This module allows to pass through players. Modified version from s1lent's semiclip and adidasman (ReHLDS version) made to work on Half-Life.
Features
Allows jump to crouching players when semiclip works.
Enable semiclip on all players, between teammates or enable it only for one team (BLUE or RED).
Intersecting players can take damage.
Transparency effect which increases the closer you get to the player.
Accounting of the transparency of the entity attached to the player (ReHLDS only).
Support for custom configs for maps and maps by prefix.
Download
Download latest binaries from GitHub with the source code.
HLDS Version
ReHLDS Version
Installation
Extract the semiclip folder on /valve/addons/
Open /addons/metamod/plugins.ini and add these lines at the end of the file:
ReHLDS
Code: Select all
linux addons/resemiclip/resemiclip_mm_i386.so
win32 addons\resemiclip\resemiclip_mm.dll Code: Select all
linux addons/semiclip/semiclip_mm_i386.so
win32 addons\semiclip\semiclip.dll semiclip_option [option] - Set the value from an option. Example: semiclip_option distance 150. Calling it empty will display the current settings.
semiclip 0|1 - Disable/enable semiclip.
patch 0|1 - Fix jamming on a mobile platform (HLDS only).
crouch 0|1 - Allows jump to crouching players when semiclip works.
effects 0|1 - Effect of transparency of the player. Depends from distance between players.
distance 0|200 - At what distance player can have transparency and semiclip.
transparency 0|255 - Transparency of the player. Must be between 0 and 255 inclusive.
Notes
The patch for the jamming issue on mobile platforms it's only available for HLDS because ReHLDS already fixes this with sv_force_ent_intersection.
