from the game library and call a function on the monsters out of the engine
CS using 9 way blending for players only, not for other entities (some kind of CS optimization?). Solution - call original SV_StudioSetupBones from engine for non-player entites, like in HL.
StudioSetupBones Fix for CS
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StudioSetupBones Fix for CS
- Attachments
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- StudioSetupBones.zip
- (8.51 KiB) Downloaded 2 times
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- StudioSetupBones.dll.zip
- (5.47 KiB) Downloaded 3 times
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- StudioSetupBones_i386.so.zip
- (7.76 KiB) Downloaded 1 time
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