Module: Sven Co-Op Module
Posted: Fri Oct 16, 2026 9:12 pm
here is a little module for svencoop.
there are currently only 3 natives for svencoop and 1 to find offsets in it.
update:
now with set/get deaths (deaths are only updated on resethud)
update 2:
now with some backpackammo support (no all at the moment)
there are currently only 3 natives for svencoop and 1 to find offsets in it.
update:
now with set/get deaths (deaths are only updated on resethud)
update 2:
now with some backpackammo support (no all at the moment)
Code: Select all
#if defined _svencoop_included
#endinput
#endif
#define _svencoop_included
native Float:sc_get_frags(id); //gets frags for all entitys (includeing players)
native sc_set_frags(id,Float:frags); //sets frags for all entitys (includeing players)
native sc_get_user_deaths(id); //gets deaths from player
native sc_set_user_deaths(id,deaths); //sets deaths from player
native sc_get_bpammo_9mm(id); //gets ammo for 9mm (mp5, uzi(akimbo))
native sc_set_bpammo_9mm(id,amount); //sets ammo for 9mm (mp5, uzi(akimbo))
native sc_get_bpammo_rpg(id); //gets ammo for rpg (rpg luncher)
native sc_set_bpammo_rpg(id,amount); //sets ammo for rpg (rpg luncher)
native sc_get_bpammo_radio(id); //gets ammo for radio (gauss, egon)
native sc_set_bpammo_radio(id,amount); //sets ammo for radio (gauss, egon)
native sc_get_bpammo_snark(id); //gets ammo for snark
native sc_set_bpammo_snark(id,amount); //sets ammo for snark
native sc_get_bpammo_shot(id); //gets ammo for shot (shotgun)
native sc_set_bpammo_shot(id,amount); //sets ammo for shot (shotgun)
native sc_is_player_ally(id); //not for players!!!
native save_pv(id,size,filename[]); //saves privatedata to file (easy to find offsets)